Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 18:10:29

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1042)     1042
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3162

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             457/550
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Visual Processing Unit
  Improved Sensor Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
           Shield Generator
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY --------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   7   3   32  1   
  Power                    7    | 1   1   1   4   .   
    Engine                 7    | 1   1   1   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   7   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    7    | .   .   .   7   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   .   3   1   
    Device                 4    | .   1   .   2   1   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   4   2   18  .   
    Energy Gun             13   | 2   2   1   8   .   
    Energy Cannon          8    | .   .   .   8   .   
    Ballistic Gun          3    | .   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 18   | .   1   7   4   6   
  Power                    3    | .   .   2   1   .   
  Propulsion               4    | .   .   1   .   3   
  Utility                  2    | .   .   .   1   1   
  Weapon                   9    | .   1   4   2   2   
  Highest Loss Streak      5    | .   1   4   2   5   
Average Slot Usage (%)     90   | .   94  85  89  78  
  Engine                   11   | .   14  12  8   9   
  Treads                   13   | .   28  24  .   .   
  Leg                      21   | .   .   .   42  30  
  Device                   9    | .   9   14  8   12  
  Storage                  2    | .   4   .   .   .   
  Processor                10   | .   9   14  11  9   
  Energy Gun               12   | .   15  3   12  .   
  Energy Cannon            3    | .   .   .   4   16  
  Launcher                 3    | .   5   14  .   .   
  Special Melee Weapon     2    | .   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 11  12  8   20  22  
  Greatest Support         52   | 40  40  40  52  52  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   
  Most Carried             4    | .   2   2   4   4   
  Average Carried          2    | .   .   1   3   4   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            4    | .   2   1   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           995  | 163 201 58  573 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1374 | .   469 106 782 17  
  Parts                    96   | .   28  17  50  1   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  37   | .   12  7   18  .   
  Guns                     22   | .   8   .   14  .   
  Cannons                  3    | .   .   .   3   .   
  AOE                      12   | .   4   7   1   .   
Classes Destroyed          9    | .   5   2   1   1   
  Worker                   2    | .   .   1   1   .   
  Builder                  2    | .   1   1   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 2    | .   .   1   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  17   | .   3   6   8   .   
  Grunt                    17   | .   9   1   7   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           7    | .   3   7   5   1   
  Combat Bots Only         4    | .   3   4   4   .   
Max Kills in Single Turn   2    | .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2235 | .    367  406  975  487  
  Core                     437  | .    153  54   137  93   
  Absorbed by Shields      85   | .    .    .    .    85   
Core Remaining (%)         60   | 100  .    17   65   .    
Volleys Fired              115  | .    40   20   51   4    
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    90   70   136  126  
Shots Fired                191  | .    61   26   96   8    
  Gun                      130  | .    47   9    74   .    
  Cannon                   30   | .    .    .    22   8    
  Launcher                 31   | .    14   17   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    .    2    16   .    
  Thermal                  28   | .    22   .    6    .    
  Explosive                31   | .    14   17   .    .    
  Electromagnetic          114  | .    25   7    74   8    
  Robot Hit Streak         12   | .    12   6    11   2    
  Robot Miss Streak        5    | .    2    2    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           106  | .    37   12   52   5    
  Core Hits                72   | .    27   18   26   1    
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              2    | .    1    1    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    1    1    .    .    
    Combat Hostiles        1    | .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2981 | .    1080 762  942  197  
  Guns                     1140 | .    469  25   646  .    
  Cannons                  329  | .    .    .    179  150  
  Explosions               1512 | .    611  737  117  47   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  201  | .    .    .    201  .    
  Thermal                  373  | .    209  .    117  47   
  Explosive                1305 | .    568  737  .    .    
  Electromagnetic          1102 | .    303  25   624  150  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    
  Average Corruption       2    | .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  10   | .    9    1    .    .    
    Message Errors         3    | .    3    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Targeting Errors       3    | .    2    1    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            71   | .    13   48   7    3    
  Projectiles              3    | .    .    .    .    3    
  Explosions               68   | .    13   48   7    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      248  | .    68   151  29   .    
