Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 21:17:25 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (757) 757 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3922 Bonus ------- None Cogmind --------- Core Integrity 624/700 Matter 197/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Waste Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Gauss Rifle Precision Assault Rifle Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Cooling System Medium Storage Unit System Restoration Module Heavy EM Shotgun Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle Precision Assault Rifle Precision Assault Rifle Grenade Launcher Improved Datajack Great Maul Chainsword [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 51 | 6 4 6 11 . 9 15 . Power 3 | 1 . . 1 . 1 . . Engine 2 | 1 . . 1 . . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 2 . 5 2 . Treads . | . . . . . . . . Leg 6 | . . . . . 4 2 . Wheel 6 | 2 . 1 2 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 1 4 . 1 6 . Device 4 | . 1 . 1 . . 2 . Storage 3 | 1 . . 1 . . 1 . Processor 3 | . . 1 1 . . 1 . Hackware . | . . . . . . . . Protection 5 | . 1 . 1 . 1 2 . Artifact . | . . . . . . . . Weapon 21 | 2 2 4 4 . 2 7 . Energy Gun 4 | . . . . . 2 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . 2 1 . . 4 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 2 . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . Unidentified Prototypes 4 | . . . . . 1 3 . Corrupted Parts 5 | . . 4 . . 1 . . System Corruption 43 | . . 30 . . 13 . . Parts Lost 8 | . . . 3 . 1 2 2 Power 2 | . . . 2 . . . . Propulsion 2 | . . . . . . 1 1 Utility 3 | . . . 1 . . 1 1 Weapon 1 | . . . . . 1 . . Highest Loss Streak 2 | . . . 1 . 1 2 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 97 100 97 88 92 98 96 Engine 6 | . 14 14 10 . . . . Core 2 | . . . . . 4 7 7 Leg 9 | . . . . . 19 22 21 Wheel 14 | . 28 28 22 22 7 . . Device 7 | . 11 . 10 11 9 7 6 Storage 10 | . 14 14 11 11 9 7 6 Processor 14 | . . . 18 22 18 21 23 Protection 6 | . . 14 2 . 8 8 7 Energy Gun 1 | . . . . . . 5 . Ballistic Gun 15 | . 26 22 15 11 6 11 23 Launcher 1 | . . 5 . . . . . Impact Weapon 4 | . . . 5 11 9 4 . Naked Turns . | . . . . . . . . Heaviest Build 41 | 12 16 16 24 18 30 41 41 Greatest Support 43 | 26 26 26 26 26 40 43 43 Greatest Overweight (x) 2 | 2 . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 15 Average Capacity 10 | 7 8 8 9 10 10 12 14 Most Carried 15 | 2 8 8 10 10 10 15 15 Average Carried 9 | . 5 7 9 10 9 10 14 Final Capacity 15 | 8 8 8 10 10 10 15 5 Final Carried 15 | 2 8 8 10 10 10 15 5 Class Distribution -------------------- 63% | Mutant 24% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 893 | 31 175 176 247 57 129 78 . Remotely . | . . . . . . . . Salvage Created 1110 | . 175 163 266 57 325 124 . Parts 52 | . 11 6 26 . 6 3 . Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 24 | . 3 1 11 . 5 4 . Melee 6 | . . . 3 . 2 1 . Guns 8 | . 3 1 4 . . . . AOE 4 | . . . 4 . . . . Classes Destroyed 9 | . 4 1 3 1 . . . Worker 1 | . . . 1 . . . . Builder 1 | . 1 . . . . . . Tunneler 3 | . . . . 3 . . . Hauler 2 | . . . 1 . 1 . . Recycler 3 | . 1 2 . . . . . Watcher 3 | . 1 . 1 . 1 . . Swarmer 14 | . 3 . 8 . . 3 . Grunt 7 | . . 1 2 . 4 . . Sentry 3 | . . . 1 . 1 1 . Best Kill Streak 8 | . 3 2 8 2 4 3 . Combat Bots Only 6 | . 3 1 6 . 3 3 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 1415 | . 33 150 472 . 347 365 48 Core 259 | . . 13 152 . 18 76 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 94 . 62 96 . . Volleys Fired 43 | . 9 14 19 . . 1 . Largest 2 | . 2 2 2 . . 2 . Hottest 56 | . 40 40 45 . . 56 . Shots Fired 81 | . 18 27 34 . . 2 . Gun 78 | . 18 27 31 . . 2 . Cannon . | . . . . . . . . Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 78 | . 