Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 22:30:43

Player: Spitfire

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (90)      450
Value Destroyed (4156)     4156
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (4199)               4199
              TOTAL SCORE: 18085

 Bonus
-------
Follower Combat Kills      99
Aligned with FarCom        300
Met Imprinter              300
MAIN.C Attacked Warlord    500
Win                        3000

 Cogmind 
---------
Core Integrity             1400/1600
Matter                     54/300
Energy                     694/700
System Corruption          7%
Temperature                Cool (12)
Movement                   Hovering (52)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
            Vortex Chain Reactor
>           --- PROPULSION (5) ---
            Antigrav Array
            Antigrav Array
     Combat Linear Gravjet
>           --- UTILITY (14) -----
   Advanced Heat Sink
     Medium Storage Unit
   Enhanced Optical Array
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Target Analyzer
   Advanced ECM Suite
            Hacking Suite
            Hacking Suite
   Improved Hacking Suite
  Makeshift System Shield
   Advanced System Shield
>           --- WEAPON (4) -------
            Quantum Rifle
>           --- INVENTORY (10) ---
            Antigrav System
            Gyrokinetic Inverter
   Improved Antigrav System
   Improved Antigrav System
     Cooled Field Propulsion Drive
            Quantum Rifle

 Peak State 
------------
>           --- POWER ------------
            Vortex Chain Reactor
>           --- PROPULSION -------
            Antigrav Array
            Antigrav Array
     Combat Linear Gravjet
>           --- UTILITY ----------
   Advanced Heat Sink
     Medium Storage Unit
   Enhanced Optical Array
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Target Analyzer
            Reaction Control System
            Hacking Suite
            Hacking Suite
   Improved Hacking Suite
  Makeshift System Shield
   Advanced System Shield
>           --- WEAPON -----------
            Quantum Rifle
      Heavy Proton Missile Launcher
            Vortex Lance
>           --- INVENTORY --------
            Antigrav System
            Gyrokinetic Inverter
   Improved Antigrav System
   Improved Antigrav System
     Cooled Field Propulsion Drive
   Advanced ECM Suite
            Quantum Rifle
            Micro-nuke Launcher
[Rating: 144]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Hacking Suite
  Device                   Reaction Control System
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Core Shielding
Weapon                     Quantum Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Utility                  12   | .   .   .   .   .   3   2   1   .   .   .   .   2   1   .   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             160  | 6   2   1   1   2   16  7   5   15  11  6   2   23  2   3   .   5   17  21  10  5   
  Power                    14   | 1   .   .   .   .   1   1   .   1   1   .   .   4   .   .   .   .   1   2   2   .   
    Engine                 5    | 1   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
  Propulsion               39   | 2   1   .   .   1   5   2   .   3   5   1   1   4   1   1   .   .   4   4   4   .   
    Treads                 7    | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   .   .   .   .   .   .   .   3   4   1   .   .   1   .   .   .   4   .   .   .   
    Wheel                  6    | 2   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   4   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  73   | 1   1   .   1   1   7   3   2   6   5   2   1   14  1   1   .   2   7   11  3   4   
    Device                 24   | .   1   .   .   1   2   .   1   1   1   .   .   5   1   .   .   2   3   3   1   2   
    Storage                7    | 1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Processor              19   | .   .   .   .   .   2   .   .   3   2   1   .   2   .   .   .   .   1   6   1   1   
    Hackware               9    | .   .   .   .   .   .   1   .   .   1   1   .   4   .   .   .   .   .   1   .   1   
    Protection             14   | .   .   .   .   .   2   2   .   2   1   .   1   3   .   1   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   1   .   .   3   1   3   5   .   3   .   1   .   1   .   3   5   4   1   1   
    Energy Gun             11   | 1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   3   3   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   2   .   1   .   1   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   2   .   .   .   .   1   .   3   .   .   .   4   .   1   3   .   
Parts Lost                 80   | .   .   .   .   1   3   7   4   6   13  .   2   13  .   2   .   .   20  7   .   2   
  Power                    5    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   
  Propulsion               23   | .   .   .   .   1   2   2   1   1   5   .   1   3   .   .   .   .   5   2   .   .   
  Utility                  33   | .   .   .   .   .   1   2   1   3   6   .   .   6   .   2   .   .   9   2   .   1   
  Weapon                   19   | .   .   .   .   .   .   2   2   1   2   .   1   3   .   .   .   .   4   3   .   1   
  Highest Loss Streak      11   | .   .   .   .   1   2   3   3   4   11  .   2   8   .   1   .   .   7   7   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 1   5   8   8   8   11  16  19  17  4   4   5   3   3   3   2   4   1   3   9   8   
  Power                    1    | .   1   2   2   2   2   3   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   2   2   2   1   1   3   3   1   1   .   .   .   .   .   .   .   .   1   5   5   
  Utility                  2    | .   .   2   2   2   3   4   6   7   1   3   4   3   3   3   2   2   .   .   1   .   
  Weapon                   2    | .   1   2   2   2   4   5   5   5   1   .   .   .   .   .   .   1   1   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             26   | .   1   .   .   .   6   2   .   .   3   6   .   1   .   .   .   1   .   2   3   1   
  Power                    3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   2   1   
  Utility                  7    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   1   1   .   
