Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 15:39:01

Player: XBotDoesStuff

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (2032)     2032
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (368)                368
              TOTAL SCORE: 4780

 Bonus
-------
High Alert Combat Kills    168
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     106/300
Energy                     96/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
               Signal Interpreter
               Targeting Computer
               Core Analyzer
>              --- WEAPON (3) -------
          Mini Grenade Launcher
>              --- INVENTORY (5) ----
               Flight Unit
         Light Assault Rifle
  High-powered Shotgun
  High-powered Shotgun
               Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Targeting Computer
           Core Analyzer
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Assault Rifle
           Gauss Rifle
           Gauss Rifle
     Light Cannon
      Mini Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             56   | 6   3   15  7   24  1   
  Power                    9    | 1   .   2   2   4   .   
    Engine                 8    | 1   .   1   2   4   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   2   2   8   .   
    Treads                 3    | .   .   .   .   3   .   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  4    | .   .   .   2   2   .   
    Flight                 3    | .   .   .   .   3   .   
  Utility                  8    | 1   .   3   .   4   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   3   8   3   8   1   
    Energy Gun             4    | .   1   2   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          10   | 2   1   1   1   5   .   
    Ballistic Cannon       5    | .   .   3   1   1   .   
    Launcher               5    | .   1   2   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      2    | .   .   .   2   .   .   
Parts Lost                 30   | .   1   7   5   12  5   
  Power                    6    | .   .   1   2   2   1   
  Propulsion               10   | .   1   2   1   5   1   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   10   | .   .   3   1   4   2   
  Highest Loss Streak      6    | .   1   6   5   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   79  76  56  77  75  
  Engine                   6    | .   14  4   1   8   7   
  Core                     1    | .   .   4   5   .   .   
  Treads                   4    | .   .   .   .   6   7   
  Leg                      2    | .   .   9   6   .   .   
  Wheel                    1    | .   22  3   .   .   .   
  Hover                    2    | .   .   .   1   4   .   
  Flight                   1    | .   .   .   .   3   .   
  Device                   1    | .   .   4   6   .   .   
  Storage                  5    | .   14  11  9   1   .   
  Processor                18   | .   .   8   9   25  27  
  Protection               3    | .   .   .   .   4   6   
  Energy Gun               1    | .   4   5   .   .   .   
  Ballistic Gun            12   | .   19  9   2   14  13  
  Ballistic Cannon         6    | .   .   8   9   6   .   
  Launcher                 4    | .   5   6   6   1   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 13  15  21  20  23  16  
  Greatest Support         40   | 20  20  20  10  40  20  
  Greatest Overweight (x)  6    | 1   1   6   4   3   4   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   
  Average Capacity         6    | 6   8   8   8   5   5   
  Most Carried             8    | 2   3   7   7   8   5   
  Average Carried          3    | .   1   3   5   3   2   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            5    | .   3   4   5   1   5   

 Class Distribution 
--------------------
 41% | Scavenger-Gunner
 28% | Mutant
 21% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1644 | 201 4   511 161 748 19  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1751 | .   87  659 163 597 245 
  Parts                    136  | .   7   59  6   49  15  
Haulers Intercepted        3    | .   1   1   .   .   1   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  42   | .   3   12  3   20  4   
  Guns                     17   | .   .   2   .   15  .   
  Cannons                  13   | .   .   4   3   4   2   
  AOE                      12   | .   3   6   .   1   2   
Classes Destroyed          13   | .   4   4   1   2   2   
  Worker                   2    | .   .   .   1   .   1   
  Builder                  6    | .   1   4   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   3    | .   1   1   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 2    | .   .   1   1   .   .   
  Watcher                  3    | .   1   1   .   1   .   
  Swarmer                  11   | .   .   2   .   9   .   
