Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 17:59:41 Player: WazdakkaGutsmek Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (56) 280 Value Destroyed (1761) 1761 Prototype IDs (16) 320 Alien Tech Used (7) 1400 Bonus (16031) 16031 TOTAL SCORE: 28892 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 322 Follower Combat Kills 742 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Win Speed 1577 Friendly Fire -710 Cogmind --------- Core Integrity 1074/1600 Matter 234/300 Energy 286/290 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Target Analyzer Experimental Target Analyzer Improved Force Field Point Defense Array > --- WEAPON (2) ------- Enhanced Quantum Rifle Sigix Sheargun > --- INVENTORY (5) ---- Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Target Analyzer Experimental Target Analyzer Experimental Target Analyzer Improved Force Field Point Defense Array > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Makeshift Light Armor Plating [Rating: 233] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cooled VTOL Module Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Axe Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 2 . . . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . 1 1 . . . . . 1 . . . . . . . Utility 12 | . . . 1 . . . 1 . 1 1 . . . . 1 1 2 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 109 | . 3 6 1 . . . . 7 25 8 . . . 1 7 . 4 12 2 10 4 16 3 Power 12 | . . 1 . . . . . 2 1 . . . . . 1 . . 3 . 1 1 1 1 Engine 5 | . . 1 . . . . . 2 1 . . . . . . . . 1 . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 2 . 1 1 1 1 Propulsion 27 | . 2 3 . . . . . 4 7 4 . . . . 4 . . 1 1 . 1 . . Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . 3 . . . . . 4 7 4 . . . . 4 . . 1 1 . 1 . . Utility 39 | . . . . . . . . . 11 4 . . . . 1 . 3 5 . 3 1 11 . Device 17 | . . . . . . . . . 3 1 . . . . . . 3 4 . . 1 5 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . . . . . . . 4 2 . . . . 1 . . 1 . 2 . 5 . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . 3 1 . . . . . . . . . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 31 | . 1 2 1 . . . . 1 6 . . . . 1 1 . 1 3 1 6 1 4 2 Energy Gun 9 | . . . . . . . . . . . . . . . . . . 1 1 2 1 2 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . 3 . . . . . 1 . . . . . . . . Launcher 10 | . . 1 1 . . . . 1 2 . . . . 1 . . . 2 . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . . 2 2 1 . . . . . . 3 4 . 4 . 3 . Parts Lost 11 | . 2 . 1 . . . 1 3 2 . . . . . . . . . . . 2 . . Power 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . 1 . . . . . 1 2 2 . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 3 | . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . 2 . 1 . . . 1 2 2 . . . . . . . . . . . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 55 53 47 . 33 33 27 23 84 93 100 100 100 100 89 84 77 89 88 82 70 75 80 Engine 4 | . 8 10 9 . . . . 6 7 6 6 6 6 6 5 5 4 2 4 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 3 4 4 5 7 8 Leg 2 | . 15 . . . . . . . . . . . . . . . . . . . 2 9 9 Flight 25 | . . 24 22 . 22 22 18 12 35 35 40 40 40 40 35 31 28 29 27 24 15 . . Device 8 | . . . . . . . . . 3 8 6 6 6 6 5 5 5 13 13 13 12 19 18 Processor 14 | . . . . . . . . . 14 13 13 13 13 13 12 15 14 17 17 19 15 20 27 Hackware 3 | . . . . . . . . . 5 6 6 6 6 6 5 5 4 4 4 4 3 . . Protection 6 | . . . . . . . . . 5 8 13 13 13 13 11 10 9 9 8 4 3 . . Energy Gun 4 | . 14 . . . . . . . . . . . . . . . . 1 2 4 6 17 16 Ballistic Cannon 1 | . . . . . . . . . 3 6 6 6 6 . 3 . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 6 6 6 6 6 6 5 5 3 . . . . . . Peak Build Rating 233 | 6 6 5 6 3 3 3 3 7 50 61 56 57 57 57 77 73 82 108 110 134 199 233 232 Average Rating 87 | 6 3 3 4 3 3 3 2 4 38 52 56 56 57 57 68 73 73 92 108 115 126 227 231 On Entrance 54 | 6 6 1 4 3 3 3 3 2 6 47 56 56 57 57 57 73 73 79 104 110 104 188 212 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 12 12 11 8 1 1 1 1 9 23 25 25 25 25 26 33 33 35 37 37 45 30 46 49 Greatest Support 60 | 20 20 8 8 8 8 8 8 12 26 32 32 32 32 32 38 38 38 45 46 46 60 60 60 Greatest Overweight (x) 2 | . 1 2 . . . . . 2 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 6 7 6 2 2 2 2 2 2 5 5 3 4 4 4 5 4 5 5 3 5 5 2 1 Average Carried 3 | 6 6 3 1 2 2 2 2 1 3 4 3 3 4 4 4 4 3 3 2 3 3 . 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 6 2 2 2 2 2 2 2 5 3 3 4 4 4 4 4 4 3 2 5 1 2 1 Class Distribution -------------------- 39% | Sprinter 18% | Alien-Sigix 14% | Mutant 13% | Infiltrator-Ninja 7% | Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scout | -4/Factory Scout | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Infiltrator-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Matter Collected 1700 | 200 51 29 39 . . . . 7 162 340 20 27 . 94 124 . 20 70 103 32 131 196 55 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1991 | . 103 29 39 . . . . 24 196 494 . . . 306 119 . 48 65 . 32 . 446 90 Parts 112 | . 4 6 1 . . . . 5 20 16 . . . 21 4 . 3 7 . 4 . 18 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . 14 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 25 | . 2 3 2 . . . . 3 4 . . . . 7 . . . . . . . 4 . Guns 4 | . 2 . . . . . . . . . . . . . . . . . . . . 2 . AOE 21 | . . 3 2 . . . . 3 4 . . . . 7 . . . . . . . 2 . Classes Destroyed 12 | . 2 1 . . . . . . 5 . . . . 2 1 . . . . . . 1 . Worker 5 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 3 Builder 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Recycler 5 | . . . . . . . . . 1 3 . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . Watcher 11 | . . . . . . . . . 3 3 . . . . . . 1 2 . 1 . . 1 Swarmer 16 | . . 3 . . . . . 3 3 . . . . 7 . . . . . . . . . Grunt 7 | . 2 . 2 . . . . . . . . . . . . . . . . . . 3 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Best Kill Streak 6 | . 2 3 2 . . . . 3 6 3 . . . 4 2 . 1 1 . 1 . 3 4 Combat Bots Only 4 | . 1 3 2 . . . . 3 3 . . . . 4 . . . . . . . 2 . Max Kills in Single Turn 4 | . 1 3 2 . . . . 3 4 1 . . . 3 1 . 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . 3 2 . . . . 3 . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 740 | . 32 2 18 1 . 5 14 29 54 . . 20 . 19 1 . 6 14 2 2 185 212 124 Missed 364 | . 4 1 9 . . 5 9 13 30 . . 10 . 12 . . 3 6 1 1 105 108 47 Damage Taken 4356 | . 348 28 119 10 . 9 40 307 217 . . 142 . 170 19 . 62 207 36 53 935 926 728 Core 1370 | . 97 18 35 10 . 8 24 180 69 . . 16 . 22 . . 26 28 . . 311 280 246 Absorbed by Shields 773 | . . . . . . . . . . . . . . . . . . . . . 186 307 280 Redirected to Shielding 26 | . . . . . . . . . . . . . . 26 . . . . . . . . . Ignored by Resistances 2997 | . . . . . . . . . . . . . . . . . . . . . 686 1283 1028 Regen/Repaired (Parts) 36 | . . . . . . . . . . . . . . . 36 . . . . . . . . Core Remaining (%) 84 | 100 . 54 . . . 86 . 62 90 . . . . 95 100 100 . 95 . . 78 . 67 Volleys Fired 100 | . 18 1 4 . . . . 2 7 . . 3 . 6 9 . . 5 2 . 1 31 11 Largest 2 | . 2 1 2 . . . . 1 1 . . 1 . 1 1 . . 1 1 . 1 2 2 Hottest 200 | . 100 30 53 . . . . 33 48 . . 48 . 39 48 . . 80 80 . 100 200 165 Shots Fired 145 | . 31 1 8 . . . . 2 7 . . 3 . 6 9 . . 5 2 . 1 55 15 Gun 105 | . 31 . 4 . . . . 1 . . . . . . . . . 1 2 . 1 50 15 Cannon 14 | . . . . . . . . . 2 . . 3 . . 9 . . . . . . . . Launcher 26 | . . 1 4 . . . . 1 5 . . . . 6 . . . 4 . . . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . 1 . 4 . . . . 1 2 . . 3 . . 9 . . . . . . . . Thermal 34 | . 30 . . . . . . . . . . . . . . . . . . . . . 4 Explosive 26 | . . 1 4 . . . . 1 5 . . . . 6 . . . 4 . . . 5 . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . Slashing 62 | . . . . . . . . . . . . . . . . . . . . . 1 50 11 Robot Hit Streak 11 | . 11 . 2 . . . . . . . . 3 . . 3 . . . 2 . . 5 1 Robot Miss Streak 4 | . 2 . 2 . . . . 1 4 . . . . 3 4 . . 2 . . . 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 69 | . 23 . 2 . . . . . 6 9 . 3 . . 8 . 3 4 2 2 . 5 2 Core Hits 76 | . 7 3 5 . . . . 2 10 5 . . . 13 4 . 2 5 . 1 . 17 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 2 . . . . . . . . . . . . . . . . 2 . . . 3 . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Impale 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 84 | . . . . . . . . . 13 21 . . . . 3 . 16 19 1 5 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . 13 21 . . . . 3 . 16 . . . . . . Piercing 31 | . . . . . . . . . . . . . . . . . . 19 1 5 6 . . Sneak Attacks 7 | . . . . . . . . . 2 3 . . . . 1 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6290 | . 292 104 150 . . 4 . 132 1082 522 . 62 . 822 289 . 151 469 25 128 17 1701 340 Guns 1155 | . 292 . 7 . . . . . . . . . . . . . . . 25 . . 694 137 Cannons 241 | . . . . . . . . . . . . 62 . . 179 . . . . . . . . Explosions 3062 | . . 104 143 . . . . 132 722 . . . . 822 . . . 217 . . . 922 . Melee 1523 | . . . . . . . . . 360 522 . . . . 110 . 151 252 . 128 . . . Ramming 309 | . . . . . . 4 . . . . . . . . . . . . . . 17 85 203 Kinetic 254 | . 6 . 7 . . . . . . . . 62 . . 179 . . . . . . . . Thermal 782 | . 286 . . . . . . . 460 . . . . . . . . . . . . 36 . Explosive 2566 | . . 104 143 . . . . 132 262 . . . . 822 . . . 217 . . . 886 . Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . 25 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1974 | . . . . . . . . . 360 522 . . . . 110 . 151 . . . . 694 137 Piercing 380 | . . . . . . . . . . . . . . . . . . 252 . 128 . . . Highest Corruption 3 | . . . . . . . . 1 3 1 1 1 1 . . . . 1 . . 1 1 1 Average Corruption 1 | . . . . . . . . 1 2 1 1 1 1 . . . . 1 . . 1 1 1 Corruption Purged 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 1 1 2 . 2 . . . . . . . . . 2 1 Message Errors 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . Matter Fused 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 684 | . . . . . . . . 14 191 94 . . . 103 . . . 108 . 7 . 77 90 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 311 | . . . . . . . . 14 118 . . . . 103 . . . 14 . . . 62 . Melee 373 | . . . . . . . . . 73 94 . . . . . . . 94 . 7 . 15 90 Knockbacks 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . 21 . . . 1 . . . . . . . 69 . . . 13 . . . 4 . Shots 5 | . . 1 . . . . . . . . . . . 2 . . . 1 . . . 1 . Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . . . . 2 . . . . . . . . . . . . . . 1 6 3 Kicked 10 | . . . . . . . . . . . . . . . . . . . . . 1 6 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 529 | . 529 . 39 . . . . . 87 42 215 195 268 79 147 34 103 167 84 4 . . . Average Temperature 64 | . 318 . 20 . . . . . 23 14 69 73 71 26 42 19 34 53 36 3 . . . Received Heat Transfer 770 | . 222 . 54 6 . . . 63 51 . . 15 . . 9 . 18 . . . 141 176 15 Effects 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . Shutdowns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 4 . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 1349 | . 999 . . . . . . . 300 . . . . . . . . . . . . 50 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Peak Influence 2489 | . 66 115 202 74 . . 71 121 713 433 . . . . 372 182 198 258 226 223 1723 2489 1909 Initial 1592 | . . 25 44 74 . . . 29 50 313 . . . . 255 182 95 . 153 126 125 1100 1592 Average 535 | . 31 113 140 74 . . 15 44 358 372 . . . . 306 182 136 136 175 178 515 1503 1668 Maximum Alert Level 5 | . . . 1 . . . . . 3 2 . . . . 1 . . 1 1 1 5 5 5 Low Security (%) 50 | 100 100 100 86 100 . 100 100 100 45 . . . . . . 100 100 80 78 60 56 . . Level 1 14 | . . . 