  Weapon                   8    | .   .   .   .   .   2   1   .   .   2   2   .   1   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  100 100 100 90  96  91  89  83  99  99  83  83  90  94  94  72  85  83  77  
  Engine                   3    | .   14  14  14  14  9   6   6   6   5   6   6   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   7   4   
  Treads                   4    | .   .   .   .   .   19  22  15  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   10  12  19  19  6   .   5   5   5   7   3   .   .   
  Wheel                    2    | .   28  28  28  28  3   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   2   10  14  15  15  6   12  14  12  
  Device                   6    | .   3   14  14  14  14  7   10  5   2   .   .   .   9   8   10  10  3   3   4   6   
  Storage                  4    | .   14  14  14  14  9   7   12  9   .   .   .   .   .   .   .   .   1   4   7   5   
  Processor                17   | .   .   .   .   .   8   7   6   12  30  33  33  25  21  21  21  21  18  20  21  22  
  Hackware                 12   | .   .   .   .   .   .   7   6   6   6   12  13  22  26  22  21  21  16  14  17  18  
  Protection               5    | .   .   .   .   .   7   20  13  11  6   6   6   3   .   1   5   5   4   1   .   .   
  Energy Gun               2    | .   14  5   .   .   5   .   8   .   .   .   .   .   .   .   .   .   4   11  7   4   
  Ballistic Gun            2    | .   14  14  14  14  7   7   5   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   8   14  14  2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   7   6   12  12  3   5   9   10  7   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   4   6   3   .   .   .   2   4   1   .   .   
Peak Build Rating          144  | 6   8   8   9   17  31  35  49  50  54  64  63  73  85  93  91  103 102 117 140 144 
  Average Rating           64   | 4   6   8   8   16  25  33  45  45  46  60  61  58  75  88  90  95  76  101 119 132 
  On Entrance              53   | .   6   8   8   9   17  29  34  43  50  48  63  55  71  85  90  91  102 81  102 126 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  14  16  31  31  62  72  72  68  28  27  27  28  21  43  22  26  37  53  62  66  
  Greatest Support         66   | 26  26  20  20  20  62  62  62  42  30  50  50  35  23  35  35  35  40  45  66  66  
  Greatest Overweight (x)  5    | 1   .   .   1   1   3   1   1   2   5   .   .   3   .   1   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  20  20  20  20  20  5   5   5   5   5   5   5   5   5   10  10  
  Average Capacity         10   | 7   8   8   9   15  15  20  20  20  5   5   5   5   5   5   5   5   5   5   9   10  
  Most Carried             20   | 5   8   8   8   9   15  20  20  20  15  5   5   5   4   4   4   5   5   5   10  10  
  Average Carried          8    | 2   5   8   7   8   11  16  19  17  4   4   5   3   3   3   2   4   1   3   9   8   
  Final Capacity           20   | 8   8   8   15  15  20  20  20  20  5   5   5   5   5   5   5   5   5   5   10  10  
  Final Carried            20   | 4   8   8   8   8   14  20  19  15  5   5   5   4   4   2   4   5   1   5   10  6   

 Class Distribution 
--------------------
 18% | Hacker-Mutant
 15% | Hacker-Gladiator
 14% | Mutant
 11% | Skirmisher
  9% | Derelict-Gladiator
  8% | Scavenger-Mutant
  6% | Wizard-Gladiator
  4% | Hacker-Gunner
  3% | Tank
  3% | Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
         Skirmisher | -9/Mines
         Skirmisher | -8/Materials
             Mutant | -7/Factory
               Tank | -6/Factory
             Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
 Derelict-Gladiator | -6/Zion
 Derelict-Gladiator | -5/Proximity Caves
   Hacker-Gladiator | -5/Factory
   Wizard-Gladiator | -4/Factory
   Hacker-Gladiator | -4/Upper Caves
   Hacker-Gladiator | -4/Upper Caves
   Hacker-Gladiator | -4/Warlord
      Hacker-Mutant | -3/Proximity Caves
      Hacker-Gunner | -3/Research
      Hacker-Mutant | -2/Research
      Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Matter Collected           3042 | 234 55  .   .   109 258 719 70  340 120 70  5   125 .   273 7   50  190 177 .   240 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3320 | .   55  .   .   75  269 801 70  124 309 .   81  308 .   101 .   .   581 187 .   359 
  Parts                    172  | .   8   .   .   2   17  40  2   11  13  .   2   20  .   5   .   .   21  15  .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      48   | .   .   .   .   .   .   .   .   11  12  .   2   .   .   6   .   .   17  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  79   | .   .   .   .   1   11  23  1   5   8   .   1   5   .   4   .   .   12  2   .   6   
  Melee                    29   | .   .   .   .   .   .   .   .   1   8   .   1   5   .   4   .   .   8   .   .   2   
  Guns                     20   | .   .   .   .   .   4   8   .   1   .   .   .   .   .   .   .   .   2   2   .   3   
  Cannons                  17   | .   .   .   .   .   1   15  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   1   6   .   .   3   .   .   .   .   .   .   .   .   2   .   .   1   
Classes Destroyed          14   | .   2   .   .   2   4   2   .   .   1   .   .   .   .   .   .   .   .   2   .   1   
  Worker                   4    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Builder                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   .   .   .   .   4   5   .   3   5   .   .   .   .   4   .   .   1   .   .   .   
