Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 21:21:53 Player: Minty Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1393) 1393 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 3620 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 25 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 85/160 System Corruption 0% Temperature Cool (66) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (15) --- Light Deuterium Engine Wheel Beam Rifle Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Laser Heavy Laser Flak Gun Flak Gun Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Wheel Beam Rifle Beam Rifle Beam Rifle Beam Rifle Precision Beam Rifle Precision Beam Rifle Flak Gun Flak Gun Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 61 | . 3 6 13 39 Power 6 | . . 1 1 4 Engine 3 | . . 1 1 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 14 | . . 2 4 8 Treads 4 | . . . . 4 Leg 1 | . . . . 1 Wheel 9 | . . 2 4 3 Hover . | . . . . . Flight . | . . . . . Utility 15 | . 1 2 4 8 Device 6 | . . 2 2 2 Storage 1 | . . . . 1 Processor 5 | . 1 . . 4 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 26 | . 2 1 4 19 Energy Gun 21 | . 2 1 4 14 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 23 | . . 6 3 14 Power 5 | . . 2 1 2 Propulsion 7 | . . 2 . 5 Utility 8 | . . 1 2 5 Weapon 3 | . . 1 . 2 Highest Loss Streak 8 | . . 5 2 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 79 | . 93 76 85 76 Engine 3 | . 14 3 7 . Core 3 | . . . . 7 Treads 7 | . . . . 14 Leg 3 | . 28 4 . . Wheel 9 | . . 12 20 4 Device 9 | . . 7 19 9 Storage 11 | . 14 14 11 9 Processor 6 | . 7 6 . 8 Protection 2 | . . . 4 4 Energy Gun 20 | . 12 28 22 15 Ballistic Gun 1 | . 15 . . . Naked Turns . | . . . . . Heaviest Build 39 | 12 16 16 23 39 Greatest Support 42 | 20 20 20 32 42 Greatest Overweight (x) 10 | . . 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 8 8 8 15 Average Capacity 11 | . 8 8 8 14 Most Carried 15 | . 8 8 8 15 Average Carried 9 | . 6 7 7 11 Final Capacity 15 | 8 8 8 8 15 Final Carried 14 | 6 8 8 8 14 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 832 | 192 . 73 120 447 Remotely 278 | . . . 60 218 Salvage Created 1557 | . 91 180 346 940 Parts 70 | . 7 6 19 38 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 36 | . 2 3 9 22 Guns 25 | . 2 2 8 13 AOE 8 | . . . . 8 Classes Destroyed 9 | . 1 1 2 5 Worker 1 | . . . . 1 Builder 2 | . . 1 1 . Hauler 2 | . . . . 2 Recycler 1 | . . . . 1 Swarmer 7 | . . . 3 4 Grunt 24 | . 2 3 4 15 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 2 | . . . 2 . Best Kill Streak 7 | . 2 2 4 7 Combat Bots Only 6 | . 2 2 4 6 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 312 | . 24 76 40 172 Missed 85 | . 4 26 14 41 Damage Taken 3486 | . 215 666 348 2257 Core 817 | . 10 218 31 558 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 . 8 92 . Volleys Fired 108 | . 7 25 19 57 Largest 2 | . 2 2 2 2 Hottest 138 | . 112 112 112 138 Shots Fired 213 | . 14 49 38 112 Gun 205 | . 14 49 38 104 Cannon . | . . . . . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 14 | . . . . 14 Thermal 191 | . 14 49 38 90 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 4 4 11 11 Robot Miss Streak 6 | . 2 3 2 6 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 139 | . 10 29 26 74 Core Hits 80 | . 4 9 14 53 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 1 2 2 6 Burn 11 | . 1 2 2 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3402 | . 162 417 411 2412 Guns 2160 | . 162 417 407 1174 Cannons . | . . . . . Explosions 1238 | . . . . 1238 Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 125 | . . . . 125 Thermal 2035 | . 162 417 407 1049 Explosive 1238 | . . . . 1238 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 70 | . . . 2 68 Shots 3 | . . . . 3 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 566 | . 290 309 222 566 Average Temperature 129 | . 160 109 71 155 Received Heat Transfer 1581 | . 93 405 102 981 Effects 10 | . 1 . . 9 Energy Bleed 2 | . 1 . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 1 1 1 Combat Hostiles 3 | . . 1 1 1 Parts Melted 11 | . 1 4 3 3 Heat Transferred 5698 | . 481 1221 1184 2812 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 547 | . 66 97 326 547 Initial 137 | . . 25 . 137 Average 193 | . 15 46 135 326 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 58 | . 100 100 62 26 Level 1 23 | . . . 37 35 Level 2 17 | . . . . 37 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 2 7 Investigation 5 | . . . 