Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.19 @ 22:29:10

Player: Vincent

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (55)      275
Value Destroyed (1729)     1729
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (58)                 58
              TOTAL SCORE: 4822

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/700
Matter                     58/300
Energy                     58/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
     Large Storage Unit
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
    Medium Storage Unit
  Advanced Terrain Scan Processor
           Kinecellerator
  Improved ECM Suite
           Integration Mediator
           Arc Projector

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Utility Shielding
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON -----------
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
   Armored Huge Wheel
   Armored Huge Wheel
    Medium Storage Unit
     Large Storage Unit
  Improved ECM Suite
           Pulse Rifle
     Heavy Particle Cannon
  Advanced Assault Cannon
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             79   | 6   6   5   18  24  14  6   
  Power                    14   | 1   1   1   2   6   3   .   
    Engine                 10   | 1   1   1   2   4   1   .   
    Core                   4    | .   .   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   2   3   9   .   2   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    14   | .   2   2   3   7   .   .   
    Wheel                  4    | .   .   .   .   2   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   2   .   2   1   4   1   
    Device                 2    | .   .   .   1   1   .   .   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             4    | .   .   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   2   11  8   7   3   
    Energy Gun             12   | .   .   1   6   2   3   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          13   | 2   1   1   2   5   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   
    Launcher               3    | .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 27   | .   .   .   2   10  2   13  
  Power                    4    | .   .   .   .   1   1   2   
  Propulsion               8    | .   .   .   .   4   .   4   
  Utility                  5    | .   .   .   .   1   1   3   
  Weapon                   10   | .   .   .   2   4   .   4   
  Highest Loss Streak      8    | .   .   .   1   5   1   8   
Average Slot Usage (%)     93   | .   99  100 99  88  83  79  
  Engine                   10   | .   14  14  10  12  3   .   
  Core                     3    | .   .   .   .   4   10  12  
  Treads                   2    | .   12  .   .   .   .   .   
  Leg                      19   | .   15  28  33  25  .   .   
  Wheel                    4    | .   .   .   .   2   15  14  
  Device                   6    | .   .   .   11  15  7   6   
  Storage                  11   | .   14  14  11  9   7   15  
  Processor                7    | .   13  14  8   .   .   .   
  Hackware                 1    | .   .   .   .   .   7   7   
  Protection               3    | .   .   .   2   1   13  7   
  Energy Gun               4    | .   .   1   13  2   4   5   
  Ballistic Gun            15   | .   28  26  7   14  3   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 10  24  23  39  44  55  57  
  Greatest Support         56   | 40  40  20  30  56  56  56  
  Greatest Overweight (x)  11   | .   1   1   1   1   .   11  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  10  10  16  16  
  Average Capacity         10   | 5   9   10  10  10  10  16  
  Most Carried             13   | 4   10  10  10  10  10  13  
  Average Carried          9    | 2   9   9   9   8   9   9   
  Final Capacity           16   | 6   10  10  10  10  16  16  
  Final Carried            10   | 4   10  10  10  10  10  6   

