Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.27 @ 21:02:04

Player: szymekc

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (229)     1145
Value Destroyed (10922)    10922
Prototype IDs (90)         1800
Alien Tech Used (15)       3000
Bonus (26159)              26159
              TOTAL SCORE: 52926

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    5825
Follower Combat Kills      693
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Integrated Exoskeleton     5000
Win                        3000
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             192/1850
Matter                     288/300
Energy                     444/450
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
      Improved Quantum Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
  Experimental Targeting Computer
      Advanced Weapon Cycler
               Microwarp Drive
>              --- WEAPON (3) -------
               Sigix Sheargun
               Core Cannon
>              --- INVENTORY (5) ----
               Sigix Sheargun
       Compact Linear Accelerator

 Peak State 
------------
>          --- POWER ------------
  Improved Quantum Reactor
>          --- PROPULSION -------
           Sigix Exoskeleton
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Kinecellerator
           Microwarp Drive
>          --- WEAPON -----------
           Sigix Sheargun
           Core Cannon
>          --- INVENTORY --------
           Sigix Sheargun
   Compact Linear Accelerator
[Rating: 255]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Subdweller Monowheel
  Hover Unit               Antigrav System
  Flight Unit              Biomechanical Wings
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Makeshift System Shield
  Protection               Improved Powered Armor
  Artifact                 Microwarp Drive
Weapon                     Subdweller Beam Cannon
  Energy Gun               Sigix Sheargun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             337  | 4   9   36  5   5   41  22  9   .   4   48  4   7   6   .   11  4   3   10  1   5   16  .   3   18  21  41  4   
  Power                    36   | .   2   5   .   1   9   2   1   .   .   5   .   .   1   .   1   .   .   .   .   .   5   .   .   .   2   2   .   
    Engine                 12   | .   1   4   .   1   2   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   1   1   .   .   7   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   2   2   .   
  Propulsion               58   | 2   .   4   4   2   5   3   .   .   1   16  .   3   .   .   2   1   .   2   .   1   1   .   1   9   1   .   .   
    Treads                 12   | 2   .   2   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 39   | .   .   .   .   .   .   3   .   .   1   14  .   3   .   .   2   1   .   2   .   1   1   .   1   9   1   .   .   
  Utility                  128  | 1   5   9   .   .   14  8   4   .   .   14  .   4   5   .   7   3   3   5   .   3   10  .   1   3   5   23  1   
    Device                 69   | 1   .   7   .   .   10  1   2   .   .   9   .   1   2   .   5   1   2   2   .   1   6   .   .   2   3   14  .   
    Storage                7    | .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              19   | .   .   .   .   .   2   2   1   .   .   .   .   2   .   .   .   1   .   1   .   1   1   .   .   .   1   7   .   
    Hackware               8    | .   .   .   .   .   1   1   1   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   .   .   .   .   
    Protection             22   | .   1   2   .   .   1   3   .   .   .   5   .   1   1   .   1   1   1   1   .   .   2   .   .   1   1   .   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Weapon                   115  | 1   2   18  1   2   13  9   4   .   3   13  4   .   .   .   1   .   .   3   1   1   .   .   1   6   13  16  3   
    Energy Gun             20   | .   .   .   .   .   1   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   1   
    Energy Cannon          38   | .   .   2   1   .   4   1   1   .   1   6   1   .   .   .   .   .   .   2   1   1   .   .   1   5   7   3   1   
    Ballistic Gun          8    | 1   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       20   | .   2   7   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Launcher               8    | .   .   .   .   .   3   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         13   | .   .   5   .   .   1   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   .   .   .   1   2   .   .   .   2   1   1   3   .   .   1   .   4   .   1   8   .   1   3   5   7   .   
Parts Lost                 45   | .   .   5   .   .   23  3   1   .   1   5   1   .   .   .   .   1   .   .   .   .   1   .   .   1   3   .   .   
  Power                    8    | .   .   .   .   .   4   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   3   .   .   6   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   1   .   .   7   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   
  Weapon                   9    | .   .   1   .   .   6   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      21   | .   .   3   .   .   21  3   1   .   1   4   1   .   .   .   .   1   .   .   .   .   1   .   .   1   2   .   .   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 100 100 80  38  48  63  66  82  82  92  93  94  94  95  90  94  95  90  94  95  92  92  59  68  75  
  Engine                   7    | .   6   6   14  14  4   .   .   5   5   4   .   .   .   .   .   .   .   4   5   4   1   .   .   .   .   .   .   
  Core                     2    | .   7   7   .   .   6   3   2   .   .   .   5   5   2   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   4   4   4   5   4   6   9   8   8   10  9   9   
  Treads                   15   | .   28  21  23  28  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   7   15  15  14  24  21  21  21  21  23  26  27  29  30  27  27  27  27  29  9   .   .   
  Device                   13   | .   2   13  14  14  28  .   4   5   5   11  16  16  20  21  19  15  13  18  20  18  16  18  16  16  13  9   9   
  Storage                  8    | .   14  14  14  14  5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   2   10  15  21  21  17  15  22  17  15  14  15  18  15  15  13  13  13  12  12  3   14  26  
  Hackware                 2    | .   .   .   .   .   2   3   5   10  10  7   5   5   8   10  9   9   9   5   5   9   10  9   11  11  1   .   .   
  Protection               2    | .   11  .   .   .   2   1   .   .   .   2   5   5   5   5   4   4   3   4   5   4   7   9   8   8   2   .   .   