  Grunt                    25   | .   .   .   .   .   3   12  1   .   2   .   .   .   .   .   .   .   7   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   3   1   .   1   .   .   1   1   .   .   .   .   1   .   .   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Programmer               14   | .   .   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   1   2   .   5   
Best Kill Streak           6    | .   2   .   .   2   6   4   1   3   3   .   1   2   .   4   .   .   5   2   .   3   
  Combat Bots Only         5    | .   .   .   .   1   5   4   1   3   3   .   1   2   .   4   .   .   5   2   .   2   
Max Kills in Single Turn   4    | .   1   .   .   1   4   1   1   2   1   .   1   1   .   1   .   .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   4   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   1   1   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        1031  | .    .    .    .    3    51   131  45   115  98   .    10   143  .    76   7    9    209  38   .    96   
  Missed                   345   | .    .    .    .    .    16   35   16   41   26   .    2    37   .    36   4    7    75   6    .    44   
  Hits                     686   | .    .    .    .    3    35   96   29   74   72   .    8    106  .    40   3    2    134  32   .    52   
    Melee                  5     | .    .    .    .    .    1    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Projectile             681   | .    .    .    .    3    34   93   29   74   71   .    8    106  .    40   3    2    134  32   .    52   
    AOE                    7     | .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    
  Critical Strikes         32    | .    .    .    .    .    3    5    4    .    5    .    .    6    .    .    .    .    5    2    .    2    
    Actively Blocked       6     | .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Part Disruptions         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
Damage Taken               12368 | .    .    .    .    138  541  1433 513  838  1329 .    193  1976 .    622  75   54   2431 752  246  1227 
  Core                     3240  | .    .    .    .    56   77   143  60   81   292  .    72   848  .    159  .    18   874  114  246  200  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  361   | .    .    .    .    .    .    27   13   17   27   .    .    13   .    39   33   5    187  .    .    .    
  Ignored by Resistances   154   | .    .    .    .    .    .    73   .    .    .    .    .    .    .    9    .    .    72   .    .    .    
  Regen/Repaired (Parts)   307   | .    .    .    .    .    .    .    .    .    .    .    .    127  .    .    .    124  .    34   22   .    
Core Remaining (%)         66    | 100  .    .    .    77   86   79   .    .    .    .    40   15   .    .    .    .    8    91   83   87   
Volleys Fired              208   | .    3    .    .    8    26   82   5    12   .    .    .    .    .    .    .    .    21   22   8    21   
  Largest                  4     | .    2    .    .    2    2    2    3    3    .    .    .    .    .    .    .    .    2    4    2    2    
  Hottest                  264   | .    60   .    .    50   85   73   185  163  .    .    .    .    .    .    .    .    140  264  188  188  
Shots Fired                382   | .    5    .    .    13   49   163  12   24   .    .    .    .    .    .    .    .    24   42   15   35   
  Gun                      259   | .    5    .    .    8    31   86   8    12   .    .    .    .    .    .    .    .    24   40   15   30   
  Cannon                   92    | .    .    .    .    .    6    76   4    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29    | .    .    .    .    5    12   1    .    6    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  209   | .    3    .    .    8    20   158  .    6    .    .    .    .    .    .    .    .    1    13   .    .    
  Thermal                  94    | .    2    .    .    .    17   .    4    6    .    .    .    .    .    .    .    .    .    20   15   30   
  Explosive                29    | .    .    .    .    5    12   1    .    6    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          30    | .    .    .    .    .    .    4    8    6    .    .    .    .    .    .    .    .    5    7    .    .    
  Entropic                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Robot Hit Streak         19    | .    .    .    .    4    12   19   5    4    .    .    .    .    .    .    .    .    3    13   2    16   
  Robot Miss Streak        7     | .    5    .    .    6    4    7    2    2    .    .    .    .    .    .    .    .    3    5    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           363   | .    .    .    .    7    34   126  8    17   27   .    4    27   .    6    .    .    36   29   6    36   
  Core Hits                219   | .    2    .    .    5    28   93   5    12   11   .    1    10   .    4    .    .    16   11   2    19   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         23    | .    .    .    .    .    .    .    .    1    4    .    2    4    .    .    .    .    9    .    .    3    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  10    | .    .    .    .    .    .    .    .    .    4    .    2    4    .    .    .    .    .    .    .    .    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sunder                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    3    
Melee Attacks              156   | .    .    .    .    .    .    .    .    12   33   .    5    43   9    14   4    .    28   .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 113   | .    .    .    .    .    .    .    .    12   33   .    5    35   9    14   4    .    1    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Entropic                 35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    8    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
Damage Inflicted           12714 | .    26   .    .    145  1393 2181 145  520  1098 .    155  1136 .    344  .    .    2784 751  172  1864 
  Guns                     3860  | .    26   .    .    38   383  927  67   108  .    .    .    .    .    .    .    .    626  750  172  763  
  Cannons                  1474  | .    .    .    .    .    130  1203 78   63   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2001  | .    .    .    .    107  862  51   .    221  .    .    .    .    .    .    .    .    238  .    .    522  
  Melee                    5360  | .    .    .    .    .    .    .    .    128  1098 .    155  1136 .    344  .    .    1920 .    .    579  
  Ramming                  19    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  2790  | .    14   .    .    38   259  2097 .    101  .    .    .    .    .    .    .    .    .    281  .    .    
