Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 11:29:05 Player: QXander Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2100) 2100 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 4506 Bonus ------- Follower Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (18) Movement Walking (118) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Recalibrator Particle Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Advanced Heat Sink Improved Weapon Shielding Recalibrator Heavy Particle Cannon [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 71 | 7 5 15 30 14 Power 11 | 1 . 2 6 2 Engine 6 | 1 . 2 3 . Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 26 | 2 1 5 12 6 Treads 1 | . . . 1 . Leg 17 | . . . 11 6 Wheel 8 | 2 1 5 . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 3 4 7 1 Device 7 | 1 1 2 3 . Storage 2 | 1 1 . . . Processor 4 | . 1 . 2 1 Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 17 | 2 1 4 5 5 Energy Gun 6 | 1 . 1 3 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 . 2 2 2 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 6 5 11 Power 2 | . . 1 . 1 Propulsion 8 | . . 3 2 3 Utility 7 | . . 1 3 3 Weapon 5 | . . 1 . 4 Highest Loss Streak 7 | . . 5 2 7 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 1 7 6 7 7 Power 1 | . 1 1 1 1 Propulsion 1 | . 2 . 2 2 Utility 2 | . 2 2 2 2 Weapon 1 | . . . 1 1 Tool/Special . | . . . . . Unused Backups 9 | . 1 1 6 1 Power 4 | . . 1 2 1 Propulsion 1 | . . . 1 . Utility 2 | . 1 . 1 . Weapon 1 | . . . 1 . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 96 | . 100 94 95 94 Engine 8 | . 14 10 5 5 Core 2 | . . . 3 3 Leg 18 | . . . 29 34 Wheel 13 | . 28 31 4 . Device 10 | . 13 11 10 8 Storage 10 | . 14 11 9 9 Processor 5 | . . . 8 9 Protection 5 | . . 7 5 6 Energy Gun 9 | . 2 . 14 12 Ballistic Gun 7 | . 14 14 2 1 Ballistic Cannon 3 | . 11 6 . . Peak Build Rating 34 | 7 8 16 34 34 Average Rating 20 | 5 6 10 28 30 On Entrance 12 | . 7 7 16 34 Avg Prop Armor Cover (%) 15 | . . . 15 . Naked Turns . | . . . . . Heaviest Build 36 | 15 21 27 34 36 Greatest Support 62 | 26 26 42 62 62 Greatest Overweight (x) 2 | . 1 2 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 3 10 9 10 9 Average Carried 6 | 1 7 6 7 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 3 9 8 8 9 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1971 | 303 186 556 672 254 Remotely . | . . . . . Salvage Created 2513 | 100 189 783 1139 302 Parts 126 | 8 10 41 52 15 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 51 | . 4 11 25 11 Guns 39 | . 1 7 24 7 Cannons 10 | . 3 4 . 3 Classes Destroyed 11 | 2 2 5 2 . Worker 4 | 2 . 2 . . Tunneler 4 | 2 . 1 1 . Hauler 1 | . . 1 . . Recycler 5 | . . 3 2 . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 2 | . 2 . . . Swarmer 10 | . . . 4 6 Grunt 31 | . 4 8 15 4 Sentry 7 | . . 3 4 . Hunter 3 | . . . 2 1 Best Kill Streak 9 | 2 3 9 7 5 Combat Bots Only 7 | . 2 5 7 5 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 433 | . 19 65 147 202 Missed 103 | . 5 17 35 46 Hits 330 | . 14 48 112 156 Projectile 330 | . 14 48 112 156 Critical Strikes 11 | . . . 5 6 Damage Taken 4093 | . 177 652 1592 1672 Core 797 | . 29 211 244 313 Absorbed by Shields 5 | . . . 5 . Redirected to Shielding 131 | . . 26 86 19 Regen/Repaired (Parts) 39 | . . . 39 . Core Remaining (%) 78 | 100 88 47 . . Volleys Fired 212 | 11 18 74 71 38 Largest 2 | 2 2 2 2 2 Hottest 150 | 70 50 79 126 150 Shots Fired 406 | 21 36 138 142 69 Gun 307 | 21 18 93 142 33 Cannon 93 | . 18 39 . 36 Launcher . | . . . . . Special 6 | . . 6 . . Kinetic 228 | 11 36 131 46 4 Thermal 178 | 10 . 7 96 65 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 6 5 7 19 15 Robot Miss Streak 9 | 2 9 4 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 4 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 278 | 16 19 90 107 46 Core Hits 112 | 5 10 30 50 17 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 1 . . 6 1 Burn 7 | 1 . . 5 1 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4682 | 197 290 1405 1791 999 Guns 3449 | 197 93 919 1791 449 Cannons 1233 | . 197 486 . 