Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 09:36:35 Player: Manastyl Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1368) 1368 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3508 Bonus ------- None Cogmind --------- Core Integrity 413/550 Matter 265/300 Energy 160/160 System Corruption 3% Temperature Cool (-100) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Wheel Armored Wheel Improved Heat Sink Terrain Scan Processor Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Improved Light Cannon Rocket Launcher Missile Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Armored Wheel Improved Heat Sink Terrain Scan Processor Improved Targeting Computer Light Armor Plating Hacking Suite Heavy Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Datajack Flail [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 46 | 7 10 4 13 12 Power 4 | 1 1 . . 2 Engine 1 | 1 . . . . Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 16 | 2 5 . 7 2 Treads 10 | . 4 . 4 2 Leg 6 | 2 1 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 1 3 5 Device 5 | 1 . 1 1 2 Storage 4 | 1 1 . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 14 | 2 3 3 3 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 2 3 2 2 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Backups 11 | 3 7 10 12 14 Power . | . 1 1 1 1 Propulsion 3 | 2 4 4 3 2 Utility 2 | . . 1 2 4 Weapon 4 | . . 3 4 5 Tool/Special . | . . . . . Unused Backups 25 | . 2 . 8 15 Power 3 | . . . 2 1 Propulsion 5 | . 1 . 2 2 Utility 12 | . 1 . 3 8 Weapon 4 | . . . 1 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 100 98 96 Engine 1 | . 12 . . . Core 9 | . 1 14 11 9 Treads 19 | . 2 . 21 32 Leg 12 | . 25 28 11 . Device 14 | . 14 14 12 17 Storage 11 | . 14 14 11 9 Protection 5 | . . . 8 9 Ballistic Gun 21 | . 27 27 21 16 Peak Build Rating 26 | 7 10 10 17 26 Average Rating 15 | 5 7 10 15 23 On Entrance 8 | . 7 10 10 16 Avg Prop Armor Cover (%) 9 | . . . 9 . Naked Turns . | . . . . . Heaviest Build 42 | 12 21 21 39 42 Greatest Support 89 | 20 40 20 63 89 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 7 8 10 13 15 Most Carried 15 | 4 10 10 15 15 Average Carried 11 | 3 7 10 12 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 4 10 10 15 15 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1842 | 252 284 112 570 624 Remotely . | . . . . . Salvage Created 2198 | 80 368 93 714 943 Parts 130 | 3 26 11 44 46 Haulers Intercepted 5 | . 2 . 2 1 Recyclers Shooed 4 | 2 . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | . 10 5 14 11 Guns 37 | . 10 2 14 11 AOE 3 | . . 3 . . Classes Destroyed 12 | 2 3 . 4 3 Worker 2 | . . . 1 1 Builder 5 | . . . . 5 Tunneler 2 | 1 . 1 . . Hauler 5 | . 2 . 2 1 Recycler 3 | 1 . . . 2 Operator 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 15 | . 6 5 4 . Grunt 15 | . 4 . 3 8 Brawler 1 | . . . 1 . Sentry 7 | . . . 6 1 Hunter 2 | . . . . 2 Best Kill Streak 11 | 1 6 3 3 11 Combat Bots Only 6 | . 6 3 3 6 Max Kills in Single Turn 3 | 1 1 3 2 2 Gunslinging 1 | . . . 1 . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 169 | . 24 12 55 78 Missed 33 | . 2 5 13 13 Hits 136 | . 22 7 42 65 Melee 1 | . . . 1 . Projectile 135 | . 22 7 41 65 Critical Strikes 3 | . . . 1 2 Damage Taken 1854 | . 229 58 559 1008 Core 307 | . 39 . 131 137 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 13 | . . . 13 . Core Remaining (%) 83 | 100 . 84 67 . Volleys Fired 170 | 8 26 13 57 66 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 40 40 100 51 Shots Fired 325 | 16 52 25 109 123 Gun 319 | 16 52 24 104 123 Cannon . | . . . . . Launcher 1 | . . 1 . . Special 5 | . . . 5 . Kinetic 319 | 16 52 24 104 123 Thermal 5 | . . . 5 . Explosive 1 | . . 