  Thermal                  2039  | .    12   .    .    .    254  .    78   63   .    .    .    .    .    .    .    .    238  459  172  763  
  Explosive                1763  | .    .    .    .    107  862  51   .    221  .    .    .    .    .    .    .    .    .    .    .    522  
  Electromagnetic          140   | .    .    .    .    .    .    33   67   7    .    .    .    .    .    .    .    .    23   10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2774  | .    .    .    .    .    .    .    .    128  1098 .    155  994  .    344  .    .    55   .    .    .    
  Piercing                 142   | .    .    .    .    .    .    .    .    .    .    .    .    142  .    .    .    .    .    .    .    .    
  Entropic                 3047  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2468 .    .    579  
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    4    5    .    7    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    4    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    4    14   .    9    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    2    .    2    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    5    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            667   | .    .    .    .    4    30   .    .    15   23   .    .    119  .    22   .    .    228  .    .    226  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               143   | .    .    .    .    4    30   .    .    15   .    .    .    .    .    .    .    .    94   .    .    .    
  Melee                    524   | .    .    .    .    .    .    .    .    .    23   .    .    119  .    22   .    .    134  .    .    226  
Knockbacks                 42    | .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      331   | .    .    .    .    .    8    128  .    95   .    .    .    .    .    .    .    .    77   .    .    23   
  Shots                    8     | .    .    .    .    .    1    2    .    3    .    .    .    .    .    .    .    .    1    .    .    1    
  Rammed                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        570   | .    .    .    .    .    36   102  334  274  28   .    .    .    .    .    .    .    87   353  570  195  
  Average Temperature      90    | .    .    .    .    .    13   26   162  157  16   .    .    .    .    .    .    .    20   172  151  65   
  Received Heat Transfer   1947  | .    .    .    .    .    243  345  204  126  567  .    18   63   .    18   .    9    300  .    .    54   
  Effects                  10    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    5    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Interference           4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Heat Transferred         2558  | .    25   .    .    .    481  .    150  100  .    .    .    .    .    .    .    .    100  518  222  962  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         90   | 100 100 100 .   100 97  41  100 .   .   .   .   100 100 .   .   .   .   100 100 100 
  Level 1                  9    | .   .   .   .   .   2   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             398  | .   10  .   .   20  203 398 168 .   .   .   .   62  11  .   .   .   .   53  29  147 
  Initial                  168  | .   .   .   .   .   .   21  168 .   .   .   .   6   11  .   .   .   .   .   14  4   
  Average                  51   | .   1   .   .   .   77  201 69  .   .   .   .   11  .   .   .   .   .   6   3   27  
Influence Increases        3132 | .   15  .   .   26  499 746 90  150 220 .   21  393 18  80  .   .   375 145 45  309 
  Destroy 0b10 Robot/C     1660 | .   .   .   .   20  260 460 20  100 160 .   20  140 .   80  .   .   240 40  .   120 
  Destroy 0b10 Robot/NC    55   | .   10  .   .   5   5   5   .   .   .   .   .   5   .   .   .   .   .   10  .   15  
  Destroy Leader           352  | .   .   .   .   .   70  120 .   20  30  .   .   40  .   .   .   .   30  12  .   30  
  Allied During Kill       23   | .   .   .   .   .   19  .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Trap Triggered on 0b10   60   | .   .   .   .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   .   
  Successful Hack          119  | .   5   .   .   .   6   8   10  .   .   .   .   .   .   .   .   .   .   36  .   54  
  Select Force Hacks       30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   
  Disable Machine          120  | .   .   .   .   .   45  30  .   .   .   .   .   15  .   .   .   .   .   .   30  .   
  Destroy Structure        203  | .   .   .   .   1   49  33  .   .   .   .   .   10  18  .   .   .   .   2   .   90  
  Partial Spotted          30   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   15  .   
  Lose Combat Pursuer      480  | .   .   .   .   .   45  90  60  30  30  .   .   105 .   .   .   .   105 15  .   .   
Influence Decreases        3005 | .   15  .   .   26  452 449 420 164 220 .   10  379 43  80  .   .   375 119 64  189 
  Entered New Map          242  | .   .   .   .   .   .   26  176 6   .   .   .   5   14  .   .   .   .   .   12  3   
  Time Decay               2113 | .   15  .   .   20  291 353 214 148 170 .   10  246 29  60  .   .   240 95  52  170 
  Lost Part                463  | .   .   .   .   6   30  70  30  10  50  .   .   82  .   20  .   .   125 24  .   16  
  Lost Ally                90   | .   .   .   .   .   60  .   .   .   .   .   .   20  .   .   .   .   10  .   .   .   
