Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.15 @ 23:11:45 Player: Sherlockkat Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (58) 290 Value Destroyed (3817) 3817 Prototype IDs (288) 5760 Alien Tech Used (10) 2000 Bonus (54692) 54692 TOTAL SCORE: 76659 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3209 Follower Combat Kills 360 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -77 Cogmind --------- Core Integrity 561/1600 Matter 280/300 Energy 884/890 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Coolant Injector Experimental Energy Well Experimental Core Analyzer Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (7) ---- Experimental Energy Well (600) Experimental Weapon Cycler Experimental Phase Shifter Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Coolant Injector Experimental Energy Well Experimental Core Analyzer Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Experimental Energy Well Experimental Weapon Cycler Experimental Phase Shifter Sigix Sheargun Sigix Sheargun [Rating: 251] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Subdweller Machine Gun Launcher Grenade Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . . 8 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Utility 12 | . . . . . . 5 . . . . 1 . . . . 2 . . . . 1 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 148 | 6 2 1 3 . 2 24 1 . . . 10 1 . 7 . 8 1 1 9 2 7 5 7 4 23 9 14 1 Power 8 | 1 . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . 3 . . . Engine 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 28 | 2 . . . . . 10 . . . . 1 1 . 1 . 5 1 . 1 . 2 3 . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . 10 . . . . 1 1 . 1 . 5 1 . 1 . 2 3 . 1 . . . . Utility 89 | 1 2 . . . 1 11 1 . . . 8 . . 6 . 3 . 1 8 2 3 2 7 3 13 8 8 1 Device 55 | . 1 . . . . 5 1 . . . 4 . . 3 . 1 . 1 7 2 2 2 2 2 9 7 5 1 Storage 11 | 1 1 . . . . 1 . . . . . . . 2 . . . . 1 . . . . . 3 . 2 . Processor 9 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . 1 1 1 . Hackware 7 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 2 . . . . . Protection 7 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . 3 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 . 1 3 . 1 2 . . . . . . . . . . . . . . . . . . 7 1 6 . Energy Gun 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 4 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 2 . . . . . . . 4 . 1 . . 5 . . 2 . 2 1 1 . . Parts Lost 6 | . . . 2 . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 4 | . . . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 100 86 85 94 82 86 86 86 83 84 88 88 89 94 90 94 89 93 94 86 84 81 91 85 75 80 72 Engine 3 | . 14 14 14 14 14 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 8 9 8 8 5 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Wheel 6 | . 28 28 28 28 28 . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 31 33 33 33 33 29 29 29 30 35 30 31 31 31 31 23 22 21 21 15 . . . Device 11 | . 9 14 1 . . 7 18 20 20 17 13 17 17 16 17 18 21 15 14 15 19 19 14 17 15 8 9 18 Storage 6 | . 14 14 14 14 14 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 9 . 9 Processor 11 | . . . . . . 6 7 6 6 6 14 17 17 17 17 15 15 15 15 15 14 14 13 13 11 12 25 9 Hackware 4 | . . . . . . 9 . . . . 6 5 5 5 5 10 10 10 10 10 9 9 11 17 12 . . . Protection 2 | . . . . . 10 5 6 6 6 6 . . . . . . . . . . . . 2 4 2 . . . Energy Gun 9 | . . . 12 14 14 . . . . . . . . . . . . . 4 5 . . . . 5 27 26 9 Ballistic Gun 3 | . 28 25 16 14 12 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 11 27 28 28 28 29 26 26 26 26 26 25 17 17 17 17 18 18 26 29 29 38 36 40 40 51 56 56 49 Greatest Support 60 | 20 20 20 20 20 20 28 27 27 27 27 27 26 26 26 26 32 34 34 34 34 40 42 42 42 60 60 60 60 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 7 Average Capacity 9 | 5 14 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 7 7 Most Carried 15 | 4 8 8 10 10 15 15 8 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 6 Average Carried 8 | 2 6 8 9 10 12 7 7 7 7 7 7 8 7 7 8 7 8 7 7 8 7 7 7 7 8 9 6 5 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 7 7 Final Carried 15 | 4 8 8 10 10 15 8 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 5 5 Class Distribution -------------------- 23% | Mutant 23% | Alien-Sigix 18% | Hacker-Ninja 13% | Hacker-Scout 9% | Scout 6% | Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1852 | 151 48 44 154 7 10 110 48 38 . . 