Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.20 @ 22:57:00 Player: Theragus Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (127) 635 Value Destroyed (4635) 4635 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 10652 Bonus ------- High Alert Combat Kills 142 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Compact Battery (200) Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Huge Storage Unit High-capacity Matter Pod Recoil Stabilizer > --- WEAPON ----------- Backup Laser I Particle Gun Gatling Laser Autogun Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System Large Matter Pod Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Long-range Tractor Beam Remote Datajack [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 . 2 Power 3 | . . . . 1 . . . . 1 . 1 Propulsion 3 | . . . . 1 . . . . 1 . 1 Utility 3 | . . . 1 . 1 . . 1 . . . Weapon 3 | . . . 1 . 1 . . 1 . . . Parts Attached 103 | 6 3 1 7 29 6 2 1 18 3 24 3 Power 16 | 1 . . 2 3 1 . . 4 . 5 . Engine 12 | 1 . . 2 3 1 . . 3 . 2 . Core 4 | . . . . . . . . 1 . 3 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 1 . 1 11 . 1 1 4 2 3 2 Treads 1 | . . . . . . . . . . 1 . Leg 23 | 2 1 . 1 8 . 1 1 4 2 2 1 Wheel 1 | . . . . 1 . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 2 | . . . . 2 . . . . . . . Utility 26 | . 2 . 2 5 3 . . 3 . 10 1 Device 12 | . 1 . 1 1 2 . . . . 6 1 Storage 8 | . 1 . 1 3 . . . 2 . 1 . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . 1 1 . . 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 33 | 3 . 1 2 10 2 1 . 7 1 6 . Energy Gun 12 | 1 . . . 4 1 . . 3 . 3 . Energy Cannon 2 | . . . . 1 . 1 . . . . . Ballistic Gun 10 | 2 . . 1 2 . . . 2 1 2 . Ballistic Cannon 3 | . . . . 1 1 . . 1 . . . Launcher 4 | . . 1 1 2 . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Parts Lost 63 | . . . . 16 . . . 10 4 24 9 Power 9 | . . . . 2 . . . 1 1 3 2 Propulsion 15 | . . . . 5 . . . 1 1 7 1 Utility 18 | . . . . 2 . . . 3 . 8 5 Weapon 21 | . . . . 7 . . . 5 2 6 1 Highest Loss Streak 11 | . . . . 4 . . . 8 2 11 9 To Critical Strikes 6 | . . . . . . . . . . 6 . Average Slot Usage (%) 81 | . 91 85 85 84 98 100 100 87 69 63 35 Engine 10 | . 14 14 11 17 15 15 15 9 2 6 . Core 1 | . . . . . . . . 1 5 3 7 Leg 18 | . 28 28 22 13 23 23 23 19 19 14 . Device 11 | . 14 14 15 15 14 15 15 10 5 6 7 Storage 9 | . 6 . 4 9 7 7 7 10 17 12 4 Protection 3 | . . . . 1 7 7 7 6 . 1 7 Energy Gun 6 | . . . . 10 15 7 7 7 . 8 . Energy Cannon 2 | . . . . 3 . 6 7 6 4 . . Ballistic Gun 7 | . 28 14 22 4 . . . 4 11 5 4 Ballistic Cannon 2 | . . . . 1 6 7 7 7 . . . Launcher 3 | . . 13 10 3 7 7 7 . . . . Peak Build Rating 53 | 5 7 7 12 23 29 32 36 39 40 53 33 Average Rating 26 | 2 6 6 9 17 27 31 35 36 38 34 23 On Entrance 20 | . 5 6 7 12 22 29 32 36 39 36 25 Naked Turns 67 | . . . . . . . . . . 37 30 Heaviest Build 144 | 6 87 10 26 53 58 64 64 133 133 144 36 Greatest Support 58 | 20 20 20 20 37 37 37 47 49 58 58 12 Greatest Overweight (x) 33 | . 4 . 1 13 1 1 1 4 3 33 11 Average Overweight (x) 1 | . 1 . . 2 1 1 1 1 2 2 3 Largest Inventory Capacity 25 | 5 25 5 10 25 15 15 15 25 25 25 5 Average Capacity 15 | 5 14 5 7 10 15 15 15 18 25 20 5 Most Carried 18 | 5 5 5 6 12 15 15 15 17 18 17 4 Average Carried 10 | 1 3 4 4 8 14 15 15 14 16 9 2 Final Capacity 25 | 5 5 5 10 15 15 15 15 25 25 5 5 Final Carried 17 | 3 4 5 6 12 15 15 15 17 17 2 2 Class Distribution -------------------- 24% | Scavenger-Gunner 21% | Scavenger-Tank 17% | Gunner 16% | Mutant 12% | Scavenger-Mutant 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Bomber | -7/Lower Caves Scavenger-Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Matter Collected 3368 | 268 152 . 357 721 80 194 7 542 259 698 90 Remotely 100 | . . . . . . . . . . 100 . Salvage Created 4528 | 49 426 . 720 1350 126 140 10 641 315 677 74 Parts 244 | 2 22 . 41 90 6 12 . 