13 . . . . . . 69 . . . . 100 . . 19 21 39 20 . . Level 2 10 | . . . . . . . . . 52 30 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . 1 . . . . . . . . . . . . . . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . 51 26 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . 40 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . 33 Max Security 9 | . . . . . . . . . . . . . . . . . . . . . 22 48 . Squads Dispatched 46 | . 1 . 1 . . . . . 2 . . . . . 1 . 2 3 1 . 8 27 . Investigation 6 | . . . . . . . . . 1 . . . . . 1 . . 1 1 . 1 1 . Extermination 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . Reinforcement 9 | . 1 . 1 . . . . . . . . . . . . . 2 1 . . 1 3 . Assault 29 | . . . . . . . . . . . . . . . . . . . . . 6 23 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Distress Signals 9 | . 1 . . . . . 1 1 . . . . . . . . 1 1 . . 2 2 . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Times Spotted 309 | . 8 3 6 2 . 3 12 13 19 6 . 6 . 12 5 . 16 11 1 4 80 78 24 Peak Tracking Total 51 | . 5 3 3 2 . 3 11 7 5 3 . 5 . 6 2 . 10 6 1 1 51 46 17 Tactical Retreats 27 | . 1 . . . . . 1 . 7 . . 2 . . . . 2 . . . 5 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . . . . . . . . 1 3 1 . . . . . . . 1 . . 2 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Machines Disabled 32 | . . . 2 . . . . . 15 . . . . . . . . 4 . 3 3 4 1 Max in Single Turn 14 | . . . 2 . . . . . 14 . . . . . . . . 2 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Machines Accessed 24 | . . . 2 . . . 2 2 6 3 1 1 1 . 1 1 1 . 1 1 . 1 . Terminals 14 | . . . 2 . . . 2 2 4 3 . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 2 . . . . . . 1 1 . . 1 . 1 . Total Hacks 52 | . . . 4 . . . 4 5 15 5 1 1 5 . 1 2 1 . 3 3 . 2 . Successful 23 | . . . 2 . . . 1 2 5 3 1 1 5 . 1 . . . 1 1 . . . Failed 29 | . . . 2 . . . 3 3 10 2 . . . . . 2 1 . 2 2 . 2 . Catastrophic 7 | . . . . . . . 1 . 4 . . . . . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . . . 4 . . . 4 . 11 5 . . . . 6 . 5 15 2 12 . 15 2 Terminals 33 | . . . 4 . . . 4 5 12 5 . . . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . 3 . . . . . . 2 1 . . 3 . 2 . Terminal Hacks 10 | . . . . . . . . 2 . . 1 1 5 . . . . . 1 . . . . Part Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Open Door 5 | . . . . . . . . 2 . . 1 1 . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . . . 2 . . . 1 . 4 3 . . . . 1 . . . . . . . . Terminals 10 | . . . 2 . . . 1 . 4 3 . . . . . . . . . . . . . Assimilate 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Skim 5 | . . . . . . . . . 2 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 2 . . . 1 2 5 3 . . . . . 1 1 . 1 . . 1 . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 2 . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . . . . . 18 . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Total Allies 110 | . . . 1 . . . . 2 . . . . 11 1 6 . 3 . 3 . . 44 39 Largest Group 11 | . . . 1 . . . . 2 . . . . 11 11 5 2 3 3 3 . . 7 9 Highest-Rated Group 475 | . . . 10 . . . . 62 . . . . 325 325 312 75 475 475 243 . . 112 131 Highest-Rated Ally 269 | . . . 10 . . . . 31 . . . . 39 39 70 51 269 269 81 . . 33 15 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 2 . 2 . 1 . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 152 | . . . . . . . . 10 . . . . . 37 25 . . 8 7 . . 23 42 Total Damage 3891 | . . . . . . . . 151 . . . . . 1183 709 . . 635 172 . . 418 623 Kills 28 | . . . . . . . . . . . . . . 10 6 . . 2 1 . . 1 8 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . . . 2 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . 4 . 3 . 3 . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Turns Passed 4560 | 12 156 74 67 9 16 44 48 141 556 225 97 243 470 304 167 23 409 287 46 128 255 578 205 Spaces Moved 9017 | 11 89 134 129 25 42 116 130 252 1519 439 266 470 712 330 252 23 561 642 108 379 636 1282 470 Core 69 | . 