2 3 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 9 8 15 29 Peak Tracking Total 9 | . 4 5 9 6 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 3 | . . 1 2 . Traps Extracted . | . . . . . Installed 3 | . . 1 2 . Triggered 3 | . . 1 2 . Most Traps Carried 3 | . . 3 2 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 1 3 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 1 1 2 5 Terminals 5 | . . 1 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 26 | . 2 2 5 17 Successful 16 | . 2 1 4 9 Failed 10 | . . 1 1 8 Catastrophic 4 | . . 1 . 3 Database Lockouts . | . . . . . Manual 5 | . 1 2 1 1 Terminals 18 | . . 2 3 13 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . 2 . . 3 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . . 1 2 7 Prototype ID Bank 3 | . . 1 1 1 Emergency Access Points 2 | . . . . 2 Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . . 1 Hauler Manifests 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 1 4 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 14 | . . 14 . . Total Damage 153 | . . 153 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1663 | . 116 480 266 801 Spaces Moved 942 | 1 73 313 185 370 Core 7 | . . . . 7 Treads 272 | . . . . 272 Legs 127 | 1 73 50 . 3 Wheels 536 | . . 263 185 88 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 120 80 80 95 Average Speed 118 | 120 120 98 92 148 Slowest Speed 550 | 120 120 190 100 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 2 22 49 21 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 60 | . . . . 60 Melee . | . . . . . Projectile . | . . . . . AOE 60 | . . . . 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1275 | . 88 435 242 510 Wait 109 | . . 83 12 14 Move 938 | . 72 312 184 370 Hop . | . . . . . Pick Up 21 | . 2 5 3 11 Fast Attach 25 | . 3 2 5 15 Attach 15 | . . 3 1 11 Detach 12 | . 2 1 . 9 Swap 21 | . . 1 7 13 Drop 22 | . 2 2 8 10 Fire 108 | . 7 25 19 57 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 3 | . . 1 2 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 10) 117 | -10/Materials | Entered Mines 147 | -10/Mines | Learned location of Zion (-7) 201 | -10/Mines | Found a hidden stash of uninstalled traps 225 | -10/Mines | Core integrity fell below 50% 230 | -10/Mines | Discovered new exit (range 12) 261 | -10/Mines | Lost 5 parts (2p2n1w) 307 | -10/Mines | Build established: Mutant 328 | -10/Mines | Escorted by a lone wolf Derelict 364 | -10/Mines | Learned location of Storage (-7) 402 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 427 | -10/Mines | Core integrity fell below 20% 597 | -10/Mines | Entered Materials 597 | -9/Materials | Evolved 2 slots: Utility x2 857 | -9/Materials | Discovered new exit (range 8) 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -8/Materials | Garrison activated, responded to threat 1274 | -8/Materials | Core integrity fell below 50% 1307 | -8/Materials | Lost 8 parts (4n3u1w) 1640 | -8/Materials | Core integrity fell below 20% 1664 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 01622_ G-47 Trooper suffers critical hit (Burn). 01627_ Lgt. Nuclear Core destroyed. 01628_ Destroyed Lgt. Nuclear Core. 01633_ G-47 Trooper overheating. 01637_ Overheating: Matter decay (-46). 01637_ G-47 Trooper overheating. 01637_ Melted Imp. Heat Sink. 01638_ Overheating: Lgt. Treads damaged (-34). 01638_ G-47 Trooper heat short circuits Aluminum Leg. 01638_ G-47 Trooper overheating. 01639_ Overheating: Lgt. Treads damaged (-38). 01639_ G-47 Trooper overheating. 01640_ Overheating: Core damaged (-66). 01641_ G-47 Trooper heat short circuits Aluminum Leg. 01642_ Overheating: Machine Analyzer damaged (-5). 01647_ Overheating: Energy bleed (-8). 01651_ Penetrated by Slug. 01653_ Acquired 52 matter. 01654_ Penetrated by Slug. 01656_ Acquired 42 matter. 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""#?????????????????? | | ######### #!! Y"#?????????????????? | | ????????# # ""#?????????????????? | | ????????# + #?????????????????? | | ????????# # #?????????????????? | | ????????# ########?????????????????? | | ####??### "" ??????????????????? | | ##?# G" ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyStealthJammer Manual? 0 Play Time 00:13:24 Cumulative 800.2 hours Start 2024.07.14 @ 21:10:04 End 2024.07.14 @ 21:21:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 939 Rogue 661 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 71 Gallery% 87 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a44c183-a4fa-4d55-beb6-7d33e86d264d