Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 22:22:41 // Winter2019/RPGLIKE Player: PaultheNerd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (225) 1125 Value Destroyed (9356) 9356 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4367) 4367 TOTAL SCORE: 18268 Bonus ------- High Alert Combat Kills 2267 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/750 Matter 269/450 Energy 150/150 System Corruption 1% Temperature Cool (-91) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Matter Filter High-powered Tractor Beam > --- WEAPON (6) ------- Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY (3) ---- Nuclear Core Improved Heat Sink Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Matter Filter High-powered Tractor Beam > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Heat Sink Improved Assault Rifle [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Slots Evolved 11 | 2 2 2 . 1 2 . . . 2 Power . | . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 5 | . . 2 . 1 1 . . . 1 Weapon 5 | 1 2 . . . 1 . . . 1 Parts Attached 68 | 5 7 17 6 1 11 3 11 . 7 Power 6 | 1 . 1 . . 4 . . . . Engine 3 | 1 . 1 . . 1 . . . . Core 3 | . . . . . 3 . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 2 2 . . . . 2 . . Treads . | . . . . . . . . . . Leg 6 | 2 . 2 . . . . 2 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . 2 . . . . . . . . Utility 11 | . 2 3 . 1 3 . 1 . 1 Device 8 | . 1 2 . 1 3 . . . 1 Storage 1 | . 1 . . . . . . . . Processor 2 | . . 1 . . . . 1 . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 43 | 2 3 11 6 . 4 3 8 . 6 Energy Gun 12 | 1 2 5 1 . 2 1 . . . Energy Cannon 5 | . . 2 . . . . 3 . . Ballistic Gun 13 | 1 1 1 3 . . 2 . . 5 Ballistic Cannon 13 | . . 3 2 . 2 . 5 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . 2 . 1 . . Parts Lost 4 | . . . . . 2 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 1 | . . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 1 | . . . . . 1 . 1 . . Average Slot Usage (%) 99 | . 99 99 99 100 98 100 93 100 99 Engine 7 | . 13 10 10 9 1 7 7 7 6 Leg 14 | . 18 1 20 18 17 15 8 15 13 Flight 2 | . 9 20 . . . . . . . Device 24 | . 9 16 20 23 26 30 30 30 32 Processor 7 | . . 6 10 9 8 7 7 7 6 Energy Gun 5 | . 20 26 . . . 7 . . . Energy Cannon 3 | . . 2 . . . . 11 15 5 Ballistic Gun 12 | . 21 11 13 18 8 9 3 . 20 Ballistic Cannon 17 | . . 3 26 18 25 20 22 23 13 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 9 14 24 24 24 33 33 39 38 48 Greatest Support 36 | 20 20 36 36 36 36 36 36 35 35 Greatest Overweight (x) 3 | 2 3 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 3 | 2 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 1 2 3 3 3 3 3 3 3 3 Most Carried 3 | 2 3 3 3 3 3 3 3 3 3 Average Carried 2 | 1 2 2 1 1 2 3 3 3 3 Final Capacity 3 | 2 3 3 3 3 3 3 3 3 3 Final Carried 3 | 2 3 1 1 1 3 3 3 3 3 Class Distribution -------------------- 40% | Scavenger-Gunner 33% | Gunner 10% | Scavenger-Mutant 10% | Scavenger-Executioner 5% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Executioner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Matter Collected 5208 | 238 394 273 837 624 827 339 789 265 622 Remotely 3886 | . . 47 837 579 408 339 789 265 622 Salvage Created 5012 | . 323 1045 751 572 785 339 341 242 614 Parts 378 | . 31 51 45 50 60 22 48 29 42 Haulers Intercepted 4 | . 1 1 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Combat Hostiles Destroyed 189 | . 16 19 30 23 31 15 22 22 11 Guns 55 | . 16 18 4 4 3 1 1 . 8 Cannons 134 | . . 1 26 19 28 14 21 22 3 Classes Destroyed 14 | . 4 4 2 . 2 . 1 . 1 Worker 6 | . . . . . 4 . . . 2 Builder 4 | . . . 1 . 1 . 1 . 1 Hauler 4 | . 1 1 1 . 1 . . . . Recycler 2 | . . 