Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 11:13:51 Player: Fazzonamite Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (2108) 2108 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2294) 2294 TOTAL SCORE: 8752 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 157 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 87/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Improved Core Shielding (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Rocket Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Dynamic Insulation System Corruption Screen > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Plasma Rifle > --- INVENTORY -------- Micro Fission Core Light Treads Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Small Storage Unit Improved Core Shielding Improved Core Shielding Relay Coupler [Sentry] Ion Cannon High-powered Shotgun Rocket Launcher Improved Remote Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Corruption Screen Hackware Relay Coupler [Sentry] Protection Reflective Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 5 | . . . 1 1 . 1 2 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 64 | 6 4 7 5 7 8 6 4 15 1 1 Power 5 | 1 . 1 . 1 . 1 . 1 . . Engine 2 | 1 . 1 . . . . . . . . Core 3 | . . . . 1 . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 1 2 1 2 2 2 1 4 . . Treads 7 | . 1 1 . . 2 1 . 2 . . Leg . | . . . . . . . . . . . Wheel 8 | 2 . 1 1 2 . 1 1 . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . 2 . . Utility 25 | 1 2 2 3 1 3 3 2 7 1 . Device 11 | 1 . 2 2 1 1 1 1 1 1 . Storage 2 | . 2 . . . . . . . . . Processor 2 | . . . . . . 1 . 1 . . Hackware 1 | . . . . . . . . 1 . . Protection 9 | . . . 1 . 2 1 1 4 . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 1 2 1 3 3 . 1 3 . 1 Energy Gun 10 | . 1 2 1 3 2 . 1 . . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 3 | 2 . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 29 | . . 3 . 1 3 . . 22 . . Power 1 | . . . . . . . . 1 . . Propulsion 11 | . . 2 . 1 1 . . 7 . . Utility 10 | . . . . . 1 . . 9 . . Weapon 7 | . . 1 . . 1 . . 5 . . Highest Loss Streak 21 | . . 2 . 1 3 . . 21 . . To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 2 7 12 14 13 14 14 14 12 2 3 Power 1 | . 1 1 2 1 1 1 1 . . . Propulsion 3 | . 1 3 4 5 4 3 3 2 . . Utility 4 | 1 1 4 5 4 5 6 7 6 . 1 Weapon 2 | . 3 2 3 3 2 2 3 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 1 1 2 2 1 1 1 1 . 1 Power 2 | . . 1 . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 1 . 1 1 . . 1 Weapon 3 | . 1 . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 98 100 99 99 85 13 13 Engine 5 | . 14 14 11 . . . . . . . Core 4 | . . . . 8 9 7 6 5 . . Treads 10 | . 12 14 11 9 9 15 13 11 . . Wheel 15 | . 15 14 21 17 18 15 13 10 . . Device 16 | . 14 14 13 18 18 22 25 17 6 6 Storage 9 | . 12 14 11 9 9 7 6 5 . . Protection 7 | . . . 8 9 9 7 13 11 6 6 Energy Gun 20 | . 10 21 22 26 25 22 20 15 . . Ballistic Gun 2 | . 17 6 . . . . . . . . Peak Build Rating 49 | 8 12 14 19 24 26 33 44 49 9 14 Average Rating 22 | 4 11 12 16 22 24 30 41 40 8 9 On Entrance 17 | . 8 12 14 16 24 26 31 44 6 9 Naked Turns 9 | . . . . . . . . 9 . . Heaviest Build 58 | 7 29 32 36 40 41 47 53 58 3 3 Greatest Support 40 | 20 23 10 26 26 20 26 28 40 3 3 Greatest Overweight (x) 4 | . 2 3 1 1 2 1 2 4 . . Average Overweight (x) 1 | . . 2 1 1 1 1 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 5 9 15 15 15 15 15 15 13 5 5 Most Carried 15 | 5 11 15 15 15 15 15 15 15 3 3 Average Carried 12 | 3 7 12 14 13 14 14 14 12 2 2 Final Capacity 15 | 5 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 11 15 15 13 15 13 15 3 3 3 Class Distribution -------------------- 50% | Scavenger-Tank 31% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Matter Collected 1051 | 273 145 121 60 70 75 66 . 241 . . Remotely . | . . . . . . . . . . . Salvage Created 2050 | 37 197 320 373 210 503 53 . 357 . . Parts 99 | 6 17 19 12 8 20 2 . 15 . . Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Combat Hostiles Destroyed 52 | . 8 6 9 4 16 1 . 8 . . Guns 47 | . 8 6 9 4 14 1 . 5 . . Classes Destroyed 12 | 1 4 1 2 2 1 . . 1 . . Builder 2 | . 1 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | . . 1 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 18 | . 6 . 4 . 5 . . 3 . . Grunt 21 | . 2 6 4 3 6 . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 8 | . . . . 1 4 1 . 2 . . Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 3 . . Best Kill Streak 5 | 1 5 3 4 3 4 1 . 2 . . Combat Bots Only 5 | . 5 3 2 2 4 1 . 2 . . Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 . 1 . . Gunslinging 1 | . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Hostile Shots Fired 500 | . 38 30 39 18 52 37 . 276 . 10 Missed 148 | . 8 8 13 7 13 19 . 75 . 5 Hits 352 | . 30 22 26 11 39 18 . 201 . 5 Projectile 352 | . 30 22 26 11 39 18 . 201 . 5 Critical Strikes 11 | . . 1 . . 2 . . 7 . 1 Actively Blocked 2 | . . . . . . . . 1 . 1 Damage Taken 5191 | . 253 291 274 180 569 139 . 3403 . 82 Core 1091 | . 64 13 40 37 83 . . 806 . 48 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 142 | . . . . . . . . 124 . 18 Ignored by Resistances 39 | . . . . . 18 . . 21 . . Core Remaining (%) 87 | 100 . 69 90 . 78 100 . . . . Volleys Fired 179 | 12 23 21 29 12 44 3 . 35 . . Largest 3 | 2 2 2 2 3 3 3 . 3 . . Hottest 201 | 40 85 130 130 195 191 191 . 201 . . Shots Fired 426 | 24 45 43 58 36 115 9 . 96 . . Gun 411 | 24 45 43 58 36 112 9 . 84 . . Cannon 8 | . . . . . . . . 8 . . Launcher 3 | . . . . . 3 . . . . . Special 4 | . . . . . . . . 4 . . Kinetic 63 | 24 22 12 . . . . . 5 . . Thermal 356 | . 23 31 58 36 112 9 . 87 . . Explosive 3 | . . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 7 5 9 8 8 16 25 . 11 . . Robot Miss Streak 7 | 3 5 4 6 2 7 . . 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 2 1 . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . Shots Hit Robots 278 | 16 26 27 38 31 75 9 . 56 . . Core Hits 143 | 3 12 15 19 21 53 6 . 14 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . . . 2 2 5 . . 3 . . Burn 12 | . . . 2 2 5 . . 3 . . Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4683 | 163 390 404 592 516 1297 175 . 1146 . . Guns 4556 | 163 390 404 592 516 1297 175 . 1019 . . Cannons 121 | . . . . . . . . 121 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . . 6 . . Kinetic 543 | 163 173 115 . . . . . 92 . . Thermal 4134 | . 217 289 592 516 1297 175 . 1048 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . 2 2 3 Average Corruption 2 | . 2 3 . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . 2 . . Effects 21 | . 3 8 . . . . . 9 . 1 Message Errors 4 | . . 2 . . . . . 2 . . Matter Fused 3 | . 1 . . . . . . 2 . . Heat Flow Errors 3 | . . 2 . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . Parts Fused 2 | . 1 . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 3 | . . 3 . . . . . . . . Weapon Failures 2 | . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 . . Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 510 | . 192 466 258 90 132 285 . 510 . . Average Temperature 101 | . 83 142 80 42 41 147 . 146 . . Received Heat Transfer 1295 | . 30 189 108 72 297 30 . 560 . 9 Effects 7 | . . 4 . . . . . 3 . . Shutdowns 1 | . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 3 | . . 3 . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . 2 . . 3 . . Combat Hostiles 5 | . . . . . 2 . . 3 . . Parts Melted 14 | . . . 1 1 6 . . 6 . . Heat Transferred 8881 | . 518 666 1444 1118 2541 312 . 2282 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Maximum Alert Level 2 | . . . . . 2 1 . 1 . . Low Security (%) 70 | 100 100 100 100 100 16 23 100 72 100 100 Level 1 18 | . . . . . 35 76 . 27 . . Level 2 11 | . . . . . 47 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 589 | 5 144 105 119 109 589 308 86 296 131 104 Initial 308 | . . 55 . 42 66 308 86 . 126 84 Average 149 | 1 38 34 32 58 388 240 44 129 123 84 Influence Increases 2051 | 10 231 160 296 141 593 30 . 540 15 35 Destroy 0b10 Robot/C 1160 | . 160 120 180 80 380 20 . 220 . . Destroy 0b10 Robot/NC 50 | 10 15 10 10 5 . . . . . . Destroy Leader 146 | . 24 30 30 22 20 10 . 10 . . Allied During Kill 29 | . . . . . 19 . . 10 . . Successful Hack 101 | . 32 . 14 4 21 . . 30 . . Disable Machine 30 | . . . 15 15 . . . . . . Anti-Garrison Action 100 | . . . . . 50 . . 50 . . Destroy Structure 60 | . . . 2 . 43 . . 10 . 5 Partial Spotted 30 | . . . . . 15 . . . 15 . Lose Combat Pursuer 345 | . . . 45 15 45 . . 210 . 30 Influence Decreases 1932 | 10 87 304 193 141 107 441 178 300 134 37 Entered New Map 711 | . . 89 . 61 37 281 92 . 114 37 Time Decay 791 | 10 87 185 193 70 . 