Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 22:42:21 Player: perambulator Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1793) 1793 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 3949 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 42/100 System Corruption 1% Temperature Warm (151) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Beamcaster Autogun Improved Assault Rifle > --- INVENTORY (15) --- Light Treads Improved Treads Targeting Computer Weapon Shielding Light Armor Plating Mobile Refinery Mk. CCLXVII Light Assault Rifle Autogun Ripper Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Treads Targeting Computer Core Shielding Weapon Shielding Light Armor Plating Light Armor Plating Light Assault Rifle Autogun Autogun Autogun Improved Assault Rifle Ripper [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 47 | 6 8 4 20 . 2 7 Power 8 | 1 2 1 4 . . . Engine 5 | 1 1 . 3 . . . Core 3 | . 1 1 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 2 3 . . 2 Treads 4 | 2 . . . . . 2 Leg 7 | . 2 2 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 1 2 . 2 1 Device 2 | . . . 1 . 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . 1 1 . . 1 1 Artifact . | . . . . . . . Weapon 19 | 2 2 . 11 . . 4 Energy Gun 3 | 2 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 2 . 11 . . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 19 | . 5 1 5 . 7 1 Power 7 | . 2 1 3 . 1 . Propulsion 4 | . 1 . 1 . 2 . Utility 1 | . . . . . 1 . Weapon 7 | . 2 . 1 . 3 1 Highest Loss Streak 4 | . 3 1 1 . 4 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 98 99 100 86 66 Engine 8 | . 8 6 7 11 9 . Core 3 | . 4 6 3 . . . Treads 3 | . 12 . . . . 22 Leg 19 | . 15 27 21 22 17 . Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 10 11 11 11 Protection 11 | . 12 14 11 11 9 . Energy Gun 3 | . 15 . . . . . Ballistic Gun 26 | . 12 28 32 33 27 21 Peak Build Rating 21 | 6 9 10 16 16 21 18 Average Rating 11 | 5 7 8 13 16 14 12 On Entrance 8 | . 6 7 10 16 16 5 Naked Turns . | . . . . . . . Heaviest Build 37 | 14 30 28 37 37 37 26 Greatest Support 43 | 40 40 20 20 20 20 43 Greatest Overweight (x) 7 | 2 1 2 2 1 7 . Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 4 10 11 15 15 15 14 Average Carried 11 | 2 6 9 13 14 15 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 6 11 15 15 15 9 Class Distribution -------------------- 57% | Scavenger-Gunner 35% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1324 | 215 148 93 739 28 33 68 Remotely . | . . . . . . . Salvage Created 2659 | . 713 386 1486 14 . 60 Parts 167 | . 40 29 94 1 . 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 9 | . . 2 7 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 59 | . 19 7 32 . . 1 Guns 59 | . 19 7 32 . . 1 Classes Destroyed 12 | . 6 . 5 1 . . Worker 1 | . . . 1 . . . Builder 3 | . 1 . 2 . . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 6 | . 1 3 2 . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 20 | . 6 5 9 . . . Grunt 29 | . 13 2 14 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 8 | . . . 7 . . 1 Best Kill Streak 5 | . 4 5 5 1 . 1 Combat Bots Only 4 | . 3 3 4 . . 1 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 Gunslinging 1 | . 1 . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 392 | . 103 43 127 . 64 55 Missed 130 | . 23 15 41 . 24 27 Damage Taken 3220 | . 861 275 1083 . 580 421 Core 648 | . 195 49 163 . 158 83 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . 39 8 32 . 22 . Regen/Repaired (Parts) 175 | . . . 175 . . . Core Remaining (%) 51 | 100 . 2 . . . . Volleys Fired 197 | . 72 29 87 1 . 8 Largest 3 | . 2 2 3 3 . 3 Hottest 121 | . 100 40 69 69 . 121 Shots Fired 475 | . 138 58 258 3 1 17 Gun 475 | . 138 58 258 3 1 17 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 367 | . 32 58 258 3 1 15 Thermal 108 | . 106 . . . . 2 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 8 6 12 1 2 9 Robot Miss Streak 6 | . 5 3 6 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 9 | . 3 1 5 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 284 | . 78 35 157 1 1 12 Core Hits 132 | . 44 18 63 1 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 5 . . . . . Burn 5 | . 5 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3801 | . 1159 287 2091 12 13 239 Guns 3568 | . 948 287 2069 12 13 239 Cannons . | . . . . . . . Explosions 192 | . 192 . . . . . Melee . | . . . . . . . Ramming 41 | . 19 . 22 . . . Kinetic 2771 | . 174 287 2069 12 13 216 Thermal 989 | . 966 . . . . 23 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . 13 4 7 1 Message Errors 5 | . . . 3 . 2 . Matter Fused 4 | . . . 2 2 . . Heat Flow Errors 6 | . . . 3 1 1 1 Energy Discharges 4 | . . . 2 . 2 . Parts Rejected 1 | . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . 1 . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . 62 . . . . . Projectiles . | . . . . . . . Explosions 62 | . 62 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 13 | . 5 . 8 . . . Kicked 12 | . 4 . 8 . . . Crushed . | . . . . . . . Highest Temperature 342 | . 342 4 174 118 272 169 Average Temperature 75 | . 110 2 25 44 135 113 Received Heat Transfer 834 | . 387 54 345 . . 48 Effects 2 | . 1 . . . 1 . Interference 2 | . 1 . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 6 . . . . . Heat Transferred 2801 | . 2764 . . . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 560 | . 329 226 560 223 . . Initial 218 | . . 36 9 218 . . Average 174 | . 166 127 196 182 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 58 | 100 56 72 61 19 . . Level 1 35 | . 