1 . . Electromagnetic . | . . . . . Robot Hit Streak 28 | 4 5 5 28 28 Robot Miss Streak 5 | 1 4 5 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 3 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 222 | 12 30 9 80 91 Core Hits 91 | 3 17 5 30 36 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 2 | . . . 1 1 Destroy 2 | . . . 1 1 Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3741 | 121 332 267 1104 1917 Guns 3291 | 121 330 100 1101 1639 Cannons . | . . . . . Explosions 139 | . . 139 . . Melee 262 | . . . . 262 Ramming 49 | . 2 28 3 16 Kinetic 3291 | 121 330 100 1101 1639 Thermal . | . . . . . Explosive 139 | . . 139 . . Electromagnetic . | . . . . . Impact 262 | . . . . 262 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 152 | . . 36 . 116 Projectiles . | . . . . . Explosions 36 | . . 36 . . Melee 116 | . . . . 116 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 11 | . 1 7 1 2 Kicked 9 | . 1 7 1 . Crushed . | . . . . . Highest Temperature 56 | . 9 8 56 19 Average Temperature 11 | . 6 3 15 2 Received Heat Transfer 639 | . 27 . 189 423 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 160 | 5 160 81 106 126 Initial 55 | . . 55 18 39 Average 34 | . 57 23 31 36 Influence Increases 1297 | 10 291 151 473 372 Destroy 0b10 Robot/C 800 | . 200 100 280 220 Destroy 0b10 Robot/NC 100 | 10 10 5 25 50 Destroy Leader 234 | . 54 20 108 52 Successful Hack 61 | . 12 . 39 10 Disable Machine 15 | . . . . 15 Destroy Structure 27 | . . 11 6 10 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 45 | . 15 15 15 . Influence Decreases 1244 | 10 147 246 427 414 Entered New Map 176 | . . 89 31 56 Time Decay 1048 | 10 147 157 396 338 Lost Part 20 | . . . . 20 Squads Dispatched 6 | . 2 . 2 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 12 6 20 23 Peak Tracking Total 4 | . 4 3 4 4 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 6 | . 2 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 2 . 6 3 Terminals 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 36 | . 7 . 18 11 Successful 20 | . 2 . 9 9 Failed 16 | . 5 . 9 2 Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual 13 | . 4 . 4 5 Terminals 19 | . 4 . 13 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 9 | . 3 . . 6 Scanalyzers 6 | . . . 3 3 Garrison Access . | . . . . . Terminal Hacks 9 | . 2 . 5 2 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . . 1 Locate Traps 1 | . . . 1 . Hauler Manifests 2 | . . . 2 . Registered Components 2 | . . . 1 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . 1 3 Retrieve Study 4 | . . . 1 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 1 3 Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Reject 1 | . . . . 1 Recyclers 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 1 3 Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 3543 | 44 493 520 1427 1059 Seismic 3543 | 44 493 520 1427 1059 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3647 | 86 493 520 1489 1059 Spaces Moved 1952 | 44 301 383 762 462 Core 4 | 4 . . . . Treads 909 | . 2 . 445 462 Legs 1039 | 40 299 383 317 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 138 | 113 120 120 143 160 Slowest Speed 190 | 120 190 190 190 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 41 63 52 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . . . 5 4 Terrain Destroyed 21 | . . 11 5 5 Melee 4 | . . . . 4 Projectile 6 | . . . 5 1 AOE 11 | . . 11 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2587 | 62 386 416 1065 658 Wait 276 | . 28 2 172 74 Move 1948 | 43 300 382 761 462 Hop . | . . . . . Pick Up 43 | 4 9 . 19 11 Fast Attach 15 | 7 . . 4 4 Attach 9 | . . . 5 4 Detach 3 | . . . 3 . Swap 49 | . 14 8 17 10 Drop 53 | . 8 4 26 15 Fire 170 | 8 26 13 57 66 Melee 10 | . . . . 