Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 15:52:08 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3472) 3472 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 8787 Bonus ------- High Alert Combat Kills 95 Met Imprinter 300 Cogmind --------- Core Integrity 911/1000 Matter 255/300 Energy 170/170 System Corruption 8% Temperature Cool (0) Movement Rolling (120) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (11) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Core Analyzer Improved Light Armor Plating Powered Armor Advanced Hacking Suite Makeshift System Restoration Module > --- WEAPON (2) ------- Improved Lightning Gun Makeshift Axe > --- INVENTORY (24) --- Improved Treads Armored Medium Treads Armored Leg Improved Heat Sink Advanced Cooling System Large Storage Unit Advanced Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Makeshift Armor Plating Improved Focal Shield Component Analysis Suite Recalibrator Tesla Rifle Improved Arc Projector Variable Charge Gun Heavy Gatling Laser Long-range Proton Cannon Gauss Rifle Gauss Rifle Coil Gun KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Light Armor Plating Powered Armor Advanced Hacking Suite Makeshift System Restoration Module > --- WEAPON ----------- Improved Lightning Gun Makeshift Axe > --- INVENTORY -------- Improved Treads Armored Medium Treads Armored Leg Improved Heat Sink Advanced Cooling System Large Storage Unit Advanced Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Makeshift Armor Plating Improved Focal Shield Component Analysis Suite Recalibrator Tesla Rifle Improved Arc Projector Variable Charge Gun Heavy Gatling Laser Long-range Proton Cannon Gauss Rifle Gauss Rifle Coil Gun KE Penetrator [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 9 | . . 2 2 2 . . . 3 Weapon . | . . . . . . . . . Parts Attached 165 | . 9 17 36 22 1 6 10 64 Power 10 | . 1 2 3 . . 1 1 2 Engine 6 | . 1 1 3 . . . 1 . Core 4 | . . 1 . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 36 | . 4 6 8 4 . 1 3 10 Treads 20 | . 1 5 6 2 . 1 2 3 Leg 2 | . 1 . . . . . . 1 Wheel 14 | . 2 1 2 2 . . 1 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 84 | . 2 4 16 12 1 4 5 40 Device 46 | . . . 7 8 1 1 2 27 Storage 5 | . 2 1 . . . . . 2 Processor 4 | . . . 1 . . . . 3 Hackware 2 | . . . . . . . 1 1 Protection 27 | . . 3 8 4 . 3 2 7 Artifact . | . . . . . . . . . Weapon 35 | . 2 5 9 6 . . 1 12 Energy Gun 10 | . 1 3 3 1 . . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 14 | . 1 2 3 2 . . 1 5 Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . 2 3 . . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 42 | . 4 8 15 1 . . 4 10 Power 7 | . 1 1 2 . . . 1 2 Propulsion 11 | . 1 1 4 . . . 2 3 Utility 14 | . . 2 5 1 . . 1 5 Weapon 10 | . 2 4 4 . . . . . Highest Loss Streak 5 | . 2 4 3 1 . . 4 5 Average Slot Usage (%) 99 | . 98 99 98 99 100 100 99 98 Engine 6 | . 13 7 9 7 7 5 . 3 Core 1 | . . 3 . . . 1 5 1 Treads 9 | . 11 12 15 8 7 7 7 5 Wheel 6 | . 8 9 2 5 7 7 6 8 Device 10 | . . . 5 14 15 20 13 10 Storage 23 | . 27 33 27 23 23 23 23 17 Processor 8 | . . . 8 7 7 7 7 16 Hackware 1 | . . . . . . . 6 5 Protection 10 | . . 10 12 15 15 9 9 10 Energy Gun 5 | . 2 10 5 4 7 7 6 4 Ballistic Gun 8 | . 25 11 9 5 7 7 8 3 Naked Turns . | . . . . . . . . . Heaviest Build 101 | 10 41 78 86 101 90 98 100 99 Greatest Support 44 | 20 20 40 40 40 16 20 40 44 Greatest Overweight (x) 7 | . 4 7 7 6 5 6 6 5 Average Overweight (x) 3 | . 1 4 2 4 5 4 5 2 Largest Inventory Capacity 24 | . 16 24 24 24 24 24 24 24 Average Capacity 23 | . 15 24 24 24 24 24 24 24 Most Carried 24 | . 16 24 24 24 24 24 24 24 Average Carried 22 | . 12 23 22 23 24 23 23 22 Final Capacity 24 | 6 16 24 24 24 24 24 24 24 Final Carried 24 | 6 16 24 24 24 24 24 21 22 Class Distribution -------------------- 52% | Hauler-Mutant 20% | Scavenger-Mutant 11% | Hauler-Skirmisher 8% | Mutant 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2922 | 200 269 285 692 296 . 120 182 878 Remotely . | . . . . . . . . . Salvage Created 4433 | . 494 917 1271 371 . . 208 1172 Parts 242 | . 36 62 70 14 . . 10 50 Haulers Intercepted 5 | . 2 1 1 . . . . 