 Class Distribution 
--------------------
 62% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low 
Matter Collected           1786 | 220 224 104 279 592 254 113 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1899 | .   232 194 407 693 274 99  
  Parts                    103  | .   16  16  23  26  15  7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  50   | .   7   7   12  11  8   5   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     38   | .   7   7   10  10  3   1   
  Cannons                  9    | .   .   .   .   .   5   4   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          8    | .   2   .   2   4   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  19   | .   2   3   3   2   4   5   
  Grunt                    22   | .   5   4   6   4   3   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   2   4   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   
Best Kill Streak           5    | .   2   3   3   4   2   5   
  Combat Bots Only         5    | .   2   3   3   3   2   5   
Max Kills in Single Turn   2    | .   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Damage Taken               5958 | .    433  213  442  1619 1011 2240 
  Core                     1155 | .    83   7    63   295  136  571  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    64   84   46   .    .    
Volleys Fired              221  | .    38   24   39   67   38   15   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  111  | .    40   60   100  86   111  96   
Shots Fired                416  | .    76   48   75   128  68   21   
  Gun                      359  | .    76   48   68   128  36   3    
  Cannon                   50   | .    .    .    .    .    32   18   
  Launcher                 7    | .    .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  334  | .    76   44   23   109  64   18   
  Thermal                  75   | .    .    4    45   19   4    3    
  Explosive                7    | .    .    .    7    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    14   7    15   12   7    3    
  Robot Miss Streak        9    | .    9    2    5    6    6    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           283  | .    50   24   51   100  48   10   
  Core Hits                129  | .    15   12   23   41   29   9    
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              7    | .    .    .    .    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3964 | .    485  211  773  1564 673  258  
  Guns                     2942 | .    485  211  490  1261 455  40   
  Cannons                  436  | .    .    .    .    .    218  218  
  Explosions               283  | .    .    .    283  .    .    .    
  Melee                    298  | .    .    .    .    298  .    .    
  Ramming                  5    | .    .    .    .    5    .    .    
  Kinetic                  2654 | .    485  166  118  1049 622  214  
  Thermal                  724  | .    .    45   372  212  51   44   
  Explosive                283  | .    .    .    283  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 298  | .    .    .    .    298  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    .    .    .    
  Average Corruption       3    | .    .    .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    .    
    Message Errors         1    | .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    2    3    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    2    .    .    .    
  Melee                    3    | .    .    .    .    3    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      10   | .    .    .    10   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        445  | .    18   38   120  199  445  87   
  Average Temperature      76   | .    7    12   29   71   155  29   
  Received Heat Transfer   2094 | .    186  96   150  513  294  855  
  Effects                  12   | .    .    .    .    .    12   .    
    Shutdowns              4    | .    .    .    .    .    4    .    
    Interference           7    | .    .    .    .    .    7    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    2    2    .    .    
  Heat Transferred         1987 | .    .    100  1110 592  111  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Peak Influence             402  | .   117 133 402 394 253 .   
  Initial                  133  | .   .   33  21  133 124 .   
  Average                  141  | .   50  66  228 241 144 .   
Maximum Alert Level        2    | .   .   .   2   1   1   .   
  Low Security (%)         70   | 100 100 100 30  26  92  .   
  Level 1                  29   | .   .   .   68  73  7   .   
  Level 2                  .    | .   .   .   1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   3   2   4   .   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   3   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              100  | .   13  8   26  24  15  14  
  Peak Tracking Total      13   | .   2   3   5   5   5   13  
  Tactical Retreats        5    | .   .   1   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low 
Machines Disabled          6    | .   .   .   5   .   1   .   
  Max in Single Turn       2    | .   .   .   2   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Machines Accessed          10   | .   2   .   4   3   1   .   
  Terminals                7    | .   1   .   4   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   3   .   12  11  1   .   
  Successful               21   | .   3   .   7   10  1   .   