  Grunt                    18   | .   3   8   3   4   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   2   .   5   2   
  Hunter                   2    | .   .   .   .   1   1   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   6   7   4   4   3   
  Combat Bots Only         4    | .   3   3   3   4   1   
Max Kills in Single Turn   4    | .   2   4   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        306  | .    15   87   33   147  24   
  Missed                   86   | .    4    29   10   34   9    
Damage Taken               3267 | .    125  727  364  1447 604  
  Core                     691  | .    11   94   65   291  230  
  Absorbed by Shields      27   | .    .    .    .    27   .    
Core Remaining (%)         90   | 100  95   76   .    .    .    
Volleys Fired              143  | .    13   29   17   67   17   
  Largest                  3    | .    2    3    2    3    3    
  Hottest                  122  | .    50   120  77   122  113  
Shots Fired                313  | .    22   78   22   149  42   
  Gun                      161  | .    15   30   1    92   23   
  Cannon                   119  | .    .    36   17   55   11   
  Launcher                 33   | .    7    12   4    2    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  250  | .    15   52   18   142  23   
  Thermal                  30   | .    .    14   .    5    11   
  Explosive                19   | .    7    2    .    2    8    
  Electromagnetic          14   | .    .    10   4    .    .    
  Robot Hit Streak         15   | .    5    10   3    15   8    
  Robot Miss Streak        5    | .    4    5    2    5    5    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           169  | .    13   37   14   79   26   
  Core Hits                103  | .    11   30   10   38   14   
  Critical Kills           2    | .    .    1    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    3    .    
    Destroy                2    | .    .    1    .    1    .    
    Blast                  2    | .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4573 | .    576  1081 550  1497 869  
  Guns                     1290 | .    89   151  .    913  137  
  Cannons                  1265 | .    .    285  306  534  140  
  Explosions               2000 | .    487  627  244  50   592  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    .    18   .    .    .    
  Kinetic                  2316 | .    89   374  306  1410 137  
  Thermal                  247  | .    .    70   .    37   140  
  Explosive                1322 | .    487  193  .    50   592  
  Electromagnetic          670  | .    .    426  244  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    1    2    2    3    
  Average Corruption       1    | .    .    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    .    .    2    20   2    
    Message Errors         6    | .    .    .    .    5    1    
    Matter Fused           8    | .    .    .    .    8    .    
    Heat Flow Errors       5    | .    .    .    .    5    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    1    .    1    
    Data Loss (major)      2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            145  | .    .    13   .    12   120  
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               141  | .    .    13   .    8    120  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    4    3    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  10   | .    .    3    3    4    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      304  | .    .    68   .    73   163  
  Shots                    8    | .    .    4    .    2    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    
  Kicked                   3    | .    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        210  | .    11   210  16   200  33   
  Average Temperature      58   | .    4    60   7    71   10   
  Received Heat Transfer   852  | .    72   186  225  369  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         568  | .    .    235  .    111  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             900  | .   141 312 163 900 607 
  Initial                  438  | .   .   59  117 105 438 
  Average                  384  | .   71  188 135 553 512 
Maximum Alert Level        3    | .   .   1   .   3   2   
  Low Security (%)         31   | 100 100 41  100 9   .   
  Level 1                  24   | .   .   58  .   19  .   
  Level 2                  32   | .   .   .   .   47  100 
  Level 3                  11   | .   .   .   .   23  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   5   1   .   1   
  Investigation            4    | .   .   3   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           2    | .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   7   22  3   26  6   
  Peak Tracking Total      8    | .   4   8   3   6   3   
  Tactical Retreats        5    | .   .   1   .   4   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            5    | .   .   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   .   2   .   2   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
  Garrison Relay           2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          12   | .   1   3   3   3   2   
  Terminals                11   | .   1   3   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                31   | .   3   9   6   6   7   
  Successful               13   | .   2   3   1   2   5   
  Failed                   18   | .   1   6   5   4   2   
    Catastrophic           4    | .   .   2   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   
  Terminals                30   | .   3   9   5   6   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             12   | .   2   3   .   2   5   
  Record                   2    | .   1   .   .   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   1   3   3   2   1   
  Full Trace Events        8    | .   .   3   2   2   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   7   .   
