Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 00:41:22 Player: Nostromo Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1178) 1178 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3703 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 100/100 System Corruption 12% Temperature Cool (6) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Cooled Deuterium Engine Cooled Deuterium Engine Improved Treads Armored Wheel Small Storage Unit Huge Storage Unit Huge Storage Unit Medium Battery (150) Seismic Detector Targeting Computer Improved Targeting Computer Kinecellerator Kinecellerator Kinecellerator Tractor Beam Heavy Assault Rifle Autogun Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Kinecellerator ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Cooled Deuterium Engine Cooled Deuterium Engine Improved Treads Armored Wheel Small Storage Unit Huge Storage Unit Huge Storage Unit Medium Battery Seismic Detector Improved Targeting Computer Kinecellerator Kinecellerator Kinecellerator Tractor Beam EM Pulse Gun Small Laser EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Datajack [Rating: 43] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Armor Plating Device ECM Suite Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 3 | . . 1 . 2 Parts Attached 48 | 8 17 6 8 9 Power 6 | 1 3 . 2 . Engine 6 | 1 3 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 4 6 . . . Treads . | . . . . . Leg 4 | 2 2 . . . Wheel 5 | 2 3 . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 10 | 1 4 3 1 1 Device 3 | 1 . . 1 1 Storage 2 | . 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 3 1 . . Artifact . | . . . . . Weapon 22 | 2 4 3 5 8 Energy Gun 11 | 2 3 1 3 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . 1 . . 4 Ballistic Cannon 1 | . . . . 1 Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 24 | . 1 2 3 18 Power 4 | . 1 1 . 2 Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 14 | . . 1 2 11 Highest Loss Streak 17 | . 1 2 2 17 To Critical Strikes 2 | . . . . 2 Average Backups 14 | 2 6 15 23 22 Power . | . . . 1 2 Propulsion 1 | 1 . . 2 2 Utility 7 | . 4 9 9 10 Weapon 4 | . 2 3 9 7 Tool/Special . | . . . . . Unused Backups 25 | . 2 1 6 16 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 16 | . 1 . 6 9 Weapon 3 | . 1 1 . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 96 92 85 88 Engine 11 | . 13 4 14 13 Leg 1 | . 3 . . . Wheel 19 | . 22 22 18 12 Device 3 | . . . 3 13 Storage 10 | . 12 11 9 7 Processor 5 | . . 10 9 6 Protection 8 | . 14 11 5 . Energy Gun 22 | . 25 24 15 23 Ballistic Gun 2 | . 2 . . 5 Launcher 4 | . . 8 10 . Peak Build Rating 43 | 6 11 15 31 43 Average Rating 18 | 3 9 13 25 37 On Entrance 10 | . 6 11 14 23 Avg Prop Armor Cover (%) 4 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 132 | 8 21 98 122 132 Greatest Support 32 | 20 32 32 32 32 Greatest Overweight (x) 30 | . 4 3 3 30 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 25 | 5 8 25 25 25 Average Capacity 17 | 5 7 21 25 25 Most Carried 25 | 5 8 25 25 25 Average Carried 14 | 2 6 15 23 22 Final Capacity 25 | 5 8 25 25 25 Final Carried 25 | 1 8 25 22 19 Class Distribution -------------------- 42% | Mutant 33% | Tank 16% | Gunner 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 968 | 280 241 93 183 171 Remotely . | . . . . . Salvage Created 1394 | 131 586 93 252 332 Parts 83 | 8 43 2 15 15 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 28 | 1 13 1 5 8 Guns 22 | 1 11 . 2 8 AOE 6 | . 2 1 3 . Classes Destroyed 12 | 3 5 1 1 2 Worker 3 | 1 . . 2 . Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Hauler 2 | . 1 1 . . Recycler 1 | . 1 . . . Watcher 3 | . 1 1 1 . Swarmer 9 | . 6 . . 3 Grunt 13 | 1 7 . 2 3 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 3 | . . 1 2 . Hunter 1 | . . . 1 . Best Kill Streak 5 | 5 5 2 3 2 Combat Bots Only 5 | 1 5 1 2 2 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 354 | 5 73 42 25 209 Missed 123 | 2 21 22 5 73 Hits 231 | 3 52 20 20 136 Melee 10 | . . . . 10 Projectile 221 | 3 52 20 20 126 Critical Strikes 7 | . . 