  Purge Threat             97   | .   .   .   .   .   71  .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   .   .   .   4   11  1   .   .   .   .   7   1   .   .   .   .   5   2   6   
  Investigation            3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            14   | .   .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   3   1   3   
  Reinforcement            13   | .   .   .   .   .   3   1   .   .   .   .   .   3   1   .   .   .   .   1   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Distress Signals           13   | .   1   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   5   .   .   1   23  27  8   8   11  .   1   25  .   9   4   12  26  7   4   25  
  Peak Tracking Total      12   | .   2   .   .   1   8   4   3   3   4   .   1   10  .   5   2   12  7   2   1   6   
  Tactical Retreats        35   | .   .   .   .   .   2   4   2   2   1   .   .   6   .   3   3   .   6   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         25   | .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reprogrammed             10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          8    | .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          44   | .   1   .   1   .   7   3   1   .   1   .   .   7   1   .   .   3   .   9   6   4   
  Terminals                22   | .   1   .   .   .   6   1   .   .   .   .   .   5   1   .   .   .   .   3   3   2   
  Fabricators              6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Total Hacks                148  | .   3   .   1   .   21  6   3   .   1   .   .   36  3   .   .   4   .   36  24  10  
  Successful               83   | .   2   .   1   .   10  4   3   .   1   .   .   22  1   .   .   4   .   19  10  6   
  Failed                   64   | .   1   .   .   .   11  2   .   .   .   .   .   13  2   .   .   .   .   17  14  4   
    Catastrophic           11   | .   .   .   .   .   2   .   .   .   .   .   .   3   1   .   .   .   .   3   1   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   79   | .   2   .   1   .   14  7   2   .   .   .   .   24  2   .   .   .   .   15  9   3   
  Terminals                74   | .   3   .   .   .   15  3   .   .   .   .   .   29  3   .   .   .   .   7   9   5   
  Fabricators              17   | .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   9   .   2   
  Repair Stations          16   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   8   4   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              25   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   8   11  .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   
Terminal Hacks             29   | .   1   .   1   .   2   1   .   .   1   .   .   13  1   .   .   4   .   1   1   3   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   
  Robot Analysis           4    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   2   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   7   7   .   
  Insert Component         9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Analyze                  11   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   1   .   .   .   2   2   2   .   .   .   .   5   .   .   .   .   .   8   .   3   
  Terminals                10   | .   1   .   .   .   2   1   .   .   .   .   .   3   .   .   .   .   .   2   .   1   
    Botnet                 9    | .   1   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   2   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Prioritize             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Liberate               4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   .   .   .   7   3   .   .   .   .   .   6   1   .   .   .   .   8   6   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   31  2   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   .   42  106 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   8   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   
  Time                     144  | .   .   .   .   .   .   .   .   .   .   .   .   82  .   .   .   .   .   28  34  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Part Schematics Acquired 7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Total Allies               5    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   .   39  39  25  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       25   | .   .   .   .   16  16  .   .   .   .   25  25  25  .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Ally Attacks               38   | .   .   .   .   .   25  .   .   .   .   .   4   9   .   .   .   .   .   .   .   .   
  Total Damage             625  | .   .   .   .   .   306 .   .   .   .   .   85  234 .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Active Infowar (turns)     12529 | .    21   75   188  568  893  1243 489  915  573  861  354  1414 536  387  306  414  680  1184 463  965  
  Optics                   11412 | .    .    .    .    .    628  1243 489  915  573  861  354  1414 536  387  306  414  680  1184 463  965  
  Sensors                  768   | .    .    .    .    543  224  .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Terrain                  1036  | .    21   75   188  25   727  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cloaking                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  ECM                      1359  | .    .    .    .    .    .    .    .    .    .    .    .    23   1    159  306  353  55   .    .    462  
Robot Analysis Total       4     | .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    12    | .    .    2    .    1    .    .    .    2    2    2    1    .    .    1    1    .    .    .    .    .    
Drone Launches             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Drone Recoveries         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               12680 | 39   89   75   188  568  893  1243 533  915  573  861  354  1414 536  387  306  414  680  1184 463  965  
Spaces Moved               8761  | 27   83   82   226  344  451  310  229  392  379  663  271  1134 301  381  335  510  441  626  563  1013 
  Core                     488   | 3    .    .    .    .    .    .    .    .    3    .    .    482  .    .    .    .    .    .    .    .    
  Treads                   1020  | .    .    .    .    .    307  310  229  174  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2450  | .    .    .    .    .    .    .    .    218  376  663  271  478  .    .    .    .    258  186  .    .    
  Wheels                   1038  | 24   83   82   226  344  144  .    .    .    .    .    .    135  .    .    .    .    .    .    .    .    
  Hover                    3765  | .    .    .    .    .    .    .    .    .    .    .    .    39   301  381  335  510  183  440  563  1013 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   80   95   95   158  158  190  100  120  126  50   76   75   75   75   70   50   50   52   
  Average Speed            103   | 88   87   80   81   95   146  210  219  211  120  125  126  92   76   80   75   75   115  89   51   52   
  Slowest Speed            330   | 100  90   80   95   95   232  237  238  330  300  126  130  200  86   135  75   75   190  190  55   52   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       5     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    21   21   60   66   47   6    4    67   61   81   62   41   8    66   57   83   73   23   14   29   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     4     | .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      16    | 1    1    1    .    1    1    1    1    .    1    1    1    1    1    1    1    1    .    1    .    .    