  Energy Cannon            7    | .   .   6   12  13  2   1   1   .   .   3   5   5   5   5   4   4   4   4   5   7   9   9   8   5   5   2   5   
  Ballistic Gun            5    | .   4   4   15  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   23  13  .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 13  94  98  99  101 133 21  12  8   12  38  30  29  32  32  38  41  36  39  44  47  49  49  56  58  55  47  41  
  Greatest Support         73   | 40  40  40  46  46  63  16  12  12  12  42  32  32  32  32  38  45  45  54  54  48  49  49  70  73  60  60  60  
  Greatest Overweight (x)  4    | .   2   4   4   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   3   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         17   | 8   18  25  25  25  24  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 6   23  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          16   | 6   16  24  24  24  22  3   4   5   4   4   4   4   4   4   4   4   5   4   5   4   4   5   5   4   4   3   3   
  Final Capacity           25   | 8   25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 6   23  25  25  25  5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   4   4   2   

 Class Distribution 
--------------------
 51% | Mutant
 13% | Derelict-Mutant
  5% | Alien-Sigix
  5% | Ninja
  5% | Hacker-Scout
  4% | Hacker-Ninja
  4% | Derelict-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -9/Recycling
             Mutant | -9/Scraptown
    Derelict-Mutant | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
  Derelict-Sprinter | -6/Data Miner
  Derelict-Sprinter | -5/Proximity Caves
     Derelict-Scout | -5/Factory
     Derelict-Ninja | -5/Upper Caves
     Derelict-Ninja | -5/Upper Caves
     Derelict-Ninja | -5/Zhirov
     Derelict-Ninja | -4/Proximity Caves
       Hacker-Ninja | -4/Factory
       Hacker-Ninja | -4/Upper Caves
       Hacker-Ninja | -4/Upper Caves
              Ninja | -4/Warlord
     Derelict-Ninja | -3/Proximity Caves
       Hacker-Scout | -3/Research
       Hacker-Scout | -3/Armory
       Hacker-Scout | -3/Lab
       Hacker-Scout | -2/Research
       Hacker-Scout | -2/Quarantine
        Alien-Sigix | -2/Section 7
        Alien-Sigix | -1/Access
        Alien-Sigix | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Matter Collected           5929  | 272  706  782  65   30   769  274  222  .    42   542  95   32   108  .    70   90   30   .    73   67   125  .    43   28   478  806  180  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10389 | 128  661  720  198  .    1445 198  33   .    156  853  24   45   262  .    105  .    35   .    6    37   193  .    43   72   2073 2739 363  
  Parts                    482   | 12   31   45   8    .    77   16   2    .    .    52   .    .    .    .    3    .    .    .    .    3    7    .    .    .    83   127  16   
Haulers Intercepted        4     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44    | .    .    23   .    .    .    10   1    .    8    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Combat Hostiles Destroyed  173  | .   17  25  2   .   26  6   3   .   .   16  1   .   .   .   .   .   .   .   2   .   1   .   .   2   33  33  6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     38   | .   1   6   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   18  1   
  Cannons                  95   | .   16  18  2   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   26  14  5   
  AOE                      31   | .   .   .   .   .   13  .   3   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          32   | 2   4   5   .   .   6   1   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   3   1   
  Worker                   11   | .   2   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  11   | .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   
  Tunneler                 6    | 4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycler                 7    | 1   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   2   .   
  Swarmer                  43   | .   .   7   .   .   5   6   3   .   .   15  1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    46   | .   17  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Protector                6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Sentry                   13   | .   .   1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   1   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               16   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Quarantine Guard         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           23   | 2   5   3   1   .   14  4   3   .   1   5   1   .   .   .   1   .   .   .   1   1   1   .   1   1   23  21  2   
  Combat Bots Only         22   | .   4   3   1   .   8   4   3   .   .   5   1   .   .   .   .   .   .   .   1   .   1   .   .   1   22  18  2   
Max Kills in Single Turn   9    | 1   1   1   1   .   6   1   2   .   1   4   1   1   .   .   1   .   1   .   1   1   1   .   1   1   9   6   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   .   3   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        1913  | .     38    156   10    .     446   69    15    .     4     93    51    .     .     14    30    6     27    6     26    2     4     .     17    14    370   372   143   
  Missed                   776   | .     9     71    5     .     147   22    9     .     1     52    30    .     .     10    19    3     19    6     15    2     1     .     8     7     154   131   55    
Damage Taken               15848 | .     350   1132  52    .     4306  716   110   .     55    788   346   .     .     79    281   98    122   .     238   .     140   .     168   187   2493  2902  1285  
  Core                     3022  | .     35    187   10    .     373   121   14    .     18    77    78    .     .     15    36    .     .     .     .     .     .     .     .     .     703   935   420   
  Absorbed by Shields      1416  | .     .     234   19    .     569   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    501   29    
  Redirected to Shielding  159   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    .     41    .     71    .     .     
  Ignored by Resistances   7055  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2273  3469  1313  
  Regen/Repaired (Parts)   2161  | .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2149  .     .     
Core Remaining (%)         57    | 100   .     .     .     7     .     .     .     .     38    .     .     .     .     83    .     .     .     .     96    .     .     92    .     .     37    .     10    
Volleys Fired              655   | 14    50    122   9     .     73    37    9     .     7     63    1     .     .     .     20    .     6     2     2     12    26    .     27    15    51    88    21    
  Largest                  3     | 2     2     2     2     .     2     2     1     .     1     1     1     .     .     .     1     .     1     1     1     2     1     .     1     1     2     3     3     
  Hottest                  400   | 70    70    115   110   .     160   145   80    .     80    90    46    .     .     .     90    .     90    90    98    192   98    .     100   100   300   400   300   
Shots Fired                933   | 28    100   181   13    .     118   41    9     .     7     63    1     .     .     .     20    .     6     2     2     13    26    .     27    15    52    174   35    
  Gun                      270   | 28    10    24    4     .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    129   17    
  Cannon                   597   | .     90    124   9     .     102   12    5     .     7     51    .     .     .     .     20    .     6     2     2     13    26    .     27    15    23    45    18    
  Launcher                 30    | .     .     .     .     .     16    .     4     .     .     9     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  36    | .     .     33    .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  367   | 14    100   111   4     .     74    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    6     
  Thermal                  350   | 14    .     70    9     .     28    41    5     .     7     51    .     .     .     .     20    .     6     2     2     9     14    .     20    14    21    5     12    
  Explosive                20    | .     .     .     .     .     8     .     4     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          29    | .     .     .     .     .     8     .     .     .     .     1     1     .     .     .     .     .     .     .     .     4     12    .     3     .     .     .     .     
  Slashing                 157   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    111   17    
  Entropic                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     2     .     .     
  Robot Hit Streak         16    | 8     16    10    2     .     10    4     3     .     .     8     .     .     .     .     6     .     .     .     1     1     3     .     4     1     10    10    9     
  Robot Miss Streak        4     | 2     4     2     1     .     4     4     1     .     .     1     .     .     .     .     4     .     .     .     1     1     3     .     1     4     4     4     1     
  Penetration Max          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     6     1     
  Secondary Targets        4     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Capacitor                55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    8     .     
Shots Hit Robots           518   | 20    67    98    7     .     68    23    5     .     6     25    3     1     10    .     13    .     2     3     3     2     7     .     2     4     28    98    23    
  Core Hits                317   | 6     26    36    4     .     92    8     4     .     .     27    .     .     1     .     5     .     .     .     1     1     4     .     1     3     26    63    9     
  Critical Kills           25    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    9     .     
  Critical Parts Destroyed 31    | .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     1     .     .     .     .     .     .     .     .     .     14    3     9     
  Critical Strikes         76    | 1     2     4     .     .     8     .     .     .     .     2     1     .     1     .     1     .     .     .     .     .     .     .     .     .     31    13    12    
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    13    11    
    Blast                  13    | .     2     3     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  5     | .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              132   | .     .     .     .     .     .     .     .     .     19    21    4     1     10    .     37    1     6     17    5     4     .     .     .     3     4     .     .     