64 1 . . . . . 4 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 1980 | 11 25 . . . . . . . . . . . . . . . . . . . 192 1282 470 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 6968 | . . 133 129 25 42 116 130 248 1519 439 266 470 712 330 252 23 561 642 108 379 444 . . Fastest Speed 15 | 120 100 37 37 37 37 37 37 34 26 23 23 23 23 23 23 26 26 22 22 15 26 30 30 Average Speed 28 | 120 105 40 37 37 37 37 37 50 27 25 23 23 23 23 25 26 26 25 23 23 27 30 30 Slowest Speed 200 | 120 120 150 37 37 37 37 40 200 34 26 23 23 23 23 26 26 26 26 24 26 30 30 30 Overloaded Moves 28 | . . . . . . . . . . . . . . . . . . . . 28 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . 1 . . 3 8 4 1 1 . . . . 4 . 5 9 . 1 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 30 47 16 11 9 25 19 56 33 14 45 50 86 57 6 2 21 47 5 55 47 35 21 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . 2 1 . . . . . . . . . Known Exits Taken 14 | . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 11 | . . . . . . . . . . . 3 3 3 2 . . . . . . . . . Spaces Dug 131 | . . 5 . . . . . . 7 . . . . 14 1 . 13 20 1 . 5 54 11 Terrain Destroyed 426 | . . 5 38 . . . . 13 73 . . . . 82 2 . 13 38 1 . 5 141 15 Melee 31 | . . . . . . . . . 7 . . . . . 1 . 13 5 1 . 4 . . Projectile 82 | . . . . . . . . . . . . . . . 1 . . . . . 1 65 15 AOE 313 | . . 5 38 . . . . 13 66 . . . . 82 . . . 33 . . . 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Total 10651 | 10 122 153 139 24 41 114 121 257 1621 513 301 601 1017 549 337 39 790 719 125 408 704 1427 519 Wait 1290 | . 6 4 6 . . . . . 41 44 36 128 306 211 65 17 210 45 10 . 53 81 27 Move 8923 | 10 88 133 126 24 41 111 116 243 1516 436 265 469 711 329 243 22 550 626 107 376 631 1281 469 Hop 32 | . . . 1 . . 2 5 4 1 1 . . . . 4 . 5 6 . 1 2 . . Pick Up 17 | . 1 1 . . . . . . 7 . . 1 . . . . 1 1 . 3 . 2 . Fast Attach 64 | . . 4 . . . . . 5 15 2 . . . . 2 . 3 6 1 9 3 13 1 Attach 25 | . 2 1 1 . . . . 1 5 3 . . . . 1 . 1 2 1 1 3 2 1 Detach 15 | . 2 1 1 . . . . 1 2 1 . . . . 1 . 1 . . 3 1 1 . Swap 24 | . 1 1 . . . . . 1 6 3 . . . 1 4 . . 4 . 1 . 1 1 Drop 58 | . 4 7 . . . . . . 8 2 . . . . 5 . 3 5 3 9 3 9 . Fire 100 | . 18 1 4 . . . . 2 7 . . 3 . 6 9 . . 5 2 . 1 31 11 Melee 84 | . . . . . . . . . 13 21 . . . . 3 . 16 19 1 5 6 . . Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . . . . . . . . . . . 1 6 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Rewire 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 169 | -10/Materials | Entered Mines 231 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 240 | -10/Mines | Discovered new exit (range 8) 243 | -10/Mines | Entered Materials 243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 244 | -9/Materials | Identified exit to Mines 310 | -9/Materials | Entered Mines 317 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 318 | -9/Mines | Discovered new exit (range 5) 319 | -9/Mines | Entered Exiles 327 | -9/Exiles | Discovered new exit (range 15) 335 | -9/Exiles | Entered Mines 375 | -8/Mines | Discovered new exit (range 4) 379 | -8/Mines | Entered Materials 379 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 426 | -8/Materials | Discovered new exit (range 6) 427 | -8/Materials | Entered Storage 517 | -8/Storage | Met a pair of Derelict thieves 566 | -8/Storage | Discovered new exit (range 6) 568 | -8/Storage | Entered Factory 568 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 592 | -7/Factory | Build established: Mutant 1115 | -7/Factory | Build established: Sprinter 1120 | -7/Factory | Discovered new exit (range 12) 1123 | -7/Factory | Identified exit to Factory 1124 | -7/Factory | Entered another Factory area 