Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.20 @ 22:57:00

Player: Theragus

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (4635)     4635
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 10652

 Bonus
-------
High Alert Combat Kills    142

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>         --- POWER (4) --------
              (None)
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (5) ------
              (None)
>         --- WEAPON (5) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Battery (200)
  Compact Battery (200)

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
                Aluminum Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
                Recoil Stabilizer
>               --- WEAPON -----------
                Backup Laser I
                Particle Gun
                Gatling Laser
                Autogun
                Gauss Rifle
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
                Cooling System
          Large Matter Pod
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Shield Generator
     Long-range Tractor Beam
                Remote Datajack
[Rating: 53]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   2   2   .   2   
  Power                    3    | .   .   .   .   1   .   .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   1   .   .   .   .   1   .   1   
  Utility                  3    | .   .   .   1   .   1   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   1   .   1   .   .   1   .   .   .   
Parts Attached             103  | 6   3   1   7   29  6   2   1   18  3   24  3   
  Power                    16   | 1   .   .   2   3   1   .   .   4   .   5   .   
    Engine                 12   | 1   .   .   2   3   1   .   .   3   .   2   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   .   1   11  .   1   1   4   2   3   2   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    23   | 2   1   .   1   8   .   1   1   4   2   2   1   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  26   | .   2   .   2   5   3   .   .   3   .   10  1   
    Device                 12   | .   1   .   1   1   2   .   .   .   .   6   1   
    Storage                8    | .   1   .   1   3   .   .   .   2   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   1   .   .   1   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   .   1   2   10  2   1   .   7   1   6   .   
    Energy Gun             12   | 1   .   .   .   4   1   .   .   3   .   3   .   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   1   2   .   .   .   2   1   2   .   
    Ballistic Cannon       3    | .   .   .   .   1   1   .   .   1   .   .   .   
    Launcher               4    | .   .   1   1   2   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 63   | .   .   .   .   16  .   .   .   10  4   24  9   
  Power                    9    | .   .   .   .   2   .   .   .   1   1   3   2   
  Propulsion               15   | .   .   .   .   5   .   .   .   1   1   7   1   
  Utility                  18   | .   .   .   .   2   .   .   .   3   .   8   5   
  Weapon                   21   | .   .   .   .   7   .   .   .   5   2   6   1   
  Highest Loss Streak      11   | .   .   .   .   4   .   .   .   8   2   11  9   
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   .   .   6   .   
Average Slot Usage (%)     81   | .   91  85  85  84  98  100 100 87  69  63  35  
  Engine                   10   | .   14  14  11  17  15  15  15  9   2   6   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   5   3   7   
  Leg                      18   | .   28  28  22  13  23  23  23  19  19  14  .   
  Device                   11   | .   14  14  15  15  14  15  15  10  5   6   7   
  Storage                  9    | .   6   .   4   9   7   7   7   10  17  12  4   
  Protection               3    | .   .   .   .   1   7   7   7   6   .   1   7   
  Energy Gun               6    | .   .   .   .   10  15  7   7   7   .   8   .   
  Energy Cannon            2    | .   .   .   .   3   .   6   7   6   4   .   .   
  Ballistic Gun            7    | .   28  14  22  4   .   .   .   4   11  5   4   
  Ballistic Cannon         2    | .   .   .   .   1   6   7   7   7   .   .   .   
  Launcher                 3    | .   .   13  10  3   7   7   7   .   .   .   .   