18 27 31 . . 2 . Thermal . | . . . . . . . . Explosive 3 | . . . 3 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 9 5 7 . . 2 . Robot Miss Streak 8 | . 2 3 8 . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 71 | . 13 19 15 4 12 8 . Core Hits 37 | . 7 8 19 . 2 1 . Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 5 | . . . . . 4 1 . Critical Strikes 8 | . . . 1 . 5 2 . Smash 8 | . . . 1 . 5 2 . Melee Attacks 49 | . 2 . 15 4 16 12 . Impact 47 | . . . 15 4 16 12 . Slashing 2 | . 2 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 3 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2443 | . 179 248 701 385 598 332 . Guns 586 | . 154 248 140 . . 44 . Cannons . | . . . . . . . . Explosions 351 | . . . 351 . . . . Melee 1503 | . 25 . 207 385 598 288 . Ramming 3 | . . . 3 . . . . Kinetic 586 | . 154 248 140 . . 44 . Thermal . | . . . . . . . . Explosive 351 | . . . 351 . . . . Electromagnetic . | . . . . . . . . Impact 1478 | . . . 207 385 598 288 . Slashing 25 | . 25 . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . 30 . . 17 . . Average Corruption 13 | . . 19 . . 13 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . 1 . . 9 . . Message Errors 4 | . . 1 . . 3 . . Matter Fused 4 | . . . . . 4 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 476 | . . . 9 137 257 73 . Projectiles . | . . . . . . . . Explosions 9 | . . . 9 . . . . Melee 467 | . . . . 137 257 73 . Knockbacks 3 | . . . . 1 2 . . Impact 3 | . . . . 1 2 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . Shots . | . . . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 100 | . . 24 8 . 100 . . Average Temperature 11 | . . 9 3 . 51 . . Received Heat Transfer 387 | . . 84 111 . 180 12 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . . . 8 7 1 . Impact Corruptions 19 | . . . . 5 8 6 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 384 | . 153 99 384 64 179 263 22 Initial 81 | . . 59 38 49 24 81 22 Average 112 | . 74 80 144 58 103 147 21 Maximum Alert Level 1 | . . . 1 . . 1 . Low Security (%) 87 | 100 100 100 90 100 100 62 100 Level 1 12 | . . . 9 . . 37 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 4 . 1 1 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 4 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 4 | . . . 2 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 9 2 23 . 8 9 4 Peak Tracking Total 5 | . 4 2 5 . 3 5 4 Tactical Retreats 7 | . 1 . 5 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . . . . . 20 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . . 1 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 9 | . 1 2 2 . . 4 . Terminals 6 | . 1 1 2 . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 24 | . 2 2 8 . . 12 . Successful 10 | . . 1 4 . . 5 . Failed 14 | . 2 1 4 . . 7 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . 2 1 7 . . 7 . Terminals 19 | . 2 1 8 . . 8 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 5 | . . 1 2 . . 2 . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 4 | . . . 2 . . 2 . Terminals 4 | . . . 2 . . 2 . Botnet 2 | . . . 1 . . 1 . Operators 2 | . . . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 2 . . 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 2179 | 44 257 316 546 92 278 584 62 Spaces Moved 1570 | 38 228 280 343 85 179 366 51 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 539 | . . . . . 122 366 51 Wheels 1018 | 25 228 280 343 85 57 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 86 120 120 Average Speed 102 | 85 90 90 90 90 109 130 120 Slowest Speed 190 | 150 90 90 90 90 120 190 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 42 69 35 34 25 15 45 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 12 | . 1 . 10 . . 1 . Terrain Destroyed 17 | . 1 . 15 . . 1 . Melee 12 | . 1 . 10 . . 