1124 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1346 | -6/Factory | Discovered new exit (range 13) 1348 | -6/Factory | Identified exit to Lower Caves 1349 | -6/Factory | Entered Lower Caves 1435 | -6/Lower Caves | Discovered new exit (range 16) 1438 | -6/Lower Caves | Identified exit to Lower Caves 1446 | -6/Lower Caves | Entered another Lower Caves area 1447 | -6/Lower Caves | Encountered a Warlord checkpoint 1472 | -6/Lower Caves | Learned Factory emergency access door positions 1610 | -6/Lower Caves | Learned 4 Factory zone layouts 1616 | -6/Lower Caves | Found DRS Beacon 1643 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1687 | -6/Lower Caves | Discovered new exit (range 8) 1689 | -6/Lower Caves | Identified exit to Zion 1689 | -6/Lower Caves | Entered Zion 1706 | -6/Zion | System corruption cleaned by Quarantine Array 1772 | -6/Zion | Gained Derelict followers 1823 | -6/Zion | Learned location of Extension (-4) 1857 | -6/Zion | Met Imprinter 1862 | -6/Zion | Imprinted 1864 | -6/Zion | Declared Zion's savior 1957 | -6/Zion | Learned 8 Factory zone layouts 1976 | -6/Zion | Gained Derelict followers 2050 | -6/Zion | Discovered new exit (range 11) 2051 | -6/Zion | Given the Hacking Drone Bay 2135 | -6/Zion | Identified exit to Proximity Caves 2159 | -6/Zion | Entered Proximity Caves 2159 | -5/Proximity Caves | Accompanied by 11 allies 2171 | -5/Proximity Caves | Learned location of Armory (-4) 2172 | -5/Proximity Caves | Learned 8 Factory zone layouts 2193 | -5/Proximity Caves | Lost 3 allies 2421 | -5/Proximity Caves | Spotted B-75 Beast 2460 | -5/Proximity Caves | Discovered new exit (range 14) 2463 | -5/Proximity Caves | Identified exit to Factory 2463 | -5/Proximity Caves | Entered Factory 2463 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2464 | -5/Factory | Identified exit to Upper Caves 2464 | -5/Factory | Identified exit to Factory 2476 | -5/Factory | Lost 7 allies 2510 | -5/Factory | Zion Hacker squad teleported in 2530 | -5/Factory | Zion Light squad teleported in 2587 | -5/Factory | Lost 4 allies 2630 | -5/Factory | Entered another Factory area 2630 | -4/Factory | Accompanied by 2 allies 2630 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2635 | -4/Factory | Discovered new exit (range 4) 2636 | -4/Factory | Identified exit to Research 2653 | -4/Factory | Entered Research 2653 | -3/Research | Accompanied by 2 allies 2653 | -3/Research | Evolved 2 slots: Utility x2 2683 | -3/Research | Spotted B-86 Titan 2880 | -3/Research | Build established: Scout 3013 | -3/Research | Zion Experimental squad teleported in 3016 | -3/Research | Zion Heavy squad teleported in 3032 | -3/Research | Discovered new exit (range 5) 3033 | -3/Research | Identified exit to Testing 3062 | -3/Research | Entered Testing 3062 | -3/Testing | Accompanied by 3 allies 3073 | -3/Testing | Retrieved Zion intel report: Active Terminals 3099 | -3/Testing | Retrieved Zion intel report: Emergency Access 3169 | -3/Testing | Spotted Striker 3224 | -3/Testing | Found Prototype Energy Gun 3224 | -3/Testing | Identified Tachyon Dispersion Ray 3287 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 3346 | -3/Testing | Retrieved Zion intel report: Branch Access 3348 | -3/Testing | Discovered new exit (range 6) 3349 | -3/Testing | Identified exit to Research 3349 | -3/Testing | Entered Research 3349 | -2/Research | Spotted B-90 Cyclops 3349 | -2/Research | Evolved 2 slots: Utility x2 3359 | -2/Research | Zion Hacker squad teleported in 3373 | -2/Research | Discovered new exit (range 6) 3387 | -2/Research | Build established: Infiltrator-Ninja 3388 | -2/Research | Identified exit to Access 3393 | -2/Research | Discovered new exit (range 9) 3395 | -2/Research | Identified exit to Quarantine 3395 | -2/Research | Entered