Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 16:10:36 Player: celerysam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1058) 1058 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 3988 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 142 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Flak Gun > --- INVENTORY (8) ---- Nuclear Core Nuclear Core Improved Heat Sink Improved Heat Sink Improved Melee Analysis Suite System Shield Minigun Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System VTOL Module VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Gatling Laser Datajack > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Heat Sink Improved Heat Sink Improved Melee Analysis Suite System Shield Autogun Minigun [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 4 | . . 2 . . 2 Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 81 | 8 7 10 16 17 23 Power 16 | 1 2 . 4 6 3 Engine 12 | 1 2 . 4 4 1 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 39 | 4 3 6 10 4 12 Treads 4 | 1 . 1 . 1 1 Leg 15 | 2 3 1 4 . 5 Wheel 4 | 1 . 2 . . 1 Hover 8 | . . 2 1 3 2 Flight 8 | . . . 5 . 3 Utility 7 | 1 1 . . 4 1 Device 5 | . 1 . . 3 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 1 4 2 3 7 Energy Gun 7 | 2 . 2 . 1 2 Energy Cannon 4 | . . 1 1 1 1 Ballistic Gun 4 | . . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . . 2 2 Parts Lost 34 | . 2 . 5 5 22 Power 5 | . . . 1 1 3 Propulsion 19 | . . . 2 3 14 Utility 2 | . . . . 1 1 Weapon 8 | . 2 . 2 . 4 Highest Loss Streak 8 | . 1 . 2 5 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 77 | . 83 91 79 75 68 Engine 8 | . 14 11 11 8 3 Treads 1 | . . 3 . 2 2 Leg 14 | . 28 22 13 6 9 Wheel 1 | . . 9 1 . 1 Hover 6 | . . . . 16 9 Flight 6 | . . . 24 8 3 Device 6 | . 4 11 3 5 6 Storage 9 | . 14 11 11 9 7 Processor 3 | . . . . 4 7 Energy Gun 7 | . 17 14 5 . 4 Energy Cannon 3 | . . 2 5 5 2 Ballistic Gun 3 | . . . . 9 4 Peak Build Rating 31 | 6 7 13 13 24 31 Average Rating 14 | 3 5 10 9 14 23 On Entrance 8 | . 6 6 13 7 21 Naked Turns . | . . . . . . Heaviest Build 26 | 14 14 19 19 20 26 Greatest Support 40 | 20 20 30 40 21 30 Greatest Overweight (x) 5 | . . . 1 2 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 4 7 7 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 71% | Mutant 25% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1154 | 198 137 109 306 237 167 Remotely . | . . . . . . Salvage Created 1118 | . 204 118 350 24 422 Parts 71 | . 16 7 27 1 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 34 | . 7 5 12 1 9 Guns 17 | . 7 . 1 1 8 Cannons 10 | . . 2 7 . 1 AOE 7 | . . 3 4 . . Classes Destroyed 7 | . 2 1 1 1 2 Recycler 2 | . . . 1 . 1 Swarmer 14 | . 3 3 4 . 4 Grunt 14 | . 4 1 6 . 3 Brawler 3 | . . 1 2 . . Sentry 1 | . . . . . 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 4 3 5 1 5 Combat Bots Only 4 | . 4 3 4 1 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 454 | . 44 45 54 19 292 Missed 163 | . 11 16 19 7 110 Damage Taken 3838 | . 364 329 467 189 2489 Core 944 | . 76 50 78 31 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 69 . 68 94 . Volleys Fired 110 | . 28 11 25 19 27 Largest 2 | . 2 2 2 2 2 Hottest 155 | . 150 115 115 98 155 Shots Fired 155 | . 33 21 37 20 44 Gun 97 | . 24 11 12 19 31 Cannon 33 | . . 4 15 1 13 Launcher 16 | . . 6 10 . . Special 9 | . 9 . . . . Kinetic 27 | . . . . 19 8 Thermal 92 | . 33 11 15 1 32 Explosive 16 | . . 6 10 . . Electromagnetic 20 | . . 4 12 . 4 Robot Hit Streak 12 | . 11 4 6 8 12 Robot Miss Streak 3 | . 3 3 2 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | . 22 7 24 17 36 Core Hits 76 | . 13 9 23 8 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 2 | . 2 . . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2573 | . 309 392 906 215 751 Guns 1174 | . 261 64 108 215 526 Cannons 575 | . . 75 275 . 225 Explosions 776 | . . 253 523 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 319 | . . . . 215 104 Thermal 1306 | . 309 103 275 . 619 Explosive 776 | . . 253 523 . . Electromagnetic 172 | . . 36 108 . 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 1 Average Corruption 1 | . . . . 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 2 3 Message Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 29 | . . 9 20 . . Projectiles . | . . . . . . Explosions 29 | . . 9 20 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 99 | . . 39 60 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 206 109 301 431 447 Average Temperature 100 | . 70 51 107 167 128 Received Heat Transfer 1041 | . 162 102 162 . 615 Effects 5 | . . . 1 2 2 Shutdowns 2 | . . . . 1 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . 1 . . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . . 3 Heat Transferred 2800 | . 1025 185 407 . 1183 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 524 | . 229 324 524 337 228 Initial 204 | . . 96 126 204 153 Average 187 | . 