Peak Build Rating          53   | 5   7   7   12  23  29  32  36  39  40  53  33  
  Average Rating           26   | 2   6   6   9   17  27  31  35  36  38  34  23  
  On Entrance              20   | .   5   6   7   12  22  29  32  36  39  36  25  
Naked Turns                67   | .   .   .   .   .   .   .   .   .   .   37  30  
Heaviest Build             144  | 6   87  10  26  53  58  64  64  133 133 144 36  
  Greatest Support         58   | 20  20  20  20  37  37  37  47  49  58  58  12  
  Greatest Overweight (x)  33   | .   4   .   1   13  1   1   1   4   3   33  11  
  Average Overweight (x)   1    | .   1   .   .   2   1   1   1   1   2   2   3   
Largest Inventory Capacity 25   | 5   25  5   10  25  15  15  15  25  25  25  5   
  Average Capacity         15   | 5   14  5   7   10  15  15  15  18  25  20  5   
  Most Carried             18   | 5   5   5   6   12  15  15  15  17  18  17  4   
  Average Carried          10   | 1   3   4   4   8   14  15  15  14  16  9   2   
  Final Capacity           25   | 5   5   5   10  15  15  15  15  25  25  5   5   
  Final Carried            17   | 3   4   5   6   12  15  15  15  17  17  2   2   

 Class Distribution 
--------------------
 24% | Scavenger-Gunner
 21% | Scavenger-Tank
 17% | Gunner
 16% | Mutant
 12% | Scavenger-Mutant
  5% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
           Bomber | -7/Lower Caves
   Scavenger-Tank | -6/Factory
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Fac  
Matter Collected           3368 | 268  152  .    357  721  80   194  7    542  259  698  90   
  Remotely                 100  | .    .    .    .    .    .    .    .    .    .    100  .    
Salvage Created            4528 | 49   426  .    720  1350 126  140  10   641  315  677  74   
  Parts                    244  | 2    22   .    41   90   6    12   .    36   12   20   3    
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           7    | .    .    .    1    4    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    10   .    .    .    23   .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Combat Hostiles Destroyed  100  | 1   8   .   19  28  3   6   1   12  6   15  1   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     53   | 1   8   .   7   17  1   1   .   1   4   12  1   
  Cannons                  20   | .   .   .   .   5   1   3   1   9   1   .   .   
  AOE                      24   | .   .   .   12  6   1   2   .   2   1   .   .   
Classes Destroyed          16   | 1   3   .   4   4   2   .   .   .   .   2   .   
  Worker                   11   | .   1   .   3   4   .   .   .   3   .   .   .   
  Builder                  4    | .   .   .   1   3   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 4    | .   1   .   1   2   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   .   3   3   .   5   .   .   .   7   .   
  Grunt                    53   | 1   8   .   13  18  2   .   .   4   3   3   1   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   3   5   .   1   .   3   .   1   .   
  Hunter                   5    | .   .   .   .   1   .   .   1   2   1   .   .   
  Programmer               6    | .   .   .   .   .   1   .   .   3   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 1   8   .   8   10  2   3   1   8   3   4   1   
  Combat Bots Only         6    | 1   5   .   6   5   2   3   1   5   3   4   1   
Max Kills in Single Turn   4    | 1   1   .   2   3   2   3   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   1   2   .   1   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Fac  
Hostile Shots Fired        1002  | 3    17   .    52   232  7    27   10   220  60   255  119  
  Missed                   300   | 2    4    .    20   65   2    8    3    83   17   79   17   
Damage Taken               10062 | 8    121  .    390  1985 145  152  66   1186 684  3522 1803 
  Core                     2867  | .    50   .    64   437  .    21   11   152  45   911  1176 
  Absorbed by Shields      74    | .    .    .    .    .    .    .    .    .    .    .    74   
  Ignored by Resistances   2853  | 3    38   .    112  568  38   51   18   367  189  958  511  
  Regen/Repaired (Parts)   471   | .    .    .    45   45   320  .    .    61   .    .    .    
Core Remaining (%)         66    | 100  .    80   84   20   .    .    95   82   .    4    .    
Volleys Fired              313   | 2    31   .    36   97   5    6    5    29   25   55   22   
  Largest                  5     | 2    2    .    3    3    4    4    4    5    3    5    1    
  Hottest                  237   | 40   40   .    73   186  154  189  189  237  116  226  23   
Shots Fired                753   | 4    62   .    96   222  20   22   17   110  63   115  22   
  Gun                      580   | 4    62   .    72   192  10   6    5    44   49   114  22   
  Cannon                   118   | .    .    .    .    15   5    12   10   62   14   .    .    