  Machine Destruction      7    | .   .   .   .   7   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3078 | 61   144  787  283  1559 244  
Spaces Moved               1751 | 62   118  414  122  923  112  
  Core                     64   | 9    .    11   13   14   17   
  Treads                   616  | .    .    .    .    521  95   
  Legs                     336  | .    .    251  85   .    .    
  Wheels                   323  | 53   118  152  .    .    .    
  Hover                    195  | .    .    .    24   171  .    
  Flight                   217  | .    .    .    .    217  .    
  Fastest Speed            34   | 50   80   95   180  34   160  
  Average Speed            136  | 79   86   141  191  134  166  
  Slowest Speed            350  | 100  95   350  250  240  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    24   37   10   72   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          107  | .    46   11   1    8    41   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    1    1    1    
  AOE                      104  | .    46   11   .    7    40   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      2166 | 73   136  552  152  1119 134  
  Wait                     122  | .    .    79   .    43   .    
  Move                     1743 | 61   117  413  121  919  112  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 6    3    12   3    19   4    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   44   | 6    .    10   6    22   .    
  Detach                   5    | .    .    .    4    1    .    
  Swap                     12   | .    3    5    1    2    1    
  Drop                     7    | .    .    1    .    6    .    
  Fire                     143  | .    13   29   17   67   17   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            40   | .    .    .    .    40   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 16)
  206 | -10/Materials | Entered another Materials area
  206 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  300 | -9/Materials  | Build established: Mutant
  529 | -9/Materials  | Lost 6 parts (1p1n1u3w)
  982 | -9/Materials  | Build established: Gunner
  982 | -9/Materials  | Discovered new exit (range 3)
  988 | -9/Materials  | Identified exit to Materials
  993 | -9/Materials  | Entered another Materials area
  993 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1220 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 1274 | -8/Materials  | Identified exit to Garrison
 1276 | -8/Materials  | Entered Garrison
 1392 | -8/Garrison   | Triggered checkpoint
 1540 | -8/Garrison   | Triggered checkpoint
 1732 | -8/Garrison   | Triggered checkpoint
 1741 | -8/Garrison   | Garrison Relay disabled
 1806 | -8/Garrison   | Lost 3 parts (1p2n)
 1826 | -8/Garrison   | Discovered new exit (range 15)
 1867 | -8/Garrison   | Identified exit to Materials
 1869 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2102 | -8/Garrison   | Triggered checkpoint
 2266 | -8/Garrison   | Build established: Scavenger-Gunner
 2446 | -8/Garrison   | Triggered checkpoint
 2470 | -8/Garrison   | Core integrity fell below 50%
 2496 | -8/Garrison   | Lost 4 parts (1p1u2w)
 2620 | -8/Garrison   | Garrison Relay disabled
 2632 | -8/Garrison   | Triggered checkpoint
 2771 | -8/Garrison   | Discovered exit to Materials (range 85)
 2771 | -8/Garrison   | Discovered exit to Materials (range 24)
 2771 | -8/Garrison   | Discovered exit to Materials (range 33)
 2835 | -8/Garrison   | Entered Materials
 3026 | -8/Materials  | Core integrity fell below 20%
 3065 | -8/Materials  | Lost 3 parts (1p1n1u)
 3079 | -8/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Nuclear Reactor explodes.
Destroyed Welding Torch.
U-05 Engineer destroyed.
Ion Cannon destroyed.
Destroyed Ion Cannon.
Hvy. Assault Rifle destroyed.
Destroyed Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MasterMatterFirepult
  Manual?         0
Play Time         00:36:35
  Cumulative      5.3 hours
  Start           2024.07.05 @ 14:58:22
  End             2024.07.05 @ 15:39:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a60a82b-8e6a-4884-8596-ae23b5d378ba