140 86 . 20 . Lost Part 290 | . . 30 . 10 30 . . 220 . . Lost Ally 140 | . . . . . 40 20 . 80 . . Squads Dispatched 5 | . 1 . 1 1 . 1 1 . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 3 | . 1 . 1 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 13 6 13 5 18 2 . 27 . 8 Peak Tracking Total 10 | . 4 4 4 4 4 1 . 9 . 10 Tactical Retreats 9 | . . . 2 1 1 . . 4 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Traps Triggered 7 | . 2 . . . 3 . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Machines Disabled 4 | . 1 . 1 1 1 . . . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . . . Garrison Relay 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Machines Accessed 18 | . 5 . 4 1 2 . 1 3 2 . Terminals 15 | . 5 . 4 . 2 . . 3 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Total Hacks 43 | . 19 . 11 1 2 . 1 7 2 . Successful 22 | . 9 . 5 1 2 . 1 3 1 . Failed 21 | . 10 . 6 . . . . 4 1 . Catastrophic 4 | . 1 . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 17 . 10 . . . . . . . Terminals 40 | . 19 . 11 . 2 . . 7 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Terminal Hacks 9 | . 3 . 1 . 2 . . 3 . . Robot Analysis 2 | . 1 . 1 . . . . . . . Open Door 2 | . . . . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Unauthorized Hacks 10 | . 6 . 4 . . . . . . . Terminals 10 | . 6 . 4 . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 6 | . 3 . 3 . . . . . . . Operators 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 4 . 4 . . . . 3 2 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . . 2 . . Zone Cloak 1 | . . . . . . . . 1 . . Watcher Feeds 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Attached 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . 3 . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Total Allies 9 | . . . . . 4 . . 5 . . Largest Group 3 | . . . . . 3 1 . 2 . . Highest-Rated Group 160 | . . . . . 20 4 . 160 . . Highest-Rated Ally 80 | . . . . . 20 4 . 80 . . Total Orders . | . . . . . . . . . . . Ally Attacks 62 | . . . . . 49 2 . 11 . . Total Damage 595 | . . . . . 314 15 . 266 . . Kills 6 | . . . . . 3 . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Active Infowar (turns) 1372 | 12 318 389 135 . 2 278 184 54 . . Terrain 854 | 12 318 389 135 . . . . . . . Structural 519 | . . . 1 . 2 278 184 54 . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Turns Passed 3609 | 129 318 506 603 140 854 282 184 479 40 74 Spaces Moved 2272 | 87 215 334 272 67 479 217 147 271 74 109 Core 278 | 10 . . . . . . . 85 74 109 Treads 284 | . 3 . 141 6 74 . . 60 . . Legs . | . . . . . . . . . . . Wheels 1681 | 77 212 334 131 61 405 217 147 97 . . Hover . | . . . . . . . . . . . Flight 29 | . . . . . . . . 29 . . Fastest Speed 35 | 50 80 110 105 95 95 105 105 35 50 50 Average Speed 113 | 76 95 115 174 115 121 105 112 113 50 50 Slowest Speed 240 | 80 160 125 240 240 240 105 120 240 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 5 54 67 30 9 45 5 6 42 2 28 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 17 | . . . . . 17 . . . . . Terrain Destroyed 27 | . . . . . 27 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 27 | . . . . . 27 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac Gar Fac Gar Total 2941 | 127 282 412 342 105 664 264 167 375 76 127 Wait 204 | 13 28 33 27 6 37 26 . 34 . . Move 2265 | 86 214 333 271 67 478 216 147 270 74 109 Hop . | . . . . . . . . . . . Pick Up 61 | 10 9 12 4 7 7 3 5 3 1 . Fast Attach 9 | . 2 . 2 . 1 4 . . . . Attach 41 | 6 1 3 2 6 3 3 2 13 1 1 Detach 1 | . . . . . . . . . . 1 Swap 23 | . 1 6 2 1 6 2 2 3 . . Drop 42 | . 4 4 5 6 5 7 3 8 . . Fire 179 | 12 23 21 29 12 44 3 . 35 . . Melee 1 | . . . . . . . . . . 1 Ram 2 | . . . . . . . . 2 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 8 . . 15 Rewire 90 | . . . . . 83 . . 