  Shots                    8    | .    1    6    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        294  | .    294  75   214  102  
  Average Temperature      69   | .    93   38   59   51   
  Received Heat Transfer   564  | .    138  99   327  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         731  | .    531  .    150  50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    2    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             314  | .   239 190 314 125 
  Average Influence        133  | .   108 125 170 114 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         78   | 100 90  100 59  100 
  Level 1                  21   | .   9   .   40  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   3   1   
  Investigation            4    | .   1   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   18  6   25  2   
  Peak Tracking Total      5    | .   3   3   5   1   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          7    | .   6   .   1   .   
  Max in Single Turn       2    | .   2   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                5    | .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                33   | .   11  .   22  .   
  Successful               18   | .   7   .   11  .   
  Failed                   15   | .   4   .   11  .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   11  .   14  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   7   .   6   .   
  Record                   7    | .   4   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   
  Full Trace Events        5    | .   2   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  parse_system             1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2117 | 61  875 89  931 161 
Spaces Moved               1045 | 36  457 23  471 58  
  Core                     4    | 4   .   .   .   .   
  Treads                   531  | 32  457 23  19  .   
  Legs                     510  | .   .   .   452 58  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 120 
  Average Speed            140  | 147 160 160 121 120 
  Slowest Speed            160  | 160 160 160 160 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 5   69  9   36  6   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          206  | .   101 97  5   3   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      206  | .   101 97  5   3   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1496 | 41  536 48  731 140 
  Wait                     252  | .   28  2   145 77  
  Move                     1041 | 35  456 22  470 58  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   1   .   13  .   
  Fast Attach              30   | 6   5   2   16  1   
  Attach                   5    | .   1   1   3   .   
  Detach                   2    | .   1   .   1   .   
  Swap                     14   | .   1   .   13  .   
  Drop                     21   | .   2   .   19  .   
  Fire                     115  | .   40  20  51  4   
  Melee                    2    | .   1   1   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   45 | -11/Scrapyard | Discovered new exit (range 12)
   62 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  493 | -10/Materials | Core integrity fell below 50%
  535 | -10/Materials | Discovered new exit (range 5)
  715 | -10/Materials | Discovered new exit (range 18)
  855 | -10/Materials | Discovered new exit (range 16)
  913 | -10/Materials | Identified exit to Mines
  937 | -10/Materials | Entered Mines
  975 | -10/Mines     | Discovered new exit (range 7)
  998 | -10/Mines     | Lost 3 parts (1p2w)
 1025 | -10/Mines     | Core integrity fell below 20%
 1026 | -10/Mines     | Entered Materials
 1026 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1057 | -9/Materials  | Lost 4 parts (1p1n2w)
 1168 | -9/Materials  | Identified exit to Mines
 1794 | -9/Materials  | Discovered new exit (range 13)
 1957 | -9/Materials  | Entered another Materials area
 1957 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2118 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02042_ Penetrated by Slug.
02042_ Imp. Aluminum Leg destroyed.
02053_ Slug penetrates Wall.
02057_ Penetrated by Slug.
02060_ Chain reaction triggered in Lgt. Nuclear Core.
02060_ Penetrated by Slug. <x4>
02072_ H-55 Commando misfires.
02076_ Slug penetrates Wall.
02079_ Penetrated by Slug. <x2>
02091_ Shield Generator destroyed.
02094_ Critical hit.
02094_ EM Pulse Cannon destroyed.
02103_ Penetrated by Slug.
02103_ Imp. Aluminum Leg destroyed.
02106_ Slug penetrates Wall.
02109_ Penetrated by Slug.
02109_ Imp. Aluminum Leg destroyed.
02112_ EM Pulse Cannon destroyed.
02114_ U-05 Engineer lays Concrete. <x2>
02117_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#####?????       +???????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
 Imp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumLightCloak
  Manual?         0
Play Time         00:22:36
  Cumulative      25.7 hours
  Start           2020.05.27 @ 15:03:03
  End             2020.05.27 @ 18:10:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54510ee9-d789-4d7c-a5f5-b195638868f1