  Launcher                 54    | .    .    .    24   15   5    4    2    4    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  431   | 4    62   .    72   111  5    6    5    38   49   57   22   
  Thermal                  231   | .    .    .    .    90   5    6    5    54   14   57   .    
  Explosive                54    | .    .    .    24   15   5    4    2    4    .    .    .    
  Electromagnetic          36    | .    .    .    .    6    5    6    5    14   .    .    .    
  Robot Hit Streak         31    | 4    16   .    10   27   9    12   6    20   27   31   20   
  Robot Miss Streak        5     | .    1    .    2    3    3    3    3    5    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        9     | .    1    .    .    4    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    1    .    
Shots Hit Robots           554   | 4    49   .    54   169  16   13   10   70   50   99   20   
  Core Hits                359   | 2    25   1    47   98   11   14   8    49   17   57   30   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4     | .    1    .    .    3    .    .    .    .    .    .    .    
    Burn                   3     | .    .    .    .    3    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11701 | 42   525  3    1659 3177 346  359  258  1873 1051 1960 448  
  Guns                     6604  | 42   522  .    537  2085 89   61   35   351  708  1880 294  
  Cannons                  2043  | .    .    .    .    252  83   207  192  1087 222  .    .    
  Explosions               2801  | .    .    .    1122 840  174  91   31   422  121  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  253   | .    3    3    .    .    .    .    .    13   .    80   154  
  Kinetic                  4995  | 42   522  .    537  1202 83   101  87   567  708  852  294  
  Thermal                  3622  | .    .    .    .    1039 46   106  105  1076 222  1028 .    
  Explosive                2479  | .    .    .    1122 840  174  91   31   100  121  .    .    
  Electromagnetic          352   | .    .    .    .    96   43   61   35   117  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    .    .    .    .    .    .    1    3    38   10   
  Average Corruption       9     | .    .    .    .    .    .    .    .    1    2    13   5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    .    7    7    52   1    
    Message Errors         13    | .    .    .    .    .    .    .    .    2    1    10   .    
    Matter Fused           14    | .    .    .    .    .    .    .    .    1    2    11   .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    1    4    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    1    3    5    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    1    .    10   .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    5    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    1    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            131   | .    .    .    9    .    .    5    14   41   62   .    .    
  Projectiles              5     | .    .    .    .    .    .    5    .    .    .    .    .    
  Explosions               126   | .    .    .    9    .    .    .    14   41   62   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 24    | .    .    1    .    6    4    2    1    9    .    .    1    
  Impact                   2     | .    .    1    .    .    .    .    .    .    .    .    1    
  Kinetic                  22    | .    .    .    .    6    4    2    1    9    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      478   | .    .    .    74   90   87   16   .    26   97   22   66   
  Shots                    14    | .    .    .    3    4    2    1    .    2    2    .    .    
  Rammed                   82    | .    .    .    .    .    .    .    .    .    .    32   50   
Targets Rammed             91    | .    1    1    .    .    .    .    .    2    .    37   50   
  Kicked                   9     | .    1    1    .    .    .    .    .    2    .    5    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        624   | 6    .    .    25   499  42   120  81   624  228  473  228  
  Average Temperature      138   | 6    .    .    9    124  21   53   42   191  100  168  107  
  Received Heat Transfer   2804  | 6    90   .    189  1305 9    24   .    324  153  210  494  
  Effects                  20    | .    .    .    .    5    .    .    .    8    .    7    .    
    Shutdowns              9     | .    .    .    .    2    .    .    .    3    .    4    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Decay           2     | .    .    .    .    1    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             13    | .    .    .    .    4    .    .    .    4    .    5    .    
  Heat Transferred         7654  | .    .    .    .    2660 185  148  148  1754 296  2463 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Peak Influence             667  | 20  248 23  667 511 234 .   .   198 154 .   59  
  Initial                  194  | .   11  23  7   194 147 .   .   51  .   .   44  
  Average                  158  | 3   110 23  397 297 136 .   .   53  18  .   38  
Maximum Alert Level        2    | .   1   .   2   2   1   .   .   .   .   .   .   