144 . 10 70 10 . 41 59 49 41 50 . 119 . 236 238 125 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4878 | . 48 54 86 . . 218 . . . . 156 . . 335 8 . . 64 . . 14 . 281 . 421 510 2476 207 Parts 202 | . 3 4 6 . . 15 . . . . 7 . . 3 2 . . . . . . . 8 . 26 33 88 7 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . 5 . . . . . . . . . . 2 2 . 6 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 40 | . 1 1 2 . . 1 . . . . . . . . 1 . . . . . . . . . 4 4 25 1 Melee 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Guns 37 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 4 4 25 . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 17 | . 1 1 1 . . 4 . . . . 2 . . . 1 . . . . . . . . . 2 2 3 . Worker 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 3 . . Builder 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Tunneler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . Grunt 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Subdweller 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 5 | . 1 1 2 . . 2 . . . . 2 . . . 1 . . . . . 1 . 3 . 4 2 5 1 Combat Bots Only 5 | . 1 1 2 . . 1 . . . . . . . . 1 . . . . . . . . . 4 2 5 1 Max Kills in Single Turn 2 | . 1 1 1 . . 1 . . . . 1 . . . 1 . . 1 . . 1 . 1 . 1 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 800 | . 3 10 28 . . 24 . . . 37 20 . . . 4 24 6 . 6 12 10 . 3 2 92 84 404 31 Missed 357 | . 1 1 15 . . 10 . . . 20 9 . . . 3 16 5 . 6 11 6 . 2 1 36 42 156 17 Damage Taken 4735 | . 22 98 180 . . 165 . . . 290 197 . . 8 22 171 21 . . 19 73 . 46 45 500 326 2467 85 Core 1401 | . 12 . 73 . . 58 . . . 81 34 . . 8 . 63 . . . 19 25 . 7 . 172 95 729 25 Absorbed by Shields 2685 | . . . . . . . . . . . . . . . . . . . . . . . . . 441 312 1839 93 Redirected to Shielding 39 | . . . . . . 5 . . . 23 11 . . . . . . . . . . . . . . . . . Ignored by Resistances 6912 | . . . . . . . . . . . . . . . . . . . . . . . . . 942 708 5057 205 Regen/Repaired (Parts) 79 | . . . . . . 22 . . . . . . . . . 34 . . 11 . . . 12 . . . . . Core Remaining (%) 80 | 100 . . . . 66 . . . . 83 . . . . 95 . . . . 92 . 98 . . 71 . . 35 Volleys Fired 158 | . 4 10 9 1 . . . . . . . . . . . . . . . . . . . . 18 37 77 2 Largest 3 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . 2 3 3 1 Hottest 400 | . 40 40 60 70 . . . . . . . . . . . . . . . . . . . . 300 300 400 300 Shots Fired 401 | . 8 18 18 2 . . . . . . . . . . . . . . . . . . . . 34 91 228 2 Gun 394 | . 8 16 18 2 . . . . . . . . . . . . . . . . . . . . 32 91 227 . Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Launcher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . 8 16 14 1 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 10 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Explosive 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 350 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 91 227 . Robot Hit Streak 44 | . 3 6 11 1 . . . . . . . . . . . . . . . . . . . . 20 14 44 1 Robot Miss Streak 4 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 13 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 9 . Max Gunslinging Chain 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Shots Hit Robots 278 | . 6 11 16 1 . 11 . . . . 3 . . 11 1 . . 3 . . 1 1 5 . 28 26 153 1 Core Hits 126 | . 2 3 6 . . 3 . . . . 3 . . 5 1 . . 3 . . 1 . 3 . 10 14 71 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 162 | . . . . . . 23 4 1 . 4 25 3 . 13 4 7 6 6 . 2 6 6 9 18 25 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 162 | . . . . . . 23 4 1 . 4 25 3 . 13 4 7 6 6 . 2 6 6 9 18 25 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 6 . . . . 2 . . . . . . 3 . . 1 1 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18108 | . 49 147 142 22 . 808 . . . . 243 . . 923 40 . . 247 . . 103 77 373 . 2139 1500 10895 400 Guns 14512 | . 