1 Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 3 8 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 84 | . 11 21 26 7 . . 3 16 Guns 74 | . 11 19 18 7 . . 3 16 Cannons 5 | . . . 5 . . . . . AOE 4 | . . 1 3 . . . . . Classes Destroyed 13 | . 5 2 4 . . . . 2 Worker 5 | . 4 . . . . . . 1 Builder 1 | . . . 1 . . . . . Hauler 5 | . 2 1 1 . . . . 1 Recycler 6 | . . 2 2 . . . . 2 Mechanic 1 | . . . 1 . . . . . Watcher 6 | . 1 2 1 . . . . 2 Swarmer 26 | . 6 10 6 . . . . 4 Grunt 33 | . 5 8 12 5 . . . 3 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 10 | . . 3 5 1 . . 1 . Hunter 6 | . . . 2 1 . . 2 1 Programmer 7 | . . . . . . . . 7 Best Kill Streak 8 | . 7 5 6 2 . . 2 8 Combat Bots Only 8 | . 7 4 5 2 . . 2 8 Max Kills in Single Turn 2 | . 1 2 2 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 1 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 7247 | . 671 1248 1913 434 . . 1119 1862 Core 815 | . 133 195 171 57 . . 170 89 Absorbed by Shields 252 | . . . 120 132 . . . . Core Remaining (%) 66 | 100 46 51 68 . . . 67 . Volleys Fired 339 | . 53 64 88 35 . . 19 80 Largest 2 | . 2 2 2 2 . . 2 2 Hottest 141 | . 85 85 79 91 . . 91 141 Shots Fired 645 | . 106 124 173 69 . . 38 135 Gun 620 | . 106 124 154 69 . . 38 129 Cannon 25 | . . . 19 . . . . 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 423 | . 100 64 136 35 . . 23 65 Thermal 119 | . 6 4 15 34 . . 15 45 Explosive . | . . . . . . . . . Electromagnetic 103 | . . 56 22 . . . . 25 Robot Hit Streak 25 | . 12 11 25 12 . . 5 12 Robot Miss Streak 7 | . 7 3 3 2 . . 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 3 3 3 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 Shots Hit Robots 471 | . 66 82 134 52 . . 21 116 Core Hits 231 | . 29 35 58 15 . . 10 84 Critical Hits 7 | . 1 . 4 1 . . . 1 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 5 | . . . 3 1 . . . 1 Melee Attacks 47 | . . . 4 21 . . . 22 Impact . | . . . . . . . . . Slashing 47 | . . . 4 21 . . . 22 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8214 | . 751 1395 2344 882 . . 373 2469 Guns 7258 | . 751 1236 1691 882 . . 373 2325 Cannons 382 | . . . 238 . . . . 144 Explosions 574 | . . 159 415 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4049 | . 675 359 1393 434 . . 237 951 Thermal 2607 | . 76 208 618 448 . . 136 1121 Explosive . | . . . . . . . . . Electromagnetic 1558 | . . 828 333 . . . . 397 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 2 | . . . . . . . . 2 Corruption Purged 4 | . . . . . . . . 4 Effects 18 | . . . . . . . . 18 Message Errors 3 | . . . . . . . . 3 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . 19 . . . . . Projectiles 9 | . . . 9 . . . . . Explosions 10 | . . . 10 . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 278 | . . 96 182 . . . . . Shots 6 | . . 3 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . 166 309 351 273 . . 541 399 Average Temperature 94 | . 44 89 64 79 . . 215 112 Received Heat Transfer 1452 | . 252 255 522 180 . . 99 144 Effects 12 | . . 1 2 . . . 7 2 Shutdowns 3 | . . . 1 . . . 1 1 Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . 1 . . . . . 1 Short Circuit 2 | . . . . . . . 2 . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 2 | . . . . . . . 2 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 2 . . . . . 1 Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 11 | . . 7 . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 . 2 1 . . . 3 Heat Transferred 4472 | . 185 361 968 962 . . 296 1700 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 3 4 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 521 | . 287 414 521 185 . . . 286 Average Influence 159 | . 130 255 275 80 . . . 85 Maximum Alert Level 2 | . 1 2 2 . . . . 1 Low Security (%) 67 | . 78 27 25 100 . . . 95 Level 1 27 | . 21 69 55 . . . . 4 Level 2 4 | . . 3 18 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 1 2 3 . . . 5 Investigation 3 | . 1 . 1 . . . . 1 Extermination 3 | . . . . 1 . . . 2 Reinforcement 9 | . 3 1 1 2 . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced 2 | . . . . 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 13 | . 2 4 4 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 29 36 36 7 . 