  Low Security (%)         65   | 100 68  100 17  17  81  .   .   100 100 .   100 
  Level 1                  24   | .   31  .   32  68  18  .   .   .   .   .   .   
  Level 2                  9    | .   .   .   50  14  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   2   8   2   .   .   1   3   .   1   
  Investigation            6    | .   1   .   2   1   1   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   1   1   .   .   
  Reinforcement            4    | .   .   .   .   2   .   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Distress Signals           6    | .   .   .   1   4   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | 1   11  .   22  36  5   7   1   13  6   17  5   
  Peak Tracking Total      6    | 1   3   .   5   6   2   3   1   4   3   5   4   
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Machines Disabled          14   | .   .   .   2   1   3   .   .   6   2   .   .   
  Max in Single Turn       3    | .   .   .   1   1   1   .   .   3   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Machines Accessed          19   | .   4   .   3   3   3   1   .   4   1   .   .   
  Terminals                10   | .   3   .   2   1   .   1   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   1   2   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   15  .   10  11  18  1   .   8   1   .   .   
  Successful               46   | .   11  .   8   7   16  1   .   3   .   .   .   
  Failed                   18   | .   4   .   2   4   2   .   .   5   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   10  .   6   3   .   1   .   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   .   .   4   5   10  .   .   3   .   .   .   
  Recycling Units          6    | .   5   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              11   | .   .   .   .   3   8   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   7   .   6   3   .   1   .   1   .   .   .   
  Record                   8    | .   4   .   .   2   .   1   .   1   .   .   .   
  Alert Level              3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   2   3   8   .   .   2   .   .   .   
  Scan Component           7    | .   .   .   1   1   4   .   .   1   .   .   .   
  Repair                   7    | .   .   .   1   1   4   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   1   8   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   1   4   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   .   3   3   3   .   .   4   1   .   .   
  Full Trace Events        5    | .   1   .   1   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   1   1   4   .   .   1   .   .   .   
  Time                     205  | .   .   .   32  26  134 .   .   13  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          191  | .   191 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   1   4   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      167  | .   .   .   .   .   .   .   .   .   .   167 .   
  Highest-Rated Ally       167  | .   .   .   .   .   .   .   .   .   .   167 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   1   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Fac  
Turns Passed               8611 | 118  423  267  662  1551 574  696  347  1478 648  1501 346  
Spaces Moved               3308 | 127  165  219  349  456  192  349  170  573  190  424  94   
  Core                     206  | 89   .    .    .    35   .    .    .    .    .    48   34   
  Treads                   39   | .    .    .    .    .    .    .    .    .    .    39   .    
  Legs                     2913 | 38   165  219  349  331  192  349  170  573  190  337  .    
  Wheels                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Hover                    60   | .    .    .    .    .    .    .    .    .    .    .    60   
  Flight                   89   | .    .    .    .    89   .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  193  193  193  193  260  50   50   
  Average Speed            208  | 70   196  120  145  253  193  193  193  218  262  283  263  
  Slowest Speed            1700 | 120  400  120  190  700  193  193  193  405  330  1700 600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    27   66   30   29   4    56   18   9    3    56   2    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 7    | .    .    .    .    7    .    .    .    .    .    .    .    
Terrain Destroyed          458  | .    .    .    156  106  90   15   13   45   32   1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    1    .    5    2    1    .    
  AOE                      449  | .    .    .    156  106  90   14   13   40   30   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac 
Total                      4347 | 154 206 222 433 665 382 356 179 730 294 553 173 
  Wait                     410  | .   1   1   27  44  172 .   2   86  74  2   1   
  Move                     3297 | 126 164 218 348 455 191 348 169 572 189 423 94  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  101  | 14  4   1   10  31  7   .   1   16  3   11  3   
  Fast Attach              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Attach                   80   | 5   2   .   4   22  2   .   .   15  3   24  3   
  Detach                   7    | .   1   .   .   1   .   .   .   4   .   1   .   
