Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 02:41:05 Player: Dick Johnson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (318) 318 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 2717 Bonus ------- Follower Combat Kills 14 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 149/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Plasma Flamer > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Sensor Array ECM Suite Medium Laser Beam Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 31 | 6 1 4 16 2 2 . Power 2 | 1 . . . . 1 . Engine 2 | 1 . . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 2 3 2 . . Treads 4 | 2 . . 2 . . . Leg 3 | . . 2 1 . . . Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 8 . . . Device 7 | . . . 7 . . . Storage 2 | 1 . 1 . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 1 5 . 1 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon 3 | . . 1 2 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . . 12 1 . 6 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . 3 . . 2 Utility 5 | . . . 3 . . 2 Weapon 7 | . . . 5 1 . 1 Highest Loss Streak 7 | . . . 7 1 . 6 Average Slot Usage (%) 80 | . 97 99 82 52 66 66 Engine 7 | . 14 14 9 . . 5 Treads 9 | . 28 22 6 . . . Leg 4 | . . 5 12 . . . Wheel 9 | . . . . 19 22 16 Device 8 | . . . 17 11 11 11 Storage 16 | . 14 26 16 11 11 11 Processor 6 | . 11 1 1 11 11 11 Energy Gun 1 | . 14 1 . . . . Energy Cannon 4 | . . 12 6 . . . Ballistic Gun 6 | . 14 14 5 . . . Special Weapon 1 | . . . 4 . . . Piercing Weapon 3 | . . . . . 10 11 Naked Turns . | . . . . . . . Heaviest Build 31 | 11 11 28 31 17 23 23 Greatest Support 40 | 40 40 40 40 26 26 26 Greatest Overweight (x) 6 | . . 1 6 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 10 10 10 Average Capacity 10 | 5 6 11 10 10 10 10 Most Carried 11 | 6 6 9 11 4 2 1 Average Carried 5 | 2 5 7 7 2 1 1 Final Capacity 12 | 6 6 12 10 10 10 10 Final Carried 9 | 6 6 9 4 2 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 386 | 235 . 58 61 5 27 . Remotely . | . . . . . . . Salvage Created 204 | . . 15 174 15 . . Parts 22 | . . . 18 4 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 14 | . . 1 10 3 . . Melee 2 | . . . 1 1 . . Guns 2 | . . 1 1 . . . Cannons 1 | . . . 1 . . . AOE 9 | . . . 7 2 . . Classes Destroyed 7 | . . 1 6 . . . Worker 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . . 1 6 3 . . Grunt 2 | . . . 2 . . . Brawler 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 7 | . . 1 7 3 . . Combat Bots Only 7 | . . 1 7 3 . . Max Kills in Single Turn 3 | . . 1 3 2 . . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1706 | . 29 17 1213 53 . 394 Core 422 | . . 9 249 28 . 136 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 38 | . . 1 36 1 . . Largest 2 | . . 2 2 1 . . Hottest 160 | . . 80 160 30 . . Shots Fired 53 | . . 2 50 1 . . Gun 17 | . . 1 16 . . . Cannon 13 | . . 1 12 . . . Launcher 8 | . . . 7 1 . . Special 15 | . . . 15 . . . Kinetic 15 | . . 1 14 . . . Thermal 27 | . . 1 26 . . . Explosive 8 | . . . 7 1 . . Electromagnetic 3 | . . . 3 . . . Robot Hit Streak 14 | . . 1 14 . . . Robot Miss Streak 3 | . . 1 3 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 39 | . . 1 36 . . 2 Core Hits 25 | . . 1 18 3 . 3 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 5 | . . . . . . 5 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1160 | . . 13 982 90 . 75 Guns 117 | . . 13 104 . . . Cannons 107 | . . . 107 . . . Explosions 766 | . . . 685 81 . . Melee 69 | . . . . . . 69 Ramming 20 | . . . 5 9 . 6 Kinetic 104 | . . 13 91 . . . Thermal 188 | . . . 188 . . . Explosive 741 | . . . 660 81 . . Electromagnetic 38 | . . . 38 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 69 | . . . . . . 69 Highest Corruption 7 | . . . 7 7 7 3 Average Corruption 6 | . . . 7 7 7 2 Corruption Purged . | . . . . . . . Effects 10 | . . . 6 3 1 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . 2 1 . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 2 | . . . . 1 1 . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . . 15 7 . . Projectiles . | . . . . . . . Explosions 22 | . . . 15 7 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 110 | . . . 78 30 . 2 Shots 3 | . . . 2 1 . . Rammed 5 | . . . 1 1 . 3 Targets Rammed 6 | . . . 2 1 . 3 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 376 | . . 18 376 99 . . Average Temperature 109 | . . 12 113 57 . . Received Heat Transfer 363 | . 15 . 231 . . 117 Effects 3 | . . . 3 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 715 | . . . 715 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 227 | . . 59 227 106 . . Initial 16 | . . . . 16 . . Average 24 | . . 6 46 104 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 95 100 . . Level 1 1 | . . . 4 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | . 3 4 18 1 . 3 Peak Tracking Total 10 | . 3 3 10 1 . 3 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 3 2 . . Max in Single Turn 2 | . . . 2 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 4 . 3 . . . Successful 6 | . 3 . 3 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 . . 4 . Highest-Rated Group 153 | . . 41 . . 153 . Highest-Rated Ally 40 | . . 31 . . 40 . Total Orders . | . . . . . . . Ally Attacks 6 | . . 6 . . . . Total Damage 103 | . . 103 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1998 | 94 147 496 451 71 714 25 Spaces Moved 1503 | 54 91 291 207 74 780 6 Core 22 | 6 . . 16 . . . Treads 420 | 48 91 230 51 . . . Legs 201 | . . 61 140 . . . Wheels 860 | . . . . 74 780 6 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 130 130 90 90 90 Average Speed 117 | 147 160 154 156 90 90 90 Slowest Speed 350 | 160 160 170 350 90 90 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 31 | 5 23 40 34 30 85 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . 22 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . . . 22 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1651 | 65 93 336 275 77 791 14 Wait 58 | . . 37 11 . 10 . Move 1497 | 53 90 290 206 73 779 6 Hop . | . . . . . . . Pick Up 9 | 6 1 1 1 . . . Fast Attach 16 | 6 1 3 5 . 1 . Attach 11 | . . . 8 2 1 . Detach 4 | . . 2 2 . . . Swap 4 | . . 1 3 . . . Drop 3 | . 1 1 1 . . . Fire 38 | . . 1 36 1 . . Melee 5 | . . . . . . 5 Ram 4 | . . . . 1 . 3 Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 210 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Entered Mines 325 | -10/Mines | Build established: Mutant 328 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 470 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 471 | -10/Mines | Discovered new exit (range 5) 537 | -10/Mines | Learned Materials emergency access door positions 564 | -10/Mines | Discovered new exit (range 9) 738 | -10/Mines | Entered Materials 738 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Crushed by falling debris 1044 | -9/Materials | Lost 4 parts (1n2u1w) 1118 | -9/Materials | Core integrity fell below 50% 1119 | -9/Materials | Discovered new exit (range 10) 1142 | -9/Materials | Destroyed 7 combat bots 1162 | -9/Materials | Lost 7 parts (1p2n1u3w) 1189 | -9/Materials | Entered Mines 1257 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1260 | -9/Mines | Entered Zion 1300 | -7/Zion | Found CR-A16's Pointy Stick 1312 | -7/Zion | System corruption cleaned by Quarantine Array 1338 | -7/Zion | Learned Factory recycling unit intel 1513 | -7/Zion | Imprinted 1515 | -7/Zion | Declared Zion's savior 1745 | -7/Zion | Learned Factory security intel 1786 | -7/Zion | Learned location of Recycling (-7) 1839 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1955 | -7/Zion | Given A8's code to call for help 1965 | -7/Zion | Discovered new exit (range 11) 1974 | -7/Zion | Entered Proximity Caves 1994 | -6/Proximity Caves | Core integrity fell below 20% 1999 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01955_ A8 warps through subspace. 01965_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01975_ C-30 ARC bursts open, deploying its payload. 01975_ B-48 Gladiator unfolds itself. 01975_ G-50 Soldier unfolds itself. 01979_ Knocked back. 01983_ Lgt. Ion Engine destroyed. 01985_ Com. Wheel destroyed. 01992_ ECM Suite destroyed. 01994_ CR-A16's Pointy Stick destroyed. 01994_ System corrupted by crushing effect (+2). 01995_ Slammed into B-48 Gladiator. 01996_ Wheel permanently disabled. 01996_ Destabilizing: Short circuit. 01997_ Terrain Scan Processor destroyed. 01997_ System corrupted by crushing effect (+1). 01997_ Broken Wheel destroyed. 01999_ Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#####?????????????? | | ????????????????######?######?# #?????????????? | | ???????????????## ## ## ??????????????? | | ???????????????# ????????????????? | | ???????????????# ??????????????????? | | ??????????????## g %"????????????????????? | | ??????????????# g #?????????????????????? | | ????????????### #??????????????????????? | | ????????# b@##?????????????????????? | | ???????? #?????????????????????? | | ???????? ## #?????????????????????? | | ????????? ### #?# #?????????????????????? | | ????????? ????# #??# ###?????????????????????? | | ?????????????????###???# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????## ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? +?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed WeightSpreadSword Manual? 0 Play Time 00:58:27 Cumulative 1.9 hours Start 2021.08.29 @ 01:29:18 End 2021.08.29 @ 02:41:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 0 Rogue 0 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbb6f214-c2a3-4fac-9e2a-72933553fcb8