Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 23:56:11 Player: Mairon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2567) 2567 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 6747 Bonus ------- High Alert Combat Kills 96 Aligned with FarCom 300 Friendly Fire -26 Cogmind --------- Core Integrity 804/850 Matter 12/300 Energy 160/160 System Corruption 0% Temperature Hot (218) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Modified TNC Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Modified TNC Weapon Cycler > --- WEAPON ----------- Shock Rifle AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Improved Light Armor Plating Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Modified TNC Device Improved Heat Sink Storage Medium Storage Unit Processor Modified TNC Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 1 1 2 Weapon 2 | . . . . . 1 1 . Parts Attached 88 | 6 6 11 6 4 22 28 5 Power 11 | 1 1 3 . 1 3 1 1 Engine 7 | 1 1 3 . 1 1 . . Core 4 | . . . . . 2 1 1 Reactor . | . . . . . . . . Propulsion 27 | 3 3 1 2 1 8 7 2 Treads . | . . . . . . . . Leg 23 | 3 3 1 2 1 8 5 . Wheel 4 | . . . . . . 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | . 2 3 3 . 2 6 2 Device 5 | . . 1 . . 1 2 1 Storage 6 | . 2 1 2 . 1 . . Processor 3 | . . 1 1 . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 32 | 2 . 4 1 2 9 14 . Energy Gun 8 | . . 1 . . 2 5 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 14 | 2 . 3 1 2 6 . . Ballistic Cannon 3 | . . . . . . 3 . Launcher 5 | . . . . . 1 4 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 . Parts Lost 31 | . . 3 . 2 5 14 7 Power 6 | . . 2 . 1 1 1 1 Propulsion 10 | . . . . 1 2 6 1 Utility 4 | . . . . . . 3 1 Weapon 11 | . . 1 . . 2 4 4 Highest Loss Streak 5 | . . 1 . 2 3 4 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 71 99 88 85 84 91 66 Engine 8 | . 14 14 14 10 4 . . Core 2 | . . . . . 4 6 5 Leg 26 | . 28 28 28 28 30 25 . Wheel 1 | . . . . . . . 18 Device 5 | . . 13 . . 7 7 . Storage 9 | . . 14 13 14 9 7 6 Processor 7 | . . . 13 14 9 7 13 Protection 1 | . . . . . . 5 6 Energy Gun 5 | . . . 3 . 4 12 13 Ballistic Gun 15 | . 28 27 14 17 14 3 . Ballistic Cannon 1 | . . . . . . 7 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 6 10 29 27 27 42 57 47 Greatest Support 63 | 20 20 20 20 20 55 63 60 Greatest Overweight (x) 1 | . . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 10 10 10 15 15 15 Average Capacity 10 | 5 5 9 9 10 13 15 15 Most Carried 11 | 1 5 7 10 10 10 11 3 Average Carried 7 | . 3 5 8 9 7 8 2 Final Capacity 15 | 5 5 10 10 10 15 15 15 Final Carried 10 | 1 5 7 10 9 7 3 3 Class Distribution -------------------- 61% | Mutant 14% | Scavenger-Tank 12% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1530 | 276 112 238 . 98 285 521 . Remotely . | . . . . . . . . Salvage Created 2531 | 43 145 412 . 100 892 872 67 Parts 147 | 1 13 22 . 4 73 34 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 58 | 1 5 9 . 6 15 21 1 Guns 45 | 1 5 9 . 6 14 10 . Cannons 3 | . . . . . . 3 . AOE 9 | . . . . . 1 8 . Classes Destroyed 16 | 1 2 3 . 3 5 2 . Worker 2 | . . . . . . 2 . Builder 2 | . . 1 . . . 1 . Tunneler 2 | . . . . 1 1 . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . 1 . . . 1 . Watcher 3 | . . . . . 3 . . Swarmer 7 | . 4 3 . . . . . Grunt 22 | 1 1 4 . . 3 13 . Brawler 1 | . . . . . 1 . . Sentry 14 | . . 2 . . 5 6 1 Demolisher 2 | . . . . 2 . . . Specialist 2 | . . . . . 2 . . Hunter 4 | . . . . . 3 1 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Assembled 4 | . . . . 4 . . . Best Kill Streak 7 | 1 5 4 . 4 7 4 1 Combat Bots Only 7 | 1 5 4 . 4 7 4 1 Max Kills in Single Turn 2 | 1 2 1 . 1 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 4861 | 42 197 704 . 388 710 2414 406 Core 799 | 21 40 103 . 82 150 357 46 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 100 | . . . . . . 100 . Core Remaining (%) 53 | 91 . . . 1 72 49 . Volleys Fired 169 | 4 27 33 . 1 23 72 9 Largest 4 | 2 2 2 . 2 3 4 4 Hottest 256 | 40 40 79 . 43 102 232 256 Shots Fired 445 | 8 54 64 . 31 99 173 16 Gun 367 | 8 54 64 . 31 98 96 16 Cannon 56 | . . . . . . 56 . Launcher 22 | . . . . . 1 21 . Special . | . . . . . . . . Kinetic 308 | 8 54 63 . 31 89 63 . Thermal 93 | . . 1 . . 7 70 15 Explosive 22 | . . . . . 1 21 . Electromagnetic 22 | . . . . . 2 19 1 Robot Hit Streak 30 | 5 5 15 . 5 9 10 30 Robot Miss Streak 6 | 1 3 3 . 3 2 6 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Autonomous 98 | . . . . 29 69 . . Shots Hit Robots 286 | 7 29 47 . 17 73 100 13 Core Hits 141 | 2 10 25 . 8 29 65 2 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . 1 1 . 1 . . . Critical Strikes 9 | . 1 1 . 1 2 4 . Burn 2 | . . . . . 1 1 . Destroy 4 | . 1 1 . 1 1 . . Blast 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6528 | 65 329 414 . 604 1711 3074 331 Guns 4515 | 65 329 414 . 604 1595 1177 331 Cannons 750 | . . . . . . 750 . Explosions 1263 | . . . . . 116 1147 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3674 | 65 329 400 . 604 1487 789 . Thermal 1515 | . . 14 . . 73 1115 313 Explosive 1053 | . . . . . 116 937 . Electromagnetic 286 | . . . . . 35 233 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 2 . Message Errors 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 133 | . . . . . . 133 . Projectiles 36 | . . . . . . 36 . Explosions 97 | . . . . . . 97 . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 160 | . . . . . . 160 . Shots 4 | . . . . . . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 587 | 12 6 47 . . 180 587 218 Average Temperature 132 | 8 6 15 . . 56 175 93 Received Heat Transfer 1473 | 24 18 330 . . 90 855 156 Effects 13 | . . . . . . 13 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 1 | . . . . . . 1 . Interference 4 | . . . . . . 4 . Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . . 1 2 4 Heat Transferred 3281 | . . 37 . . 259 2275 710 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 579 | 20 183 138 . 137 476 579 298 Initial 283 | . 13 8 . . . 119 283 Average 141 | 3 49 46 . 35 256 214 277 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 65 | 100 100 100 . 100 16 49 . Level 1 30 | . . . . . 69 42 100 Level 2 4 | . . . . . 14 8 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . . . . 2 14 2 Investigation 5 | . . . . . . 5 . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . . . . . 2 5 1 Assault . | . . . . . . . . Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | 1 13 11 . 20 19 33 5 Peak Tracking Total 16 | 1 8 3 . 16 6 6 3 Tactical Retreats 6 | . . 1 . 1 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 10 | . . . . . 2 8 . Max in Single Turn 2 | . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . 2 1 4 . 3 4 . Terminals 8 | . 2 . . . 3 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 74 | . 2 1 49 . 11 11 . Successful 62 | . 1 1 49 . 7 4 . Failed 11 | . 1 . . . 3 7 . Catastrophic 5 | . . . . . 1 4 . Database Lockouts 1 | . . . . . 1 . . Manual 1 | . . . 1 . . . . Terminals 21 | . 2 . . . 11 8 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 60 | . 1 1 49 . 7 2 . Record 56 | . . . 49 . 5 2 . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . . . 2 4 . Full Trace Events 4 | . . . . . . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 9 | . . 9 . . . . . Drone Recoveries 9 | . . 9 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 6547 | 79 670 1307 1410 499 826 1363 393 Spaces Moved 3588 | 57 484 617 737 319 519 810 45 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 3450 | 44 484 617 737 319 519 730 . Wheels 125 | . . . . . . 80 45 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 115 100 Average Speed 148 | 104 120 188 188 147 120 120 104 Slowest Speed 190 | 120 120 190 190 190 120 190 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 6 61 97 93 59 60 22 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 234 | . . . . 34 65 135 . Melee . | . . . . . . . . Projectile 105 | . . . . 34 55 16 . AOE 129 | . . . . . 10 119 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 4524 | 66 523 705 758 345 699 1055 373 Wait 619 | . . 38 . 19 119 131 312 Move 3581 | 56 483 616 736 318 518 809 45 Hop . | . . . . . . . . Pick Up 31 | . 4 2 9 1 6 8 1 Fast Attach 27 | 5 2 4 2 1 3 7 3 Attach 32 | . . 2 1 3 8 16 2 Detach 8 | . . 1 . 1 2 3 1 Swap 29 | 1 4 5 3 . 11 5 . Drop 28 | . 3 4 7 1 9 4 . Fire 169 | 4 27 33 . 1 23 72 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 19) 182 | -10/Materials | Discovered new exit (range 20) 221 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 15) 750 | -10/Materials | Entered Mines 754 | -10/Mines | Found the Drone Emporium 759 | -10/Mines | Found Prototype Device 760 | -10/Mines | Identified Sensor Drone Bay 839 | -10/Mines | Met a Derelict bent on vengeance 1157 | -10/Mines | Core integrity fell below 50% 1210 | -10/Mines | Found a hidden stash of uninstalled traps 1334 | -10/Mines | Discovered new exit (range 6) 1359 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1380 | -10/Mines | Learned Materials emergency access door positions 1568 | -10/Mines | Discovered new exit (range 8) 1756 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1756 | -10/Mines | Discovered new exit (range 5) 2057 | -10/Mines | Entered