36 12 20 3 Haulers Intercepted 2 | . . . 1 . . . . 1 . . . Recyclers Shooed 7 | . . . 1 4 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 10 . . . 23 . Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Combat Hostiles Destroyed 100 | 1 8 . 19 28 3 6 1 12 6 15 1 Melee 2 | . . . . . . . . . . 2 . Guns 53 | 1 8 . 7 17 1 1 . 1 4 12 1 Cannons 20 | . . . . 5 1 3 1 9 1 . . AOE 24 | . . . 12 6 1 2 . 2 1 . . Classes Destroyed 16 | 1 3 . 4 4 2 . . . . 2 . Worker 11 | . 1 . 3 4 . . . 3 . . . Builder 4 | . . . 1 3 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 2 | . . . 1 . . . . 1 . . . Recycler 4 | . 1 . 1 2 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . Swarmer 18 | . . . 3 3 . 5 . . . 7 . Grunt 53 | 1 8 . 13 18 2 . . 4 3 3 1 Brawler 3 | . . . . 1 . . . . . 2 . Duelist 1 | . . . . . . . . . . 1 . Sentry 13 | . . . 3 5 . 1 . 3 . 1 . Hunter 5 | . . . . 1 . . 1 2 1 . . Programmer 6 | . . . . . 1 . . 3 2 . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 1 8 . 8 10 2 3 1 8 3 4 1 Combat Bots Only 6 | 1 5 . 6 5 2 3 1 5 3 4 1 Max Kills in Single Turn 4 | 1 1 . 2 3 2 3 1 4 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 2 1 2 . 1 1 . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Hostile Shots Fired 1002 | 3 17 . 52 232 7 27 10 220 60 255 119 Missed 300 | 2 4 . 20 65 2 8 3 83 17 79 17 Damage Taken 10062 | 8 121 . 390 1985 145 152 66 1186 684 3522 1803 Core 2867 | . 50 . 64 437 . 21 11 152 45 911 1176 Absorbed by Shields 74 | . . . . . . . . . . . 74 Ignored by Resistances 2853 | 3 38 . 112 568 38 51 18 367 189 958 511 Regen/Repaired (Parts) 471 | . . . 45 45 320 . . 61 . . . Core Remaining (%) 66 | 100 . 80 84 20 . . 95 82 . 4 . Volleys Fired 313 | 2 31 . 36 97 5 6 5 29 25 55 22 Largest 5 | 2 2 . 3 3 4 4 4 5 3 5 1 Hottest 237 | 40 40 . 73 186 154 189 189 237 116 226 23 Shots Fired 753 | 4 62 . 96 222 20 22 17 110 63 115 22 Gun 580 | 4 62 . 72 192 10 6 5 44 49 114 22 Cannon 118 | . . . . 15 5 12 10 62 14 . . Launcher 54 | . . . 24 15 5 4 2 4 . . . Special 1 | . . . . . . . . . . 1 . Kinetic 431 | 4 62 . 72 111 5 6 5 38 49 57 22 Thermal 231 | . . . . 90 5 6 5 54 14 57 . Explosive 54 | . . . 24 15 5 4 2 4 . . . Electromagnetic 36 | . . . . 6 5 6 5 14 . . . Robot Hit Streak 31 | 4 16 . 10 27 9 12 6 20 27 31 20 Robot Miss Streak 5 | . 1 . 2 3 3 3 3 5 3 2 2 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 9 | . 1 . . 4 . . . . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 . Shots Hit Robots 554 | 4 49 . 54 169 16 13 10 70 50 99 20 Core Hits 359 | 2 25 1 47 98 11 14 8 49 17 57 30 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 4 | . 1 . . 3 . . . . . . . Burn 3 | . . . . 3 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11701 | 42 525 3 1659 3177 346 359 258 1873 1051 1960 448 Guns 6604 | 42 522 . 537 2085 89 61 35 351 708 1880 294 Cannons 2043 | . . . . 252 83 207 192 1087 222 . . Explosions 2801 | . . . 1122 840 174 91 31 422 121 . . Melee . | . . . . . . . . . . . . Ramming 253 | . 3 3 . . . . . 13 . 80 154 Kinetic 4995 | 42 522 . 537 1202 83 101 87 567 708 852 294 Thermal 3622 | . . . . 1039 46 106 105 1076 222 1028 . Explosive 2479 | . . . 1122 840 174 91 31 100 121 . . Electromagnetic 352 | . . . . 96 43 61 35 117 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 38 | . . . . . . . . 1 3 38 10 Average Corruption 9 | . . . . . . . . 1 2 13 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . . . . . . 7 7 52 1 Message Errors 13 | . . . . . . . . 2 1 10 . Matter Fused 14 | . . . . . . . . 1 2 11 . Heat Flow Errors 6 | . . . . . . . . . 1 4 1 Energy Discharges 9 | . . . . . . . . 1 3 5 . Parts Rejected 2 | . . . . . . . . 1 . 1 . Data Loss (minor) 11 | . . . . . . . . 1 . 10 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . 5 . Weapon Failures 4 | . . . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 131 | . . . 