Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 12:49:52 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (2088) 2088 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7258 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1077/1150 Matter 500/500 Energy 770/770 System Corruption 0% Temperature Cool (24) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Cooling System High-capacity Storage Unit Energy Well High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Light Angular Momentum Engine Enhanced Fission Core Light Antimatter Reactor Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Armored Wheel Cooling System Cooling System High-capacity Storage Unit Field Laser Gatling Laser Wave Gun Gauss Rifle Coil Gun Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Cooling System High-capacity Storage Unit Energy Well High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Heavy Phase Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Angular Momentum Engine Enhanced Fission Core Light Antimatter Reactor Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Armored Wheel Cooling System Cooling System High-capacity Storage Unit Field Laser Gatling Laser Wave Gun Gauss Rifle Coil Gun [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Slots Evolved 12 | . . . . 10 2 Power 1 | . . . . 1 . Propulsion 3 | . . . . 2 1 Utility 6 | . . . . 6 . Weapon 2 | . . . . 1 1 Parts Attached 70 | 6 11 . 5 39 9 Power 10 | 1 1 . 1 5 2 Engine 4 | 1 1 . 1 1 . Core 4 | . . . . 4 . Reactor 2 | . . . . . 2 Propulsion 25 | 2 4 . 1 12 6 Treads 1 | . . . . 1 . Leg 13 | . . . . 7 6 Wheel 11 | 2 4 . 1 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 . 2 11 1 Device 5 | . . . . 4 1 Storage 4 | 1 1 . . 2 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 7 | . 2 . 2 3 . Artifact . | . . . . . . Weapon 17 | 2 3 . 1 11 . Energy Gun 4 | . 1 . . 3 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 9 | 2 2 . 1 4 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . . 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 6 | . . . . 6 . Parts Lost 27 | . 3 . 2 19 3 Power 1 | . . . . 1 . Propulsion 9 | . 2 . 1 5 1 Utility 7 | . 1 . . 6 . Weapon 10 | . . . 1 7 2 Highest Loss Streak 4 | . 2 . 2 4 2 To Critical Strikes . | . . . . . . Average Backups 16 | . 14 19 19 15 14 Power 2 | . 1 2 1 3 3 Propulsion 1 | . 1 1 1 1 3 Utility 9 | . 9 14 12 5 3 Weapon 3 | . 1 2 3 5 4 Tool/Special . | . . . . . . Unused Backups 16 | . 2 . 6 . 8 Power 2 | . . . 1 . 1 Propulsion 1 | . . . 1 . . Utility 9 | . 2 . 4 . 3 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 100 100 84 97 Engine 10 | . 14 14 14 2 . Core 2 | . . . . 6 6 Leg 3 | . . . . 7 25 Wheel 20 | . 27 28 28 6 . Device 1 | . . . . 4 13 Storage 14 | . 14 14 14 16 15 Processor 3 | . . . . 10 10 Protection 11 | . 13 14 14 6 . Energy Gun 1 | . . . . 4 . Ballistic Gun 21 | . 28 28 28 6 10 Peak Build Rating 96 | 6 12 10 16 76 96 Average Rating 26 | 4 9 10 12 55 88 On Entrance 19 | . 6 10 10 14 76 Avg Prop Armor Cover (%) 10 | . . . . 10 . Naked Turns . | . . . . . . Heaviest Build 108 | 12 55 55 61 108 106 Greatest Support 121 | 26 32 26 26 96 121 Greatest Overweight (x) 7 | 1 3 2 5 7 1 Average Overweight (x) 1 | . 1 2 1 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 1 20 19 20 20 20 Average Carried 17 | . 14 19 19 15 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 1 19 19 20 14 20 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Sub Scr Fac Fac Matter Collected 2026 | 181 369 . 297 907 272 Remotely . | . . . . . . Salvage Created 2441 | . 476 . 131 1241 593 Parts 124 | . 45 . 5 51 23 Haulers Intercepted 4 | . 2 . . 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Combat Hostiles Destroyed 41 | . 14 . 2 19 6 Guns 29 | . 14 . 2 9 4 Cannons 10 | . . . . 9 1 Classes Destroyed 13 | . 6 . 2 4 1 Worker 3 | . 1 . . 2 . Builder 1 | . 1 . . . . Hauler 4 | . 2 . . 2 . Recycler 1 | . . . . . 1 Watcher 4 | . 2 . . 2 . Swarmer 9 | . 9 . . . . Grunt 15 | . 5 . . 6 4 Duelist 1 | . . . . 1 . Sentry 3 | . . . . 3 . Hunter 8 | . . . . 6 2 Programmer 3 | . . . . 3 . Ranger 1 | . . . 1 . . Scrapper 1 | . . . 1 . . Best Kill Streak 4 | . 4 . 2 4 4 Combat Bots Only 4 | . 3 . 2 4 3 Max Kills in Single Turn 2 | . 2 . 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Hostile Shots Fired 501 | . 85 . 26 298 92 Missed 135 | . 18 . 2 70 45 Hits 366 | . 67 . 24 228 47 Melee 2 | . . . . 2 . Projectile 364 | . 67 . 24 226 47 Critical Strikes 18 | . . . 5 9 4 Damage Taken 5961 | . 617 . 502 3998 844 Core 752 | . 104 . 105 470 73 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 44 | . 