1 3 31 Peak Tracking Total 7 | . 6 6 7 3 . 1 2 6 Tactical Retreats 14 | . 3 5 2 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 4 | . . . 3 . . . . 1 Max in Single Turn 2 | . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 21 | . 1 3 5 3 . 1 1 7 Terminals 16 | . 1 3 4 2 . . 1 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 64 | . 2 16 16 5 . 2 7 16 Successful 36 | . . 10 8 2 . 2 4 10 Failed 28 | . 2 6 8 3 . . 3 6 Catastrophic 6 | . . 1 2 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 38 | . 2 12 11 2 . . 6 5 Terminals 52 | . 2 16 15 2 . . 7 10 Fabricators 4 | . . . . . . . . 4 Repair Stations 3 | . . . . 3 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . . 6 4 . . 2 4 4 Record 1 | . . . . . . . 1 . Part Schematic 4 | . . . . . . 2 2 . Prototype ID Bank 4 | . . 3 1 . . . . . Level Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . Unreport Threat 4 | . . 1 2 . . . 1 . Locate Traps 3 | . . 2 . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 25 | . 2 10 6 2 . . . 5 Terminals 9 | . . 4 3 . . . . 2 Track 4 | . . 2 2 . . . . . Botnet 5 | . . 2 1 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 2 4 2 . . 1 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 2 2 1 Parts Built 1 | . . . . . . . . 1 Matter 168 | . . . . . . . . 168 Time 42 | . . . . . . . . 42 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 6899 | . 617 662 1066 756 99 1531 679 1489 Spaces Moved 3370 | 1 296 229 347 315 66 953 403 760 Core . | . . . . . . . . . Treads 481 | . 26 103 272 19 . 5 1 55 Legs 61 | 1 60 . . . . . . . Wheels 2828 | . 210 126 75 296 66 948 402 705 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 140 150 150 150 150 150 120 Average Speed 149 | 120 129 176 186 153 150 150 150 127 Slowest Speed 240 | 120 200 220 240 200 150 240 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 32 | 2 45 23 35 8 13 82 61 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . 4 . . Spaces Dug 45 | . . . 4 21 . . . 20 Terrain Destroyed 123 | . . 11 68 21 . . 2 21 Melee 45 | . . . 4 21 . . . 20 Projectile 5 | . . . 2 . . . 2 1 AOE 73 | . . 11 62 . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 4540 | . 434 376 584 483 66 1055 435 1107 Wait 463 | . 57 38 73 81 . 74 1 139 Move 3361 | . 295 228 346 314 65 952 402 759 Hop . | . . . . . . . . . Pick Up 103 | . 15 21 25 6 . 10 2 24 Fast Attach 9 | . 1 1 2 1 . 1 . 3 Attach 52 | . 7 10 15 4 . . 4 12 Detach 7 | . 3 1 . . . . . 3 Swap 104 | . 1 6 19 17 1 5 6 49 Drop 54 | . 2 7 12 4 . 13 1 15 Fire 339 | . 53 64 88 35 . . 19 80 Melee 47 | . . . 4 21 . . . 22 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Destroyed 7 combat bots 318 | -10/Materials | Build established: Mutant 444 | -10/Materials | Core integrity fell below 50% 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x2 924 | -9/Materials | Build established: Hauler-Mutant 965 | -9/Materials | Discovered new exit (range 11) 1157 | -9/Materials | Lost 4 parts (1p1n1u1w) 1201 | -9/Materials | Discovered new exit (range 15) 1280 | -9/Materials | Entered another Materials area 1280 | -8/Materials | Evolved 2 slots: Utility x2 1648 | -8/Materials | Lost 3 parts (2n1u) 1700 | -8/Materials | Lost 3 parts (1p1u1w) 2148 | -8/Materials | Build established: Scavenger-Mutant 2320 | -8/Materials | Discovered new exit (range 4) 2324 | -8/Materials | Identified exit to Factory 2346 | -8/Materials | Entered Factory 2346 | -7/Factory | Evolved 2 slots: Utility x2 2607 | -7/Factory | Repaired Katana 3085 | -7/Factory | Discovered new exit (range 8) 3093 | -7/Factory | Identified exit to Lower Caves 3102 | -7/Factory | Entered Lower Caves 3195 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3200 | -7/Lower Caves | Identified exit to Zion 3201 | -7/Lower Caves | Entered Zion 3426 | -6/Zion | Received a hallucinogenic algorithm 3447 | -6/Zion | Discovered new exit (range 11) 3612 | -6/Zion | Build established: Hauler-Mutant 3759 | -6/Zion | Found Prototype Processor 3767 | -6/Zion | Identified Exp. Armor Integrity Analyzer 3819 | -6/Zion | Found Prototype Processor 3821 | -6/Zion | Identified Exp. Core Analyzer 3964 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4729 | -6/Zion | Identified exit to Proximity Caves 4732 | -6/Zion | Entered Proximity Caves 5031 | -5/Proximity Caves | Build established: Hauler-Skirmisher 5089 | -5/Proximity Caves | Learned location of Warlord (-5) 5122 | -5/Proximity Caves | Discovered new exit (range 9) 5131 | -5/Proximity Caves | Learned Factory terminal intel 5131 | -5/Proximity Caves | Identified exit to Factory 5270 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5356 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 5411 | -5/Proximity Caves | Entered Factory 5411 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5412 | -5/Factory | Loaded intel: 20 terminal locations 5791 | -5/Factory | Destroyed 8 combat bots 6051 | -5/Factory | Found Prototype Processor 6078 | -5/Factory | Identified Exp. Signal Interpreter 6322 | -5/Factory | Build established: Hauler-Mutant 6360 | -5/Factory | Identified exit to Factory 6425 | -5/Factory | Fabricated Lrn. Sensor Array? 6466 | -5/Factory | Found Powered Armor 6707 | -5/Factory | Lost 5 parts (1p2n2u) 6899 | -5/Factory | Crushed by falling debris 6900 | -5/Factory | Self-destructed Last Messages --------------- >>Insert(KE Penetrator) Scanning KE Penetrator... Ready to analyze. >>Scanalyze Scanning: KE Penetrator... Schematic downloaded. 06815_ System corrupted: Matter fused (-8). 06818_ U-05 Engineer builds a Wall. 06826_ Acquired Imp. Arc Projector. 06830_ Acquired Arm. Leg. 06835_ U-05 Engineer builds a Wall. 06867_ Acquired Adv. Cooling System. 06889_ System corrupted: Matter fused (-7). 06891_ Mak. System Restoration Module purges 1% of system corruption (4%). 06899_ The unstable cave ceiling collapses. 06899_ Crushed by falling debris. 06899_ Exp. Signal Interpreter destroyed. 06899_ System corrupted by crushing effect (+3). 06899_ Exp. Armor Integrity Analyzer destroyed. 06899_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??????????????????# "T" """ # #???????# | | ??????????????????# " " """ # #???????# | | ??????????????????# "" # #???????# | | ??????????????????# [ "" + #???????# | | ??????????????????# # #???????# | | ??????????????????# # ###+############ | | ??????????????????###########? # # | | ?????????????????????????? # """"" """"" # | | ??????????????????????? ? # """"" """"" # | | ?????????????????????? # """ """ # | | ????????????????????? # # | | ???????????????????? # ! # | | ????????????????????##########+#############+##### | | ???????????????????????#" ? "" | | ??????????????????????# # """"""""" ## """" """" | | ??????????????????????### ## """" """" | | ????????????????????????# """"""""" ## """" """" | | ????????????????????????# ## """" """" | | ????????????????????????# """"""""" ## """" """"? | | ????????????????????????# ## """" """?? | | ????????????????????????# ! ## """" ""??? | | ????????????????????????# " " ## ?? ???? | | ????????????????????????# "R" ####??###???? | | ????????????????????????# """ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#@############???????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ##??????????????????????? | | ?????????????????????? "##???????????????????????? | | ????????????????????"" #?????????????????????????? | | ??????????????????"""" ??????????????????????????? | | ??????????????????""""???????????????????????????? | | ???"??????????????"""????????????????????????????? | | ???T?????????????? ?????????????????????????????? | | ???"??????????????+#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"??????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??????"T?????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 25 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 40 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Lrn. Sensor Array | -5/Proximity Caves | Hacked Lrn. Terrain Scanner | -5/Proximity Caves | Hacked KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellSmallWings Manual? 0 Play Time 02:17:50 Cumulative 735.0 hours Start 2020.04.10 @ 13:44:39 End 2020.04.11 @ 15:52:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 225 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a84fb26f-6a62-4ad4-8b04-5994f7dc0965