1 1 5 Damage Taken 3506 | 35 630 360 286 2195 Core 994 | 12 148 89 44 701 Absorbed by Shields 5 | . . . . 5 Regen/Repaired (Parts) 23 | . 23 . . . Core Remaining (%) 75 | 95 36 77 92 . Volleys Fired 101 | 7 52 6 15 21 Largest 5 | 2 2 3 3 5 Hottest 299 | 90 112 129 168 299 Shots Fired 252 | 14 103 16 37 82 Gun 222 | 14 103 11 23 71 Cannon 9 | . . . . 9 Launcher 21 | . . 5 14 2 Special . | . . . . . Kinetic 36 | . 11 . . 25 Thermal 153 | 7 66 11 20 49 Explosive 20 | . . 4 14 2 Electromagnetic 43 | 7 26 1 3 6 Robot Hit Streak 11 | 5 6 3 5 11 Robot Miss Streak 5 | 1 4 2 3 5 Penetration Max . | . . . . . Secondary Targets 5 | 1 2 . . 2 Max Gunslinging Chain 1 | 1 1 . . 1 Shots Hit Robots 133 | 9 56 7 19 42 Core Hits 77 | 6 26 8 19 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 6 . . 1 Burn 7 | . 6 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2732 | 137 871 196 747 781 Guns 1686 | 137 662 66 203 618 Cannons 137 | . . . . 137 Explosions 886 | . 192 130 544 20 Melee . | . . . . . Ramming 23 | . 17 . . 6 Kinetic 320 | . 65 . . 255 Thermal 1439 | 50 607 66 267 449 Explosive 596 | . . 130 446 20 Electromagnetic 354 | 87 182 . 34 51 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 2 . . 12 Average Corruption 2 | . 2 . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 3 . . 4 Message Errors 2 | . 1 . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . 1 . . . Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . . 23 . . Projectiles . | . . . . . Explosions 23 | . . 23 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 252 | . 35 164 18 35 Shots 8 | . 1 4 2 1 Rammed 3 | . 2 . . 1 Targets Rammed 3 | . 2 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 647 | 178 444 102 399 647 Average Temperature 174 | 85 167 41 162 241 Received Heat Transfer 471 | 18 186 18 99 150 Effects 38 | . 13 . 3 22 Shutdowns 6 | . 2 . . 4 Energy Bleed 3 | . 2 . 1 . Interference 16 | . 5 . 2 9 Matter Decay 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 6 | . 4 . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 3 . . 3 Heat Transferred 3534 | 148 1904 149 383 950 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 3 1 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 171 | 30 171 54 162 115 Initial 62 | . 13 18 . 62 Average 48 | 7 83 11 38 43 Influence Increases 1130 | 40 387 113 331 259 Destroy 0b10 Robot/C 560 | 20 260 20 100 160 Destroy 0b10 Robot/NC 65 | 20 20 10 15 . Destroy Leader 130 | . 64 14 32 20 Successful Hack 25 | . 12 . 13 . Disable Machine 180 | . 15 30 75 60 Destroy Structure 170 | . 16 39 96 19 Influence Decreases 1130 | 20 363 155 195 397 Entered New Map 111 | . 7 26 2 76 Time Decay 855 | 20 346 119 163 207 Lost Part 164 | . 10 10 30 114 Squads Dispatched 7 | . 2 1 1 3 Investigation 3 | . 2 . . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | 1 17 8 9 16 Peak Tracking Total 6 | 1 5 4 3 6 Tactical Retreats 2 | . . . 1 1 ECM-based Alert Blocks 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 . . 5 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 1 2 5 4 Max in Single Turn 4 | . 1 2 4 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 4 . 3 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 33 | . 22 . 11 . Successful 24 | . 15 . 9 . Failed 9 | . 7 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 12 . 3 . Fabricators . | . . . . . Repair Stations 10 | . 10 . . . Recycling Units 4 | . . . 4 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 10 | . 8 . 2 . Record 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Investigation Status 1 | . 1 . . . Reinforcement Status 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 7 . . . Scan Component 4 | . 4 . . . Repair 3 | . 3 . . . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 3 | . . . 3 . Retrieve Matter 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events 5 | . 4 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled 3 | . . . 3 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1296 | 18 26 464 377 411 Optics 1252 | . . 464 377 411 Seismic 44 | 18 26 . . . ECM 292 | . . . 