1 . . . . . . 1 Operator 3 | . . 2 . . . . 1 . . Watcher 17 | . 3 3 2 . 4 . 3 . 2 Swarmer 54 | . 8 . 7 2 8 3 13 13 . Grunt 88 | . 8 9 13 17 18 9 6 6 2 Brawler 2 | . . . . . 1 . . . 1 Duelist 6 | . . 2 2 . 2 . . . . Protector 1 | . . . 1 . . . . . . Sentry 34 | . . 8 7 4 2 3 2 3 5 Hunter 3 | . . . . . . . 1 . 2 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 7 5 10 7 11 6 8 6 8 Combat Bots Only 9 | . 7 4 9 7 8 6 6 6 4 Max Kills in Single Turn 3 | . 3 3 2 2 2 1 2 2 2 Gunslinging 2 | . 2 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Damage Taken 6625 | . 271 479 1101 1110 1096 594 498 722 754 Core 5176 | . 213 378 864 866 848 468 384 556 599 Absorbed by Shields 45 | . . . . . . . . 45 . Redirected to Core 4466 | . 169 319 729 757 773 411 329 490 489 Core Remaining (%) 90 | 100 100 . . 82 . . . 78 . Volleys Fired 364 | . 35 39 52 45 59 31 34 43 26 Largest 6 | . 4 4 4 4 5 5 5 5 6 Hottest 323 | . 140 224 140 124 201 201 275 275 323 Shots Fired 1477 | . 114 156 208 180 240 131 152 176 120 Gun 636 | . 114 146 73 90 67 62 4 . 80 Cannon 841 | . . 10 135 90 173 69 148 176 40 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1106 | . 54 42 208 180 232 100 94 96 100 Thermal 371 | . 60 114 . . 8 31 58 80 20 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 43 | . 10 31 43 24 40 31 24 28 33 Robot Miss Streak 6 | . 3 2 1 1 4 4 2 1 6 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 5 3 . . . . . . . Max Gunslinging Chain 2 | . 2 1 . . . . . . . Shots Hit Robots 900 | . 68 120 127 96 166 61 90 91 81 Core Hits 431 | . 30 43 43 33 95 42 42 27 76 Critical Hits 21 | . . . 3 3 3 2 3 5 2 Critical Kills 10 | . . . 2 1 1 1 1 3 1 Critical Parts Destroyed 11 | . . . 1 2 2 1 2 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16173 | . 751 1784 2379 1701 3110 1193 1661 1965 1629 Guns 4769 | . 751 1640 347 408 296 187 30 . 1110 Cannons 11404 | . . 144 2032 1293 2814 1006 1631 1965 519 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 12946 | . 259 350 2379 1701 3082 1120 1312 1346 1397 Thermal 3227 | . 492 1434 . . 28 73 349 619 232 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . . . 33 . 6 9 70 60 . Projectiles 178 | . . . 33 . 6 9 70 60 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 107 | . . . 21 11 38 7 15 14 1 Impact . | . . . . . . . . . . Kinetic 98 | . . . 19 10 35 7 13 13 1 Secondary 9 | . . . 2 1 3 . 2 1 . Self-Inflicted Damage 146 | . . . . 99 . . . . 47 Shots 2 | . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 285 | . 230 285 4 5 . . . 35 . Average Temperature 68 | . 59 78 4 5 . . . 14 . Received Heat Transfer 2775 | . 90 222 375 534 549 342 189 234 240 Effects 3 | . 1 2 . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 20 | . 3 13 . . . . . 3 1 Heat Transferred 6985 | . 1443 3515 . . 74 185 555 843 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Peak Influence 1251 | . 404 758 898 1189 1113 1175 1020 1251 726 Average Influence 703 | . 81 527 551 891 801 938 762 1047 605 Maximum Alert Level 4 | . 2 3 3 4 4 4 3 4 3 Low Security (%) 10 | 100 85 8 . . . . . . . Level 1 5 | . 11 19 27 . . . . . . Level 2 32 | . 2 49 46 23 29 14 24 11 90 Level 3 40 | . . 22 26 52 68 70 75 41 9 Level 4 11 | . . . . 23 1 14 . 46 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 1 6 . 7 . 2 . 4 Investigation 2 | . 1 . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . . 1 . . 3 . 1 . 1 Assault 5 | . . . 2 . 1 . . . 2 Garrison 7 | . . . 3 . 3 . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Distress Signals 8 | . . . 1 . 4 . 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 246 | . 21 25 34 29 54 14 27 23 19 Peak Tracking Total 10 | . 4 4 5 10 8 4 5 6 8 Tactical Retreats 14 | . 