49 109 142 22 . . . . . . . . . . . . . . . . . . . . 1795 1500 10895 . Cannons 600 | . . . . . . . . . . . . . . . . . . . . . . . . . 200 . . 400 Explosions 38 | . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2933 | . . . . . . 808 . . . . 243 . . 923 40 . . 247 . . 103 77 373 . 119 . . . Ramming 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . Kinetic 301 | . 49 109 121 22 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 621 | . . . 21 . . . . . . . . . . . . . . . . . . . . . 200 . . 400 Explosive 38 | . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17123 | . . . . . . 808 . . . . 243 . . 923 40 . . 247 . . 103 77 373 . 1914 1500 10895 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 . . . . . . . . . . 1 2 . . . . 2 2 Average Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . 9 1 Message Errors 9 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 5 1 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 468 | . . . . . . 281 . . . . . . . 99 . . . . . . . 17 71 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 468 | . . . . . . 281 . . . . . . . 99 . . . . . . . 17 71 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 502 | . 6 . . 9 . 21 . 3 . 3 19 . . . 6 25 14 3 44 64 4 49 35 . 262 138 502 . Average Temperature 33 | . 6 . . 6 . 11 . 3 . 3 14 . . . 6 7 4 3 11 25 2 14 9 . 40 54 80 . Received Heat Transfer 651 | . 12 54 60 . . 36 . . . . 42 . . . 12 54 . . . . . . 9 9 36 33 294 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2643 | . 50 65 . 19 . 225 . . . . 424 . . . . 483 . . . . 263 257 162 213 1845 2643 2010 . Initial 1700 | . . 19 . 19 . . . . . . 88 . . . . 462 . . . . . 147 69 90 119 1106 1700 . Average 543 | . 30 35 . 19 . 83 . . . . 246 . . . . 447 . . . . 75 157 92 154 568 1973 1828 . Maximum Alert Level 5 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . 1 5 5 5 . Low Security (%) 44 | 100 100 100 . 100 . 82 . . . . 24 . . . . . . . . . 82 80 100 95 44 . . . Level 1 12 | . . . . . . 17 . . . . 74 . . . . 20 . . . . 17 19 . 4 30 . . . Level 2 4 | . . . . . . . . . . . . . . . . 79 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 92 . . Squads Dispatched 66 | . 2 . . . . 8 . . . . 1 . . . . 1 . . . . 3 1 . 2 14 33 1 . Investigation 6 | . . . . . . 2 . . . . . . . . . 1 . . . . 2 1 . . . . . . Extermination 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . . Reinforcement 13 | . 2 . . . . 5 . . . . . . . . . . . . . . 1 . . 1 1 2 1 . Assault 43 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 31 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 37 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 34 . Communications Jammed 21 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 14 . . . Distress Signals 21 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 14 . . . Times Spotted 296 | . 6 2 5 . . 21 . . . 15 21 1 . . 3 8 3 . 11 2 10 4 2 4 35 50 88 5 Peak Tracking Total 36 | . 2 2 2 . . 9 . . . 10 9 1 . . 1 8 2 . 9 2 5 1 5 2 13 31 36 4 Tactical Retreats 45 | . . 1 1 . . 3 . . . 2 4 . . . 1 . 1 . 3 . . . 1 . 1 16 11 . Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 2 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . 3 . . 1 13 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 26 | . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 13 3 4 . Max in Single Turn 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 65 | . 1 . . . 8 9 . . 4 . 4 1 . 4 . 6 . . 4 . 4 6 4 4 5 . 1 . Terminals 29 | . 1 . . . . 4 . . . . 4 . . . . 2 . . . . 3 3 3 3 5 . 1 . Fabricators 6 | . . . . . . 4 . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 184 | . 5 . . . 43 17 . . 27 . 10 1 . 16 . 13 . . 6 . 7 12 9 9 8 . 1 . Successful 137 | . 2 . . . 43 4 . . 27 . 5 1 . 16 . 9 . . 6 . 4 5 4 5 5 . 1 . Failed 47 | . 3 . . . . 13 . . . . 5 . . . . 4 . . . . 3 7 5 4 3 . . . Catastrophic 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . . . . . . 10 . . . . 2 . . . . 1 . . 1 . 5 5 2 . 3 . . . Terminals 57 | . 5 . . . . 8 . . . . 10 . . . . 2 . . . . 6 5 4 8 8 . 1 . Fabricators 10 | . . . . . . 6 . . . . . . . . . 2 . . . . . 2 . . . . . . Repair Stations 10 | . . . . . . 