Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 15:39:01 Player: XBotDoesStuff Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2032) 2032 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 4780 Bonus ------- High Alert Combat Kills 168 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 96/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Flight Unit Light Assault Rifle High-powered Shotgun High-powered Shotgun Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Assault Rifle Gauss Rifle Gauss Rifle Light Cannon Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 56 | 6 3 15 7 24 1 Power 9 | 1 . 2 2 4 . Engine 8 | 1 . 1 2 4 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 14 | 2 . 2 2 8 . Treads 3 | . . . . 3 . Leg 2 | . . 2 . . . Wheel 2 | 2 . . . . . Hover 4 | . . . 2 2 . Flight 3 | . . . . 3 . Utility 8 | 1 . 3 . 4 . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 25 | 2 3 8 3 8 1 Energy Gun 4 | . 1 2 . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 2 1 1 1 5 . Ballistic Cannon 5 | . . 3 1 1 . Launcher 5 | . 1 2 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 2 | . . . 2 . . Parts Lost 30 | . 1 7 5 12 5 Power 6 | . . 1 2 2 1 Propulsion 10 | . 1 2 1 5 1 Utility 4 | . . 1 1 1 1 Weapon 10 | . . 3 1 4 2 Highest Loss Streak 6 | . 1 6 5 4 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 75 | . 79 76 56 77 75 Engine 6 | . 14 4 1 8 7 Core 1 | . . 4 5 . . Treads 4 | . . . . 6 7 Leg 2 | . . 9 6 . . Wheel 1 | . 22 3 . . . Hover 2 | . . . 1 4 . Flight 1 | . . . . 3 . Device 1 | . . 4 6 . . Storage 5 | . 14 11 9 1 . Processor 18 | . . 8 9 25 27 Protection 3 | . . . . 4 6 Energy Gun 1 | . 4 5 . . . Ballistic Gun 12 | . 19 9 2 14 13 Ballistic Cannon 6 | . . 8 9 6 . Launcher 4 | . 5 6 6 1 9 Naked Turns . | . . . . . . Heaviest Build 23 | 13 15 21 20 23 16 Greatest Support 40 | 20 20 20 10 40 20 Greatest Overweight (x) 6 | 1 1 6 4 3 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 8 5 5 Most Carried 8 | 2 3 7 7 8 5 Average Carried 3 | . 1 3 5 3 2 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 5 | . 3 4 5 1 5 Class Distribution -------------------- 41% | Scavenger-Gunner 28% | Mutant 21% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1644 | 201 4 511 161 748 19 Remotely . | . . . . . . Salvage Created 1751 | . 87 659 163 597 245 Parts 136 | . 7 59 6 49 15 Haulers Intercepted 3 | . 1 1 . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 42 | . 3 12 3 20 4 Guns 17 | . . 2 . 15 . Cannons 13 | . . 4 3 4 2 AOE 12 | . 3 6 . 1 2 Classes Destroyed 13 | . 4 4 1 2 2 Worker 2 | . . . 1 . 1 Builder 6 | . 1 4 . . 1 Tunneler 1 | . . . . . 1 Hauler 3 | . 1 1 . . 1 Recycler 1 | . . 1 . . . Operator 2 | . . 1 1 . . Watcher 3 | . 1 1 . 1 . Swarmer 11 | . . 2 . 9 . Grunt 18 | . 3 8 3 4 . Duelist 1 | . . . . 1 . Sentry 9 | . . 2 . 5 2 Hunter 2 | . . . . 1 1 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 6 7 4 4 3 Combat Bots Only 4 | . 3 3 3 4 1 Max Kills in Single Turn 4 | . 2 4 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 306 | . 15 87 33 147 24 Missed 86 | . 4 29 10 34 9 Damage Taken 3267 | . 125 727 364 1447 604 Core 691 | . 11 94 65 291 230 Absorbed by Shields 27 | . . . . 27 . Core Remaining (%) 90 | 100 95 76 . . . Volleys Fired 143 | . 13 29 17 67 17 Largest 3 | . 2 3 2 3 3 Hottest 122 | . 50 120 77 122 113 Shots Fired 313 | . 22 78 22 149 42 Gun 161 | . 15 30 1 92 23 Cannon 119 | . . 36 17 55 11 Launcher 33 | . 7 12 4 2 8 Special . | . . . . . . Kinetic 250 | . 15 52 18 142 23 Thermal 30 | . . 14 . 5 11 Explosive 19 | . 7 2 . 2 8 Electromagnetic 14 | . . 10 4 . . Robot Hit Streak 15 | . 5 10 3 15 8 Robot Miss Streak 5 | . 4 5 2 5 5 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 169 | . 13 37 14 79 26 Core Hits 103 | . 11 30 10 38 14 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . 3 . Destroy 2 | . . 1 . 1 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4573 | . 576 1081 550 1497 869 Guns 1290 | . 89 151 . 913 137 Cannons 1265 | . . 285 306 534 140 Explosions 2000 | . 487 627 244 50 592 Melee . | . . . . . . Ramming 18 | . . 18 . . . Kinetic 2316 | . 89 374 306 1410 137 Thermal 247 | . . 70 . 37 140 Explosive 1322 | . 487 193 . 50 592 Electromagnetic 670 | . . 426 244 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 2 2 3 Average Corruption 1 | . . 1 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . 2 20 2 Message Errors 6 | . . . . 5 1 Matter Fused 8 | . . . . 8 . Heat Flow Errors 5 | . . . . 5 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 145 | . . 13 . 12 120 Projectiles 4 | . . . . 4 . Explosions 141 | . . 13 . 8 120 Melee . | . . . . . . Knockbacks 11 | . . 4 3 4 . Impact . | . . . . . . Kinetic 10 | . . 