7 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Fac / [*Mat]) -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered Mines 854 | -10/Mines | Discovered new exit (range 15) 913 | -10/Mines | Learned location of Recycling (-9) 921 | -10/Mines | Assembled infested the area 924 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 926 | -10/Mines | Assisted by a Guerilla fighting off Assembled 954 | -10/Mines | Entered Materials 954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Build established: Scavenger-Mutant 1512 | -9/Materials | Discovered new exit (range 11) 1552 | -9/Materials | Discovered new exit (range 6) 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1615 | -8/Materials | Garrison activated, responded to threat 1697 | -8/Materials | Identified exit to Garrison 1697 | -8/Materials | Entered Garrison 1723 | -8/Garrison | Triggered checkpoint 1783 | -8/Garrison | Lost 3 parts (1n1u1w) 1801 | -8/Garrison | Rescued a captive Derelict 1815 | -8/Garrison | Garrison Relay disabled 1873 | -8/Garrison | Build established: Scavenger-Tank 1889 | -8/Garrison | Installed Relay Interface Framework 1955 | -8/Garrison | Triggered checkpoint 1992 | -8/Garrison | Discovered new exit (range 5) 2139 | -8/Garrison | Triggered checkpoint 2153 | -8/Garrison | Triggered checkpoint 2279 | -8/Garrison | Discovered new exit (range 10) 2349 | -8/Garrison | Triggered checkpoint 2551 | -8/Garrison | Entered Factory 2551 | -7/Factory | Accompanied by 1 ally 2551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2643 | -7/Factory | Found Powered Armor 2761 | -7/Factory | Discovered new exit (range 13) 2833 | -7/Factory | Entered another Factory area 2833 | -6/Factory | Evolved 2 slots: Utility x2 3017 | -6/Factory | Identified exit to Garrison 3017 | -6/Factory | Entered Garrison 3027 | -6/Garrison | Learned Factory security intel 3145 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 3245 | -6/Garrison | Rescued a captive Derelict 3271 | -6/Garrison | Triggered checkpoint 3335 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 3349 | -6/Garrison | Spotted B-75 Beast 3350 | -6/Garrison | Triggered checkpoint 3453 | -6/Garrison | Discovered new exit (range 14) 3470 | -6/Garrison | Core integrity fell below 50% 3478 | -6/Garrison | Found embedded Infiltrators 3478 | -6/Garrison | Core integrity fell below 20% 3496 | -6/Garrison | Entered Factory 3501 | -6/Factory | Lost 21 parts (1p7n8u5w) 3518 | -6/Factory | Lost 3 allies 3536 | -6/Factory | Identified exit to Garrison 3536 | -6/Factory | Entered Garrison 3572 | -6/Garrison | Triggered checkpoint 3608 | -6/Garrison | Discovered new exit (range 14) 3610 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03544_ Field strength at 76. 03545_ Field strength at 70. 03546_ Field strength at 64. 03547_ Field strength at 58. 03548_ Field strength at 52. 03549_ Field strength at 46. 03550_ Field strength at 40. 03551_ System corrupted: Imp. Core Shielding fused. 03551_ Field strength at 34. 03552_ Field strength at 28. 03553_ Field strength at 22. 03554_ Field strength at 16. 03555_ Field strength at 10. 03556_ Field strength at 4. 03557_ Stasis field depleted. 03564_ Detecting nearby RIF Installer. 03572_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03608_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ????????### #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????? #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ########### #################### < #?????????? | | # #?????????? | | # p @ #?????????? | | # pp #?????????? | | # #######"+########################?????????? | | # ??????# #????????????????????????????????? | | # #?????# #????????????????????????????????? | | # ####### #????????????????????????????????? | | # # #????????????????????????????????? | | # ####### #????????????????????????????????? | | # #?????# #????????????????????????????????? | | # #?????# #????????????????????????????????? | | ####### #????????????????????????????????? | | ^ # #????????????????????????????????? | | " #????????????????????????????????? | | # ##########????????????????????????????????? | | # #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # ###########???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ######## #???????????????????????????????? | | #####??????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Corruption Block 8 Armor Coverage 550 Resistance: TH 10 Core Shielding 30 Evasion (%) 56 Recoil Reduction 2 Salvage Targeting 2 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetFortressReconstructor Manual? 0 Play Time 01:01:49 Cumulative 196.8 hours Start 2025.07.22 @ 09:57:55 End 2025.07.22 @ 11:13:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 58 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d15c2ac9-1315-45f7-af4e-1c64bc2e2ed1