1 . Projectile . | . . . . . . . . AOE 5 | . . . 5 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 1954 | 46 255 316 516 92 228 450 51 Wait 165 | . 7 8 121 4 17 8 . Move 1564 | 37 227 279 342 84 178 366 51 Hop . | . . . . . . . . Pick Up 36 | 3 6 4 4 . 3 16 . Fast Attach 17 | 5 1 . 3 . 5 3 . Attach 11 | 1 . . 2 . 3 5 . Detach . | . . . . . . . . Swap 23 | . 3 6 6 . 1 7 . Drop 25 | . . 5 3 . 5 12 . Fire 43 | . 9 14 19 . . 1 . Melee 49 | . 2 . 15 4 16 12 . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 20 | . . . . . . 20 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 15) 112 | -10/Materials | Discovered new exit (range 7) 239 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Entered Mines 319 | -10/Mines | Met a Derelict bent on vengeance 321 | -10/Mines | Build established: Mutant 325 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 422 | -10/Mines | Learned Materials emergency access door positions 533 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 606 | -10/Mines | Discovered new exit (range 8) 614 | -10/Mines | System corruption reached 10% 617 | -10/Mines | System corruption reached 30% 618 | -10/Mines | Entered Materials 618 | -9/Materials | Evolved 2 slots: Utility x2 1148 | -9/Materials | Discovered new exit (range 18) 1164 | -9/Materials | Entered Mines 1252 | -9/Mines | Discovered new exit (range 4) 1253 | -9/Mines | Learned location of 1 exit from Materials 1256 | -9/Mines | Entered Materials 1256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -8/Materials | Identified exit to Factory 1337 | -8/Materials | System corruption reached 10% 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1696 | -7/Factory | Build established: Scavenger-Mutant 1812 | -7/Factory | Discovered new exit (range 10) 2118 | -7/Factory | Sucked down chute 2118 | -7/Factory | Entered Waste 2163 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | Spotted C-40 Crusher 2179 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2180 | -7/Waste | Self-destructed Last Messages --------------- 01954_ Acquired Imp. Cooling System. 01955_ Dropped Imp. Heat Sink. 01990_ R-06 Scavenger inserts Med. Armor Plating into recycling unit. 01993_ R-06 Scavenger inserts Assault Rifle into recycling unit. 02001_ Acquired Chainsword. 02017_ Attempting to reprogram Proton Bomb Trap. 02036_ Proton Bomb Trap reprogrammed. 02082_ K-01 Serf cleans the Terminal. 02096_ Acquired Gauss Rifle. 02102_ Dropped Coolant Injector. 02103_ Acquired Recoil Stabilizer. 02105_ Dropped Great Maul. 02107_ Acquired Gauss Rifle. 02118_ Triggered Chute Trap. 02118_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02179_ Imp. Carbon-fiber Leg crushed. 02179_ Lrg. Storage Unit crushed. 02179_ Recoil Stabilizer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######??????######?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????### #??????#* #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????? ! #??????# #?????????????????????? | | ????????? !#??????# #?????????????????????? | | ?????????? #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# [!=#???????????#?????????? | | #??# #??????#![@!#????????? #?????????? | | #### #??????#CC][######## ###???????? | | #??????#CC/ CC ??????? | | #??????# CCCC ??????? | | #??????# CC ??????? | | #??????# ??????? | | #### #??????# ######## ###???????? | | #??# #??????# #????????? #?????????? | | #??# #??????# #???????????#?????????? | | ########??# #??????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseSurgeMicroactuators Manual? 0 Play Time 00:20:25 Cumulative 259.8 hours Start 2022.08.29 @ 20:57:14 End 2022.08.29 @ 21:17:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 590 Rogue 590 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef424c6-0185-4524-b837-6f247445df7e