3 3 4 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 304 | . . 68 . 73 163 Shots 8 | . . 4 . 2 2 Rammed . | . . . . . . Targets Rammed 3 | . . 3 . . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 210 | . 11 210 16 200 33 Average Temperature 58 | . 4 60 7 71 10 Received Heat Transfer 852 | . 72 186 225 369 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 568 | . . 235 . 111 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 900 | . 141 312 163 900 607 Initial 438 | . . 59 117 105 438 Average 384 | . 71 188 135 553 512 Maximum Alert Level 3 | . . 1 . 3 2 Low Security (%) 31 | 100 100 41 100 9 . Level 1 24 | . . 58 . 19 . Level 2 32 | . . . . 47 100 Level 3 11 | . . . . 23 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 5 1 . 1 Investigation 4 | . . 3 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 7 22 3 26 6 Peak Tracking Total 8 | . 4 8 3 6 3 Tactical Retreats 5 | . . 1 . 4 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . 2 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . . 2 . 2 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 12 | . 1 3 3 3 2 Terminals 11 | . 1 3 2 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 31 | . 3 9 6 6 7 Successful 13 | . 2 3 1 2 5 Failed 18 | . 1 6 5 4 2 Catastrophic 4 | . . 2 1 1 . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 30 | . 3 9 5 6 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 12 | . 2 3 . 2 5 Record 2 | . 1 . . . 1 Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 2 | . . 1 . . 1 Alert Level 1 | . . 1 . . . Maintenance Status 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Garrison Registry 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 1 3 3 2 1 Full Trace Events 8 | . . 3 2 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 7 | . . . . 7 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3078 | 61 144 787 283 1559 244 Spaces Moved 1751 | 62 118 414 122 923 112 Core 64 | 9 . 11 13 14 17 Treads 616 | . . . . 521 95 Legs 336 | . . 251 85 . . Wheels 323 | 53 118 152 . . . Hover 195 | . . . 24 171 . Flight 217 | . . . . 217 . Fastest Speed 34 | 50 80 95 180 34 160 Average Speed 136 | 79 86 141 191 134 166 Slowest Speed 350 | 100 95 350 250 240 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 24 37 10 72 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . 46 11 1 8 41 Melee . | . . . . . . Projectile 3 | . . . 1 1 1 AOE 104 | . 46 11 . 7 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2166 | 73 136 552 152 1119 134 Wait 122 | . . 79 . 43 . Move 1743 | 61 117 413 121 919 112 Hop . | . . . . . . Pick Up 47 | 6 3 12 3 19 4 Fast Attach . | . . . . . . Attach 44 | 6 . 10 6 22 . Detach 5 | . . . 4 1 . Swap 12 | . 3 5 1 2 1 Drop 7 | . . 1 . 6 . Fire 143 | . 13 29 17 67 17 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis 40 | . . . . 40 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 300 | -9/Materials | Build established: Mutant 529 | -9/Materials | Lost 6 parts (1p1n1u3w) 982 | -9/Materials | Build established: Gunner 982 | -9/Materials | Discovered new exit (range 3) 988 | -9/Materials | Identified exit to Materials 993 | -9/Materials | Entered another Materials area 993 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -8/Materials | Lost 5 parts (2p1n1u1w) 1274 | -8/Materials | Identified exit to Garrison 1276 | -8/Materials | Entered Garrison 1392 | -8/Garrison | Triggered checkpoint 1540 | -8/Garrison | Triggered checkpoint 1732 | -8/Garrison | Triggered checkpoint 1741 | -8/Garrison | Garrison Relay disabled 1806 | -8/Garrison | Lost 3 parts (1p2n) 1826 | -8/Garrison | Discovered new exit (range 15) 1867 | -8/Garrison | Identified exit to Materials 1869 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2102 | -8/Garrison | Triggered checkpoint 2266 | -8/Garrison | Build established: Scavenger-Gunner 2446 | -8/Garrison | Triggered checkpoint 2470 | -8/Garrison | Core integrity fell below 50% 2496 | -8/Garrison | Lost 4 parts (1p1u2w) 2620 | -8/Garrison | Garrison Relay disabled 2632 | -8/Garrison | Triggered checkpoint 2771 | -8/Garrison | Discovered exit to Materials (range 85) 2771 | -8/Garrison | Discovered exit to Materials (range 24) 2771 | -8/Garrison | Discovered exit to Materials (range 33) 2835 | -8/Garrison | Entered Materials 3026 | -8/Materials | Core integrity fell below 20% 3065 | -8/Materials | Lost 3 parts (1p1n1u) 3079 | -8/Materials | Destroyed self via exploding Nuclear Reactor Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Nuclear Reactor explodes. Destroyed Welding Torch. U-05 Engineer destroyed. Ion Cannon destroyed. Destroyed Ion Cannon. Hvy. Assault Rifle destroyed. Destroyed Hvy. Assault Rifle. 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