3 . . . . . . . . . 2 . . . . . . 5 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . 6 . . . . . 5 . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 117 | . 2 . . . 43 1 . . 27 . 5 1 . 16 . . . . 6 . 3 2 2 4 4 . 1 . Record 63 | . . . . . 42 . . . 11 . . . . 5 . . . . 5 . . . . . . . . . Part Schematic 13 | . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 7 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 3 . 1 . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Locate Traps 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . Disarm Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Zone Layout 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 2 . . . . . . . . . 2 . . . . . . 2 . . . . . Scan Component 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Repair 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . 5 . . . . . 2 . 1 . . . . Insert Component 5 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . 1 . . . . Analyze 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . . . 8 . . . . 3 . . . . 5 . . . . 3 4 3 3 2 . . . Full Trace Events 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . . . . 3 . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . 93 . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Time 135 | . . . . . . 50 . . . . . . . . . 60 . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 127 | . . . . . . 12 . . . . 1 . . . . . . . . . 5 1 . . . 58 50 . Largest Group 11 | . . . . . . 4 . . . . 1 . . . . . . . . . 5 1 . . . 11 8 . Highest-Rated Group 320 | . . . . . . 124 . . . . 29 . . . . . . . . . 320 45 . . . 155 117 . Highest-Rated Ally 64 | . . . . . . 31 . . . . 29 . . . . . . . . . 64 45 . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 193 | . . . . . . . . . . . 2 . . . . . . . . . 45 . . . . 131 15 . Total Damage 3636 | . . . . . . . . . . . 36 . . . . . . . . . 983 . . . . 2413 204 . Kills 23 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . 13 2 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 . 3 . 1 . . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 9281 | 59 180 112 208 195 1454 480 239 106 22 80 313 139 103 108 310 313 232 131 488 104 211 352 315 349 693 577 1374 34 Spaces Moved 15828 | 59 162 70 180 203 1513 1082 284 178 87 249 728 355 289 183 405 440 561 297 830 269 508 611 511 665 1436 1407 2176 90 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4010 | . . . . . . . . . . . . . . . . . . . . . . . . . 337 1407 2176 90 Wheels 2184 | 56 162 70 180 203 1513 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9631 | . . . . . . 1082 284 178 87 249 728 355 289 183 405 440 561 297 830 269 508 611 511 665 1099 . . . Fastest Speed 20 | 50 80 95 95 95 95 25 25 25 25 25 24 24 24 24 24 21 21 23 20 20 20 24 24 24 24 30 30 30 Average Speed 35 | 78 93 95 95 95 95 26 25 25 25 25 24 24 24 24 24 22 22 23 21 20 24 24 24 24 25 30 30 30 Slowest Speed 103 | 80 95 95 95 95 95 28 25 25 25 25 25 24 24 24 24 25 23 23 23 20 25 103 24 98 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . 6 . . . 5 8 . . . 1 6 1 . 1 2 3 3 2 . 8 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Exploration Rate (%) 45 | 4 41 17 13 41 91 38 47 36 68 43 25 62 56 61 56 13 72 63 74 56 18 43 15 77 75 45 70 6 Regions Visited 28 Branch Regions 21 Pre-discovered Areas 7 | . . . . . . . . . 1 . . . . 3 1 . 1 1 . . . . . . . . . . Known Exits Taken 16 | . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched 25 | . . . . . 3 . . 2 . 1 . 3 3 . 3 . 4 4 . 2 . . . . . . . . Spaces Dug 213 | . . . . . . 8 4 1 . 4 21 3 . . 1 7 6 2 . 2 4 2 4 14 17 81 32 . Terrain Destroyed 371 | . . 12 . . . 8 4 1 . 4 21 3 . . 1 7 6 2 . 2 4 2 4 14 17 112 126 21 Melee 85 | . . . . . . 8 4 1 . 4 21 3 . . 1 7 6 2 . 2 4 2 4 14 2 . . . Projectile 274 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 112 126 21 AOE 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 18994 | 68 182 98 199 203 1532 1243 445 237 86 254 819 405 322 231 610 634 655 351 1138 312 586 804 688 826 1687 1508 2777 94 Wait 2470 | . 11 18 5 . . 56 156 59 . 