9 . . 5 14 41 62 . . Projectiles 5 | . . . . . . 5 . . . . . Explosions 126 | . . . 9 . . . 14 41 62 . . Melee . | . . . . . . . . . . . . Knockbacks 24 | . . 1 . 6 4 2 1 9 . . 1 Impact 2 | . . 1 . . . . . . . . 1 Kinetic 22 | . . . . 6 4 2 1 9 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 478 | . . . 74 90 87 16 . 26 97 22 66 Shots 14 | . . . 3 4 2 1 . 2 2 . . Rammed 82 | . . . . . . . . . . 32 50 Targets Rammed 91 | . 1 1 . . . . . 2 . 37 50 Kicked 9 | . 1 1 . . . . . 2 . 5 . Crushed . | . . . . . . . . . . . . Highest Temperature 624 | 6 . . 25 499 42 120 81 624 228 473 228 Average Temperature 138 | 6 . . 9 124 21 53 42 191 100 168 107 Received Heat Transfer 2804 | 6 90 . 189 1305 9 24 . 324 153 210 494 Effects 20 | . . . . 5 . . . 8 . 7 . Shutdowns 9 | . . . . 2 . . . 3 . 4 . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 2 | . . . . . . . . 2 . . . Matter Decay 2 | . . . . 1 . . . 1 . . . Short Circuit 1 | . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . Damage (major) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 13 | . . . . 4 . . . 4 . 5 . Heat Transferred 7654 | . . . . 2660 185 148 148 1754 296 2463 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Peak Influence 667 | 20 248 23 667 511 234 . . 198 154 . 59 Initial 194 | . 11 23 7 194 147 . . 51 . . 44 Average 158 | 3 110 23 397 297 136 . . 53 18 . 38 Maximum Alert Level 2 | . 1 . 2 2 1 . . . . . . Low Security (%) 65 | 100 68 100 17 17 81 . . 100 100 . 100 Level 1 24 | . 31 . 32 68 18 . . . . . . Level 2 9 | . . . 50 14 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 2 8 2 . . 1 3 . 1 Investigation 6 | . 1 . 2 1 1 . . . 1 . . Extermination 3 | . . . . . 1 . . 1 1 . . Reinforcement 4 | . . . . 2 . . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Distress Signals 6 | . . . 1 4 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | 1 11 . 22 36 5 7 1 13 6 17 5 Peak Tracking Total 6 | 1 3 . 5 6 2 3 1 4 3 5 4 Tactical Retreats 1 | . . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Traps Triggered 4 | . . . 1 . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Machines Disabled 14 | . . . 2 1 3 . . 6 2 . . Max in Single Turn 3 | . . . 1 1 1 . . 3 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Machines Accessed 19 | . 4 . 3 3 3 1 . 4 1 . . Terminals 10 | . 3 . 2 1 . 1 . 2 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 1 1 2 . . 1 . . . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 64 | . 15 . 10 11 18 1 . 8 1 . . Successful 46 | . 11 . 8 7 16 1 . 3 . . . Failed 18 | . 4 . 2 4 2 . . 5 1 . . Catastrophic 1 | . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 25 | . 10 . 6 3 . 1 . 4 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 22 | . . . 4 5 10 . . 3 . . . Recycling Units 6 | . 5 . . . . . . 1 . . . Scanalyzers 11 | . . . . 3 8 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 7 . 6 3 . 1 . 1 . . . Record 8 | . 4 . . 2 . 1 . 1 . . . Alert Level 3 | . 2 . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 15 | . . . 2 3 8 . . 2 . . . Scan Component 7 | . . . 1 1 4 . . 1 . . . Repair 7 | . . . 1 1 4 . . 1 . . . Refit 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 9 | . . . . 1 8 . . . . . . Insert Component 5 | . . . . 1 4 . . . . . . Analyze 4 | . . . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 4 . 3 3 3 . . 4 1 . . Full Trace Events 5 | . 1 . 1 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . . . 1 1 4 . . 1 . . . Time 205 | . . . 32 26 134 . . 13 . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 191 | . 191 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 4 . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 167 | . . . . . . . . . . 167 . Highest-Rated Ally 167 | . . . . . . . . . . 