10 Ram . | . . . . . Kick 9 | . 1 7 1 . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Entered Mines 641 | -10/Mines | Learned Materials security intel 718 | -10/Mines | Discovered new exit (range 5) 817 | -10/Mines | Build established: Scavenger-Mutant 939 | -10/Mines | Learned Materials terminal intel 1085 | -10/Mines | Discovered new exit (range 5) 1100 | -10/Mines | Entered Materials 1100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -9/Materials | Loaded intel: 11 terminal locations 1253 | -9/Materials | Repaired Seismic Detector 1903 | -9/Materials | Discovered new exit (range 18) 1978 | -9/Materials | Build established: Mutant 2012 | -9/Materials | Discovered new exit (range 10) 2279 | -9/Materials | Discovered new exit (range 6) 2589 | -9/Materials | Entered another Materials area 2589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2904 | -8/Materials | Build established: Scavenger-Mutant 3445 | -8/Materials | Discovered new exit (range 13) 3648 | -8/Materials | Self-destructed Last Messages --------------- 03443_ System corrupted: Matter fused (-5). 03445_ EXIT=FOUND 03483_ Slug penetrates A-02 Transporter. 03483_ A-02 Transporter destroyed. 03493_ Acquired Hrd. Light Armor Plating. 03494_ Acquired 12 matter. 03497_ Dropped Lgt. Armor Plating. 03497_ Acquired Hrd. Light Armor Plating. 03510_ System corrupted: Component data lost. 03552_ System corrupted: Matter fused (-5). 03582_ Triggered Blade Trap. 03582_ Massive razor-sharp blades shoot up from within the floor. 03582_ Gauss Rifle severed. 03584_ Acquired Gauss Rifle. 03611_ Dropped Hrd. Medium Armor Plating. 03628_ Dropped Grenade Launcher. 03628_ Acquired Missile Launcher. 03632_ Dropped Imp. Heat Sink. 03633_ Acquired Cryofiber Web. Map ----- +----------------------------------------------------+ | ?????# # """ ## ##????????????#######??? | | ?????# # [[ ## #??????????????????????? | | ?????# # [ """ ## #??????????????????????? | | ?????# # """ ## #??????????????????????? | | ?????# # = """ ## #??????????????????????? | | ?????# # ## #??????????????????????? | | ?????# #####+##### ####???????????????????? | | ?????# #??# !#???????????????????? | | ?????# #??# !#??????????????????? | | ?????# #??# !#??????????????????? | | ?????# #??# """ !#??????????????????? | | ?????# #??# """"" !#??????????????????? | | ?????# #??# """"" !##??????????????????? | | ????## ##?# """"" ####???????????????????? | | ????# #?# """ !#??????????????????????? | | ????# " #?# ? #??????????????????????? | | ????# #?# ? #??????????????????????? | | ????## ##?# ???# #??????????????????????? | | ?????# #??# ???# #???=??????????????????? | | ?????# #??# < ???# #??????????????????????? | | ?????# #??# ???# +??????????????????????? | | ?????# #??####???# #??????????????????????? | | ?????# ########### #??????????????????????? | | ?????# #??????????????????????? | | ?????##############+#######?????????????????? | | ????????????# !! @!! ] #?????????????????? | | ????????????# !! #?????????????????? | | ????????????# ![ """ """ #?????????????????? | | ????????????# """ """ #?????????????????? | | ????????????# """ """ #?????????????????? | | ????????????# % #?????????????????? | | ????????????###############?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 35% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Autogun | -8/Materials | Hacked Flail | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumHybridDrillbomb Manual? 0 Play Time 00:35:32 Cumulative 38.7 hours Start 2026.10.07 @ 10:46:19 End 2026.10.08 @ 09:36:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 28 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 577cdbf8-b034-4ef1-b38f-02c38f1afe7b