  Kinetic                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     
  Impact                   116   | .     .     .     .     .     .     .     .     .     19    21    4     1     10    .     30    1     6     15    5     4     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            14    | .     .     .     .     .     .     .     .     .     2     4     .     1     .     .     .     .     2     2     .     .     .     .     .     1     2     .     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46194 | 259   1143  2117  193   .     4041  643   538   .     487   2256  135   80    837   .     364   .     217   59    138   101   336   .     136   182   14630 11012 6290  
  Guns                     7770  | 259   59    332   18    .     .     363   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1155  4971  613   
  Cannons                  31104 | .     1084  1785  157   .     1746  280   102   .     .     356   .     .     .     .     248   .     .     .     33    101   336   .     136   33    13187 5843  5677  
  Explosions               4125  | .     .     .     .     .     2285  .     436   .     .     1285  23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     96    .     
  Melee                    3021  | .     .     .     .     .     .     .     .     .     487   615   112   80    837   .     116   .     217   59    105   .     .     .     .     149   244   .     .     
  Ramming                  174   | .     .     .     18    .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    102   .     
  Kinetic                  5902  | 133   1143  1276  18    .     1260  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     149   244   1502  177   
  Thermal                  27120 | 126   .     841   157   .     576   643   102   .     .     626   .     .     .     .     248   .     .     .     33    35    .     .     .     33    13100 5100  5500  
  Explosive                2727  | .     .     .     .     .     1307  .     436   .     .     984   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1576  | .     .     .     .     .     888   .     .     .     .     31    23    .     .     .     .     .     .     .     .     66    336   .     136   .     .     96    .     
  Impact                   2628  | .     .     .     .     .     .     .     .     .     487   615   112   80    837   .     116   .     217   59    105   .     .     .     .     .     .     .     .     
  Slashing                 5980  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1155  4212  613   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    .     .     
Highest Corruption         3     | .     1     1     1     .     3     3     3     3     3     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     
  Average Corruption       1     | .     1     1     1     .     2     3     3     3     3     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  70    | .     8     32    5     .     3     7     5     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Message Errors         19    | .     1     8     2     .     1     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Fused           18    | .     4     7     1     .     1     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Heat Flow Errors       10    | .     .     7     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      12    | .     1     5     2     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      5     | .     .     2     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            7262  | .     10    .     .     .     60    47    33    .     300   277   55    76    299   .     117   .     210   34    4     42    15    .     13    .     3337  838   1495  
  Projectiles              5728  | .     10    .     .     .     42    47    8     .     .     .     .     .     .     .     1     .     .     .     .     42    15    .     13    .     3285  770   1495  
  Explosions               118   | .     .     .     .     .     18    .     25    .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    .     
  Melee                    1416  | .     .     .     .     .     .     .     .     .     300   243   55    76    299   .     116   .     210   34    4     .     .     .     .     .     52    27    .     
Knockbacks                 39    | .     9     6     .     .     11    .     .     .     1     3     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     6     .     
  Impact                   8     | .     .     .     .     .     .     .     .     .     1     3     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     
  Kinetic                  30    | .     8     6     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Secondary                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      187   | .     .     .     .     .     107   .     22    .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     
  Shots                    7     | .     .     .     .     .     3     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   3     | .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             10    | .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     
  Kicked                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        297   | 63    168   256   210   .     210   244   248   .     253   242   .     .     .     .     100   .     60    20    44    94    99    .     158   297   220   83    83    
  Average Temperature      67    | 22    47    51    82    .     88    92    79    .     81    75    .     .     .     .     46    .     30    12    21    37    36    .     63    89    74    56    76    
  Received Heat Transfer   1687  | .     213   150   18    .     182   9     9     .     27    78    36    .     .     .     45    9     .     .     33    .     9     .     .     .     367   415   87    
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           13    | .     .     .     .     .     .     .     .     .     2     4     1     .     3     .     .     .     .     .     1     .     1     .     .     .     .     1     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     1     1     1     .     2     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
  Parts Fried              20    | .     .     .     .     .     1     .     .     .     2     4     1     1     .     .     2     .     1     .     1     .     1     .     3     .     .     3     .     
  Impact Corruptions       44    | .     .     .     .     .     .     .     .     .     9     8     3     2     12    .     3     .     4     1     1     .     .     .     .     .     .     1     .     
Robots Melted              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7     | .     .     2     .     .     1     1     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         5158  | 444   .     1110  222   .     950   1068  200   .     .     681   .     .     .     .     333   .     .     .     50    50    .     .     .     50    .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    8     .     .     
Power Chain Reactions      3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Peak Influence             5224 | 25   324  .    157  .    378  .    .    .    .    1020 .    .    .    .    218  .    .    .    .    449  426  .    335  469  3870 5224 3743 
  Initial                  3343 | .    16   .    24   .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    347  235  .    .    188  179  2330 3343 
  Average                  674  | 14   162  .    81   .    128  .    .    .    .    373  .    .    .    .    113  .    .    .    .    378  331  .    128  345  1644 3436 3533 
Maximum Alert Level        5    | .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    2    .    1    2    5    5    5    
  Low Security (%)         44   | 100  51   .    100  .    58   .    .    .    .    55   .    .    .    .    85   .    .    .    .    .    .    .    65   .    .    .    .    
  Level 1                  30   | .    48   .    .    .    41   .    .    .    .    2    .    .    .    .    14   .    .    .    .    64   80   .    34   65   37   .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    35   20   .    .    33   .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    93   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Max Security             12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   97   .    
Squads Dispatched          90   | .    4    .    .    .    4    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    5    .    4    .    25   41   2    
  Investigation            10   | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    2    .    1    .    2    
  Extermination            3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Reinforcement            14   | .    3    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    2    .    1    3    .    
  Assault                  52   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   31   .    
  Garrison                 5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Distress Signals           20   | .   1   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   8   .   
Communications Jammed      48   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   12  .   .   .   6   .   1   19  1   .   .   
  Distress Signals         35   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   6   .   1   19  .   .   .   
