Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.01 @ 14:09:40 Player: Bubba Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2751) 2751 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3576) 3576 TOTAL SCORE: 9222 Bonus ------- Super Gauntlet 3313 High Alert Combat Kills 63 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 69/300 Energy 76/100 System Corruption 20% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (10) --- Thermal Generator Cooling System Compact Matter Pod (0) Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Beamcaster Gauss Cannon Spear > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Armored Treads Compact Wheel Compact Wheel Cooling System Compact Matter Pod Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Heavy Armor Plating Improved Light Armor Plating Heavy Ion Cannon Assault Cannon Mini Assault Cannon [Rating: 40] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 107 | 6 4 13 43 9 32 Power 9 | 1 . 1 3 1 3 Engine 6 | 1 . 1 3 . 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 16 | 2 . 1 4 3 6 Treads 10 | 2 . 1 4 2 1 Leg . | . . . . . . Wheel 6 | . . . . 1 5 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 1 4 8 1 9 Device 12 | . 1 1 4 . 6 Storage 5 | 1 . 2 2 . . Processor 6 | . . 1 2 1 2 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 58 | 2 3 7 28 4 14 Energy Gun 9 | . 1 3 3 . 2 Energy Cannon 14 | . . 1 8 . 5 Ballistic Gun 8 | 2 1 . 2 1 2 Ballistic Cannon 7 | . . . 3 . 4 Launcher 8 | . 1 2 3 2 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 10 | . . . 9 1 . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 41 | . . . 8 8 25 Power 6 | . . . 1 2 3 Propulsion 10 | . . . 2 2 6 Utility 8 | . . . 1 . 7 Weapon 17 | . . . 4 4 9 Highest Loss Streak 11 | . . . 2 8 11 Average Slot Usage (%) 95 | . 98 93 98 90 95 Engine 5 | . 14 11 8 4 2 Core 1 | . . . . . 3 Treads 11 | . 28 22 17 16 1 Wheel 5 | . . . . . 11 Device 12 | . 12 14 24 . 7 Storage 16 | . 14 21 18 18 15 Processor 20 | . . 1 11 36 29 Energy Gun 3 | . 4 8 3 . 3 Energy Cannon 3 | . . 3 7 . 2 Ballistic Gun 3 | . 22 8 1 4 . Ballistic Cannon 6 | . . . 3 5 11 Slashing Weapon 1 | . . . 1 3 . Piercing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 85 | 10 14 51 73 65 85 Greatest Support 40 | 40 40 40 40 40 32 Greatest Overweight (x) 5 | . . 1 1 3 5 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 18 | 6 6 14 18 18 18 Average Capacity 15 | 5 6 13 15 18 17 Most Carried 18 | 4 6 14 18 18 18 Average Carried 13 | 2 5 10 14 15 14 Final Capacity 18 | 6 6 14 18 18 10 Final Carried 17 | 4 6 14 17 15 10 Class Distribution -------------------- 56% | Mutant 20% | Skirmisher 17% | Gunner 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 2206 | 239 86 79 799 149 854 Remotely . | . . . . . . Salvage Created 2148 | . 157 143 808 107 933 Parts 156 | . 14 18 54 4 66 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 57 | . 4 9 22 6 16 Guns 11 | . 2 1 5 1 2 Cannons 25 | . . . 10 1 14 AOE 20 | . 2 8 6 4 . Classes Destroyed 13 | . 4 1 2 1 5 Worker 4 | . . . 1 . 3 Builder 5 | . 1 1 . . 3 Hauler 1 | . . . . . 1 Recycler 4 | . 1 . . . 3 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 2 | . . 1 . . 1 Swarmer 14 | . 2 6 6 . . Grunt 25 | . 2 3 9 2 9 Duelist 1 | . . . . . 1 Sentry 11 | . . . 7 2 2 Hunter 2 | . . . . 2 . Programmer 3 | . . . . . 3 Thug 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 4 4 4 Combat Bots Only 4 | . 2 4 3 4 3 Max Kills in Single Turn 3 | . 3 2 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 5447 | . 57 346 1040 898 3106 Core 964 | . . 28 97 128 711 Absorbed by Shields 18 | . . . . 18 . Core Remaining (%) 88 | 100 100 93 . 59 . Volleys Fired 224 | . 7 20 52 22 123 Largest 3 | . 2 2 2 2 3 Hottest 240 | . 88 88 134 73 240 Shots Fired 355 | . 13 29 72 31 210 Gun 121 | . 12 18 29 12 50 Cannon 206 | . . . 37 9 160 Launcher 27 | . 1 10 6 10 . Special 1 | . . 1 . . . Kinetic 203 | . 6 9 35 21 132 Thermal 95 | . 6 10 1 . 78 Explosive 27 | . 1 10 6 10 . Electromagnetic 30 | . . . 30 . . Robot Hit Streak 19 | . 11 6 16 6 19 Robot Miss Streak 13 | . 2 3 2 2 13 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 198 | . 12 16 52 16 102 Core Hits 117 | . 12 13 34 16 42 Critical Hits 11 | . . . . 2 9 Critical Kills 5 | . . . . 1 4 Critical Parts Destroyed 6 | . . . . 1 5 Melee Attacks 40 | . . . 12 1 27 Impact . | . . . . . . Slashing 13 | . . . 12 1 . Piercing 27 | . . . . . 27 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5973 | . 256 798 1785 691 2443 Guns 1247 | . 142 162 467 67 409 Cannons 2816 | . . . 714 78 2024 Explosions 1900 | . 114 636 604 546 . Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 2535 | . 56 80 596 145 1658 Thermal 943 | . 86 82 . . 775 Explosive 1900 | . 114 636 604 546 . Electromagnetic 585 | . . . 585 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Effects 26 | . . . . . 26 Message Errors 9 | . . . . . 9 Matter Fused 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misdirections 3 | . . . . . 3 Targeting Errors 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 94 | . . 