Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.20 @ 00:52:25 Player: JACKBOI Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (470) 470 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 1908 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Heat Sink Sensor Array Beam Rifle Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Large Matter Pod > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Heat Sink Beam Rifle Shotgun Light Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 24 | 7 4 . 8 5 Power 6 | 1 . . 2 3 Engine 6 | 1 . . 2 3 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 2 | 2 . . . . Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 2 1 Device 2 | . . . 2 . Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 3 3 . 2 1 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . 1 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . . 8 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 88 100 95 93 Engine 19 | . 14 14 22 21 Treads 12 | . 28 28 13 . Leg 9 | . . . 7 17 Device 5 | . . . 8 8 Storage 22 | . 17 28 22 23 Energy Gun 10 | . 14 14 11 8 Ballistic Gun 8 | . 5 . 8 11 Ballistic Cannon 3 | . 8 14 2 . Launcher 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 30 | 13 19 19 25 30 Greatest Support 40 | 40 40 40 40 26 Greatest Overweight (x) 2 | 1 . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 Most Carried 9 | 6 8 8 8 9 Average Carried 7 | 3 7 8 7 8 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 8 8 8 5 Class Distribution -------------------- 87% | Mutant 12% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 651 | 235 . 52 228 136 Remotely . | . . . . . Salvage Created 587 | . . 48 279 260 Parts 42 | . . 6 18 18 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 13 | . . 3 6 4 Guns 10 | . . 2 5 3 Cannons 2 | . . 1 1 . AOE 1 | . . . . 1 Classes Destroyed 6 | . . 1 3 2 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 3 | . . 3 . . Grunt 7 | . . . 4 3 Sentry 3 | . . . 2 1 Best Kill Streak 4 | . . 3 4 3 Combat Bots Only 3 | . . 3 3 2 Max Kills in Single Turn 3 | . . 2 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1583 | . . 14 363 1206 Core 406 | . . 6 42 358 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 . 97 . . Volleys Fired 37 | . . 2 21 14 Largest 2 | . . 2 2 2 Hottest 91 | . . 91 91 79 Shots Fired 71 | . . 4 42 25 Gun 62 | . . 2 41 19 Cannon 3 | . . 2 1 . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 34 | . . 2 21 11 Thermal 31 | . . 2 21 8 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 19 | . . 1 14 19 Robot Miss Streak 2 | . . 2 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 46 | . . 1 33 12 Core Hits 24 | . . 3 13 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 4 . Burn 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 896 | . . 46 478 372 Guns 688 | . . 29 459 200 Cannons 36 | . . 17 19 . Explosions 169 | . . . . 169 Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic 347 | . . 17 216 114 Thermal 377 | . . 29 262 86 Explosive 169 | . . . . 169 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles . | . . . . . Explosions 18 | . . . . 18 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 162 | . . . . 162 Shots 7 | . . . . 7 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 107 | . . 60 107 7 Average Temperature 51 | . . 30 63 3 Received Heat Transfer 249 | . . . 219 30 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1258 | . . 74 962 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 372 | . 15 74 248 372 Initial 88 | . . 4 24 88 Average 113 | . 1 72 125 206 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 78 | 100 100 100 80 56 Level 1 21 | . . . 19 43 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 1 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 18 | . 1 1 9 7 Peak Tracking Total 4 | . 1 1 4 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 4 | . 1 . . 3 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 . . 4 Successful 3 | . . . . 3 Failed 5 | . 4 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 4 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Branch Access Points 1 | . . . . 