6 56 44 30 19 201 179 88 42 288 42 54 171 156 131 159 49 450 . Move 15713 | 58 161 69 179 202 1512 1069 283 177 86 239 713 354 288 182 402 429 558 296 827 264 502 604 506 664 1419 1406 2175 89 Hop 40 | . . . . . . 6 . . . 4 6 . . . 1 4 1 . 1 2 2 3 2 . 8 . . . Pick Up 78 | 4 3 . 2 . 10 8 . . . 1 3 1 2 3 1 2 . 2 3 . 4 5 3 3 12 1 5 . Fast Attach 87 | 6 2 . . . 1 11 . . . . 5 1 . 7 . 5 1 1 7 . 2 5 6 4 14 5 3 1 Attach 39 | . . . 1 . . 8 1 . . . 3 . . 1 . 2 . . . . 3 . 1 . 9 2 7 1 Detach 26 | . 1 . . . . 5 1 . . . 3 . . . . 1 . . . . 3 . . . 5 1 5 1 Swap 33 | . . 1 2 . 1 5 . . . . 2 . . . . 1 . . 2 2 2 . . 1 7 2 5 . Drop 108 | . . . . . 8 16 . . . . 3 2 2 8 1 4 1 4 10 . 8 10 5 5 10 5 6 . Fire 158 | . 4 10 9 1 . . . . . . . . . . . . . . . . . . . . 18 37 77 2 Melee 160 | . . . . . . 23 4 1 . 4 25 3 . 11 4 7 6 6 . 2 6 6 9 18 25 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . 36 . . . . . . . . . . . . . . . . . . . . 5 . Rewire 40 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 39 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 6) 222 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Entered Mines 257 | -10/Mines | Learned Materials emergency access door positions 313 | -10/Mines | Build established: Mutant 344 | -10/Mines | Discovered new exit (range 8) 352 | -10/Mines | Entered Subcaves 423 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 541 | -10/Subcaves | Discovered new exit (range 10) 560 | -10/Subcaves | Entered Recycling 723 | -9/Recycling | Scanned before Scraplab entrance 737 | -9/Recycling | Entered Scraplab 753 | -9/Recycling | Discovered new exit (range 3) 755 | -9/Recycling | Entered Scraptown 782 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 990 | -9/Scraptown | Discovered new exit (range 3) 1071 | -9/Scraptown | Visited IN-MT5's Study 1108 | -9/Scraptown | Visited Junk Repository 1364 | -9/Scraptown | Visited Supply Room 1394 | -9/Scraptown | Visited Shadow of the Wyrm 1413 | -9/Scraptown | Visited UFD Registry 1424 | -9/Scraptown | Registered with UFD as "Macecutter" 1445 | -9/Scraptown | Visited TADAMA 1458 | -9/Scraptown | Visited Cave Peace 1491 | -9/Scraptown | Visited Cyclists 1498 | -9/Scraptown | Entered Cyclist Reading Room 1546 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1560 | -9/Scraptown | Visited LU-1G1's Boring Crew 1601 | -9/Scraptown | Visited Chapter 10 1775 | -9/Scraptown | Visited Scrap Suit Storage 1806 | -9/Scraptown | Visited Scrapoid Pod Storage 1833 | -9/Scraptown | Visited Botcube Research 1864 | -9/Scraptown | Visited Curators Association 1924 | -9/Scraptown | Found DCF Scrap (28 items) 2018 | -9/Scraptown | Visited Sword Containment 2090 | -9/Scraptown | Visited Infowarlord's Domain 2095 | -9/Scraptown | Found Exp. Terrain Scan Processor 2122 | -9/Scraptown | Found Scrap Suit 2161 | -9/Scraptown | Found Scrap Suit 2201 | -9/Scraptown | Discovered new exit (range 5) 2209 | -9/Scraptown | Entered Factory 2209 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 2373 | -6/Factory | Repaired Nuclear Pulse Thruster 2648 | -6/Factory | Discovered new exit (range 10) 2661 | -6/Factory | Identified exit to Lower Caves 2689 | -6/Factory | Entered Lower Caves 2865 | -6/Lower Caves | Build established: Sprinter 2924 | -6/Lower Caves | Discovered new exit (range 15) 2928 | -6/Lower Caves | Entered another Lower Caves area 2983 | -6/Lower Caves | Learned Factory garrison access intel 3022 | -6/Lower Caves | Discovered new exit (range 14) 3034 | -6/Lower Caves | Encountered a Warlord checkpoint 3034 | -6/Lower Caves | Entered Data Miner 3034 | -6/Data Miner | Discovered new exit (range 6) 3039 | -6/Data Miner | Met Data Miner 3047 | -6/Data Miner | Learned location of Section 7 (-2) 3047 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3049 | -6/Data Miner | Received God Mode back door access code from Data Miner 3056 | -6/Data Miner | Entered Proximity Caves 3079 | -5/Proximity Caves | Learned Factory stockpile data 3082 | -5/Proximity Caves | Learned Factory garrison access intel 3112 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3115 | -5/Proximity Caves | Learned 8 Factory zone layouts 3133 | -5/Proximity