550 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2394 | 84 290 1391 579 50 Thermal 2288 | 113 . 14 1212 949 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles 1 | . . 1 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . 4 10 . . Impact . | . . . . . Kinetic 13 | . 4 9 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 486 | 45 10 11 486 446 Average Temperature 111 | 16 4 3 133 141 Received Heat Transfer 1524 | . 105 306 681 432 Effects 10 | . . . 4 6 Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . . 1 Interference 4 | . . . 1 3 Matter Decay 3 | . . . 1 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 15 | . . . 11 4 Heat Transferred 5254 | 407 . 37 3034 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . 1 1 Low Security (%) 74 | 100 100 100 70 8 Level 1 25 | . . . 29 91 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 356 | 10 90 159 294 356 Initial 178 | . 6 11 42 178 Average 132 | 1 24 91 162 268 Influence Increases 1669 | 20 148 412 781 308 Destroy 0b10 Robot/C 1080 | . 80 220 500 280 Destroy 0b10 Robot/NC 90 | 20 10 45 15 . Destroy Leader 206 | . 24 62 120 . Allied During Kill 14 | . . . . 14 Successful Hack 77 | . 18 23 22 14 Disable Machine 30 | . . 15 15 . Destroy Structure 7 | . 1 2 4 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 150 | . 15 45 90 . Influence Decreases 1353 | 10 129 340 607 267 Entered New Map 178 | . 4 18 59 97 Time Decay 895 | 10 125 262 498 . Lost Part 220 | . . 60 50 110 Lost Ally 60 | . . . . 60 Squads Dispatched 3 | . . . 3 . Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 2 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 9 27 38 18 Peak Tracking Total 9 | . 6 8 7 9 Tactical Retreats 6 | . 1 2 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 22 | . 6 4 11 1 Terminals 17 | . 5 3 8 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 67 | . 20 15 31 1 Successful 37 | . 12 11 13 1 Failed 30 | . 8 4 18 . Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 50 | . 18 10 21 1 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 2 | . 2 . . . Scanalyzers 9 | . . 5 4 . Garrison Access 1 | . . . 1 . Terminal Hacks 25 | . 10 6 8 1 Record 3 | . 3 . . . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . . 1 1 Alert Level 4 | . 1 1 2 . Locate Traps 5 | . 2 2 1 . Dispatch Records 1 | . 1 . . . Transport Status 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 4 | . . 1 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . 5 1 . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 2 | . . 1 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 16 | . 5 3 7 1 Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 1 . Parts Repaired 1 | . . . 1 . Time 53 | . . . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 48 | . . . . 48 Highest-Rated Ally 16 | . . . . 16 Total Orders 3 | . . . . 3 ROAM 1 | . . . . 1 FOLLOW 2 | . . . . 2 Ally Attacks 13 | . . . . 13 Total Damage 126 | . . . . 126 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1278 | 49 479 596 154 . Structural 1209 | . 459 596 154 . Seismic 69 | 49 20 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2974 | 136 500 596 1326 416 Spaces Moved 2070 | 103 437 407 891 232 Core 4 | 4 . . . . Treads . | . . . . . Legs 1016 | . . . 784 232 Wheels 1050 | 99 437 407 107 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 70 77 111 Average Speed 98 | 87 91 76 109 112 Slowest Speed 190 | 90 95 100 190 118 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 53 21 56 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2612 | 123 501 550 1123 315 Wait 125 | . 27 32 55 11 Move 2066 | 102 436 406 890 232 Hop . | . . . . . Pick Up 28 | 3 8 3 12 2 Fast Attach 31 | 7 . 6 14 4 Attach 37 | . 4 9 16 8 Detach 33 | . 4 7 21 1 Swap 28 | . 2 6 14 6 Drop 39 | . 2 7 30 . Fire 212 | 11 18 74 71 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire 11 | . . . . 