Times Spotted              673  | .   28  28  2   .   40  19  15  .   4   60  27  .   .   4   21  1   12  3   21  4   14  .   15  12  168 153 22  
  Peak Tracking Total      60   | .   5   4   1   .   13  10  11  .   3   11  11  .   .   3   8   1   7   2   14  4   8   .   7   4   58  60  14  
  Tactical Retreats        94   | .   .   4   .   .   1   5   6   .   .   16  8   .   .   2   4   .   3   2   1   .   1   .   2   4   14  21  .   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Traps Triggered            18   | .   1   1   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   2   1   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Machines Disabled          52   | .   1   3   .   .   2   .   1   .   .   11  1   .   1   .   .   .   .   .   .   .   3   .   1   5   15  5   3   
  Max in Single Turn       4    | .   1   1   .   .   2   .   1   .   .   4   1   .   1   .   .   .   .   .   .   .   1   .   1   1   3   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Machines Accessed          84   | .   8   1   3   4   2   .   .   4   .   6   1   .   4   1   3   .   .   11  .   1   7   .   7   12  3   .   6   
  Terminals                46   | .   6   .   .   .   2   .   .   .   .   4   1   .   .   1   3   .   .   .   .   .   5   .   5   11  2   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   
Total Hacks                222  | .   19  1   7   12  3   .   .   27  .   15  2   .   17  1   12  .   .   28  .   2   15  .   15  26  7   .   13  
  Successful               146  | .   4   1   5   12  .   .   .   27  .   6   2   .   17  1   4   .   .   28  .   1   10  .   8   15  3   .   2   
  Failed                   76   | .   15  .   2   .   3   .   .   .   .   9   .   .   .   .   8   .   .   .   .   1   5   .   7   11  4   .   11  
    Catastrophic           11   | .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   16  .   4   .   1   .   .   .   .   6   1   .   .   .   6   .   .   1   .   .   1   1   5   6   5   .   6   
  Terminals                111  | .   16  .   .   .   3   .   .   .   .   9   2   .   .   1   12  .   .   .   .   .   13  .   13  24  5   .   13  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   3   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   2   2   .   .   
Terminal Hacks             121  | .   .   1   .   12  .   .   .   27  .   3   2   .   17  1   2   .   .   28  .   .   8   .   6   13  1   .   .   
  Record                   57   | .   .   .   .   12  .   .   .   11  .   .   2   .   5   1   1   .   .   21  .   .   1   .   .   3   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   1   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   3   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Unauthorized Hacks         16   | .   4   .   3   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   1   2   .   2   
  Terminals                11   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
    Botnet                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Skim                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         52   | .   8   .   2   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   6   .   5   12  3   .   6   
  Full Trace Events        9    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total Allies               91   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    5    .    .    8    .    .    1    1    45   29   
  Largest Group            16   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    5    .    .    8    .    .    1    1    16   8    
  Highest-Rated Group      488  | .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    26   .    .    297  .    .    488  .    .    10   26   219  111  
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    26   .    .    65   .    .    64   .    .    10   26   15   15   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               207  | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    4    .    .    64   .    .    .    .    119  6    
  Total Damage             5216 | .    .    .    .    .    .    .    .    .    513  .    .    .    .    .    .    .    .    48   .    .    2325 .    .    .    .    2231 99   
  Kills                    22   | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    11   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   5   .   2   2   .   1   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Turns Passed               19923 | 153  1585 3698 589  5620 1108 355  291  23   380  979  220  183  97   119  430  118  243  924  188  146  295  33   223  547  544  608  224  
Spaces Moved               19160 | 48   651  1484 208  1748 313  571  543  79   796  2061 568  523  168  367  824  424  546  1020 593  387  652  23   653  1254 1133 1113 410  
  Core                     34    | .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3402  | 48   651  535  144  1748 276  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2228  | .    .    .    .    .    3    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    700  1091 395  
  Wheels                   1013  | .    .    949  64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12446 | .    .    .    .    .    .    532  543  79   796  2061 568  523  168  367  824  424  546  1020 593  387  652  23   653  1254 433  .    .    
  Fastest Speed            5     | 160  160  150  124  320  50   29   29   29   29   27   32   32   32   32   27   24   24   12   12   22   22   22   6    5    14   30   30   
  Average Speed            80    | 160  207  214  263  320  242  37   29   29   29   30   32   32   32   32   27   24   24   22   21   22   22   22   20   16   24   30   30   
  Slowest Speed            340   | 160  320  340  320  320  320  190  29   29   32   39   32   32   32   32   28   27   24   24   22   23   23   22   22   79   30   30   30   
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    .    .    6    18   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    .    .    .    .    .    .    .    40   4    .    .    .    13   .    1    1    2    4    2    .    1    2    6    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Microwarps               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Exploration Rate (%)       59    | 5    99   79   33   94   10   77   73   74   84   57   73   81   63   59   36   67   80   95   70   16   48   52   24   88   69   37   18   
  Regions Visited          27
    Branch Regions         20
  Pre-discovered Areas     14    | .    .    1    3    4    .    .    .    1    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    .    .    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             44    | .    .    10   .    8    .    2    2    .    1    .    2    4    .    5    .    4    3    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 290   | .    .    1    .    .    3    .    26   .    13   65   .    .    .    .    29   1    3    7    1    6    8    .    15   3    48   57   4    
Terrain Destroyed          718   | .    .    3    4    .    47   .    48   .    13   118  .    .    .    .    34   1    6    8    2    10   10   .    24   6    149  175  60   
  Melee                    60    | .    .    .    .    .    .    .    .    .    9    8    .    .    .    .    27   1    3    7    1    4    .    .    .    .    .    .    .    
  Projectile               467   | .    .    3    4    .    10   .    .    .    4    19   .    .    .    .    7    .    3    1    1    6    10   .    24   6    149  160  60   
  AOE                      191   | .    .    .    .    .    37   .    48   .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total                      22517 | 94   793  1744 238  1789 547  669  665  78   903  2278 593  534  194  368  942  436  638  1688 642  424  771  50   714  1567 1388 1283 487  
  Wait                     1861  | 29   51   54   5    .    80   19   99   .    72   72   18   .    .    .    45   .    79   603  43   16   58   28   33   258  128  15   56   
  Move                     18960 | 47   650  1483 207  1747 312  570  542  78   795  1987 560  522  167  366  799  423  543  1017 589  379  648  22   650  1249 1121 1091 396  
  Hop                      63    | .    .    .    .    .    .    .    .    .    .    33   3    .    .    .    11   .    1    1    1    3    1    .    1    2    6    .    .    
  Pick Up                  151   | .    22   27   5    16   16   5    .    .    4    13   .    1    3    1    8    4    .    3    .    1    2    .    .    4    10   3    3    
  Fast Attach              160   | 1    2    1    1    1    11   13   7    .    1    29   3    4    5    .    .    1    .    5    .    3    15   .    2    10   18   27   .    
  Attach                   94    | .    .    6    .    2    24   9    2    .    1    8    1    1    1    .    3    2    .    1    .    2    1    .    .    4    11   11   4    
  Detach                   28    | .    .    .    .    .    1    6    3    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    4    10   .    
  Swap                     95    | 3    7    29   4    2    6    .    .    .    2    11   .    2    1    .    8    2    3    4    1    .    1    .    1    5    .    3    .    