Scrap Searched             19    | .    .    .    .    2    .    .    .    3    1    4    1    .    .    3    2    .    3    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    .    .    .    6    .    .    .    5    9    .    1    .    .    .    .    20   
Terrain Destroyed          273   | .    .    .    .    2    55   49   .    71   .    .    .    5    9    .    1    .    50   .    .    31   
  Melee                    21    | .    .    .    .    .    .    .    .    6    .    .    .    5    9    .    1    .    .    .    .    .    
  Projectile               31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
  AOE                      221   | .    .    .    .    2    55   49   .    65   .    .    .    .    .    .    .    .    19   .    .    31   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      11850 | 41   94   90   229  572  638  774  252  449  452  692  278  1444 588  439  383  544  550  1208 722  1411 
  Wait                     2307  | .    .    8    .    216  110  357  6    7    10   7    .    190  276  41   44   12   42   516  109  356  
  Move                     8738  | 26   82   81   225  343  450  309  228  391  378  662  270  1133 300  380  334  509  440  625  561  1011 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98    | 9    5    .    1    2    18   14   3    4    7    5    .    6    .    .    2    4    .    6    12   .    
  Fast Attach              99    | 1    1    .    .    .    5    2    2    2    10   6    1    17   1    2    .    5    12   21   9    2    
  Attach                   71    | 5    .    .    .    1    6    6    3    11   4    .    .    14   1    3    .    2    5    1    2    7    
  Detach                   21    | .    .    .    .    .    .    .    .    3    .    2    .    7    .    1    .    2    .    2    1    3    
  Swap                     31    | .    1    1    1    1    7    2    .    4    1    1    1    2    1    .    .    1    2    3    2    .    
  Drop                     91    | .    2    .    2    1    14   2    1    3    6    9    1    10   .    1    .    9    .    11   17   2    
  Fire                     208   | .    3    .    .    8    26   82   5    12   .    .    .    .    .    .    .    .    21   22   8    21   
  Melee                    148   | .    .    .    .    .    .    .    .    12   32   .    5    40   9    11   3    .    28   .    .    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     25    | .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
    40 | -11/Scrapyard      | Entered Materials
    41 | -10/Materials      | Met a group of wandering Federalists
   104 | -10/Materials      | Discovered new exit (range 16)
   128 | -10/Materials      | Lost 4 allies
   129 | -10/Materials      | Entered Mines
   137 | -10/Mines          | Found a hidden stash of uninstalled traps
   187 | -10/Mines          | Discovered new exit (range 6)
   201 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   201 | -10/Mines          | Discovered new exit (range 5)
   204 | -10/Mines          | Entered Exiles
   205 | -10/Exiles         | Identified exit to Mines
   224 | -10/Exiles         | Met 8R-AWN
   239 | -10/Exiles         | Met EX-HEX
   261 | -10/Exiles         | Met EX-BIN
   271 | -10/Exiles         | Aligned with FarCom system
   272 | -10/Exiles         | Given EX-Vault access code
   291 | -10/Exiles         | Opened EX-Vault
   296 | -10/Exiles         | Found Longsword +1
   312 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   315 | -10/Exiles         | Build established: Mutant
   335 | -10/Exiles         | Met EX-DEC
   392 | -10/Exiles         | Left Exiles lab with Longsword +1
   392 | -10/Exiles         | Entered Mines
   393 | -9/Mines           | Learned location of Storage (-8)
   414 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   416 | -9/Mines           | Found Prototype Device
   417 | -9/Mines           | Identified Exp. Sensor Array
   436 | -9/Mines           | Met a Derelict bent on vengeance
   456 | -9/Mines           | Assembled infested the area
   685 | -9/Mines           | Build established: Skirmisher
   942 | -9/Mines           | Discovered new exit (range 14)
   954 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   957 | -9/Mines           | Learned Materials emergency access door positions
   960 | -9/Mines           | Entered Materials
   960 | -8/Materials       | Accompanied by 3 allies
   960 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1783 | -8/Materials       | Garrison activated, responded to threat
  1828 | -8/Materials       | Discovered new exit (range 11)
  1853 | -8/Materials       | Entered Factory
  1853 | -7/Factory         | Evolved 2 slots: Utility x2
  2254 | -7/Factory         | Build established: Scavenger-Mutant
  2399 | -7/Factory         | Garrison activated, responded to threat
  2629 | -7/Factory         | Fabricated Plasma Cannon (x2)
  2712 | -7/Factory         | Garrison activated, responded to threat
  2764 | -7/Factory         | Build established: Mutant
  2966 | -7/Factory         | Discovered new exit (range 5)
  2973 | -7/Factory         | Lost 3 parts (1n2w)
  3096 | -7/Factory         | Entered another Factory area
  3096 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3180 | -6/Factory         | Fabricated Imp. Shock Absorption System (x2)
  3297 | -6/Factory         | Lost 3 parts (1n2w)
  3359 | -6/Factory         | Discovered new exit (range 11)
  3629 | -6/Factory         | Entered Lower Caves
  3700 | -6/Lower Caves     | Spotted B-75 Beast
  4048 | -6/Lower Caves     | Identified exit to Lower Caves
  4121 | -6/Lower Caves     | Lost 4 parts (1n2u1w)