  Swap                     20   | 1   1   1   3   7   1   2   1   3   .   .   .   
  Drop                     25   | 6   1   .   5   8   1   .   1   3   .   .   .   
  Fire                     313  | 2   31  .   36  97  5   6   5   29  25  55  22  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      74   | .   .   .   .   .   .   .   .   .   .   24  50  
  Kick                     9    | .   1   1   .   .   .   .   .   2   .   5   .   
  Crush                    8    | .   .   .   .   .   .   .   .   .   .   8   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   89 | -11/Scrapyard  | Discovered new exit (range 8)
  119 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  337 | -10/Materials  | Discovered new exit (range 8)
  542 | -10/Materials  | Entered Mines
  549 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  641 | -10/Mines      | Learned Materials non-interactive machine intel
  690 | -10/Mines      | Discovered new exit (range 5)
  809 | -10/Mines      | Entered Materials
  809 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  810 | -9/Materials   | Loaded intel: 43 non-interactive machine locations
 1112 | -9/Materials   | Repaired Rocket Launcher
 1315 | -9/Materials   | Discovered new exit (range 7)
 1471 | -9/Materials   | Entered another Materials area
 1471 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1511 | -8/Materials   | Build established: Scavenger-Gunner
 1650 | -8/Materials   | Garrison activated, responded to threat
 1748 | -8/Materials   | Lost 4 parts (1p1n1u1w)
 2041 | -8/Materials   | Garrison activated, responded to threat
 2146 | -8/Materials   | Garrison activated, responded to threat
 2203 | -8/Materials   | Core integrity fell below 50%
 2260 | -8/Materials   | Lost 3 parts (1n2w)
 2646 | -8/Materials   | Discovered new exit (range 14)
 2965 | -8/Materials   | Repaired Grenade Launcher
 3022 | -8/Materials   | Entered Factory
 3022 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3182 | -7/Factory     | Repaired Heat Sink
 3225 | -7/Factory     | Repaired Imp. Heat Sink
 3314 | -7/Factory     | Build established: Scavenger-Tank
 3415 | -7/Factory     | Discovered new exit (range 11)
 3499 | -7/Factory     | Repaired Flak Cannon
 3532 | -7/Factory     | Repaired Rnf. Ion Engine
 3596 | -7/Factory     | Entered Lower Caves
 3965 | -7/Lower Caves | Identified exit to Lower Caves
 4057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4292 | -7/Lower Caves | Entered another Lower Caves area
 4379 | -7/Lower Caves | Identified exit to Factory
 4591 | -7/Lower Caves | Learned Factory terminal intel
 4639 | -7/Lower Caves | Entered Factory
 4639 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4640 | -6/Factory     | Loaded intel: 28 terminal locations
 4965 | -6/Factory     | Repaired Aluminum Leg
 5584 | -6/Factory     | Lost 8 parts (1n3u4w)
 5995 | -6/Factory     | Build established: Gunner
 6054 | -6/Factory     | Discovered new exit (range 16)
 6117 | -6/Factory     | Entered another Factory area
 6117 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6643 | -5/Factory     | Discovered new exit (range 10)
 6765 | -5/Factory     | Entered Upper Caves
 7095 | -5/Upper Caves | Build established: Scavenger-Gunner
 7336 | -5/Upper Caves | Lost 4 parts (1n1u2w)
 7555 | -5/Upper Caves | Spotted B-75 Beast
 7588 | -5/Upper Caves | Destroyed B-75 Beast
 7613 | -5/Upper Caves | Lost 3 parts (1n1u1w)
 7724 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7750 | -5/Upper Caves | System corruption reached 10%
 7812 | -5/Upper Caves | System corruption reached 30%
 7842 | -5/Upper Caves | Lost 11 parts (3p4n2u2w)
 7914 | -5/Upper Caves | Core integrity fell below 50%
 7969 | -5/Upper Caves | Core integrity fell below 20%
 8047 | -5/Upper Caves | Build established: Mutant
 8168 | -5/Upper Caves | Lost 3 parts (1n2u)
 8195 | -5/Upper Caves | P1-3CE showed up to help
 8197 | -5/Upper Caves | P1-3CE revealed a hidden path
 8266 | -5/Upper Caves | Entered Factory
 8266 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 8460 | -4/Factory     | Build established: Scavenger-Mutant
 8587 | -4/Factory     | Core integrity fell below 50%
 8605 | -4/Factory     | Core integrity fell below 20%
 8607 | -4/Factory     | Lost 9 parts (2p1n5u1w)
 8610 | -4/Factory     | System corruption reached 10%
 8612 | -4/Factory     | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
08591_ Acquired 1 matter.