43 27 25 80 . . Level 2 6 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 4 . 3 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 11 | . 4 . 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 28 8 55 . 6 2 Peak Tracking Total 6 | . 4 3 6 . 3 1 Tactical Retreats 9 | . 1 1 3 . 4 . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . . . 6 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 2 . 9 . . . Successful 6 | . . . 6 . . . Failed 5 | . 2 . 3 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 77 | . . . 77 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5552 | 115 1237 532 2295 499 644 230 Spaces Moved 2555 | 67 569 232 999 261 303 124 Core 30 | 5 . . . . 25 . Treads 434 | 62 248 . . . . 124 Legs 2091 | . 321 232 999 261 278 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 190 190 190 190 160 Average Speed 187 | 154 176 190 190 190 212 160 Slowest Speed 400 | 160 190 260 260 190 400 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 72 62 62 45 15 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . 20 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . 20 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2941 | 76 663 275 1218 263 306 140 Wait 78 | . . 4 74 . . . Move 2549 | 66 568 231 998 260 302 124 Hop . | . . . . . . . Pick Up 39 | 4 8 5 19 1 1 1 Fast Attach 21 | 5 2 3 11 . . . Attach 19 | 1 5 . 6 . . 7 Detach . | . . . . . . . Swap 7 | . 1 1 3 . 2 . Drop 18 | . 2 2 12 1 1 . Fire 197 | . 72 29 87 1 . 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 12 | . 4 . 8 . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 71 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 13) 672 | -10/Materials | Core integrity fell below 50% 707 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Lost 3 parts (1p1n1w) 1353 | -10/Materials | Entered Mines 1392 | -10/Mines | Discovered new exit (range 13) 1399 | -10/Mines | Core integrity fell below 20% 1796 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1857 | -10/Mines | Discovered new exit (range 15) 1885 | -10/Mines | Entered Materials 1885 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2171 | -9/Materials | Build established: Scavenger-Gunner 2215 | -9/Materials | Discovered new exit (range 13) 2491 | -9/Materials | Discovered new exit (range 13) 2916 | -9/Materials | Repaired Imp. Assault Rifle 3089 | -9/Materials | Repaired Aluminum Leg 3219 | -9/Materials | Discovered new exit (range 15) 3486 | -9/Materials | Discovered new exit (range 9) 4180 | -9/Materials | Entered Mines 4224 | -9/Mines | Found a hidden stash of uninstalled traps 4548 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4674 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4679 | -9/Mines | Entered Zion 4759 | -7/Zion | Attacked by Zionites 5018 | -7/Zion | Discovered new exit (range 14) 5109 | -7/Zion | Found Prototype Device 5110 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5171 | -7/Zion | Spotted 0Z-F4E(B) 5180 | -7/Zion | Core integrity fell below 50% 5225 | -7/Zion | Lost 3 parts (1n2w) 5275 | -7/Zion | Lost 4 parts (1p1n1u1w) 5281 | -7/Zion | Core integrity fell below 20% 5323 | -7/Zion | Entered Proximity Caves 5325 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5480 | -6/Proximity Caves | Build established: Mutant 5533 | -6/Proximity Caves | Spotted B-75 Beast 5536 | -6/Proximity Caves | Learned location of 1 exit from Factory 5553 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Core Shielding destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Y-54 Guardian destroyed. Lgt. Treads fries itself beyond repair. Acquired 60 matter. Imp. Heat Sink fries itself beyond repair. Searching scrap... Found Power Amplifier. Found Beamcaster. Found Imp. Medium Treads. Found 39 Matter. Acquired 8 matter. Acquired Beamcaster. Acquired derelict log, extracted data. Data stored: Factory exits (x1). System corrupted: Heat flow error (+174). Autogun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ""#??????????????????????????????????????????????? | | ""#??????????????????????????????????????????????? | | ""#??????????????????????????????????????????????? | | #####??????????#####????????######??????????????? | | # ###????????# ##?????? #??????????????? | | ##???????# #????## #### ?????????? | | #???????# ##?## BB ?????????? | | #??????## ###; % BB #????????? | | #??????# #;;; #????????? | | ##?????# % % @ #????????? | | #### ##???#; # % #????????? | | ??# ##??# ### ### #????????? | | ??# #### ### #?? ?????????? | | #?# ### ## #?? ?????????? | | #?#!=#?## #??????????? | | ###% #??## ### #??????????? | | ## #######?# ##### ??????????? | | ##???# #???? ???????????? | | ##??## #???? ???????????? | | #???# #####????? ????????????? | | ### #?# ##?????????## ????????????? | | #??# #????????????# ??????????????? | | #??? #??????????????????????????????? | | #??? ##### ??????????????????????????????? | | #??? #???? ??????????????????????????????? | | ?? #??? ##?????????????????????????????? | | ? #??? #??????????????????????????????? | | ##??? #??????????????????????????????? | | #### ###???? ???????????????????????????????? | | ???? ##???????????????????????????????????????? | | ????# ##????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Energy Well | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed DeepAmuletGenerator Manual? 0 Play Time 00:38:39 Cumulative 7.4 hours Start 2025.02.10 @ 21:53:47 End 2025.02.10 @ 22:42:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 838b1fec-ebda-433d-be94-ce95c4e6fd1f