110 198 361 273 120 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 57 | 100 88 46 8 . 92 Level 1 35 | . 11 53 50 100 7 Level 2 6 | . . . 41 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 1 3 Investigation 2 | . . . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 13 14 15 7 26 Peak Tracking Total 9 | . 7 5 4 3 9 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 1 . . 5 4 Terminals 6 | . . . . 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 3 . . 6 10 Successful 10 | . 2 . . 5 3 Failed 9 | . 1 . . 1 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 8 | . . . . 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 3 . . . 8 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . . 4 . Record 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . . . 3 Report Inventory 3 | . 1 . . . 2 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . . 2 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 4 . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 4 | . . . 3 1 . Largest Group 4 | . . . 3 4 2 Highest-Rated Group 50 | . . . 40 50 26 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 35 | . . . 5 24 6 Total Damage 378 | . . . 74 248 56 Kills 5 | . . . 2 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1859 | 69 316 240 297 298 639 Spaces Moved 1558 | 49 176 158 353 332 490 Core 31 | 15 . . . 1 15 Treads 8 | 4 . 4 . . . Legs 435 | 27 176 154 31 . 47 Wheels 107 | 3 . . . . 104 Hover 413 | . . . . 199 214 Flight 564 | . . . 322 132 110 Fastest Speed 31 | 50 120 120 31 44 80 Average Speed 83 | 100 120 121 42 57 103 Slowest Speed 300 | 160 120 160 120 150 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 33 23 69 30 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 3 | . 3 . . . . Terrain Destroyed 112 | . 5 30 76 1 . Melee . | . . . . . . Projectile 11 | . 5 1 4 1 . AOE 101 | . . 29 72 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1938 | 66 233 184 463 420 572 Wait 112 | . 10 . 56 35 11 Move 1553 | 48 175 157 352 331 490 Hop . | . . . . . . Pick Up 44 | 10 5 1 3 11 14 Fast Attach 24 | 2 2 5 5 4 6 Attach 33 | 4 . 1 3 12 13 Detach 5 | . . 1 2 1 1 Swap 24 | 2 5 4 8 1 4 Drop 33 | . 8 4 9 6 6 Fire 110 | . 28 11 25 19 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x2 511 | -9/Materials | Discovered new exit (range 4) 535 | -9/Materials | Discovered new exit (range 11) 626 | -9/Materials | Entered Mines 722 | -9/Mines | Learned location of 1 exit from Materials 731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 744 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 749 | -9/Mines | Learned location of 1 exit from Materials 804 | -9/Mines | Discovered new exit (range 15) 880 | -9/Mines | Discovered new exit (range 7) 923 | -9/Mines | Entered Materials 923 | -8/Materials | Accompanied by 3 allies 923 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 924 | -8/Materials | Identified exit to Factory 924 | -8/Materials | Identified exit to Storage 1064 | -8/Materials | Lost 5 parts (1p3n1u) 1221 | -8/Materials | Entered Factory 1221 | -7/Factory | Accompanied by 2 allies 1221 | -7/Factory | Evolved 2 slots: Propulsion x2 1251 | -7/Factory | Discovered new exit (range 12) 1518 | -7/Factory | Lost 8 parts (1p5n2w) 1593 | -7/Factory | Core integrity fell below 50% 1617 | -7/Factory | Lost 6 parts (1p4n1w) 1768 | -7/Factory | Lost 6 parts (1p4n1w) 1797 | -7/Factory | Core integrity fell below 20% 1860 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01710_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 01728_ U-05 Engineer builds a Door. 01729_ VTOL Module destroyed. 01734_ Datajack destroyed. 01735_ K-01 Serf collects debris. 01736_ Lgt. Nuclear Core destroyed. 01737_ Gravmag System destroyed. 01737_ VTOL Module destroyed. 01757_ Acquired Wheel. 01782_ Acquired Flak Gun. 01786_ Dropped Broken Gatling Laser. 01794_ Transmission Jammer destroyed. 01798_ Acquired Prototype Ballistic Gun. 01798_ Identified Enh. Autogun. 01806_ System corrupted: Energy discharge (-29). 01846_ Dropped Autogun. 01847_ Acquired Great Axe. 01855_ R-06 Scavenger collects Autogun. 01856_ Wheel destroyed. 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""" """ ## # """ | | ??????????????????????????????""" ????? ## # """ | | ??????????????????????????????? ????????# # | | ???????????????????????????????? ????????# # " "" | | ???????????????????????????????? ????????# # "R"? | | ???????????????????????????????? ?????????# # ?"?? | | ??????????????????????????????????????????# ####?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????#### #?? | | ?????????????????????????????????????????????# #?? | | ???????????????????????????????????????????### ### | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertSapperReconfigurator Manual? 0 Play Time 00:32:38 Cumulative 129.9 hours Start 2024.08.22 @ 15:28:57 End 2024.08.22 @ 16:10:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f68c16a3-3d45-4749-acb3-17cb204261ed