08591_ R-10 Processor collects Flexi-carbon Leg.
08591_ Slammed into G-67 Veteran.
08592_ Acquired 5 matter.
08593_ Slammed into G-67 Veteran. <x2>
08595_ Adv. Transmission Jammer severed.
08595_ Slammed into G-67 Veteran.
08596_ R-10 Processor collects Adv. Transmission Jammer.
08596_ Slammed into G-67 Veteran. <x6>
08602_ R-10 Processor collects Adv. Heat Sink.
08602_ Slammed into G-67 Veteran. <x3>
08604_ Destabilizing: System corrupted (+1).
08605_ Slammed into L-61 Swordsman. <x3>
08607_ Destabilizing: Core damaged (-11).
08608_ Slammed into L-61 Swordsman.
08608_ Destabilizing: System corrupted (+1).
08609_ Slammed into L-61 Swordsman.
08609_ Destabilizing: System corrupted (+2).
08610_ Slammed into L-61 Swordsman. <x3>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#     """#?????          |
| ??????????????????????????#     """#?????          |
| ????????????????????#######     """#?????          |
| ????????????????????#     #        #?????          |
| ????????????????????#     ###+######?????          |
| ????????????????????#            #???????          |
| ????????????????????#            ########          |
| ????????????????????#            #=     #          |
| ????????????????????#            #      #          |
| ????????????????????#            #      #          |
| ????????????????????#            #      #          |
| ??????????????#######            #      ?          |
| ?????????????                    # """" ?          |
| ?????????????                    # """" #          |
| ????????????                     + """" #          |
| ????????????                     # """" #          |
| ????????????                     # """" ?          |
| ????????????????#######+####     # """" ?          |
| ???????????????????????????#     # """" #          |
| ???????????????????????????#     +      #          |
| ???????????????????????????#     #      #          |
| ???????????????????????????#     ######??          |
| ???????????????????????????#     #???????          |
| ???????????????????????????#     #???????          |
| ????????????????????????######+#######???          |
| ????????????????????????#@l%R %      #???          |
| ????????????????????????#%"""%%      #???          |
| ????????????????????????#%"T"%       #???          |
| ????????????????????????#g" "        #???          |
| ????????????????????????#g%%         #???          |
| ????????????????????????#%           #???          |
| ????????????????????????#  """"""""" #???          |
| ????????????????????????#            #???          |
| ????????????????????????#  """"""""" #???          |
| ????????????????????????#            #???          |
| ????????????????????????#  """""""""?#???          |
| ????????????????????????#          ??????          |
| ????????????????????????###########??????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          33
Energy Capacity            500
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
            Autogun | -7/Factory | Scanalyzed
 Lgt. Armor Plating | -7/Factory | Scanalyzed
 Hvy. Armor Plating | -7/Factory | Scanalyzed
  Huge Storage Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Close Call
Fist Fight
Hey, That's Mine!
Let's See Who's Tougher
Loot Pinata
Please Form A Line
Remodeling
Safety First
Serviceable Loadout
Shopping List
System Compromised
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GrenadeCompositeNeutralizer
  Manual?         0
Play Time         02:09:53
  Cumulative      6.0 hours
  Start           2024.10.17 @ 17:01:43
  End             2025.01.20 @ 22:57:00
Sessions          15
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          56x25
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af66bd9b-51da-4c01-8578-407534875f2e