1 Locate Traps 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 8 | . . . . 8 Largest Group 8 | . . . . 8 Highest-Rated Group 72 | . . . . 72 Highest-Rated Ally 16 | . . . . 16 Total Orders 1 | . . . . 1 GUARD 1 | . . . . 1 Ally Attacks 23 | . . . . 23 Total Damage 236 | . . . . 236 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 906 | 84 202 48 231 341 Spaces Moved 475 | 43 116 24 107 185 Core 3 | 3 . . . . Treads 238 | 40 116 24 58 . Legs 234 | . . . 49 185 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 149 | 153 160 160 141 145 Slowest Speed 260 | 160 160 160 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 15 | 4 20 6 10 36 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . . . 13 Terrain Destroyed 59 | . . . . 59 Melee . | . . . . . Projectile . | . . . . . AOE 59 | . . . . 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 609 | 58 141 30 146 234 Wait 31 | 3 7 3 . 18 Move 469 | 42 115 23 106 183 Hop . | . . . . . Pick Up 24 | 5 8 1 5 5 Fast Attach 11 | 7 1 . 1 2 Attach 3 | . . . 3 . Detach 1 | 1 . . . . Swap 10 | . 3 . 4 3 Drop 20 | . 7 1 6 6 Fire 37 | . . 2 21 14 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 7) 335 | -10/Mines | Entered Materials 335 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 476 | -9/Materials | Discovered new exit (range 15) 566 | -9/Materials | Entered Storage 602 | -9/Storage | Identified exit to Recycling 621 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 742 | -9/Storage | Door terminal overloaded 898 | -9/Storage | Crushed by falling debris 906 | -9/Storage | Crushed by falling debris 907 | -9/Storage | Core integrity fell below 50% 908 | -9/Storage | Crushed by falling debris 908 | -9/Storage | Smashed by cave-in Last Messages --------------- 00898_ The unstable cave ceiling collapses. 00898_ Crushed by falling debris. 00899_ The unstable cave ceiling collapses. 00903_ U-05 Engineer lays Concrete. 00904_ The unstable cave ceiling collapses. 00904_ U-05 Engineer lays Concrete. 00905_ U-05 Engineer builds a Wall. 00906_ The unstable cave ceiling collapses. 00906_ Crushed by falling debris. 00906_ Lrg. Matter Pod destroyed. 00906_ System corrupted by crushing effect (+2). 00906_ Sml. Storage Unit destroyed. 00906_ System corrupted by crushing effect (+4). 00907_ The unstable cave ceiling collapses. 00908_ Crushed by falling debris. 00908_ Lgt. Ion Engine destroyed. 00908_ System corrupted by crushing effect (+4). 00908_ Mni. Grenade Launcher destroyed. 00908_ System corrupted by crushing effect (+3). 00908_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????#########??????????????? | | ????????????# #?????????????? | | ????????????# #?????????????? | | ????????????# #?????????????? | | ????????????# ?????????????? | | ????????????# """ """ #?????????????? | | ##########??# """ """ #?????????????? | | #??# """ """ #?????????????? | | """""" #??# % ##????????????? | | "????" #??### #### ###??????????? | | "????" ##### %%# ## #"??????????? | | "????" / % % "?>????????? | | ####" % % % "??????????? | | #??#" %%#### "####??????? | | #??### #### # #??????? | | ###########??## #### # #*# #??????? | | ?????# #####% # #####[@# #??????? | | ?????# % + ==###* #??????? | | ?????# T # ==#?######??????? | | ?????# ##### ## ==#?????????????? | | ####### ##?# #+#######?????????????? | | #% # #????????????????? | | %" / #????????????????? | | ] # # ##????????????????? | | # # #????????????????? | | " " # # ] ##????????????????? | | "G" # # #????????????????? | | " # # #????????????????? | | # # ##????????????????? | | " "## # ##"T"#####?????????????????? | | "R"?###+#######?????????????????????? | | """???? ????????????????????????????? | | #??????"????????????????????????????? | | ???????"????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexStealthMicrothruster Manual? 0 Play Time 00:12:31 Cumulative 59.2 hours Start 2022.06.20 @ 00:40:57 End 2022.06.20 @ 00:52:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0a9890b-4afa-4e00-bfea-71db7deff009