  4382 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4474 | -6/Lower Caves     | Learned 4 Factory zone layouts
  4507 | -6/Lower Caves     | Build established: Gladiator
  4544 | -6/Lower Caves     | Entered another Lower Caves area
  4642 | -6/Lower Caves     | Lost 11 parts (5n4u2w)
  4668 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4694 | -6/Lower Caves     | Core integrity fell below 50%
  4732 | -6/Lower Caves     | Learned Factory trap positions
  4934 | -6/Lower Caves     | Build established: Scavenger-Mutant
  4987 | -6/Lower Caves     | Learned Factory terminal intel
  5071 | -6/Lower Caves     | Discovered new exit (range 6)
  5117 | -6/Lower Caves     | Entered Zion
  5258 | -6/Zion            | Found Prototype Special Weapon
  5258 | -6/Zion            | Identified RU-N14's Throwing Claymores
  5380 | -6/Zion            | Found CR-A16's Pointy Stick
  5458 | -6/Zion            | Build established: Derelict-Gladiator
  5570 | -6/Zion            | Rebuked by Imprinter
  5701 | -6/Zion            | Given the Hacking Drone Bay
  5772 | -6/Zion            | Gained Derelict followers
  5960 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  5963 | -6/Zion            | Discovered new exit (range 12)
  5978 | -6/Zion            | Entered Proximity Caves
  5978 | -5/Proximity Caves | Accompanied by 2 allies
  6069 | -5/Proximity Caves | Learned Factory emergency access door positions
  6275 | -5/Proximity Caves | Discovered new exit (range 16)
  6285 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6332 | -5/Proximity Caves | Entered Factory
  6332 | -5/Factory         | Accompanied by 1 ally
  6332 | -5/Factory         | Evolved 2 slots: Utility x2
  6334 | -5/Factory         | Loaded intel: 72 trap records
  6336 | -5/Factory         | Loaded intel: 24 terminal locations
  6504 | -5/Factory         | Repaired Carbon-fiber Leg
  6550 | -5/Factory         | Repaired Imp. Medium Armor Plating
  6651 | -5/Factory         | Central database locked down
  6691 | -5/Factory         | Build established: Hacker-Gladiator
  7230 | -5/Factory         | Core integrity fell below 50%
  7255 | -5/Factory         | Lost 8 parts (1p1n5u1w)
  7323 | -5/Factory         | Core integrity fell below 20%
  7663 | -5/Factory         | Spotted B-75 Beast
  7737 | -5/Factory         | Discovered new exit (range 8)
  7746 | -5/Factory         | Entered another Factory area
  7746 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7882 | -4/Factory         | Build established: Wizard-Gladiator
  8270 | -4/Factory         | Discovered new exit (range 13)
  8282 | -4/Factory         | Entered Upper Caves
  8338 | -4/Upper Caves     | Learned Research emergency access door positions
  8489 | -4/Upper Caves     | Spotted B-86 Titan
  8554 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8660 | -4/Upper Caves     | Discovered new exit (range 13)
  8669 | -4/Upper Caves     | Entered another Upper Caves area
  8732 | -4/Upper Caves     | Build established: Hacker-Gladiator
  8735 | -4/Upper Caves     | Spotted B-86 Titan
  8776 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
  8972 | -4/Upper Caves     | Discovered new exit (range 5)
  8975 | -4/Upper Caves     | Entered Warlord
  9039 | -4/Warlord         | Found Prototype Device
  9039 | -4/Warlord         | Identified Minesniffer Drone Bay
  9142 | -4/Warlord         | Visited the Vortex Lab
  9147 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9148 | -4/Warlord         | Found Prototype Energy Gun
  9149 | -4/Warlord         | Identified Vortex Rail
  9154 | -4/Warlord         | Found Prototype Piercing Weapon
  9154 | -4/Warlord         | Identified Vortex Lance
  9156 | -4/Warlord         | Found Vortex Lance
  9159 | -4/Warlord         | Found Vortex Rail
  9339 | -4/Warlord         | Found Prototype Special Weapon
  9339 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
  9369 | -4/Warlord         | Opened side exit
  9383 | -4/Warlord         | Discovered new exit (range 10)
  9389 | -4/Warlord         | Entered Proximity Caves
  9390 | -3/Proximity Caves | Identified exit to Research
  9392 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9498 | -3/Proximity Caves | Lost 6 parts (1p1n3u1w)
  9562 | -3/Proximity Caves | Core integrity fell below 50%
  9637 | -3/Proximity Caves | Lost 7 parts (1p1n3u2w)
  9657 | -3/Proximity Caves | Core integrity fell below 20%
  9731 | -3/Proximity Caves | Lost 5 parts (2n2u1w)
  9752 | -3/Proximity Caves | Build established: Hacker-Mutant
 10069 | -3/Proximity Caves | Entered Research
 10069 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 10601 | -3/Research        | Lost 7 parts (2n2u3w)
 10869 | -3/Research        | Build established: Scavenger-Gunner
 11130 | -3/Research        | Repaired Gyrokinetic Inverter
 11242 | -3/Research        | Discovered new exit (range 9)
 11253 | -3/Research        | Entered another Research area
 11253 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11375 | -2/Research        | Repaired Quantum Rifle
 11550 | -2/Research        | Build established: Hacker-Mutant
 11685 | -2/Research        | Found Prototype Device
 11685 | -2/Research        | Identified Exp. Actuator Array
 11693 | -2/Research        | Found Prototype Reactor
 11693 | -2/Research        | Identified Vortex Chain Reactor
 11700 | -2/Research        | Discovered new exit (range 4)
 11712 | -2/Research        | Identified exit to Access
 11716 | -2/Research        | Entered Access
 11716 | -1/Access          | Evolved 2 slots: Utility x2
 12168 | -1/Access          | Identified exit to Surface
 12655 | -1/Access          | Spotted B-99 Colossus
 12681 | ***                | Escaped!