  Failed                   6    | .   .   .   5   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   2   .   12  5   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   .   .   6   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   .   7   5   .   .   
  Record                   7    | .   2   .   4   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Locate Traps             3    | .   .   .   2   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   .   5   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   
  Time                     52   | .   .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   .   .   
  Total Damage             181  | .   .   181 .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           1    | .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Low 
Turns Passed               4277 | 83  679 930 780 729 607 469 
Spaces Moved               2248 | 42  345 303 419 306 422 411 
  Core                     4    | 2   .   .   .   .   .   2   
  Treads                   181  | 40  141 .   .   .   .   .   
  Legs                     1173 | .   204 303 419 247 .   .   
  Wheels                   890  | .   .   .   .   59  422 409 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  150 150 120 100 100 100 
  Average Speed            125  | 154 154 150 130 120 100 103 
  Slowest Speed            600  | 160 160 150 150 150 100 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   30  57  30  21  11  63  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          59   | .   .   .   47  .   10  2   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               12   | .   .   .   .   .   10  2   
  AOE                      47   | .   .   .   47  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Total                      3318 | 60  428 740 578 535 541 436 
  Wait                     636  | 3   22  398 82  85  45  1   
  Move                     2242 | 41  344 302 418 305 421 411 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  78   | 10  12  5   11  26  11  3   
  Fast Attach              8    | .   1   1   2   1   3   .   
  Attach                   47   | 6   4   1   7   18  6   5   
  Detach                   7    | .   .   .   2   3   2   .   
  Swap                     24   | .   1   3   9   5   5   1   
  Drop                     47   | .   6   6   8   17  10  .   
  Fire                     221  | .   38  24  39  67  38  15  
  Melee                    7    | .   .   .   .   7   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   35 | -11/Scrapyard  | Discovered new exit (range 15)
   84 | -11/Scrapyard  | Entered Materials
  242 | -10/Materials  | Discovered new exit (range 16)
  317 | -10/Materials  | Build established: Mutant
  763 | -10/Materials  | Entered Mines
  854 | -10/Mines      | Discovered new exit (range 7)
  902 | -10/Mines      | Found a hidden stash of uninstalled traps
  998 | -10/Mines      | Learned Materials terminal intel
 1032 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1082 | -10/Mines      | Excavation squad dispatched
 1082 | -10/Mines      | A large section of the Mines collapsed
 1332 | -10/Mines      | Excavation squad dispatched
 1693 | -10/Mines      | Entered Materials
 1693 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1694 | -9/Materials   | Loaded intel: 12 terminal locations
 1860 | -9/Materials   | Build established: Scavenger-Mutant
 2341 | -9/Materials   | Discovered new exit (range 4)
 2473 | -9/Materials   | Entered another Materials area
 2473 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2617 | -8/Materials   | Lost 4 parts (1n1u2w)
 2717 | -8/Materials   | Repaired Aluminum Leg
 2743 | -8/Materials   | Repaired Aluminum Leg
 3081 | -8/Materials   | Lost 5 parts (1p2n2w)
 3083 | -8/Materials   | Discovered new exit (range 10)
 3143 | -8/Materials   | Core integrity fell below 50%
 3202 | -8/Materials   | Entered Factory
 3202 | -7/Factory     | Evolved 2 slots: Utility x2
 3477 | -7/Factory     | Build established: Mutant
 3632 | -7/Factory     | Garrison activated, responded to threat
 3679 | -7/Factory     | Discovered new exit (range 7)
 3809 | -7/Factory     | Entered Lower Caves
 3993 | -7/Lower Caves | Learned Factory security intel
 4086 | -7/Lower Caves | Encountered a Warlord checkpoint
 4181 | -7/Lower Caves | Learned Factory stockpile data
 4196 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4252 | -7/Lower Caves | Core integrity fell below 50%
 4257 | -7/Lower Caves | Lost 8 parts (2p2n1u3w)
 4271 | -7/Lower Caves | Core integrity fell below 20%
 4278 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04226_ Structural Scanner destroyed.
04236_ Penetrated by Slug.
04242_ Slug penetrates Wall.
04242_ Machine disabled.
04248_ G-47 Trooper knocked back.
04250_ Acquired 21 matter.
04250_ Slug penetrates G-47 Trooper.
04251_ G-47 Trooper knocked back.
04253_ Penetrated by Slug.
04255_ Acquired 25 matter.
04258_ Adv. Assault Cannon destroyed.
04258_ Imp. Light Armor Plating destroyed.
04259_ Slug penetrates Wall.
04262_ Penetrated by Slug.
04267_ Arm. Huge Wheel destroyed. <x2>
04269_ Slug penetrates G-47 Trooper.
04269_ G-47 Trooper destroyed.
04272_ Imp. Utility Shielding destroyed.
04274_ Aluminum Leg fries itself beyond repair.
04275_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????##          ##  |
| ???????????????????????????????????#      ###  ##  |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftTrackerProjector
  Manual?         0
Play Time         01:35:09
  Cumulative      17.7 hours
  Start           2021.07.19 @ 20:46:11
  End             2021.07.19 @ 22:29:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          85x51
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b0833f0-cfae-42e0-b519-2e4177bfb065