Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 21:06:01 Player: star Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2584) 2584 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 6973 Bonus ------- High Alert Combat Kills 170 Follower Combat Kills 180 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 431/700 Matter 77/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Relay Coupler [NC] (29) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Thermal Generator Compact Battery (200) Machine Analyzer Salvage Targeting Computer Mini Grenade Launcher Mini Grenade Launcher Precision Grenade Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Targeting Computer Advanced Targeting Computer Relay Coupler [NC] > --- WEAPON ----------- Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Thermal Generator Compact Battery High-capacity Matter Pod Machine Analyzer Salvage Targeting Computer Relay Coupler [NC] Relay Coupler [Grunt] Autogun Shotgun Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Power Shielding Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 2 . 2 Weapon . | . . . . . . . . Parts Attached 70 | 6 3 2 4 6 9 20 20 Power 6 | 1 . 1 . . 1 2 1 Engine 4 | 1 . . . . 1 2 . Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . . . . 2 7 4 Treads 1 | . . . . . . 1 . Leg 10 | 2 . . . . 2 6 . Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 1 1 2 3 3 7 Device 4 | . . 1 . . 1 1 1 Storage 2 | 1 1 . . . . . . Processor 3 | . . . . 1 . 1 1 Hackware 3 | . . . . . . . 3 Protection 7 | . . . 1 1 2 1 2 Artifact . | . . . . . . . . Weapon 30 | 2 2 . 3 4 3 8 8 Energy Gun 3 | 1 1 . . . . . 1 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 13 | 1 . . 3 2 1 3 3 Ballistic Cannon 5 | . . . . . 2 1 2 Launcher 5 | . 1 . . 2 . 2 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 29 | . . . . . 1 14 14 Power 3 | . . . . . . 2 1 Propulsion 10 | . . . . . . 6 4 Utility 9 | . . . . . 1 2 6 Weapon 7 | . . . . . . 4 3 Highest Loss Streak 8 | . . . . . 1 4 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 92 85 77 87 92 72 62 Engine 2 | . 14 1 . . 4 6 . Core 6 | . . 12 11 11 4 . 4 Leg 17 | . 28 28 22 22 21 16 2 Device 3 | . . . . . 9 5 4 Storage 10 | . 21 14 11 11 9 9 7 Processor 6 | . . . . 10 9 11 8 Hackware 1 | . . . . . . . 7 Protection 7 | . . . 11 11 16 8 8 Energy Gun 4 | . 12 14 8 . . . . Energy Cannon 1 | . . . . . . 5 . Ballistic Gun 10 | . 14 14 13 21 10 6 5 Ballistic Cannon 2 | . . . . . 7 3 6 Peak Build Rating 35 | 6 7 15 19 19 27 28 35 Average Rating 18 | 4 6 10 17 17 24 20 23 On Entrance 12 | . 6 7 11 19 17 24 17 Naked Turns . | . . . . . . . . Heaviest Build 47 | 14 35 34 46 46 46 47 39 Greatest Support 40 | 20 20 20 20 20 30 40 24 Greatest Overweight (x) 15 | . 1 1 2 2 2 15 12 Average Overweight (x) 1 | . . 1 2 1 1 1 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | . 1 11 13 15 15 15 15 Average Carried 11 | . . 7 11 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 1 11 13 15 15 14 10 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Matter Collected 1871 | 85 40 232 126 171 228 655 334 Remotely . | . . . . . . . . Salvage Created 1928 | . 40 36 235 206 273 900 238 Parts 110 | . 10 3 14 18 13 34 18 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Combat Hostiles Destroyed 52 | . 3 3 4 9 5 21 7 Guns 20 | . 1 3 4 3 2 4 3 Cannons 20 | . . . . . 3 13 4 AOE 12 | . 2 . . 6 . 4 . Classes Destroyed 10 | . 2 . 3 . 1 2 2 Hauler 2 | . . . 1 . 1 . . Operator 1 | . 1 . . . . . . Swarmer 16 | . 3 3 . 6 . 3 1 Cutter 1 | . . . . . . 1 . Grunt 19 | . . . 3 1 3 12 . Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 8 | . . . 1 2 1 4 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . . 5 Best Kill Streak 4 | . 2 3 4 3 3 3 2 Combat Bots Only 3 | . 2 3 3 3 3 3 2 Max Kills in Single Turn 3 | . 2 1 1 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . 3 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Hostile Shots Fired 371 | . 