167 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Turns Passed 8611 | 118 423 267 662 1551 574 696 347 1478 648 1501 346 Spaces Moved 3308 | 127 165 219 349 456 192 349 170 573 190 424 94 Core 206 | 89 . . . 35 . . . . . 48 34 Treads 39 | . . . . . . . . . . 39 . Legs 2913 | 38 165 219 349 331 192 349 170 573 190 337 . Wheels 1 | . . . . 1 . . . . . . . Hover 60 | . . . . . . . . . . . 60 Flight 89 | . . . . 89 . . . . . . . Fastest Speed 50 | 50 120 120 120 120 193 193 193 193 260 50 50 Average Speed 208 | 70 196 120 145 253 193 193 193 218 262 283 263 Slowest Speed 1700 | 120 400 120 190 700 193 193 193 405 330 1700 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 5 27 66 30 29 4 56 18 9 3 56 2 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 . Spaces Dug 7 | . . . . 7 . . . . . . . Terrain Destroyed 458 | . . . 156 106 90 15 13 45 32 1 . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . 1 . 5 2 1 . AOE 449 | . . . 156 106 90 14 13 40 30 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Fac Total 4347 | 154 206 222 433 665 382 356 179 730 294 553 173 Wait 410 | . 1 1 27 44 172 . 2 86 74 2 1 Move 3297 | 126 164 218 348 455 191 348 169 572 189 423 94 Hop . | . . . . . . . . . . . . Pick Up 101 | 14 4 1 10 31 7 . 1 16 3 11 3 Fast Attach 3 | . . . . . 3 . . . . . . Attach 80 | 5 2 . 4 22 2 . . 15 3 24 3 Detach 7 | . 1 . . 1 . . . 4 . 1 . Swap 20 | 1 1 1 3 7 1 2 1 3 . . . Drop 25 | 6 1 . 5 8 1 . 1 3 . . . Fire 313 | 2 31 . 36 97 5 6 5 29 25 55 22 Melee . | . . . . . . . . . . . . Ram 74 | . . . . . . . . . . 24 50 Kick 9 | . 1 1 . . . . . 2 . 5 . Crush 8 | . . . . . . . . . . 8 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 542 | -10/Materials | Entered Mines 549 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 641 | -10/Mines | Learned Materials non-interactive machine intel 690 | -10/Mines | Discovered new exit (range 5) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 810 | -9/Materials | Loaded intel: 43 non-interactive machine locations 1112 | -9/Materials | Repaired Rocket Launcher 1315 | -9/Materials | Discovered new exit (range 7) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1511 | -8/Materials | Build established: Scavenger-Gunner 1650 | -8/Materials | Garrison activated, responded to threat 1748 | -8/Materials | Lost 4 parts (1p1n1u1w) 2041 | -8/Materials | Garrison activated, responded to threat 2146 | -8/Materials | Garrison activated, responded to threat 2203 | -8/Materials | Core integrity fell below 50% 2260 | -8/Materials | Lost 3 parts (1n2w) 2646 | -8/Materials | Discovered new exit (range 14) 2965 | -8/Materials | Repaired Grenade Launcher 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3182 | -7/Factory | Repaired Heat Sink 3225 | -7/Factory | Repaired Imp. Heat Sink 3314 | -7/Factory | Build established: Scavenger-Tank 3415 | -7/Factory | Discovered new exit (range 11) 3499 | -7/Factory | Repaired Flak Cannon 3532 | -7/Factory | Repaired Rnf. Ion Engine 3596 | -7/Factory | Entered Lower Caves 3965 | -7/Lower Caves | Identified exit to Lower Caves 4057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4292 | -7/Lower Caves | Entered another Lower Caves area 4379 | -7/Lower Caves | Identified exit to Factory 4591 | -7/Lower Caves | Learned Factory terminal intel 4639 | -7/Lower Caves | Entered Factory 4639 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4640 | -6/Factory | Loaded intel: 28 terminal locations 4965 | -6/Factory | Repaired Aluminum Leg 5584 | -6/Factory | Lost 8 parts (1n3u4w) 5995 | -6/Factory | Build established: Gunner 6054 | -6/Factory | Discovered new exit (range 16) 6117 | -6/Factory | Entered another Factory area 6117 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6643 | -5/Factory | Discovered new exit (range 10) 6765 | -5/Factory | Entered Upper Caves 7095 | -5/Upper Caves | Build established: Scavenger-Gunner 7336 | -5/Upper Caves | Lost 4 parts (1n1u2w) 7555 | -5/Upper Caves | Spotted B-75 Beast 7588 | -5/Upper Caves | Destroyed B-75 Beast 7613 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7724 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7750 | -5/Upper Caves | System corruption reached 10% 7812 | -5/Upper Caves | System corruption reached 30% 7842 | -5/Upper Caves | Lost 11 parts (3p4n2u2w) 7914 | -5/Upper Caves | Core integrity fell below 50% 7969 | -5/Upper Caves | Core integrity fell below 20% 8047 | -5/Upper Caves | Build established: Mutant 8168 | -5/Upper Caves | Lost 3 parts (1n2u) 8195 | -5/Upper Caves | P1-3CE showed up to help 8197 | -5/Upper Caves | P1-3CE revealed a hidden path 8266 | -5/Upper Caves | Entered Factory 8266 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8460 | -4/Factory | Build established: Scavenger-Mutant 8587 | -4/Factory | Core integrity fell below 50% 8605 | -4/Factory | Core integrity fell below 20% 8607 | -4/Factory | Lost 9 parts (2p1n5u1w) 8610 | -4/Factory | System corruption reached 10% 8612 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08591_ Acquired 1 matter. 08591_ R-10 Processor collects Flexi-carbon Leg. 08591_ Slammed into G-67 Veteran. 08592_ Acquired 5 matter. 08593_ Slammed into G-67 Veteran. 08595_ Adv. Transmission Jammer severed. 08595_ Slammed into G-67 Veteran. 08596_ R-10 Processor collects Adv. Transmission Jammer. 08596_ Slammed into G-67 Veteran. 08602_ R-10 Processor collects Adv. Heat Sink. 08602_ Slammed into G-67 Veteran. 08604_ Destabilizing: System corrupted (+1). 08605_ Slammed into L-61 Swordsman. 08607_ Destabilizing: Core damaged (-11). 08608_ Slammed into L-61 Swordsman. 08608_ Destabilizing: System corrupted (+1). 08609_ Slammed into L-61 Swordsman. 08609_ Destabilizing: System corrupted (+2). 08610_ Slammed into L-61 Swordsman. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????# """#????? | | ??????????????????????????# """#????? | | ????????????????????####### """#????? | | ????????????????????# # #????? | | ????????????????????# ###+######????? | | ????????????????????# #??????? | | ????????????????????# ######## | | ????????????????????# #= # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # | | ??????????????####### # ? | | ????????????? # """" ? | | ????????????? # """" # | | ???????????? + """" # | | ???????????? # """" # | | ???????????? # """" ? | | ????????????????#######+#### # """" ? | | ???????????????????????????# # """" # | | ???????????????????????????# + # | | ???????????????????????????# # # | | ???????????????????????????# ######?? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ????????????????????????######+#######??? | | ????????????????????????#@l%R % #??? | | ????????????????????????#%"""%% #??? | | ????????????????????????#%"T"% #??? | | ????????????????????????#g" " #??? | | ????????????????????????#g%% #??? | | ????????????????????????#% #??? | | ????????????????????????# """"""""" #??? | | ????????????????????????# #??? | | ????????????????????????# """"""""" #??? | | ????????????????????????# #??? | | ????????????????????????# """""""""?#??? | | ????????????????????????# ?????? | | ????????????????????????###########?????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Autogun | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Huge Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Fist Fight Hey, That's Mine! Let's See Who's Tougher Loot Pinata Please Form A Line Remodeling Safety First Serviceable Loadout Shopping List System Compromised Universal Adapter Challenges ------------ None Game ------ Seed GrenadeCompositeNeutralizer Manual? 0 Play Time 02:09:53 Cumulative 6.0 hours Start 2024.10.17 @ 17:01:43 End 2025.01.20 @ 22:57:00 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 56x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af66bd9b-51da-4c01-8578-407534875f2e