  Drop                     245   | .    11   22   6    21   22   10   3    .    2    29   2    3    7    1    11   3    .    9    1    4    14   .    .    16   18   25   5    
  Fire                     655   | 14   50   122  9    .    73   37   9    .    7    63   1    .    .    .    20   .    6    2    2    12   26   .    27   15   51   88   21   
  Melee                    132   | .    .    .    .    .    .    .    .    .    19   21   4    1    10   .    37   1    6    17   5    4    .    .    .    3    4    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    
  Crush                    3     | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   8    2    
  Rewire                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    5    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp / [*Ext])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Arm)
-3/Armory (discovered 2 exits: Res / *Lab)
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 3)
   154 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   347 | -10/Materials      | Discovered new exit (range 4)
   587 | -10/Materials      | Discovered new exit (range 11)
   951 | -10/Materials      | Discovered new exit (range 16)
  1051 | -10/Materials      | Discovered new exit (range 15)
  1722 | -10/Materials      | Discovered new exit (range 6)
  1739 | -10/Materials      | Entered Subcaves
  1816 | -10/Subcaves       | Disturbed a concealed Subdweller
  1974 | -10/Subcaves       | Learned location of Zion (-7)
  2280 | -10/Subcaves       | Discovered new exit (range 15)
  3550 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  3568 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  3568 | -10/Subcaves       | Discovered new exit (range 14)
  3718 | -10/Subcaves       | A Subdweller sparked back to life
  3718 | -10/Subcaves       | A Subdweller sparked back to life
  3718 | -10/Subcaves       | A Subdweller sparked back to life
  3733 | -10/Subcaves       | Core integrity fell below 50%
  3755 | -10/Subcaves       | Found Prototype Processor
  3773 | -10/Subcaves       | Lost 3 parts (2n1w)
  3853 | -10/Subcaves       | Discovered new exit (range 8)
  3925 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4153 | -10/Subcaves       | Shifting Twisted Machinery released Enh. Flamer
  4182 | -10/Subcaves       | Shifting Twisted Machinery released Humpback
  4374 | -10/Subcaves       | Core integrity fell below 20%
  4423 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4976 | -10/Subcaves       | Visited 4L-MR0's lab
  4983 | -10/Subcaves       | Identified Rainbow Chip
  4996 | -10/Subcaves       | Found Power Bank
  5437 | -10/Subcaves       | Entered Recycling
  5953 | -9/Recycling       | Scanned before Scraplab entrance
  5997 | -9/Recycling       | Entered Scraplab
  6023 | -9/Recycling       | Discovered new exit (range 2)
  6026 | -9/Recycling       | Entered Scraptown
  6026 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  6282 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6967 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  6974 | -9/Scraptown       | Learned 8 Factory zone layouts
  6980 | -9/Scraptown       | Learned Factory emergency access door positions
  6983 | -9/Scraptown       | Learned location of Warlord (-4)
  6986 | -9/Scraptown       | Learned location of Quarantine (-2)
  7015 | -9/Scraptown       | Discovered new exit (range 11)
  7332 | -9/Scraptown       | Visited Red Mages
  7390 | -9/Scraptown       | Visited The Evicted
  7972 | -9/Scraptown       | Visited Comm Corps
  8106 | -9/Scraptown       | Visited Spacefarers
  8334 | -9/Scraptown       | Visited Fellowship of the Rings
  8452 | -9/Scraptown       | Visited Science Testing Area
  8519 | -9/Scraptown       | Visited SPCMW
  8609 | -9/Scraptown       | Visited UFD Registry
  8609 | -9/Scraptown       | Registered with UFD as "Autoboard"
  8686 | -9/Scraptown       | Visited Curators Association
  8801 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  8945 | -9/Scraptown       | Visited Scrapoid Pod Storage
  9038 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
  9372 | -9/Scraptown       | Visited Supply Room
  9632 | -9/Scraptown       | Visited Scrap Suit Storage
  9709 | -9/Scraptown       | Visited Research Penetration Think Tank
  9885 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  9917 | -9/Scraptown       | Found DCF Scrap (30 items)
 10233 | -9/Scraptown       | Build established: Derelict-Mutant
 10264 | -9/Scraptown       | Visited Abandonware Association
 10308 | -9/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
 10308 | -9/Scraptown       | Learned abandonware demo "KABOOM.EXE"
 10558 | -9/Scraptown       | Discovered new exit (range 5)
 11511 | -9/Scraptown       | Found Scrap Suit
 11516 | -9/Scraptown       | Found Scrap Suit
 11522 | -9/Scraptown       | Found Scrap Suit
 11526 | -9/Scraptown       | Found Scrap Suit
 11646 | -9/Scraptown       | Entered Factory
 11646 | -6/Factory         | Evolved 8 slots: Propulsion x1, Utility x7
 11647 | -6/Factory         | Identified exit to Lower Caves
 11647 | -6/Factory         | Identified exit to Factory
 11715 | -6/Factory         | Attached Power Bank, gained temporary slots: Power x3
 11977 | -6/Factory         | Garrison activated, responded to threat
 12668 | -6/Factory         | Cargo convoy interrupted
 12726 | -6/Factory         | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 12728 | -6/Factory         | Destroyed 8 combat bots
 12754 | -6/Factory         | Entered Lower Caves
 12756 | -6/Lower Caves     | UFD Scientist delivered a prototype
 12762 | -6/Lower Caves     | Lost 21 parts (3p5n7u6w)
 12764 | -6/Lower Caves     | Found Prototype Protection
 12786 | -6/Lower Caves     | Identified Enh. Scrap Shield
 12848 | -6/Lower Caves     | Learned Factory stockpile data
 12933 | -6/Lower Caves     | Core integrity fell below 50%
 12985 | -6/Lower Caves     | Lost 3 parts (2u1w)
 13033 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13043 | -6/Lower Caves     | Learned Factory garrison access intel
 13049 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13080 | -6/Lower Caves     | Discovered new exit (range 14)
 13083 | -6/Lower Caves     | Identified exit to Lower Caves
 13109 | -6/Lower Caves     | Entered another Lower Caves area
 13113 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 13133 | -6/Lower Caves     | Learned 4 Factory zone layouts
 13246 | -6/Lower Caves     | Build established: Scavenger-Sprinter
 13266 | -6/Lower Caves     | Spotted B-75 Beast
 13295 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13311 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 13381 | -6/Lower Caves     | Discovered new exit (range 10)
 13394 | -6/Lower Caves     | Identified exit to Data Miner
 13400 | -6/Lower Caves     | Entered Data Miner
 13400 | -6/Data Miner      | Discovered new exit (range 6)