Quarantine 3413 | -2/Quarantine | Found Alien Artifact 3413 | -2/Quarantine | Identified Phase Redirector 3425 | -2/Quarantine | Retrieved Zion intel report: Branch Access 3429 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 3435 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 3451 | -2/Quarantine | Found Alien Artifact 3476 | -2/Quarantine | Found Alien Energy Cannon 3476 | -2/Quarantine | Identified Core Cannon 3484 | -2/Quarantine | Found Alien Artifact 3484 | -2/Quarantine | Identified Core Reset Matrix 3484 | -2/Quarantine | Identified Terrabomb 3484 | -2/Quarantine | Used Core Reset Matrix 3488 | -2/Quarantine | Detected hypermatrix surge 3488 | -2/Quarantine | Sensed 12 artifacts in vicinity 3495 | -2/Quarantine | Found Prototype Processor 3495 | -2/Quarantine | Identified Exp. Targeting Computer 3505 | -2/Quarantine | Spotted Fortress 3522 | -2/Quarantine | Discovered new exit (range 5) 3523 | -2/Quarantine | Identified exit to Section 7 3523 | -2/Quarantine | Entered Section 7 3524 | -2/Section 7 | Sensed 22 artifacts in vicinity 3535 | -2/Section 7 | Found Integrated Reactor 3535 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3626 | -2/Section 7 | Discovered exit to Access (range 20) 3655 | -2/Section 7 | Spotted B-90 Cyclops 3680 | -2/Section 7 | Spotted Alpha 7 3680 | -2/Section 7 | Spotted Alpha 7 3688 | -2/Section 7 | Spotted B-99 Colossus 3712 | -2/Section 7 | Integrated with Sigix Exoskeleton 3750 | -2/Section 7 | Used Terrabomb 3778 | -2/Section 7 | Entered Access 3778 | -1/Access | Evolved 2 slots: Utility x2 3783 | -1/Access | Emitted hypermatrix ping 3784 | -1/Access | Zion Defense Resupply teleported in 3788 | -1/Access | Assembled emerged from beneath the floor 3791 | -1/Access | Found Prototype Device 3791 | -1/Access | Identified Exp. Focal Shield 3792 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 3793 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 3796 | -1/Access | Assembled emerged from beneath the floor 3835 | -1/Access | Found Prototype Protection 3835 | -1/Access | Identified Zio. Heavy Carapace 3851 | -1/Access | Retrieved Zion intel report: Active Terminals 3864 | -1/Access | Assembled emerged from beneath the floor 3903 | -1/Access | Found Prototype Processor 3903 | -1/Access | Identified Exp. Target Analyzer 3906 | -1/Access | Found Exp. Target Analyzer 3907 | -1/Access | Found Exp. Target Analyzer 3910 | -1/Access | Found Exp. Target Analyzer 3937 | -1/Access | Retrieved Zion intel report: Unaware Analyses 3949 | -1/Access | Assembled emerged from beneath the floor 4007 | -1/Access | Build established: Alien-Sigix 4018 | -1/Access | Retrieved Zion intel report: Unaware Schematics 4028 | -1/Access | First assault squad dispatched 4051 | -1/Access | Assembled emerged from beneath the floor 4078 | -1/Access | Assembled emerged from beneath the floor 4121 | -1/Access | Discovered new exit (range 17) 4178 | -1/Access | Discovered new exit (range 17) 4214 | -1/Access | Found Unknown Launcher 4214 | -1/Access | Identified Gamma Bomb Array 4281 | -1/Access | Energy Cycler disabled 4313 | -1/Access | Found Unknown Launcher 4313 | -1/Access | Identified Fusion Bomb Launcher 4343 | -1/Access | Spotted B-99 Colossus 4352 | -1/Access | Spotted B-99 Colossus 4356 | -1/Access | Entered Command 4361 | -1/Command | Emitted hypermatrix ping 4366 | -1/Command | Assembled emerged from beneath the floor 4456 | -1/Command | Assembled emerged from beneath the floor 4493 | -1/Command | High security lockdown imminent 4498 | -1/Command | Assembled emerged from beneath the floor 4515 | -1/Command | Assembled emerged from beneath the floor 4523 | -1/Command | Discovered new exit (range 15) 4547 | -1/Command | Assembled emerged from beneath the floor 4549 | -1/Command | Spotted Alpha 7 4549 | -1/Command | Spotted Alpha 7 4549 | -1/Command | Spotted Striker 4549 | -1/Command | Spotted Striker 4549 | -1/Command | Spotted Executioner 4549 | -1/Command | Spotted Executioner 4549 | -1/Command | Spotted Executioner 4549 | -1/Command | Spotted Executioner 4550 | -1/Command | Spotted B-99 Colossus 4553 | -1/Command | Spotted B-99 Colossus 4561 | *** | Heading to fleet! Last Messages --------------- 04558_ Penetrated by Slug. 04558_ Stasis field depleted. 