 Last Messages 
---------------
12599_ System corrupted: FCS attempts to trigger Quantum Rifle.
12599_ System corrupted: Quantum Rifle misfires.
12633_ System corrupted: Matter fused (-5).
12644_ W-44 Eye sends out distress signal.
12651_ Slug penetrates Wall. <x4>
12655_ Wave Collapse Detector explodes.
12655_ Slug penetrates Wall. <x2>
12657_ System corrupted: FCS attempts to trigger Quantum Rifle.
12657_ System corrupted: Quantum Rifle misfires.
12657_ K-01 Serf destroyed.
12661_ Acquired 15 matter.
12665_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
12669_ Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
12671_ The Access Shell folds into the floor.
12674_ JBIFBX>WQR0|WH:G| 4VKYJN4CEJQ
12680_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A015.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          55
Energy Capacity            800
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Armor Coverage             600
Resistance: KI             30
Resistance: EX             50
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         32
Melee Accuracy             13
Target Analysis            8
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          35
Defensive Hacking          25

 Item Schematics 
-----------------
                    Adv. Treads | -8/Materials | Scanalyzed
                Target Analyzer | -8/Materials | Scanalyzed
    Cld. Field Propulsion Drive | -3/Research  | Scanalyzed
           Imp. Antigrav System | -3/Research  | Scanalyzed
                    Gamma Rifle | -3/Research  | Scanalyzed
              Med. Storage Unit | -3/Research  | Extracted
                  Energy Filter | -3/Research  | Extracted
            Adv. Actuator Array | -3/Research  | Extracted
              Imp. System Guard | -3/Research  | Extracted
            Cmb. Gravmag System | -3/Research  | Extracted
                 Graphene Brace | -3/Research  | Extracted
        Mic. Antimatter Reactor | -3/Research  | Extracted
               Dispersion Rifle | -3/Research  | Extracted
             Imp. Arc Projector | -3/Research  | Extracted
              Hcp. Storage Unit | -3/Research  | Extracted
              Hvy. Siege Treads | -3/Research  | Extracted
                     IFF Parser | -3/Research  | Extracted
               Particle Reactor | -3/Research  | Extracted
                Hardcell Cannon | -3/Research  | Extracted
               Adv. Force Field | -3/Research  | Extracted
            Adv. Surge Thruster | -3/Research  | Extracted
       Adv. EM Disruption Field | -3/Research  | Extracted
              Imp. Recalibrator | -3/Research  | Extracted
             Imp. Force Booster | -3/Research  | Extracted
          Adv. Shield Generator | -3/Research  | Extracted
 Imp. System Restoration Module | -3/Research  | Extracted
                Com. Matter Pod | -3/Research  | Extracted
        Imp. Targeting Computer | -3/Research  | Extracted
            Imp. Linear Gravjet | -3/Research  | Extracted
             Imp. Remote Shield | -3/Research  | Extracted
      Imp. Field Recycling Unit | -3/Research  | Extracted
                Power Amplifier | -3/Research  | Extracted
          Imp. Shield Generator | -3/Research  | Extracted
            Micro-nuke Launcher | -2/Research  | Scanalyzed
        Adv. Targeting Computer | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                Plasma Cannon | x2 | -7/Factory | Preloaded
 Imp. Shock Absorption System | x2 | -6/Factory | Preloaded

 Repaired
----------
          Carbon-fiber Leg | 21% | -5/Factory  
 Imp. Medium Armor Plating | 82% | -5/Factory  
      Gyrokinetic Inverter | 32% | -3/Research 
             Quantum Rifle | 79% | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Explorer

 Challenges 
------------
None

 Game 
------
Seed              InertialThunderHarness
  Manual?         0
Play Time         03:00:45
  Cumulative      37.0 hours
  Start           2025.05.20 @ 17:03:47
  End             2025.05.23 @ 22:30:43
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          34
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d77c1fd-74a7-43b4-a2a0-f92dc8f102c6