8 50 31 5 Projectiles 21 | . . . 16 . 5 Explosions 73 | . . 8 34 31 . Melee . | . . . . . . Knockbacks 25 | . . . 3 2 20 Impact . | . . . . . . Kinetic 24 | . . . 3 2 19 Secondary 1 | . . . . . 1 Self-Inflicted Damage 325 | . . 145 32 143 5 Shots 10 | . . 2 1 7 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 284 | . 132 126 90 27 284 Average Temperature 65 | . 63 46 28 14 79 Received Heat Transfer 1098 | . 30 66 360 162 480 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 4 | . . . 4 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1710 | . 110 190 . . 1410 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 500 | . 130 240 287 500 416 Initial 262 | . . 54 11 180 262 Average 116 | . 39 119 65 351 107 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 79 | 100 100 81 97 23 78 Level 1 14 | . . 18 2 31 20 Level 2 5 | . . . . 44 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 1 6 . 7 Investigation 2 | . . . 1 . 1 Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 1 3 . 3 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 6 | . 1 2 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 8 14 40 6 27 Peak Tracking Total 6 | . 3 4 6 5 4 Tactical Retreats 6 | . 1 . 3 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 5 | . . . 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 9 | . . 4 1 2 2 Max in Single Turn 2 | . . 2 1 1 1 Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 20 | . . 3 9 . 8 Terminals 19 | . . 3 8 . 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 45 | . . 9 22 . 14 Successful 12 | . . 2 8 . 2 Failed 33 | . . 7 14 . 12 Catastrophic 10 | . . 1 2 . 7 Database Lockouts . | . . . . . . Manual 39 | . . 9 20 . 10 Terminals 44 | . . 9 21 . 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . . 2 3 . 2 Unreport Threat 5 | . . 1 2 . 2 Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 4 | . . . 4 . . Terminals 4 | . . . 4 . . Botnet 4 | . . . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . . 3 8 . 8 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 7 | . . . . 7 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 5066 | 77 267 427 1504 534 2257 Spaces Moved 2494 | 42 143 188 624 252 1245 Core 2 | 2 . . . . . Treads 1235 | 40 143 188 624 239 1 Legs . | . . . . . . Wheels 1257 | . . . . 13 1244 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 130 110 Average Speed 151 | 154 160 178 180 178 126 Slowest Speed 220 | 160 160 180 180 220 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 30 | 5 29 25 55 42 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 62 | . . . 9 . 53 Terrain Destroyed 343 | . 9 162 57 57 58 Melee 31 | . . . 7 . 24 Projectile 40 | . . . 6 . 34 AOE 272 | . 9 162 44 57 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 3373 | 51 168 249 898 302 1705 Wait 381 | . 7 12 146 5 211 Move 2488 | 41 142 187 623 251 1244 Hop . | . . . . . . Pick Up 76 | 4 5 9 10 7 41 Fast Attach 19 | 6 . 4 6 . 3 Attach 37 | . 1 2 8 7 19 Detach 6 | . . 3 3 . . Swap 51 | . 3 7 29 2 10 Drop 44 | . 3 5 9 2 25 Fire 224 | . 7 20 52 22 123 Melee 40 | . . . 12 1 27 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 5 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 3) 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x2 736 | -9/Materials | Discovered new exit (range 16) 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Evolved 2 slots: Utility x2 1002 | -8/Materials | Discovered new exit (range 16) 1209 | -8/Materials | Discovered new exit (range 8) 1725 | -8/Materials | Discovered new exit (range 16) 2160 | -8/Materials | Garrison activated, responded to threat 2276 | -8/Materials | Identified exit to Garrison 2276 | -8/Materials | Entered Garrison 2330 | -8/Garrison | Triggered checkpoint 2400 | -8/Garrison | Garrison Relay disabled 2427 | -8/Garrison | Triggered checkpoint 2560 | -8/Garrison | Triggered checkpoint 2612 | -8/Garrison | Lost 8 parts (2p2n4w) 2660 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Garrison Relay disabled 2746 | -8/Garrison | Discovered new exit (range 12) 2810 | -8/Garrison | Entered Factory 2810 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3053 | -7/Factory | Discovered new exit (range 13) 3359 | -7/Factory | Build established: Gunner 4282 | -7/Factory | Lost 6 parts (1p2n1u2w) 4290 | -7/Factory | Core integrity fell below 50% 4311 | -7/Factory | Build established: Mutant 4339 | -7/Factory | Discovered new exit (range 6) 4787 | -7/Factory | Crushed by falling debris 4812 | -7/Factory | Crushed by falling debris 4813 | -7/Factory | Core integrity fell below 20% 4813 | -7/Factory | System corruption reached 10% 4843 | -7/Factory | Lost 4 parts (1n2u1w) 5067 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05037_ System corrupted: Matter fused (-8). 05037_ Slammed into S-27 Virus. 05038_ System corrupted: Plasma Cannon targeting data glitched. 05039_ Imp. Sensor Array destroyed. 05042_ Ion Cannon destroyed. 05042_ Rnf. Deuterium Engine destroyed. 05047_ Plasma Cannon destroyed. 05047_ Com. Wheel destroyed. 05054_ RZJU76 P MZ%>I0%5VLT|