Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.04 @ 05:36:35 Player: arkn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3526) 3526 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 6972 Bonus ------- High Alert Combat Kills 378 Follower Combat Kills 25 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 133/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Heavy Flail Spear > --- INVENTORY (5) ---- Arc Projector Plasma Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Terrain Scan Processor Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mini Assault Cannon Heavy Flail > --- INVENTORY -------- Improved Cooling System Medium Storage Unit Structural Scanner Long-range Tractor Beam Arc Projector EM Pulse Cannon Plasma Cannon Gauss Rifle Assault Cannon Assault Cannon Advanced Assault Cannon Shock Bomb Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . . 2 Weapon 2 | . . . . 2 . Parts Attached 100 | 1 18 14 5 31 31 Power 14 | . 3 2 . 5 4 Engine 7 | . 2 . . 4 1 Core 7 | . 1 2 . 1 3 Reactor . | . . . . . . Propulsion 22 | . 5 4 1 7 5 Treads 3 | . . . . . 3 Leg 9 | . 1 1 . 7 . Wheel 8 | . 4 3 1 . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 30 | 1 3 4 3 7 12 Device 21 | 1 1 4 2 4 9 Storage 2 | . . . 1 . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 5 | . 1 . . 3 1 Artifact . | . . . . . . Weapon 34 | . 7 4 1 12 10 Energy Gun 4 | . . 3 . 1 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 9 | . 4 . . 3 2 Ballistic Cannon 10 | . 2 . . 2 6 Launcher 3 | . . . 1 2 . Special Weapon 2 | . 1 1 . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 38 | . 4 4 4 7 19 Power 8 | . 2 1 1 1 3 Propulsion 10 | . . 3 1 3 3 Utility 8 | . 1 . 1 . 6 Weapon 12 | . 1 . 1 3 7 Highest Loss Streak 14 | . 2 2 2 2 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 90 94 93 89 96 Engine 3 | . 4 . . 4 3 Core 4 | . 6 10 6 1 3 Treads 6 | . . . . . 20 Leg 6 | . 5 . 2 14 1 Wheel 11 | . 21 27 29 7 . Device 16 | . 16 22 19 14 17 Storage 5 | . . . 5 9 6 Processor 4 | . 3 11 6 . 5 Protection 3 | . 2 . . 3 5 Energy Gun 6 | . . 20 18 4 1 Energy Cannon 1 | . . . . 1 1 Ballistic Gun 9 | . 16 . . 7 12 Ballistic Cannon 6 | . 7 . . 10 6 Impact Weapon 4 | . . . . 8 6 Naked Turns . | . . . . . . Heaviest Build 58 | 12 12 19 24 44 58 Greatest Support 62 | 20 32 42 42 49 62 Greatest Overweight (x) 3 | . . 1 . 3 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 5 5 10 10 15 Average Capacity 9 | 6 5 5 7 10 12 Most Carried 14 | 7 5 5 7 10 14 Average Carried 8 | 5 4 4 5 9 10 Final Capacity 10 | 5 5 5 10 10 5 Final Carried 10 | 5 5 5 5 10 3 Class Distribution -------------------- 41% | Skirmisher 35% | Mutant 14% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2766 | 234 246 307 90 933 956 Remotely 1020 | 34 229 . . . 757 Salvage Created 3443 | 96 328 391 311 1029 1288 Parts 197 | 7 25 25 13 51 76 Haulers Intercepted 8 | . 1 2 . 2 3 Recyclers Shooed 4 | . 3 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 77 | . 8 6 9 22 32 Melee 1 | . . . . 1 . Guns 39 | . 7 5 6 8 13 Cannons 30 | . 1 . . 13 16 AOE 6 | . . . 3 . 3 Classes Destroyed 13 | 2 4 2 1 2 2 Worker 5 | . . . . . 5 Builder 2 | . 1 . . . 1 Tunneler 2 | 1 1 . . . . Hauler 8 | . 1 2 . 2 3 Recycler 2 | 1 . . . 1 . Watcher 4 | . . 2 . 2 . Swarmer 17 | . 3 . . . 14 Grunt 40 | . 5 1 7 14 13 Brawler 1 | . . . . 1 . Duelist 3 | . . . 2 1 . Sentry 12 | . . 5 . 5 2 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 3 2 3 5 6 Combat Bots Only 6 | . 3 2 3 5 6 Max Kills in Single Turn 4 | 1 1 1 2 2 4 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 516 | . 66 38 30 112 270 Missed 133 | . 21 8 6 30 68 Damage Taken 6215 | . 502 427 377 1342 3567 Core 1352 | . 159 130 142 210 711 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . 5 . . . . Regen/Repaired (Parts) 33 | . . . . . 33 Core Remaining (%) 57 | 100 36 . 32 61 . Volleys Fired 250 | 6 61 27 16 66 74 Largest 4 | 2 2 2 2 4 4 Hottest 206 | 40 100 126 126 206 184 Shots Fired 597 | 12 110 52 32 179 212 Gun 359 | 12 71 50 28 82 116 Cannon 221 | . 