1 . 1 2 8 . . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Traps Triggered 16 | . 2 . 2 5 . 2 . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Machines Disabled 28 | . 1 . 4 6 2 4 4 3 4 Max in Single Turn 4 | . 1 . 1 2 1 1 2 1 4 Garrison Relay 11 | . . . . 4 . 4 . 3 . Phase Generator 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Machines Accessed 6 | . 1 . 3 . 1 . 1 . . Terminals 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 10 | . 2 . 6 . 1 . 1 . . Successful 9 | . 2 . 5 . 1 . 1 . . Failed 1 | . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Terminal Hacks 3 | . 2 . 1 . . . . . . Record 2 | . 2 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . Process 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 2 . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 91 | . . . 91 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . Alert ID Control 1 | . . . . . . 1 . . . Program Shield 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 19 | . . . . 6 . 8 . 5 . Machine Destruction 19 | . . . . 6 . 8 . 5 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Turns Passed 7580 | 67 770 645 817 1126 906 666 642 1039 902 Spaces Moved 5435 | 54 868 912 478 749 525 436 316 567 530 Core 131 | 17 1 113 . . . . . . . Treads . | . . . . . . . . . . Legs 4015 | 37 357 20 478 749 525 436 316 567 530 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1289 | . 510 779 . . . . . . . Fastest Speed 37 | 50 37 37 120 120 120 120 120 150 120 Average Speed 107 | 108 71 46 120 120 120 120 147 150 149 Slowest Speed 200 | 150 200 120 120 120 120 120 150 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . 3 8 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 99 77 67 88 50 84 39 74 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 155 | . . . 6 81 4 . 32 . 32 Melee . | . . . . . . . . . . Projectile 44 | . . . 6 . 4 . 32 . 2 AOE 111 | . . . . 81 . . . . 30 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Total 6259 | 60 935 1028 592 864 652 505 402 652 569 Wait 40 | . 1 24 3 4 6 . 1 . 1 Move 5406 | 53 861 895 478 748 525 434 316 566 530 Hop 11 | . 3 8 . . . . . . . Pick Up 21 | 2 4 2 6 3 4 . . . . Fast Attach 49 | 5 7 15 1 . 7 1 6 . 7 Attach 9 | . . 2 4 1 2 . . . . Detach . | . . . . . . . . . . Swap 11 | . . . 1 . 3 2 5 . . Drop 53 | . 7 17 4 2 7 3 8 . 5 Fire 364 | . 35 39 52 45 59 31 34 43 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 53 | . . . . 20 . 10 . 23 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 242 | . 17 26 43 41 39 24 32 20 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 351 | -10/Materials | Upgraded with Weapon slot (x1) 524 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Upgraded with Weapon slot (x1) 565 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Discovered new exit (range 6) 739 | -10/Materials | Discovered new exit (range 15) 749 | -10/Materials | Build established: Gunner 795 | -10/Materials | Reached level 2 820 | -10/Materials | Discovered new exit (range 4) 836 | -10/Materials | Destroyed 7 combat bots 838 | -10/Materials | Entered another Materials area 840 | -9/Materials | Reached level 3 840 | -9/Materials | Reached level 4 864 | -9/Materials | Discovered new exit (range 12) 1042 | -9/Materials | Upgraded with Utility slot (x1) 1070 | -9/Materials | Discovered new exit (range 16) 1104 | -9/Materials | Reached level 5 1119 | -9/Materials | Upgraded with Utility slot (x1) 1188 | -9/Materials | Discovered new exit (range 7) 1275 | -9/Materials | Discovered new exit (range 15) 1364 | -9/Materials | Discovered new exit (range 12) 1406 | -9/Materials | Build established: Scavenger-Gunner 1483 | -9/Materials | Entered Storage 1485 | -9/Storage | Reached level 6 1737 | -9/Storage | Reached level 7 1852 | -9/Storage | Build established: Gunner 1883 | -9/Storage | First assault squad dispatched 1956 | -9/Storage | Discovered new exit (range 5) 1966 | -9/Storage | Reached level 8 2064 | -9/Storage | Garrison activated, responded to threat 2128 | -9/Storage | Destroyed 9 combat bots 2300 | -9/Storage | Identified exit to Garrison 2300 | -9/Storage | Entered Garrison 2302 | -9/Garrison | Reached level 9 2308 | -9/Garrison | Installed Relay Interface Framework 2322 | -9/Garrison | Triggered checkpoint 2421 | -9/Garrison | Triggered checkpoint 2425 | -9/Garrison | Garrison Relay disabled 2492 | -9/Garrison | Triggered checkpoint 2533 | -9/Garrison | Core integrity fell below 50% 2566 | -9/Garrison | Destroyed 7 combat bots 2604 | -9/Garrison | Triggered checkpoint 2630 | -9/Garrison | Triggered checkpoint 2678 | -9/Garrison | Discovered new exit (range 10) 2728 | -9/Garrison | Triggered checkpoint 2763 | -9/Garrison | Garrison Relay disabled 2818 | -9/Garrison | Triggered checkpoint 2853 | -9/Garrison | Upgraded with Utility slot (x1) 2928 | -9/Garrison | Triggered checkpoint 2932 | -9/Garrison | Reached level 10 2967 | -9/Garrison | Garrison Relay disabled 3011 | -9/Garrison | Discovered new exit (range 14) 3134 | -9/Garrison | Triggered checkpoint 3161 | -9/Garrison | Garrison Relay disabled 3164 | -9/Garrison | Build established: Scavenger-Gunner 3185 | -9/Garrison | Phase Generator disabled 3207 | -9/Garrison | Discovered new exit (range 3) 3426 | -9/Garrison | Entered Materials 3428 | -8/Materials | Reached level 11 3815 | -8/Materials | Reached level 12 3860 | -8/Materials | Destroyed 8 combat bots 4116 | -8/Materials | Garrison activated, responded to threat 4226 | -8/Materials | First assault squad dispatched 4262 | -8/Materials | Upgraded with Utility slot (x1) 4264 | -8/Materials | Upgraded with Weapon slot (x1) 4332 | -8/Materials | Identified exit to Garrison 4332 | -8/Materials | Entered Garrison 4334 | -8/Garrison | Reached level 13 4353 | -8/Garrison | Triggered checkpoint 4365 | -8/Garrison | Garrison Relay disabled 4448 | -8/Garrison | Triggered checkpoint 4463 | -8/Garrison | Triggered checkpoint 4536 | -8/Garrison | Triggered checkpoint 4550 | -8/Garrison | Triggered checkpoint 4574 | -8/Garrison | Discovered new exit (range 10) 4606 | -8/Garrison | Triggered checkpoint 4616 | -8/Garrison | Garrison Relay disabled 4709 | -8/Garrison | Discovered new exit (range 10) 4753 | -8/Garrison | Triggered checkpoint 4773 | -8/Garrison | Garrison Relay disabled 4870 | -8/Garrison | Discovered new exit (range 9) 4894 | -8/Garrison | Triggered checkpoint 4934 | -8/Garrison | Garrison Relay disabled 4971 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4998 | -8/Garrison | Entered Materials 5321 | -8/Materials | Reached level 14 5476 | -8/Materials | Discovered new exit (range 10) 5569 | -8/Materials | Build established: Gunner 5598 | -8/Materials | Garrison activated, responded to threat 5640 | -8/Materials | Identified exit to Garrison 5640 | -8/Materials | Entered Garrison 5678 | -8/Garrison | Triggered checkpoint 5711 | -8/Garrison | Garrison Relay disabled 5762 | -8/Garrison | Triggered checkpoint 5796 | -8/Garrison | Triggered checkpoint 5880 | -8/Garrison | Triggered checkpoint 5883 | -8/Garrison | Build established: Scavenger-Gunner 5962 | -8/Garrison | Triggered checkpoint 6034 | -8/Garrison | Triggered checkpoint 6046 | -8/Garrison | Garrison Relay disabled 6186 | -8/Garrison | Triggered checkpoint 6222 | -8/Garrison | Garrison Relay disabled 6272 | -8/Garrison | Discovered new exit (range 8) 6484 | -8/Garrison | Discovered new exit (range 14) 6510 | -8/Garrison | Build established: Scavenger-Mutant 6648 | -8/Garrison | Discovered new exit (range 10) 6673 | -8/Garrison | Expanded RIF knowledge: Program Shield 6679 | -8/Garrison | Entered Factory 6681 | -7/Factory | Reached level 15 6781 | -7/Factory | Upgraded with Utility slot (x1) 6781 | -7/Factory | Upgraded with Weapon slot (x1) 7076 | -7/Factory | Build established: Scavenger-Executioner 7383 | -7/Factory | Core integrity fell below 50% 7479 | -7/Factory | First assault squad dispatched 7559 | -7/Factory | Core integrity fell below 20% 7579 | -7/Factory | Reached level 16 7581 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07567_ R-06 Scavenger collects Lgt. Treads. 07567_ U-05 Engineer builds a Wall. 07569_ R-06 Scavenger destroyed. 07569_ U-05 Engineer destroyed. 07571_ K-01 Serf collects debris. 07571_ C-30 ARC bursts open, deploying its payload. 07571_ G-50 Soldier unfolds itself. 07571_ G-47 Trooper unfolds itself. 07571_ B-48 Gladiator unfolds itself. 07571_ I-36 Angel unfolds itself. 07572_ Acquired 101 matter. 07573_ B-48 Gladiator destroyed. 07573_ W-25 Informer destroyed. 07574_ Acquired 31 matter. 07575_ K-01 Serf collects debris. 07576_ R-06 Scavenger collects Imp. Light Armor Plating. 07578_ K-01 Serf collects debris. 07579_ R-06 Scavenger collects Terrain Scanner. 07579_ Reached level 16. 07579_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# +??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ##????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ?????????????????#g ############### #??????????? | | ?????????????????# !%*@ ^^[!! =#?????????? | | ??????????????????# *[g%= =*%%% %=*????????? | | ??????????????????# g!! u == r k#?????????? | | ???????#??????????# ###+############+##?????????? | | ???????# ########## #? ??????????????????????? | | ???????# #"" ?????????????????????? | | ???????#### ##########"" []! ????????????????????? | | ?##########+###??????#"" ]! ???????????????????? | | ?# #??????#"Y ]! ! #??????????????????? | | ## #???????"" #??????????????????? | | # """ """ #???????"" #??????????????????? | | # """ """ #????????" #??????????????????? | | # """ """ #????????? #??????????????????? | | # #?????????#######??????????????????? | | + """ """ #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ## #??????????????????????????????????? | | ###############??????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 18 Energy Capacity 265 Matter Stores 450 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Levels Raised 15 | . 1 3 3 2 2 1 1 . 2 XP Earned 26536 | 4000 2041 5252 4406 2185 3846 1269 831 792 1914 XP Spent 16600 | 1750 3625 3925 . 1100 2800 . . . 3400 Upgrades 30 | 4 8 13 . 1 2 . . . 2 Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 5 | . . 2 . 1 1 . . . 1 Weapon Slot 5 | 1 2 . . . 1 . . . 1 Core Integrity 3 | . . 3 . . . . . . . Heat Dissipation 4 | . . 4 . . . . . . . Matter Storage 3 | . 3 . . . . . . . . Mass Support 2 | . 2 . . . . . . . . Inventory Capacity 3 | 2 1 . . . . . . . . Ranged Accuracy 4 | . . 4 . . . . . . . Protomatter Created 2302 | . 300 283 254 283 286 162 244 211 279 Integrity Restored 4882 | . 271 476 904 878 826 486 615 426 . Core 4416 | . 213 370 801 806 812 486 502 426 . Parts 466 | . 58 106 103 72 14 . 113 . . Protomatter Decayed 439 | . 142 114 . 10 10 . 37 69 57 Game ------ Seed NullGaussFlakker Manual? 0 Play Time 01:16:02 Cumulative 37.2 hours Start 2020.01.02 @ 20:34:42 End 2020.01.02 @ 22:22:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 36 Rogue 24 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34fa8b66-b078-4b49-97b3-dd98a4fafd18