Caves | Discovered new exit (range 12) 3136 | -5/Proximity Caves | Entered Factory 3136 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3137 | -5/Factory | Identified exit to Factory 3139 | -5/Factory | Loaded intel: 4 garrison access locations 3288 | -5/Factory | Identified exit to Upper Caves 3449 | -5/Factory | Entered Upper Caves 3488 | -5/Upper Caves | Learned 4 Factory zone layouts 3514 | -5/Upper Caves | Build established: Scout 3586 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3586 | -5/Upper Caves | Discovered new exit (range 13) 3588 | -5/Upper Caves | Identified exit to Upper Caves 3588 | -5/Upper Caves | Entered another Upper Caves area 3674 | -5/Upper Caves | Discovered new exit (range 13) 3690 | -5/Upper Caves | Identified exit to Zhirov 3691 | -5/Upper Caves | Entered Zhirov 3691 | -5/Zhirov | Discovered new exit (range 3) 3696 | -5/Zhirov | Met Zhirov 3704 | -5/Zhirov | Found Alien Artifact 3704 | -5/Zhirov | Identified Integrated Reactor 3704 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3757 | -5/Zhirov | Found Alien Artifact 3771 | -5/Zhirov | Learned location of Quarantine (-2) 3771 | -5/Zhirov | Learned location of Testing (-3) 3771 | -5/Zhirov | Learned location of Command (-1) 3773 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3780 | -5/Zhirov | Identified exit to Proximity Caves 3799 | -5/Zhirov | Entered Proximity Caves 3825 | -4/Proximity Caves | Learned Research machine intel 3883 | -4/Proximity Caves | Spotter reported a threat 3941 | -4/Proximity Caves | Spotter reported a threat 3969 | -4/Proximity Caves | Spotter reported a threat 4107 | -4/Proximity Caves | Discovered exit to Factory (range 8) 4109 | -4/Proximity Caves | Entered Factory 4109 | -4/Factory | Evolved 2 slots: Utility x2 4110 | -4/Factory | Identified exit to Extension 4111 | -4/Factory | Loaded intel: 3 garrison access locations 4165 | -4/Factory | Discovered new exit (range 7) 4166 | -4/Factory | Identified exit to Upper Caves 4255 | -4/Factory | Identified Transdimensional Reconstructor 4305 | -4/Factory | Fabricated Exp. Optical Array? 4321 | -4/Factory | Repaired Imp. VTOL Module 4359 | -4/Factory | Search patrols dispatched 4399 | -4/Factory | Build established: Hacker-Scout 4422 | -4/Factory | Entered Upper Caves 4450 | -4/Upper Caves | Encountered a Warlord checkpoint 4628 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4651 | -4/Upper Caves | Discovered new exit (range 2) 4651 | -4/Upper Caves | Identified exit to Upper Caves 4654 | -4/Upper Caves | Entered another Upper Caves area 4654 | -4/Upper Caves | Discovered new exit (range 13) 4656 | -4/Upper Caves | Encountered a Warlord checkpoint 4781 | -4/Upper Caves | Discovered new exit (range 17) 4785 | -4/Upper Caves | Identified exit to Warlord 4785 | -4/Upper Caves | Entered Warlord 4849 | -4/Warlord | Learned Research fabricator intel 4849 | -4/Warlord | Learned 4 Armory zone layouts 4849 | -4/Warlord | Learned 4 Armory zone layouts 4849 | -4/Warlord | Learned 4 Command zone layouts 4849 | -4/Warlord | Learned Armory stockpile data 4885 | -4/Warlord | Rebuked by Warlord 4888 | -4/Warlord | Opened Warlord's prototype stash 4890 | -4/Warlord | Found Prototype Device 4890 | -4/Warlord | Identified Exp. Focal Shield 4895 | -4/Warlord | Found Prototype Device 4895 | -4/Warlord | Identified Exp. Phase Shifter 4910 | -4/Warlord | Warlord's base attacked by MAIN.C 4948 | -4/Warlord | Opened side exit 5260 | -4/Warlord | Warlord forces counterattacked 5270 | -4/Warlord | Discovered new exit (range 12) 5271 | -4/Warlord | Identified exit to Proximity Caves 5273 | -4/Warlord | Entered Proximity Caves 5376 | -3/Proximity Caves | Discovered new exit (range 8) 5377 | -3/Proximity Caves | Identified exit to Research 5377 | -3/Proximity Caves | Entered Research 5377 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5378 | -3/Research | Loaded intel: 128 machine locations 5379 | -3/Research | Loaded intel: 4 fabricator locations 5489 | -3/Research | Identified exit to Armory 5489 | -3/Research | Identified exit to Testing 5519 | -3/Research | Scrapoids reinforcements arrived? 