11 10 4 36 20 140 150 Missed 96 | . 2 2 2 3 8 34 45 Damage Taken 4242 | . 92 105 28 463 211 1987 1356 Core 772 | . . 49 . 22 49 383 269 Absorbed by Shields 9 | . . . . . . 9 . Redirected to Shielding 109 | . . . . . . 109 . Regen/Repaired (Parts) 11 | . . . . . 11 . . Core Remaining (%) 73 | 100 . 80 . 94 . 21 . Volleys Fired 196 | . 4 5 12 16 13 101 45 Largest 2 | . 2 2 2 2 2 2 2 Hottest 104 | . 60 60 60 53 69 104 103 Shots Fired 356 | . 8 10 24 31 26 195 62 Gun 178 | . 6 10 24 29 13 70 26 Cannon 154 | . . . . . 13 115 26 Launcher 14 | . 2 . . 2 . 10 . Special 10 | . . . . . . . 10 Kinetic 241 | . 4 5 22 29 26 106 49 Thermal 79 | . . . . . . 79 . Explosive 14 | . 2 . . 2 . 10 . Electromagnetic 12 | . 2 5 2 . . . 3 Robot Hit Streak 35 | . 1 5 8 9 7 35 10 Robot Miss Streak 5 | . 1 1 1 3 5 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 226 | . 2 7 19 20 18 119 41 Core Hits 104 | . 5 3 8 10 13 52 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Blast 1 | . . . . . . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5098 | . 128 162 297 629 362 2789 731 Guns 1773 | . 27 88 297 285 155 596 325 Cannons 2289 | . . . . . 198 1685 406 Explosions 1026 | . 101 74 . 343 . 508 . Melee . | . . . . . . . . Ramming 10 | . . . . 1 9 . . Kinetic 2871 | . 27 66 276 285 353 1159 705 Thermal 1196 | . . 74 . . . 1122 . Explosive 952 | . 101 . . 343 . 508 . Electromagnetic 69 | . . 22 21 . . . 26 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 4 6 Average Corruption 4 | . . . . . . 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . . . 27 34 Message Errors 18 | . . . . . . 9 9 Matter Fused 13 | . . . . . . 7 6 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 8 | . . . . . . 4 4 Data Loss (minor) 10 | . . . . . . 4 6 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . . . 1 . Alerts 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 164 | . . . . 52 . 92 20 Projectiles 68 | . . . . . . 48 20 Explosions 96 | . . . . 52 . 44 . Melee . | . . . . . . . . Knockbacks 12 | . . . . . 3 8 1 Impact . | . . . . . . . . Kinetic 12 | . . . . . 3 8 1 Secondary . | . . . . . . . . Self-Inflicted Damage 368 | . 16 39 . . . 313 . Shots 12 | . 1 1 . . . 10 . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . Kicked 2 | . . . . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 393 | . . 30 51 187 124 393 222 Average Temperature 68 | . . 17 25 80 40 81 55 Received Heat Transfer 1242 | . . 6 36 180 99 774 147 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . Heat Transferred 1913 | . . 100 . . . 1813 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Peak Influence 1051 | . 140 76 107 180 194 1051 579 Initial 551 | . . . . 23 54 122 551 Average 244 | . 42 11 55 99 94 566 337 Maximum Alert Level 3 | . . . . . . 3 2 Low Security (%) 59 | 100 100 100 100 100 100 4 23 Level 1 16 | . . . . . . 23 51 Level 2 16 | . . . . . . 43 25 Level 3 7 | . . . . . . 27 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 . . 1 . 5 Investigation 1 | . . 1 . . . . . Extermination 4 | . . . . . . . 4 Reinforcement 2 | . . . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Distress Signals 4 | . 1 . . . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 6 4 7 9 16 25 15 Peak Tracking Total 5 | . 2 3 3 4 5 3 3 Tactical Retreats 5 | . 1 . . 1 . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Traps Triggered 10 | . . . . . . 9 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Machines Disabled 13 | . 1 . 2 . 1 8 1 Max in Single Turn 1 | . 1 . . . 1 1 1 Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Machines Accessed 15 | . 5 1 3 . 3 1 2 Terminals 10 | . 4 . 2 . 1 1 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 9 1 13 . 7 2 3 Successful 14 | . 3 1 4 . 4 . 2 Failed 21 | . 6 . 9 . 3 2 1 Catastrophic 6 | . 2 . 1 . 1 2 . Database Lockouts . | . . . . . . . . Manual 5 | . 4 . . . . . 1 Terminals 17 | . 5 . 6 . 1 2 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 7 | . . . 7 . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 5 | . 1 1 1 . 1 . 1 Prototype ID Bank 4 | . 1 . 1 . 1 . 1 Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 1 . . . . . 1 Terminals 2 | . 1 . . . . . 1 Assimilate 1 | . 1 . . . . . . Operators 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . 3 . 3 1 2 Full Trace Events 3 | . . . 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 136 | . . . . . 136 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 6 | . . . . . . . 6 Non-combat 3 | . . . . . . . 3 Combat 3 | . . . . . . . 3 Robot Hacks Applied 8 | . . . . . . . 8 parse_system 2 | . . . . . . . 2 start_evac 1 | . . . . . . . 1 map_walls 1 | . . . . . . . 1 find_recycling 2 | . . . . . . . 2 overwrite_iff 1 | . . . . . . . 1 formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 13 | . . . . . . 13 . Machine Destruction 13 | . . . . . . 13 . Attached 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Total Allies 8 | . . 3 . 3 . . 2 Largest Group 3 | . . 3 3 3 2 1 1 Highest-Rated Group 73 | . . 40 40 73 42 31 19 Highest-Rated Ally 31 | . . 16 16 31 31 31 19 Total Orders . | . . . . . . . . Ally Attacks 47 | . . . 16 7 19 2 3 Total Damage 561 | . . . 135 105 235 42 44 Kills 6 | . . . 1 2 3 . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Turns Passed 7844 | 49 402 1495 531 1001 767 2030 1569 Spaces Moved 3168 | 36 265 767 189 490 266 742 413 Core 182 | 3 . . . . . 22 157 Treads 14 | . . . . . . 14 . Legs 2856 | 33 265 767 189 490 266 706 140 Wheels 116 | . . . . . . . 116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 190 190 120 105 Average Speed 220 | 114 144 190 260 192 221 225 343 Slowest Speed 800 | 120 190 190 260 260 260 800 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 57 98 22 88 21 66 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 6 | . 5 . . . . . 1 Terrain Destroyed 108 | . 15 6 . 28 . 53 6 Melee . | . . . . . . . . Projectile 8 | . . . . . . 2 6 AOE 100 | . 15 6 . 28 . 51 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Total 3677 | 41 276 795 208 522 421 912 502 Wait 174 | . 4 12 2 5 121 16 14 Move 3161 | 35 264 766 188 489 266 740 413 Hop . | . . . . . . . . Pick Up 25 | . 1 8 2 4 4 3 3 Fast Attach 25 | 6 1 1 . . 2 10 5 Attach 13 | . . . 1 2 1 3 6 Detach 1 | . . 1 . . . . . Swap 32 | . 2 1 3 4 6 7 9 Drop 15 | . . 1 . 1 7 2 4 Fire 196 | . 4 5 12 16 13 101 45 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick 2 | . . . . 1 1 . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . 30 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered Mines 487 | -10/Mines | Met a Derelict bent on vengeance 533 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 538 | -10/Mines | Found Prototype Device 538 | -10/Mines | Identified Exp. Sensor Array 552 | -10/Mines | Discovered new exit (range 16) 736 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 736 | -10/Mines | Discovered new exit (range 5) 845 | -10/Mines | Discovered new exit (range 13) 859 | -10/Mines | Met a Derelict shopkeep closing up shop 1111 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1789 | -10/Mines | Learned Materials terminal intel 1947 | -10/Mines | Entered Materials 1947 | -9/Materials | Accompanied by 3 allies 1947 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1948 | -9/Materials | Loaded intel: 12 terminal locations 2358 | -9/Materials | Discovered new exit (range 16) 2421 | -9/Materials | Lost 3 allies 2478 | -9/Materials | Entered Mines 2487 | -9/Mines | Assembled infested the area 2967 | -9/Mines | Discovered new exit (range 14) 2975 | -9/Mines | Learned 2 Materials zone layouts 3072 | -9/Mines | Learned location of 2 exits from Materials 3072 | -9/Mines | Discovered new exit (range 3) 3128 | -9/Mines | Received a Mining Laser from a helpful Derelict 3479 | -9/Mines | Entered Materials 3479 | -8/Materials | Accompanied by 2 allies 3479 | -8/Materials | Evolved 2 slots: Utility x2 3480 | -8/Materials | Identified