Exiles 2105 | -10/Exiles | Met 8R-AWN 2137 | -10/Exiles | Met EX-HEX 2242 | -10/Exiles | Met EX-BIN 2276 | -10/Exiles | Aligned with FarCom system 2278 | -10/Exiles | Given EX-Vault access code 2303 | -10/Exiles | Build established: Scavenger-Mutant 2384 | -10/Exiles | Opened EX-Vault 2394 | -10/Exiles | Found Prototype Storage 2405 | -10/Exiles | Found Prototype Ballistic Gun 2407 | -10/Exiles | Identified AWS/Gauss 2423 | -10/Exiles | Found Prototype Processor 2423 | -10/Exiles | Identified Modified TNC 2482 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2537 | -10/Exiles | Met EX-DEC 2544 | -10/Exiles | Learned location of Zion (-7) 2662 | -10/Exiles | Discovered new exit (range 14) 2691 | -10/Exiles | Build established: Mutant 2927 | -10/Exiles | Visited The Gauntlet 3234 | -10/Exiles | Discovered new exit (range 14) 3467 | -10/Exiles | Stole two prototypes: AWS/Gauss, Modified TNC 3467 | -10/Exiles | Entered Mines 3638 | -9/Mines | Learned location of Storage (-7) 3689 | -9/Mines | Assembled infested the area 3694 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3727 | -9/Mines | Core integrity fell below 20% 3806 | -9/Mines | Learned Materials stockpile data 3833 | -9/Mines | Discovered new exit (range 7) 3961 | -9/Mines | Discovered new exit (range 5) 3966 | -9/Mines | Entered Materials 3966 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4231 | -8/Materials | Central database locked down 4317 | -8/Materials | Build established: Scavenger-Skirmisher 4370 | -8/Materials | Destroyed 7 combat bots 4375 | -8/Materials | Lost 3 parts (1p1n1w) 4705 | -8/Materials | Identified exit to Factory 4792 | -8/Materials | Entered Factory 4792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4794 | -7/Factory | FarCom data flow suspended 4962 | -7/Factory | Repaired Carbon-fiber Leg 5046 | -7/Factory | Lost 4 parts (2n1u1w) 5320 | -7/Factory | Build established: Scavenger-Tank 5544 | -7/Factory | Garrison activated, responded to threat 6075 | -7/Factory | Lost 4 parts (3n1w) 6138 | -7/Factory | Discovered new exit (range 16) 6151 | -7/Factory | Core integrity fell below 50% 6155 | -7/Factory | Entered another Factory area 6155 | -6/Factory | Evolved 2 slots: Utility x2 6220 | -6/Factory | Lost 5 parts (1p1n1u2w) 6452 | -6/Factory | Build established: Mutant 6539 | -6/Factory | Garrison activated, responded to threat 6548 | -6/Factory | Self-destructed Last Messages --------------- 06193_ Y-54 Guardian critical meltdown. 06193_ Broken Imp. Heat Sink melted. 06201_ Acquired Com. Wheel. 06206_ Acquired Adv. Weight Redist. System. 06222_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06223_ O-24 Administrator uses terminal to summon reinforcements. 06223_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 06223_ O-24 Administrator locks terminal. 06226_ Terminal unresponsive. 06459_ ALERT: Security rotation in progress. 06538_ Particle Gun destroyed. 06539_ G-50 Soldier calls for garrison reinforcements. 06539_ ALERT: Activating Garrison Access F003. 06544_ G-50 Soldier heat damages core (-11). 06544_ G-50 Soldier overheating. 06546_ Destroyed Carbon-fiber Leg. 06546_ Gatling Laser destroyed. 06546_ Critical hit (Burn: +37). 06547_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????#@ g #?????????????????? | | ????????????????????????# gg + ???????????? | | ????????????????????????# """ =# ????????? | | ????????????????????????# "R #????####?????????? | | ????????????????????????# """ #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????######+###???????????????? | | ???###############????###### #???????????????? | | ???# ###### T #???????????????? | | ????# + "" ????????? | | ????#% ! ###### ######+##???????? | | ????# #????### ## #???????????????? | | ????# """ #??????#+#### ###???????????????? | | ????# """ #???????????# #?????????????????? | | ????# """ #???????????+ ?????????????????? | | ????# #???????????? ##????????????????? | | ????# = """ #???????????? #?????????????????? | | ????# """ #???????????? #?????????????????? | | ????# """ #???????????? #?????????????????? | | ????# [ #???????????? #?????????????????? | | ###########+#########??????????#?????????????????? | | # ???????????????????????? | | # ???????????????????????? | | # ???????????????????????? | | # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Oops Release The Drones! Challenges ------------ None Game ------ Seed SwordShockShotgun Manual? 0 Play Time 00:56:19 Cumulative 3.6 hours Start 2022.04.17 @ 22:55:52 End 2022.04.17 @ 23:56:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 84642f4b-7d6d-44c9-9195-1cea9311bb37