5588 | -3/Research | Entered Testing 5603 | -3/Testing | Lost 4 allies 5609 | -3/Testing | Found Prototype Launcher 5651 | -3/Testing | Discovered new exit (range 19) 5756 | -3/Testing | Identified Tactical Quantum Warhead 5801 | -3/Testing | Found Prototype Device 5801 | -3/Testing | Identified Exp. Hardlight Generator 5824 | -3/Testing | Build established: Hacker-Ninja 5939 | -3/Testing | Identified exit to Research 5940 | -3/Testing | Entered Research 5940 | -2/Research | Evolved 2 slots: Utility x2 5989 | -2/Research | Repaired Adv. Sensor Array 6009 | -2/Research | Found Imp. Powered Armor 6058 | -2/Research | Found Imp. Powered Armor 6100 | -2/Research | Identified exit to Quarantine 6238 | -2/Research | Found Fusion Bomb Launcher 6245 | -2/Research | Spotted B-90 Cyclops 6255 | -2/Research | Entered Quarantine 6267 | -2/Quarantine | Found Alien Artifact 6313 | -2/Quarantine | Identified Subatomic Replicator 6362 | -2/Quarantine | Found Alien Energy Cannon 6419 | -2/Quarantine | Discovered new exit (range 9) 6439 | -2/Quarantine | Identified exit to Access 6541 | -2/Quarantine | Found Alien Artifact 6541 | -2/Quarantine | Identified Core Reset Matrix 6541 | -2/Quarantine | Identified Core Cannon 6541 | -2/Quarantine | Used Core Reset Matrix 6545 | -2/Quarantine | Detected hypermatrix surge 6545 | -2/Quarantine | Sensed 6 artifacts in vicinity 6587 | -2/Quarantine | Spotted Fortress 6600 | -2/Quarantine | Discovered new exit (range 20) 6604 | -2/Quarantine | Identified exit to Section 7 6604 | -2/Quarantine | Entered Section 7 6605 | -2/Section 7 | Sensed 18 artifacts in vicinity 6659 | -2/Section 7 | Found Integrated Reactor 6659 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6688 | -2/Section 7 | Found Integrated Reactor 6688 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6731 | -2/Section 7 | Spotted B-90 Cyclops 6753 | -2/Section 7 | Discovered exit to Access (range 16) 6965 | -2/Section 7 | Found LRC Storage 6965 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 6967 | -2/Section 7 | Found LRC Insulator 6967 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 6982 | -2/Section 7 | Found Core Expander 6982 | -2/Section 7 | Installed Core Expander, added new Weapon slot 6991 | -2/Section 7 | Spotted B-99 Colossus 7055 | -2/Section 7 | Found Sigix Sheargun 7071 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 7073 | -2/Section 7 | Found Transdimensional Reconstructor 7085 | -2/Section 7 | Spotted Executioner 7085 | -2/Section 7 | Spotted Executioner 7100 | -2/Section 7 | Spotted Executioner 7102 | -2/Section 7 | Spotted Executioner 7108 | -2/Section 7 | Integrated with Sigix Exoskeleton 7166 | -2/Section 7 | Destroyed Executioner 7170 | -2/Section 7 | Found Prototype Processor 7173 | -2/Section 7 | Destroyed Executioner 7179 | -2/Section 7 | Destroyed Executioner 7184 | -2/Section 7 | Destroyed Executioner 7186 | -2/Section 7 | Identified Exp. Core Analyzer 7190 | -2/Section 7 | Found Prototype Processor 7191 | -2/Section 7 | Found Exp. Core Analyzer 7192 | -2/Section 7 | Warped through subspace 7222 | -2/Section 7 | Found Transdimensional Reconstructor 7234 | -2/Section 7 | Spotted Striker 7234 | -2/Section 7 | Spotted Striker 7247 | -2/Section 7 | Warped through subspace 7297 | -2/Section 7 | Entered Access 7297 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7302 | -1/Access | Emitted hypermatrix ping 7307 | -1/Access | Assembled emerged from beneath the floor 7322 | -1/Access | Assembled emerged from beneath the floor 7366 | -1/Access | Assembled emerged from beneath the floor 7416 | -1/Access | Build established: Alien-Sigix 7444 | -1/Access | Assembled emerged from beneath the floor 7536 | -1/Access | Discovered new exit (range 17) 7541 | -1/Access | Assembled emerged from beneath the floor 7563 | -1/Access | Found Unknown Device 7591 | -1/Access | Assembled emerged from beneath the floor 7671 | -1/Access | Identified Exp. Targeting Computer 7679 | -1/Access | Assembled emerged from beneath the floor 7829 | -1/Access | Assembled emerged from beneath the floor 7865 | -1/Access | Discovered new exit (range 15) 7874 | -1/Access | Entered Command 7879 | -1/Command | Emitted hypermatrix ping 7884 | -1/Command | Assembled emerged from beneath the floor 7966 | -1/Command | Spotted M Guard 7966 | -1/Command | Spotted M Guard 7966 | -1/Command | Spotted Combat Programmer 7966 | -1/Command | Spotted Combat Programmer 7981 | -1/Command | Destroyed Combat Programmer 7985 | -1/Command | Destroyed Combat Programmer 8026 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 8027 | -1/Command | High security lockdown imminent 8027 | -1/Command | Destroyed M Guard 8032 | -1/Command | Destroyed M Guard 8032 | -1/Command | All MAIN.C guards destroyed 8055 | -1/Command | Met MAIN.C 8055 | -1/Command | 0b10 Conduit disabled 8105 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8105 | -1/Command | Destroyed MAIN.C Shell 8105 | -1/Command | Spotted M Shell/Def 8105 | -1/Command | Spotted M Shell/Atk 8105 | -1/Command | Spotted M Shell/Def 8105 | -1/Command | Spotted M Shell/Atk 8105 | -1/Command | Spotted M Shell/Atk 8105 | -1/Command | Spotted M Shell/Def 8105 | -1/Command | Spotted M Shell/Atk 8105 | -1/Command | Spotted M Shell/Def 8107 | -1/Command | High security lockdown engaged 8108 | -1/Command | MAIN.C activated Command garrisons 8145 | -1/Command | Spotted B-99 Colossus 8150 | -1/Command | Discovered new exit (range 17) 8182 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8203 | -1/Command | Destroyed MAIN.C 8286 | -1/Command | Core integrity fell below 50% 8343 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8472 | -1/Command | Destroyed M Shell/Atk 8785 | -1/Command | Assembled emerged from beneath the floor 8810 | -1/Command | Assembled emerged from beneath the floor 8857 | -1/Command | Assembled emerged from beneath the floor 8973 | -1/Command | Assembled emerged from beneath the floor 8987 | -1/Command | Assembled emerged from beneath the floor 9047 | -1/Command | Assembled emerged from beneath the floor 9167 | -1/Command | Discovered new exit (range 5) 9167 | -1/Command | Discovered new exit (range 131) 9167 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 9235 | -1/Command | Found Exp. Weapon Cycler 9238 | -1/Command | Warped through subspace to slip node 9238 | -1/Command | Discovered new exit (range 4) 9248 | -1/Command | Entered Access_0 9249 | -1/Access_0 | Sensed 1 artifact in vicinity 9249 | -1/Access_0 | Met Architect 9274 | -1/Access_0 | Destroyed Architect 9275 | -1/Access_0 | Architect triggered a singularity event 9277 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 9277 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9277 | -1/Access_0 | Warped through subspace to slip node 9277 | -1/Access_0 | Discovered new exit (range 8) 9282 | *** | Escaped singularity! Last Messages --------------- 09274_ Architect destroyed. 09274_ Beam penetrates Wall. 09274_ Beam penetrates Earth. 09275_ A0_COM: Initiating irreversible singularity event. Goodbye. 09276_ A0_COM: 10. 09276_ Acquired 50 matter. 09277_ A0_COM: 9. 09277_ Acquired data core, extracted unknown sensor trigger ID. 09277_ Acquired Hpw. Transdimensional Reconstructor. 09277_ Warped through subspace, drawn to slip node. 09277_ EXIT=FOUND 09278_ A0_COM: 8. 09279_ A0_COM: 7. 09280_ A0_COM: 6. 09281_ A0_COM: 5. 09282_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 120 Energy Generation 100 Energy Capacity 890 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Jamming Range 16 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 33 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Core Analysis 12 Offensive Hacking 38 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Cannon LRC Storage LRC Insulator Core Expander Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCompositeTelecube Manual? 0 Play Time 02:33:16 Cumulative 476.4 hours Start 2024.07.15 @ 18:07:32 End 2024.07.15 @ 23:11:45 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 526 Adventurer 0 Explorer 0 Win Type 6 Total 43 Types 24/3/13/1/0/0/2/0/0 Lore% 70 Gallery% 81 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59bbd128-ae3d-4973-8db5-330a26b2c5dc