04558_ Knocked back. 04559_ Acquired 5 matter. 04559_ The Access Shell folds into the floor. 04559_ Slug penetrates Executioner. 04560_ Exp. Target Analyzer blasted off. 04560_ Knocked back. 04560_ Penetrated by Slug. 04560_ Slug penetrates B-99 Colossus. 04560_ Penetrated by Slug. 04560_ Acquired 7 matter. 04560_ Penetrated by Slug. 04560_ Slug penetrates Wall. 04560_ Triggered Stasis Trap. 04560_ A bubble of rippling energy engulfs the area. 04560_ Field strength at 83. 04560_ Knocked back. 04560_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # % # """ ## ########## | | ###"###+############ """T ## ########## | | ########## """"[ ################### | | ########## """% ##### ###### | | ########## * #####[ =###### | | ########## "#### ###### | | ##########+#+##### # ###### | | ## ### + " "" ###### | | ## ### w % # *"R"" ###### | | ## ### "=%""" ###### | | ## ### # =[ ###### | | # ### # [ ###### | | # #################+########################## | | # ############# ###################### | | # ############# ] ###################### | | # ############# ###################### | | # ############# ###################### | | # ##################"######################### | | # ############################################ | | # ############################################ | | # ############# ################### | | / ############# ################### | | # ##### # # ; #BB ################### | | ## ### 7 K E E BB ################### | | / % ^ ^ ################### | | / ^ % ^ % "X ################### | | / %^ ^ "" ################### | | / 7K % ################### | | ###"##"# E E BB #################?? | | ###"###### # ; # #BB ##########?#??????? | | # ############ ##########????????? | | # ############ #########?????????? | | # #################################?????????? | | # ]]!#################################?????????? | | =#! ][!################################??????????? | | %/% ]! ###############################???????????? | | #%% ###############################???????????? | | # ##############################????????????? | | # #############################?????????????? | | ##################################??????????????? | | ############################????????????????? | | ###########################?????????????????? | | ########################????????????????????? | | ######################??????????????????????? | | ###################?????????????????????????? | | ############?#??????????????????????????????? | | #+#############??????????????????????????????????? | | ##???????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 77 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 69 Melee Accuracy 18 Target Analysis 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-73 Enforcer | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Core Cannon Core Reset Matrix Integrated Reactor Sigix Exoskeleton Sigix Sheargun Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularSurveybotMediator Manual? 0 Play Time 01:36:19 Cumulative 157.2 hours Start 2024.11.28 @ 16:19:18 End 2024.11.28 @ 17:59:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 127 Adventurer 16 Explorer 3 Win Type 2 Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 38 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c48feb05-8cbd-4228-97e8-60611706d5b8