44 . . . . Core Remaining (%) 56 | 100 . . 16 53 . Volleys Fired 171 | . 74 . 4 78 15 Largest 4 | . 2 . 2 3 4 Hottest 236 | . 40 . 40 208 236 Shots Fired 405 | . 133 . 7 205 60 Gun 301 | . 133 . 7 131 30 Cannon 104 | . . . . 74 30 Launcher . | . . . . . . Special . | . . . . . . Kinetic 292 | . 133 . 7 122 30 Thermal 113 | . . . . 83 30 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 8 . 9 32 23 Robot Miss Streak 7 | . 4 . . 4 7 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 268 | . 76 . 6 148 38 Core Hits 126 | . 33 . 2 76 15 Critical Kills 8 | . 3 . . 3 2 Critical Parts Destroyed 4 | . . . . 3 1 Critical Strikes 21 | . 3 . . 15 3 Burn 4 | . . . . 4 . Meltdown 2 | . . . . 1 1 Destroy 11 | . 3 . . 6 2 Blast 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5355 | . 769 . 56 3422 1108 Guns 3231 | . 725 . 56 1978 472 Cannons 2004 | . . . . 1368 636 Explosions 53 | . . . . 53 . Melee . | . . . . . . Ramming 67 | . 44 . . 23 . Kinetic 3020 | . 725 . 56 1767 472 Thermal 2215 | . . . . 1579 636 Explosive . | . . . . . . Electromagnetic 53 | . . . . 53 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 5 5 5 8 . Average Corruption 4 | . 3 5 5 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . 5 5 . 27 . Message Errors 4 | . 1 1 . 2 . Matter Fused 10 | . 2 2 . 6 . Heat Flow Errors 7 | . 1 . . 6 . Energy Discharges 4 | . . 1 . 3 . Parts Rejected 3 | . 1 . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 91 | . . . . 41 50 Projectiles 91 | . . . . 41 50 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact 1 | . . . . 1 . Kinetic 7 | . . . . 7 . Secondary . | . . . . . . Self-Inflicted Damage 47 | . 21 . . 26 . Shots 1 | . . . . 1 . Rammed 3 | . 3 . . . . Targets Rammed 5 | . 3 . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 658 | . 269 . 391 658 91 Average Temperature 99 | . 21 . 192 140 36 Received Heat Transfer 1067 | . 108 . 413 369 177 Effects 15 | . . . 2 13 . Shutdowns 5 | . . . 1 4 . Energy Bleed 3 | . . . 1 2 . Interference 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 1 2 Combat Hostiles 2 | . . . . 1 1 Parts Melted 8 | . . . 1 7 . Heat Transferred 3896 | . . . . 3076 820 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 149 | . 90 . . 106 149 Initial 47 | . . . . . 47 Average 29 | . 23 . . 29 70 Influence Increases 1217 | . 382 . . 643 192 Destroy 0b10 Robot/C 780 | . 280 . . 380 120 Destroy 0b10 Robot/NC 65 | . 30 . . 30 5 Destroy Leader 206 | . 58 . . 118 30 Successful Hack 13 | . 13 . . . . Disable Machine 45 | . . . . 45 . Destroy Structure 63 | . 1 . . 40 22 Lose Combat Pursuer 45 | . . . . 30 15 Influence Decreases 1108 | . 382 . . 545 181 Entered New Map 51 | . . . . . 51 Time Decay 893 | . 360 . . 433 100 Lost Part 164 | . 22 . . 112 30 Squads Dispatched 14 | . 3 . . 7 4 Investigation 5 | . 2 . . 1 2 Extermination 2 | . . . . 2 . Reinforcement 6 | . 1 . . 4 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 26 . 5 23 9 Peak Tracking Total 6 | . 5 . 6 4 3 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Traps Triggered 4 | . 3 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Sub Scr Fac Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Machines Accessed 9 | . 3 . 3 1 2 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 40 | . 6 . 25 4 5 Successful 30 | . 4 . 25 1 . Failed 10 | . 2 . . 3 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 10 | . 3 . . 4 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 27 | . 2 . 25 . . Record 25 | . . . 25 . . Repair Station Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . 1 . Scan Component 2 | . 1 . . 1 . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 1 2 Full Trace Events 4 | . 1 . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Sub Scr Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Sub Scr Fac Fac Turns Passed 5412 | 33 1234 183 2243 1501 218 Spaces Moved 3690 | 27 769 153 1965 663 113 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 365 | . . . . 252 113 Wheels 3320 | 22 769 153 1965 411 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 105 101 120 Average Speed 123 | 86 116 120 112 164 121 Slowest Speed 540 | 100 145 120 155 540 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 97 12 93 15 2 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 10 | . . . 10 . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . 18 12 Melee . | . . . . . . Projectile 30 | . . . . 18 12 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Total 4239 | 33 997 152 1995 908 154 Wait 224 | . 107 . . 106 11 Move 3685 | 26 768 152 1964 662 113 Hop . | . . . . . . Pick Up 46 | 1 23 . 