exit to Factory 3484 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3944 | -8/Materials | Repaired Broken Exp. Sensor Array 4246 | -8/Materials | Identified exit to Garrison 4246 | -8/Materials | Entered Garrison 4246 | -8/Garrison | Accompanied by 1 ally 4324 | -8/Garrison | Triggered checkpoint 4341 | -8/Garrison | Garrison Relay disabled 4444 | -8/Garrison | Triggered checkpoint 4645 | -8/Garrison | Discovered exit to Factory (range 14) 4856 | -8/Garrison | Lost 4 parts (1n1u2w) 4904 | -8/Garrison | Triggered checkpoint 4968 | -8/Garrison | Lost 3 parts (1p1u1w) 4997 | -8/Garrison | Garrison Relay disabled 5578 | -8/Garrison | Triggered checkpoint 5580 | -8/Garrison | Core integrity fell below 50% 5684 | -8/Garrison | Triggered checkpoint 5714 | -8/Garrison | Build established: Scavenger-Mutant 5816 | -8/Garrison | Garrison Relay disabled 6000 | -8/Garrison | Discovered exit to Factory (range 15) 6092 | -8/Garrison | Triggered checkpoint 6140 | -8/Garrison | Triggered checkpoint 6141 | -8/Garrison | Lost 3 parts (1p2n) 6194 | -8/Garrison | Discovered exit to Factory (range 13) 6207 | -8/Garrison | Installed Relay Interface Framework 6276 | -8/Garrison | Entered Factory 6276 | -7/Factory | Evolved 2 slots: Utility x2 6720 | -7/Factory | Build established: Mutant 6816 | -7/Factory | Lost 8 parts (3n4u1w) 7845 | -7/Factory | Self-destructed Last Messages --------------- 07569_ System corrupted: Component data lost. 07608_ System corrupted: Heat flow error (+247). 07627_ System corrupted: Component data lost. 07668_ ALERT: Cargo convoy en route, clear transfer corridor. 07701_ S6=M7NFM/FPD 07718_ RYOZXCLM/QJCOFNNE#Q 07757_ System corrupted: Component data lost. 07766_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07771_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 07776_ ALERT: Rogue bot located, Programmers report to Factory Zone 7H. 07783_ System corrupted: Matter fused (-8). 07819_ QNMTKUTX: <3NLYR,JZIPQ#QOOTVU<%E=TV 07824_ Lgt. Nuclear Core destroyed. 07824_ Adv. Assault Cannon destroyed. 07835_ Imp. Light Armor Plating destroyed. 07839_ P-60 Hacker destroyed. 07840_ Slug penetrates Door. 07843_ Penetrated by Slug. 07843_ Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# "????????????????????? | | ???????????????????# ""???????????????????? | | ???????????????????# !!! ""???????????????????? | | ???????????????????# !! ????????????????????? | | ???????????????????# !!o ""??#????????????????? | | ???????????????????# """ #????????????????? | | ??????????????????## """ #????????????????? | | ??????????????????# #????????????????? | | ???????????????????#Y ""T"" #????????????????? | | ???????????????????# """"" #????????????????? | | ???????????????????# ! @% #????????????????? | | ??????????????############;######????????????????? | | ???????????? [h #??????????????????? | | ???????????? #??????????????????? | | ???????????? #?#####????????????? | | ????????????? ### #????????????? | | ????????????? +????????????? | | ??????????????################### ! #????????????? | | ???????????????###################"#########????## | | ???????????????# # """"""" #????# | | ???????????????# ! # """"""" #????# | | ???????????????# # """"""" #????# | | ???????????????# """"""" """"""" # "" """" #????# | | ???????????????# """"""" """"""" # #????# | | ???????????????# """"""" """"""" +! ###??# | | ???????????????# """"""" """"""" # ! %%# #### | | ???????????????# # %#= " | | ??????????????#################+######+########### | | ?????????????# | | ?????????????#[ % | | ?????????????+% | | ?????????????#= % | | ?????????????# | | ??????????????##########+########## | | ??????????????????#????????????#?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed LongswordFlakRail Manual? 0 Play Time 00:46:03 Cumulative 49.5 hours Start 2024.08.10 @ 20:24:04 End 2024.08.10 @ 21:06:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 221e46e1-2159-42ff-b9e6-85fee536bf16