 13404 | -6/Data Miner      | Met Data Miner
 13412 | -6/Data Miner      | Learned location of Section 7 (-2)
 13412 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13416 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13423 | -6/Data Miner      | Identified exit to Proximity Caves
 13423 | -6/Data Miner      | Entered Proximity Caves
 13496 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13654 | -5/Proximity Caves | Build established: Derelict-Sprinter
 13784 | -5/Proximity Caves | Learned Factory security intel
 13792 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 13803 | -5/Proximity Caves | Entered Factory
 13803 | -5/Factory         | Evolved 2 slots: Propulsion x2
 13804 | -5/Factory         | Identified exit to Upper Caves
 13807 | -5/Factory         | Loaded intel: 169 non-interactive machine locations
 13808 | -5/Factory         | Loaded intel: 3 garrison access locations
 14154 | -5/Factory         | Found Imp. Powered Armor
 14204 | -5/Factory         | Build established: Derelict-Scout
 14257 | -5/Factory         | Found Imp. Powered Armor
 14259 | -5/Factory         | Found Imp. Powered Armor
 14267 | -5/Factory         | Discovered new exit (range 9)
 14278 | -5/Factory         | Identified exit to Factory
 14391 | -5/Factory         | Spotted B-75 Beast
 14418 | -5/Factory         | Discovered exit to Factory (range 11)
 14437 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 14471 | -5/Factory         | Found Imp. Powered Armor
 14493 | -5/Factory         | Discovered new exit (range 5)
 14703 | -5/Factory         | First assault squad dispatched
 14782 | -5/Factory         | Entered Upper Caves
 14812 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 14815 | -5/Upper Caves     | Found Prototype Special Weapon
 14815 | -5/Upper Caves     | Identified Molecular Deconstructor
 14899 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14900 | -5/Upper Caves     | Learned 8 Factory zone layouts
 14901 | -5/Upper Caves     | Learned Factory security intel
 14910 | -5/Upper Caves     | Discovered new exit (range 20)
 15002 | -5/Upper Caves     | Entered another Upper Caves area
 15011 | -5/Upper Caves     | Discovered exit to Factory (range 18)
 15053 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15113 | -5/Upper Caves     | Discovered new exit (range 19)
 15185 | -5/Upper Caves     | Entered Zhirov
 15185 | -5/Zhirov          | Discovered new exit (range 3)
 15191 | -5/Zhirov          | Met Zhirov
 15203 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15208 | -5/Zhirov          | Found Alien Artifact
 15213 | -5/Zhirov          | Found Alien Artifact
 15213 | -5/Zhirov          | Identified Integrated Dissipator
 15213 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15254 | -5/Zhirov          | Build established: Derelict-Ninja
 15282 | -5/Zhirov          | Entered Proximity Caves
 15334 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15399 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 15401 | -4/Proximity Caves | Entered Factory
 15401 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15402 | -4/Factory         | Identified exit to Upper Caves
 15402 | -4/Factory         | Identified exit to Research
 15419 | -4/Factory         | Discovered exit to Research (range 8)
 15442 | -4/Factory         | Spotted B-86 Titan
 15516 | -4/Factory         | Discovered exit to Upper Caves (range 16)
 15710 | -4/Factory         | Build established: Hacker-Ninja
 15831 | -4/Factory         | Entered Upper Caves
 15844 | -4/Upper Caves     | Found Alien Artifact
 15845 | -4/Upper Caves     | Identified Core Expander
 15845 | -4/Upper Caves     | Installed Core Expander, added new Propulsion slot
 15916 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15945 | -4/Upper Caves     | Discovered new exit (range 13)
 15945 | -4/Upper Caves     | Spotted B-86 Titan
 15946 | -4/Upper Caves     | Learned Research non-interactive machine intel
 15949 | -4/Upper Caves     | Identified exit to Upper Caves
 15949 | -4/Upper Caves     | Entered another Upper Caves area
 15969 | -4/Upper Caves     | Discovered exit to Research (range 13)
 16187 | -4/Upper Caves     | Discovered new exit (range 13)
 16192 | -4/Upper Caves     | Identified exit to Warlord
 16192 | -4/Upper Caves     | Entered Warlord
 16207 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16282 | -4/Warlord         | Learned Quarantine emergency access door positions
 16283 | -4/Warlord         | Learned 4 Armory zone layouts
 16283 | -4/Warlord         | Learned 4 Access zone layouts
 16283 | -4/Warlord         | Learned 4 Quarantine zone layouts
 16283 | -4/Warlord         | Learned Armory recycling unit intel
 16293 | -4/Warlord         | Rebuked by Warlord
 16302 | -4/Warlord         | Opened Warlord's prototype stash
 16309 | -4/Warlord         | Found Spectral Analyzer
 16311 | -4/Warlord         | Found Prototype Device
 16311 | -4/Warlord         | Identified System Purifier
 16318 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16318 | -4/Warlord         | Found Prototype Hackware
 16338 | -4/Warlord         | Found Prototype Energy Cannon
 16339 | -4/Warlord         | Identified Vortex Driver
 16344 | -4/Warlord         | Found Vortex Driver
 16473 | -4/Warlord         | Opened side exit
 16668 | -4/Warlord         | Warlord forces counterattacked
 16763 | -4/Warlord         | Build established: Ninja
 16771 | -4/Warlord         | Lost 9 allies
 16993 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 17112 | -4/Warlord         | Spotted Striker
 17115 | -4/Warlord         | Discovered new exit (range 8)
 17116 | -4/Warlord         | Identified exit to Proximity Caves
 17116 | -4/Warlord         | Entered Proximity Caves
 17203 | -3/Proximity Caves | Spotter reported a threat
 17209 | -3/Proximity Caves | Spotter reported a threat
 17300 | -3/Proximity Caves | Discovered exit to Research (range 21)
 17304 | -3/Proximity Caves | Entered Research
 17304 | -3/Research        | Evolved 2 slots: Utility x2
 17304 | -3/Research        | Identified System Mapper
 17305 | -3/Research        | Identified exit to Armory
 17306 | -3/Research        | Loaded intel: 49 non-interactive machine locations
 17309 | -3/Research        | Found Quantum Capacitor
 17352 | -3/Research        | Discovered new exit (range 8)
 17356 | -3/Research        | Identified exit to Research
 17450 | -3/Research        | Entered Armory
 17452 | -3/Armory          | Loaded intel: 2 recycling unit locations
 17535 | -3/Armory          | Scrapoid reinforcements arrived
 17575 | -3/Armory          | Found Prototype Device
 17575 | -3/Armory          | Identified Exp. Thermal Defense Suite
 17605 | -3/Armory          | Identified Transdimensional Reconstructor
 17605 | -3/Armory          | Warped through subspace to slip node
 17605 | -3/Armory          | Discovered new exit (range 1)