11 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials (discovered 2 exits: [Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 377 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Discovered exit to Mines (range 15) 602 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Identified exit to Mines 742 | -9/Materials | Identified exit to Storage 1048 | -9/Materials | Core integrity fell below 50% 1084 | -9/Materials | Lost 5 parts (1p2n1u1w) 1219 | -9/Materials | Discovered new exit (range 16) 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1727 | -8/Materials | Build established: Scavenger-Mutant 2193 | -8/Materials | Build established: Mutant 2275 | -8/Materials | Destroyed 7 combat bots 2339 | -8/Materials | Repaired Broken Deuterium Engine 2530 | -8/Materials | Discovered new exit (range 15) 2556 | -8/Materials | Identified exit to Garrison 2559 | -8/Materials | Entered Garrison 2575 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Core integrity fell below 50% 2624 | -8/Garrison | Discovered new exit (range 6) 2777 | -8/Garrison | Triggered checkpoint 2782 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Lost 3 allies 2858 | -8/Garrison | Core integrity fell below 20% 2879 | -8/Garrison | Lost 7 parts (1p2n2u2w) 2922 | -8/Garrison | Lost 4 parts (1n1u2w) 2975 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02888_ Penetrated by Slug. 02888_ Critical hit (Destroy). 02888_ Hvy. Particle Cannon destroyed. 02891_ Penetrated by Slug. 02891_ Hvy. Particle Cannon destroyed. 02896_ Acquired 57 matter. 02897_ Penetrated by Slug. 02903_ Slug penetrates Wall. 02903_ Acquired 53 matter. 02908_ Penetrated by Slug. 02909_ Acquired Particle Gun. 02912_ H-55 Commando destroyed. 02920_ Acquired Gauss Rifle. 02922_ Acquired 55 matter. 02937_ Acquired 39 matter. 02939_ Acquired Lgt. Nuclear Core. 02947_ Acquired 10 matter. 02956_ Acquired Lgt. Assault Rifle. 02957_ Acquired 10 matter. 02965_ Acquired Targeting Computer. Map ----- +----------------------------------------------------+ | ??????????????????????????######### ##### ###?? | | ??????????????????????????# *% #???? | | ??????????????????????????# %= #???? | | ??????????????????????????# ############## #???? | | ??????????????????????????# #????????????# #???? | | ??????????????????????????# #????????????####???? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# +??+????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# ^#???????????????????? | | ???????????????############ #???????????????????? | | ???????????????# ^ #???????????????????? | | +??????????????# #???????????????????? | | ??????????????#T ###+##### #???????+???????????? | | ??????????????## #???????# ^#???????????????????? | | ?????+?????????# #???????# ########????????????? | | ???????????????# +???????+ #?????????? | | ?????????####### #???????# ########????????????? | | ?????#???# ## [#???????# #???????????????????? | | ????## ## ##[=##?????## #???????????????????? | | +???# %== ####+##;% #???????????????????? | | =% %%gg ! = #???????????????????? | | =[%%! g [= @ #???????????????????? | | ##### ## [##[*!###########???????????????????? | | ????# ???# = ##%%%#?????????????????????????????? | | ???????? =%* = = ????????????????????????????? | | ?????? 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" #???????????????????????????? | | ??? +???????????????????????????? | | ???## ## ## ###???????????????????????????? | | ????# ?# ?# #????+????????????????????????? | | ????# ? ? ?????????????????????????????? | | ????+ ? ?????????????????????????????? | | ?????? ^ ##???+????????????????????????? | | ?????? ## ######?????????????????????????????? | | ?????????# ???????????????????????????????????? | | ??????????#???????????????+???????????????????+??? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????+???????????????????+ | | +??????????????????????????????????????????????+?? | | ?????????????????????????????????+?????????????+?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 48% | -8/Materials | Broken Studied --------- Wheel | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Item+ Challenges ------------ None Game ------ Seed SpectralHardenedRay Manual? 0 Play Time 00:47:35 Cumulative 23.9 hours Start 2025.10.28 @ 10:44:42 End 2025.10.28 @ 11:29:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f976b3eb-9aac-4d97-b6c1-25ab30ec2577