206 86 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2411 | 115 850 466 503 477 Spaces Moved 1585 | 89 629 341 308 218 Core 34 | 33 . . . 1 Treads . | . . . . . Legs 77 | . 77 . . . Wheels 1469 | 56 547 341 308 217 Hover . | . . . . . Flight 5 | . 5 . . . Fastest Speed 50 | 50 80 100 130 145 Average Speed 119 | 68 100 123 141 156 Slowest Speed 1550 | 80 365 145 145 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 6 64 25 27 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 161 | . 15 40 89 17 Melee . | . . . . . Projectile . | . . . . . AOE 161 | . 15 40 89 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1892 | 128 745 376 345 298 Wait 31 | 14 4 . . 13 Move 1581 | 88 628 340 307 218 Hop . | . . . . . Pick Up 68 | 9 23 21 8 7 Fast Attach 5 | . 2 . 2 1 Attach 31 | 6 8 5 2 10 Detach 2 | . . 2 . . Swap 24 | 2 13 1 5 3 Drop 22 | 2 13 1 6 . Fire 101 | 7 52 6 15 21 Melee . | . . . . . Ram 3 | . 2 . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 24 | . . . . 24 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 460 | -10/Materials | Repaired Lgt. Assault Rifle 460 | -10/Materials | Repaired EM Pulse Gun 482 | -10/Materials | Core integrity fell below 50% 486 | -10/Materials | Repaired Wheel? 692 | -10/Materials | Discovered new exit (range 15) 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1265 | -9/Materials | Build established: Tank 1385 | -9/Materials | Discovered new exit (range 17) 1432 | -9/Materials | Entered another Materials area 1432 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1737 | -8/Materials | Discovered new exit (range 3) 1935 | -8/Materials | Entered Factory 1935 | -7/Factory | Evolved 2 slots: Weapon x2 2269 | -7/Factory | Build established: Gunner 2375 | -7/Factory | System corruption reached 10% 2379 | -7/Factory | Core integrity fell below 50% 2407 | -7/Factory | Core integrity fell below 20% 2412 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- U-05 Engineer lays Concrete. Penetrated by Slug. Hvy. Assault Rifle destroyed. Kinecellerator destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. Hvy. Assault Rifle destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. L&AVJ0I,RC1S>G0AVIADE [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # ########???""???????????????????? ?????????? | | # #???""???????????????????? #????????? | | # #??? ???????????????????? #????????? | | # #??? ??????????????????? #????????? | | # #??? ??????????????????? #????????? | | # #??#+###########????????? #????????? | | # #??# # #????????? #????????? | | # #??# # """""" #???????? ##???????? | | # #### # """""" #???????? #???????? | | # = # """""" #??? ???? #???????? | | # # """""" #??"" # #???????? | | # ! """"" # #?""" + #???????? | | # ! """"" # !# """ # #???????? | | # ! """ # # a ? #???????? | | # #####;## # #### #???????? | | # """"" """"" t h=%== #? ???? | | # """"" """"" ]% Y [ u # "???? | | # """ """ @ u / ] """?? | | # # """?? | | # = #??? | | # [ ######## ######## h #???????? | | # =# # # # ?? | | #^ ^ + # # / ?? | | # # # # " #####???? | | # + # # "== #???????? | | # # # # # #???????? | | # ###### # + #???????? | | ###+######## # ####+####+###???????? | | # # #???????????????????? | | # # #???????????????????? | | # ######???????????????????? | | # #????????????????????????? | | # #????????????????????????? | | ##############????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- Cld. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 42% | -10/Materials Studied --------- Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness For Emergencies Only Hydra I Have A Map? Item+ Loot Pinata Made in Tau Ceti IV One Hack Too Far Organ Harvest Part-time Mechanic Resistances Are Futile Risk Taker Spot Them First Storm Trooper System Compromised There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed MassExoskeletonMapper Manual? 0 Play Time 01:14:04 Cumulative 1.1 hours Start 2026.04.06 @ 23:23:30 End 2026.04.07 @ 00:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 342a56a0-3200-434a-a055-5342fd24e82b