 17605 | -3/Armory          | Identified exit to Lab
 17628 | -3/Armory          | Lost 8 allies
 17669 | -3/Armory          | Discovered exit to Research (range 14)
 17699 | -3/Armory          | Spotted Armor Guard
 17699 | -3/Armory          | Spotted Armor Guard
 17745 | -3/Armory          | Entered Lab
 17745 | -3/Lab             | Discovered exit to Research (range 9)
 17748 | -3/Lab             | Unable to decrypt terminal
 17748 | -3/Lab             | Opened the door to a hidden lab
 17749 | -3/Lab             | Gained access to the hidden lab's interior
 17778 | -3/Lab             | Entered Research
 17778 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17798 | -2/Research        | Spotted B-90 Cyclops
 17858 | -2/Research        | Spotted B-90 Cyclops
 17892 | -2/Research        | Build established: Hacker-Scout
 17933 | -2/Research        | Identified exit to Quarantine
 17998 | -2/Research        | Spotted B-90 Cyclops
 18001 | -2/Research        | Entered Quarantine
 18014 | -2/Quarantine      | Found Alien Artifact
 18036 | -2/Quarantine      | Cryocooling Duct disabled
 18051 | -2/Quarantine      | Ambient heat levels rising (+20)
 18051 | -2/Quarantine      | Non-combat units ordered to evacuate
 18172 | -2/Quarantine      | Spotted Alpha 7
 18175 | -2/Quarantine      | Cryocooling Duct disabled
 18190 | -2/Quarantine      | Ambient heat levels rising (+20)
 18190 | -2/Quarantine      | Combat units ordered to evacuate
 18274 | -2/Quarantine      | Found Alien Energy Cannon
 18274 | -2/Quarantine      | Identified Core Cannon
 18275 | -2/Quarantine      | Identified Core Reset Matrix
 18275 | -2/Quarantine      | Used Core Reset Matrix
 18279 | -2/Quarantine      | Detected hypermatrix surge
 18279 | -2/Quarantine      | Sensed 4 artifacts in vicinity
 18290 | -2/Quarantine      | Quarantine Guard activated
 18320 | -2/Quarantine      | Spotted Quarantine Guard
 18325 | -2/Quarantine      | Spotted Quarantine Guard
 18379 | -2/Quarantine      | Spotted Quarantine Guard
 18379 | -2/Quarantine      | Spotted Quarantine Guard
 18397 | -2/Quarantine      | Found Core Stripper
 18453 | -2/Quarantine      | Spotted Quarantine Guard
 18465 | -2/Quarantine      | Spotted Quarantine Guard
 18470 | -2/Quarantine      | Spotted Quarantine Guard
 18517 | -2/Quarantine      | Spotted Fortress
 18544 | -2/Quarantine      | Discovered new exit (range 5)
 18544 | -2/Quarantine      | Spotted Quarantine Guard
 18544 | -2/Quarantine      | Identified exit to Section 7
 18544 | -2/Quarantine      | Destroyed Quarantine Guard
 18548 | -2/Quarantine      | Entered Section 7
 18549 | -2/Section 7       | Sensed 22 artifacts in vicinity
 18559 | -2/Section 7       | Imp. Hacking Suite fried by hacking feedback
 18639 | -2/Section 7       | Found Prototype Processor
 18639 | -2/Section 7       | Identified Exp. Core Analyzer
 18654 | -2/Section 7       | Spotted Alpha 7
 18654 | -2/Section 7       | Spotted S7 Guard
 18654 | -2/Section 7       | Spotted Alpha 7
 18706 | -2/Section 7       | Spotted S7 Guard
 18708 | -2/Section 7       | Spotted B-99 Colossus
 18719 | -2/Section 7       | Spotted Executioner
 18719 | -2/Section 7       | Spotted Executioner
 18726 | -2/Section 7       | Integrated with Sigix Exoskeleton
 18778 | -2/Section 7       | Found Integrated Reactor
 18778 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18792 | -2/Section 7       | Found LRC Armor
 18792 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 18824 | -2/Section 7       | Destroyed Alpha 7
 18824 | -2/Section 7       | Destroyed B-99 Colossus
 18829 | -2/Section 7       | Found Prototype Energy Gun
 18829 | -2/Section 7       | Identified Enh. Gamma Rifle
 18873 | -2/Section 7       | Destroyed S7 Guard
 18902 | -2/Section 7       | Spotted Investigator
 18904 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 18906 | -2/Section 7       | Found Integrated Thermoelectric Network
 18906 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 18908 | -2/Section 7       | Destroyed 22 combat bots
 18922 | -2/Section 7       | Spotted S7 Guard
 18925 | -2/Section 7       | Found Core Regenerator
 18925 | -2/Section 7       | Used Core Regenerator, restored core integrity (+425)
 18937 | -2/Section 7       | Found Microwarp Drive
 18943 | -2/Section 7       | Found Integrated Reactor
 18943 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18964 | -2/Section 7       | Found Integrated Dissipator
 18964 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18975 | -2/Section 7       | Found Integrity Redistributor
 18991 | -2/Section 7       | Found Core Membrane
 18991 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 19035 | -2/Section 7       | Build established: Alien-Sigix
 19037 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 19064 | -2/Section 7       | Scanned by Researcher
 19064 | -2/Section 7       | Destroyed Investigator
 19065 | -2/Section 7       | Intercept squad dispatched
 19071 | -2/Section 7       | Spotted Striker
 19073 | -2/Section 7       | Spotted Tracker
 19073 | -2/Section 7       | Spotted Tracker
 19085 | -2/Section 7       | Spotted Combat Programmer
 19086 | -2/Section 7       | Discovered new exit (range 17)
 19090 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-359)
 19091 | -2/Section 7       | Core integrity fell below 50%
 19092 | -2/Section 7       | Entered Access
 19092 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 19097 | -1/Access          | Emitted hypermatrix ping
 19102 | -1/Access          | Assembled emerged from beneath the floor
 19109 | -1/Access          | Assembled emerged from beneath the floor
 19159 | -1/Access          | Assembled emerged from beneath the floor
 19182 | -1/Access          | Found Prototype Device
 19182 | -1/Access          | Identified Adv. Kinecellerator
 19188 | -1/Access          | Lost 4 allies
 19300 | -1/Access          | Garrison activated, responded to threat
 19411 | -1/Access          | Destroyed 18 combat bots
 19435 | -1/Access          | Discovered new exit (range 18)
 19456 | -1/Access          | Intercept squad dispatched
 19466 | -1/Access          | Spotted Tracker
 19470 | -1/Access          | Spotted Tracker
 19470 | -1/Access          | Destroyed Tracker
 19477 | -1/Access          | Destroyed Tracker
 19485 | -1/Access          | Found Prototype Processor
 19485 | -1/Access          | Identified Exp. Targeting Computer
 19504 | -1/Access          | Spotted Combat Programmer
 19517 | -1/Access          | Garrison activated, responded to threat
 19520 | -1/Access          | Spotted Combat Programmer
 19526 | -1/Access          | Destroyed Combat Programmer
 19530 | -1/Access          | Destroyed Combat Programmer
 19541 | -1/Access          | Spotted Executioner
 19541 | -1/Access          | Spotted Executioner
 19541 | -1/Access          | Spotted Striker
 19541 | -1/Access          | Spotted Executioner