8 11 3 Fast Attach 22 | 6 5 . . 10 1 Attach 33 | . 3 . . 27 3 Detach 3 | . . . . 3 . Swap 26 | . 5 . 6 8 7 Drop 24 | . 9 . 13 1 1 Fire 171 | . 74 . 4 78 15 Melee . | . . . . . . Ram 3 | . 3 . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 560 | -10/Materials | Repaired Med. Armor Plating 614 | -10/Materials | Discovered new exit (range 3) 733 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Discovered new exit (range 9) 1151 | -10/Materials | Discovered new exit (range 13) 1261 | -10/Materials | Discovered new exit (range 7) 1268 | -10/Materials | Entered Subcaves 1269 | -10/Subcaves | Approached by a straggling Scientist 1356 | -10/Subcaves | Learned location of Storage (-7) 1387 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1451 | -10/Subcaves | Entered Scraptown 1454 | -7/Scraptown | System corruption cleaned by C-Scrubber 1858 | -7/Scraptown | Visited Fellowship of the Rings 1896 | -7/Scraptown | Visited Bundlers 1971 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1977 | -7/Scraptown | Visited Red Mages 2058 | -7/Scraptown | Visited The Evicted 2292 | -7/Scraptown | Visited UFD Registry 2292 | -7/Scraptown | Registered with UFD as "Fissionblaster" 2309 | -7/Scraptown | Visited CPS Storage 2351 | -7/Scraptown | Visited Supply Room 2413 | -7/Scraptown | Discovered new exit (range 5) 2576 | -7/Scraptown | Visited TADAMA 2677 | -7/Scraptown | Visited Curators Association 2752 | -7/Scraptown | Visited Junk Repository 2822 | -7/Scraptown | Visited Botcube Research 2931 | -7/Scraptown | Discovered new exit (range 3) 2965 | -7/Scraptown | Visited Cartography Club 3022 | -7/Scraptown | Visited Junk Repository 3078 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3111 | -7/Scraptown | Visited LU-1G1's Boring Crew 3434 | -7/Scraptown | Visited Junk Cannon Lab 3567 | -7/Scraptown | Met Optimus 3567 | -7/Scraptown | Accepted into 0bPrime 3661 | -7/Scraptown | Civil war broke out across Scraptown 3688 | -7/Scraptown | Core integrity fell below 50% 3693 | -7/Scraptown | Core integrity fell below 20% 3694 | -7/Scraptown | Entered Factory 3694 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 3721 | -5/Factory | Lost 3 allies 4286 | -5/Factory | Lost 4 parts (1p1n1u1w) 4491 | -5/Factory | Lost 3 parts (2n1w) 4784 | -5/Factory | Lost 3 parts (2u1w) 4837 | -5/Factory | Lost 3 parts (1n1u1w) 5163 | -5/Factory | Discovered new exit (range 15) 5195 | -5/Factory | Entered another Factory area 5195 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5329 | -4/Factory | Garrison activated, responded to threat 5413 | -4/Factory | Self-destructed Last Messages --------------- 05372_ Penetrated by Slug. 05372_ R-10 Processor collects Adv. Heat Sink. 05372_ Slug penetrates H-77 Assassin. 05372_ H-77 Assassin suffers critical hit (Destroy). 05372_ Destroyed Hpw. Shotgun. 05372_ Slug penetrates H-77 Assassin. 05372_ H-77 Assassin suffers critical hit (Destroy). 05372_ H-77 Assassin destroyed. 05372_ Destroyed Hpw. Tractor Beam. 05372_ Destroyed Com. Wheel. 05372_ R-10 Processor suffers critical hit (Meltdown). 05376_ Acquired 79 matter. 05377_ ALERT: Security rotation in progress. 05384_ Acquired 21 matter. 05393_ Dropped Lgt. Assault Rifle. 05393_ Acquired Coil Gun. 05394_ Acquired 20 matter. 05404_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05412_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #############????#########?????????????###???????? | | = #???# ""G"" ###########?? ????????? | | #???# "" "" # #? 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"""" #"###" !!#*%@[ ##### ???????? | | "" """" ## ####*######### #?????????????????? | | #?# #?# #???????# #?????????????????? | | ######+###########?# #???????# #?????????????????? | | #???????#+#?????????????????? | | #???#+#???????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ##### #?????????????????????????????????? | | #?????#?????????????????????????????????? | | #???????????????????????????????????????? | | #### #?????????????????????????H?????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 37 Energy Capacity 950 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 63% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Civilization 2243 Fancy Inventory Link The Feds Uncivil War Challenges ------------ None Game ------ Seed AntimissileCorePod Manual? 0 Play Time 01:01:16 Cumulative 309.6 hours Start 2026.01.05 @ 11:33:24 End 2026.01.05 @ 12:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 257 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 581b9f85-6d84-4c58-8bfb-5ba91b3ebdaa