32 . . 93 96 Launcher 8 | . . . 4 4 . Special 9 | . 7 2 . . . Kinetic 456 | 12 103 . . 142 199 Thermal 125 | . 7 52 28 30 8 Explosive 4 | . . . 4 . . Electromagnetic 12 | . . . . 7 5 Robot Hit Streak 15 | 4 8 15 9 13 10 Robot Miss Streak 9 | 2 4 2 2 7 9 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 340 | 6 60 33 24 111 106 Core Hits 204 | 3 23 15 17 80 66 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 4 | . 1 . . 2 1 Critical Strikes 13 | . 2 1 . 6 4 Burn 1 | . . 1 . . . Destroy 4 | . 1 . . 1 2 Blast 5 | . 1 . . 2 2 Corrupt 1 | . . . . 1 . Smash 2 | . . . . 2 . Melee Attacks 39 | . . . . 19 20 Impact 37 | . . . . 19 18 Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7725 | 63 784 557 605 2587 3129 Guns 3683 | 61 424 554 412 866 1366 Cannons 3032 | . 347 . . 1409 1276 Explosions 788 | . . . 163 148 477 Melee 157 | . . . . 157 . Ramming 65 | 2 13 3 30 7 10 Kinetic 5280 | 61 771 . . 1909 2539 Thermal 1609 | . . 554 412 385 258 Explosive 196 | . . . 163 . 33 Electromagnetic 418 | . . . . 129 289 Impact 157 | . . . . 157 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 2 . 2 . 12 Average Corruption 3 | . 2 . 2 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . 8 . 1 . 25 Message Errors 9 | . 3 . . . 6 Matter Fused 8 | . 3 . . . 5 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . 1 . . . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 4 | . . . . . 4 Misfires 3 | . . . . . 3 Alerts 1 | . 1 . . . . Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 140 | . 14 . 3 97 26 Projectiles 68 | . 14 . . 36 18 Explosions 8 | . . . . . 8 Melee 64 | . . . 3 61 . Knockbacks 37 | . 2 . . 21 14 Impact . | . . . . . . Kinetic 34 | . 2 . . 21 11 Secondary 3 | . . . . . 3 Self-Inflicted Damage 169 | . 6 . 54 65 44 Shots 4 | . . . 1 1 2 Rammed 8 | . 2 . 5 1 . Targets Rammed 14 | 1 3 1 5 3 1 Kicked 5 | 1 1 1 . 2 . Crushed 1 | . . . . . 1 Highest Temperature 369 | . 173 108 191 231 369 Average Temperature 69 | . 52 43 87 51 96 Received Heat Transfer 2028 | . 204 192 198 567 867 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 3 | . . . 1 2 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 3127 | . . 1295 888 644 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 1016 | 10 214 300 192 540 1016 Initial 245 | . 6 19 117 74 245 Average 275 | 8 60 181 116 289 453 Maximum Alert Level 3 | . 1 1 . 2 3 Low Security (%) 50 | 100 90 47 100 43 19 Level 1 21 | . 9 52 . 21 29 Level 2 23 | . . . . 35 37 Level 3 4 | . . . . . 13 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 2 2 6 11 Investigation 6 | . . 1 1 1 3 Extermination 3 | . . . . . 3 Reinforcement 5 | . 1 1 . 3 . Assault 5 | . . . 1 1 3 Garrison 3 | . . . . 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 12 | . 2 1 . 6 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 17 14 10 39 53 Peak Tracking Total 15 | . 4 4 4 6 15 Tactical Retreats 8 | . . . . 6 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . 3 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 16 | . 2 . . 1 13 Max in Single Turn 2 | . 1 . . 1 2 Garrison Access 3 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 18 | . 5 . 1 3 9 Terminals 10 | . 4 . 1 1 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 3 | . . . . 1 2 Total Hacks 41 | . 10 . 3 4 24 Successful 24 | . 7 . 1 4 12 Failed 17 | . 3 . 2 . 12 Catastrophic 7 | . 1 . . . 6 Database Lockouts . | . . . . . . Manual 29 | . 8 . 3 3 15 Terminals 22 | . 8 . 3 2 9 Fabricators 5 | . . . . . 5 Repair Stations 3 | . . . . . 3 Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . . . 1 3 Garrison Access 5 | . . . . 1 4 Terminal Hacks 5 | . 3 . 1 . 1 Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 13 | . 4 . . 3 6 Terminals 7 | . 2 . . 2 3 Track 2 | . . . . 1 1 Botnet 4 | . 2 . . . 2 Operators 1 | . . . . 1 . Fabricators 1 | . . . . . 1 Overload 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access 2 | . . . . . 2 Reprogram 1 | . . . . . 1 Watchers 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . 1 1 8 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 44 | . . . . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 9 | . . . 9 . . Total Damage 106 | . . . 106 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5240 | 68 765 388 705 1579 1735 Spaces Moved 3135 | 37 532 266 669 792 839 Core 6 | . 1 . . . 5 Treads 748 | . . . . . 748 Legs 685 | 37 116 11 . 438 83 Wheels 1693 | . 415 255 669 354 . Hover 3 | . . . . . 3 Flight . | . . . . . . Fastest Speed 50 | 120 50 86 90 100 56 Average Speed 123 | 120 103 95 92 137 157 Slowest Speed 330 | 120 120 190 100 330 237 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 97 34 97 70 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 42 | . 7 2 . 16 17 Terrain Destroyed 174 | . 7 2 31 57 77 Melee 33 | . . . . 16 17 Projectile 33 | . 7 2 . 10 14 AOE 108 | . . . 31 31 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3911 | 50 626 340 721 1113 1061 Wait 287 | . 4 27 21 165 70 Move 3130 | 36 531 265 668 791 839 Hop . | . . . . . . Pick Up 46 | 3 2 3 3 19 16 Fast Attach 37 | 1 13 6 2 10 5 Attach 27 | . 2 4 1 6 14 Detach 1 | . . 1 . . . Swap 36 | . 3 4 2 15 12 Drop 45 | 3 7 2 3 19 11 Fire 250 | 6 61 27 16 66 74 Melee 38 | . . . . 19 19 Ram 8 | . 2 . 5 1 . Kick 5 | 1 1 1 . 2 . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / Sto / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 69 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 3) 711 | -10/Materials | Core integrity fell below 50% 764 | -10/Materials | Discovered new exit (range 6) 770 | -10/Materials | Identified exit to Materials 790 | -10/Materials | Discovered new exit (range 10) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1049 | -9/Materials | Discovered new exit (range 16) 1205 | -9/Materials | Discovered new exit (range 9) 1221 | -9/Materials | Identified exit to Mines 1222 | -9/Materials | Entered Mines 1310 | -9/Mines | Learned Materials interactive machine intel 1359 | -9/Mines | Discovered new exit (range 8) 1499 | -9/Mines | Met a Derelict testing a Signal Generator 1501 | -9/Mines | Found Signal Generator 1711 | -9/Mines | Core integrity fell below 50% 1922 | -9/Mines | Discovered new exit (range 5) 1927 | -9/Mines | Entered Materials 1927 | -8/Materials | Evolved 2 slots: Weapon x2 1928 | -8/Materials | Loaded intel: 19 interactive machine locations 2315 | -8/Materials | Discovered new exit (range 6) 2435 | -8/Materials | Build established: Tank 2650 | -8/Materials | Garrison activated, responded to threat 3033 | -8/Materials | Build established: Skirmisher 3475 | -8/Materials | Discovered new exit (range 13) 3506 | -8/Materials | Entered Factory 3506 | -7/Factory | Evolved 2 slots: Utility x2 3507 | -7/Factory | Identified exit to Storage 3694 | -7/Factory | Repaired Imp. Cooling System 4282 | -7/Factory | Discovered new exit (range 11) 4311 | -7/Factory | Garrison activated, responded to threat 4662 | -7/Factory | Discovered new exit (range 3) 5106 | -7/Factory | First assault squad dispatched 5215 | -7/Factory | System corruption reached 10% 5218 | -7/Factory | Core integrity fell below 50% 5229 | -7/Factory | Core integrity fell below 20% 5241 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05215_ Arm. Treads severed. 05216_ R-06 Scavenger collects Hvy. Laser. 05219_ R-06 Scavenger collects Imp. Heat Sink. 05219_ Dropped Lrg. Storage Unit. 05220_ Imp. Cooling System severed. 05220_ Knocked back. 05222_ R-06 Scavenger collects Imp. EM Pulse Cannon. 05222_ Acquired Lgt. Nuclear Core. 05224_ Acquired Spear. 05228_ Mni. Assault Cannon destroyed. 05228_ Assault Cannon destroyed. 05228_ Hvy. Flail follow-up attack on L-41 Fighter. 05228_ Imp. Cooling System destroyed. 05228_ System corrupted by crushing effect (+2). 05230_ Gravmag System severed. 05230_ Structural Scanner destroyed. 05230_ M-28 Smith repairs Axe. 05232_ Gravmag System destroyed. 05235_ W-25 Informer sends out distress signal. 05240_ Lgt. Nuclear Core destroyed. 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