 19541 | -1/Access          | Spotted Investigator
 19550 | -1/Access          | Destroyed Investigator
 19556 | -1/Access          | Spotted B-99 Colossus
 19558 | -1/Access          | Sigix Exoskeleton integrity reduced to 40%
 19570 | -1/Access          | Assembled emerged from beneath the floor
 19576 | -1/Access          | Energy Cycler disabled
 19585 | -1/Access          | Core integrity fell below 50%
 19589 | -1/Access          | Spotted Striker
 19613 | -1/Access          | Assembled emerged from beneath the floor
 19630 | -1/Access          | Assembled emerged from beneath the floor
 19691 | -1/Access          | Discovered new exit (range 17)
 19700 | -1/Access          | Entered Command
 19705 | -1/Command         | Emitted hypermatrix ping
 19710 | -1/Command         | Assembled emerged from beneath the floor
 19768 | -1/Command         | Assembled emerged from beneath the floor
 19795 | -1/Command         | Assembled emerged from beneath the floor
 19829 | -1/Command         | Assembled emerged from beneath the floor
 19841 | -1/Command         | Spotted M Guard
 19841 | -1/Command         | Spotted Combat Programmer
 19842 | -1/Command         | Spotted Combat Programmer
 19844 | -1/Command         | Spotted M Guard
 19876 | -1/Command         | Destroyed Combat Programmer
 19880 | -1/Command         | Lost 4 allies
 19890 | -1/Command         | Spotted Striker
 19890 | -1/Command         | Spotted Executioner
 19890 | -1/Command         | Spotted Striker
 19890 | -1/Command         | Spotted Executioner
 19890 | -1/Command         | Spotted Alpha 7
 19903 | -1/Command         | Destroyed Executioner
 19903 | -1/Command         | Spotted Executioner
 19910 | -1/Command         | High security lockdown imminent
 19910 | -1/Command         | Destroyed Executioner
 19911 | -1/Command         | Core integrity fell below 20%
 19912 | -1/Command         | Spotted Executioner
 19913 | -1/Command         | Spotted Alpha 7
 19914 | -1/Command         | Discovered new exit (range 17)
 19914 | -1/Command         | Spotted B-99 Colossus
 19919 | -1/Command         | Spotted B-99 Colossus
 19924 | ***                | Heading to fleet!

 Last Messages 
---------------
19917_ Slug penetrates Wall. <x2>
19917_ Stasis field depleted.
19917_ Penetrated by Slug.
19917_ Slug penetrates Wall.
19917_ Penetrated by Slug.
19917_ Slug penetrates Wall.
19917_ Discarded Core Analyzer.
19918_ Slug penetrates Wall.
19918_ Discarded Adv. Melee Analysis Suite.
19919_ Slug penetrates Door.
19919_ Microwarped (distance 7).
19920_ Slug penetrates Wall.
19920_ Penetrated by Slug. <x2>
19920_ Slug penetrates Access Shell.
19921_ Microwarped (distance 8).
19922_ Quantum Shear penetrates Access Shell.
19922_ Access Shell breached.
19923_ Penetrated by Slug. <x2>
19923_ Slug penetrates Wall. <x2>
19924_ Slug penetrates Access Shell. <x3>

 Map 
-----
+----------------------------------------------------+
| ###       #           #    #           ########### |
| #####+"#############+##    #           ########### |
| ###            %    !=     "           "  #     !# |
| ##"                *%!     "           "  #      # |
| ###                ![  %   "           ####!!!   + |
| ###        %               "           ####!!    # |
| ######## ###########"##   =#!          ####!!    # |
| ######## ##############   %########+#######      # |
| ######## ##############7++"######## ############## |
| ######## #############      ####### ############## |
|     #### #############   ^^ ####### ############## |
|     #### ############ ^    ^ ###### ############ ? |
|   % #### #############7   ^ %###### ############?? |
|     #### ############  ^    %"##### #########????? |
|     #### #############      ####### ##########???? |
|     #### ############  ^     ###### #########????? |
|     #### ############# ^    ####### #########????? |
|     #### ############%    E  ###### ##########???? |
| ?   #### ###########""E ^   ####### ##########???? |
| ??  #### ##########          BB#### ##########???? |
| ????#### ##########B      K  BB#### ##########???? |
| ?????#    #########BB    %     #### ##########???? |
| ????????  #########   """""    ####k###########??? |
| ????????H #########            #### ##########???? |
| ????????? #    ####     "" "   #### ##########???? |
| ?????????##]   ####   " "X "   #### ##########???? |
| ?????????##    ####   "    "   #### ##########???? |
| ?????????##    ####   """  "   #### ##########???? |
| ???????? ##    ####            #### ##########???? |
| ?????????##    ####            #### ##########???? |
| ?????????##*   ####            #### ###########??? |
| ?????????##    #################### ##########???? |
| ?????????##    #################### ##########???? |
| ?????????####+##################### ##########???? |
| ??????????            """""""""""   ###       ???? |
| ??????????             """"T""""    BB#       ???? |
| ??????????####                      BB#      ????? |
| ???????????###                      ###      ????? |
| ????????????##                      ###      ????? |
| ????????????##        !=            ########?????? |
| ?????????????#        =/                   ??????? |
| ??????????????  ###                        ??????? |
| ??????????????? ###           ""          ???????? |
| ????????????????### =        """"        ????????? |
| ?????????????????##          """"       ?????????? |
| ???????????????????           ""      ???????????? |
| ????????????????????                 ????????????? |
| ???????????????????????           ???????????????? |
| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           186
Energy Generation          94
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
EM Shielding               3
Armor Coverage             800
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       90
Weapon Cycling             25
Evasion (%)                77
Targeting Accuracy         20
Melee Accuracy             8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Kinecelleration            50
Offensive Hacking          44
Defensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Expander
Transdimensional Reconstructor
Core Cannon
Core Reset Matrix
Core Stripper
Sigix Exoskeleton
Sigix Sheargun
Integrated Reactor
LRC Armor
Integrated Thermoelectric Network
Core Regenerator
Core Membrane
Integrity Redistributor
Microwarp Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticServoImmobilizer
  Manual?         0
Play Time         04:22:42
  Cumulative      309.1 hours
  Start           2024.07.27 @ 16:25:25
  End             2024.07.27 @ 21:02:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           112
  Adventurer      2
  Explorer        0
Win Type          2
  Total           13
  Types           6/0/5/1/0/0/0/1/0
Lore%             78
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39b9a85b-79f5-4ad2-80ce-ff5d96133137