Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 02:37:22 Player: Player Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2054) 2054 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 6131 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 206/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Core Analyzer Improved Kinecellerator Centrium Heavy Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Active Sensor Suite Improved Targeting Computer > --- WEAPON ----------- Thermic Laser Thermic Laser Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Improved Kinecellerator Transmission Jammer Phase Shifter Centrium Heavy Armor Plating Graphene Brace Improved Hacking Suite High-powered Tractor Beam Phase Cannon Gauss Rifle Gauss Rifle Remote Datajack [Rating: 98] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 2 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 97 | 6 7 20 15 7 11 31 Power 18 | 1 2 2 3 . 5 5 Engine 13 | 1 2 2 3 . 1 4 Core 5 | . . . . . 4 1 Reactor . | . . . . . . . Propulsion 25 | 2 1 6 4 . 2 10 Treads 3 | . . . . . 2 1 Leg 20 | 2 1 6 4 . . 7 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 3 1 4 5 3 8 Device 12 | . 1 . . 2 2 7 Storage 2 | 1 1 . . . . . Processor 5 | . 1 1 1 1 . 1 Hackware . | . . . . . . . Protection 6 | . . . 3 2 1 . Artifact . | . . . . . . . Weapon 29 | 2 1 11 4 2 1 8 Energy Gun 8 | . . 3 1 1 . 3 Energy Cannon 8 | . 1 4 . . 1 2 Ballistic Gun 5 | 2 . 1 . 1 . 1 Ballistic Cannon 7 | . . 3 3 . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Parts Lost 30 | . . . 5 . 10 15 Power 6 | . . . 1 . 1 4 Propulsion 12 | . . . 2 . 4 6 Utility 2 | . . . . . 1 1 Weapon 10 | . . . 2 . 4 4 Highest Loss Streak 10 | . . . 4 . 10 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 99 96 82 100 97 80 Engine 6 | . 14 11 8 7 2 1 Core 3 | . . . . . 9 7 Treads 1 | . . . . . . 3 Leg 25 | . 28 42 22 30 24 16 Device 7 | . 8 . . 7 12 10 Storage 7 | . 14 11 9 7 6 4 Processor 11 | . 4 11 9 15 13 11 Protection 2 | . . . 8 7 6 . Energy Gun 5 | . . . 3 7 5 9 Energy Cannon 4 | . 10 8 4 . . 3 Ballistic Gun 4 | . 17 4 . 2 5 . Ballistic Cannon 6 | . . 6 15 11 5 3 Peak Build Rating 98 | 6 8 27 40 48 56 98 Average Rating 48 | 4 7 21 29 45 53 84 On Entrance 22 | . 6 8 24 38 48 33 Naked Turns . | . . . . . . . Heaviest Build 71 | 12 31 41 55 56 71 67 Greatest Support 80 | 20 20 68 80 80 80 80 Greatest Overweight (x) 13 | . 1 . 13 . 2 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 14 15 15 11 5 Class Distribution -------------------- 30% | Mutant 29% | Skirmisher 25% | Scavenger-Skirmisher 8% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2199 | 296 220 263 305 292 171 652 Remotely 159 | . . . . . 159 . Salvage Created 2394 | 108 487 630 256 . 97 816 Parts 124 | 6 24 35 19 . 4 36 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . 2 . 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 41 | . 10 9 7 . 3 12 Guns 10 | . 5 1 . . 1 3 Cannons 30 | . 5 8 7 . 2 8 AOE 1 | . . . . . . 1 Classes Destroyed 14 | 2 3 4 3 . 1 1 Worker 3 | . 1 1 . . . 1 Builder 3 | . . . 1 . . 2 Tunneler 3 | 2 . . . . . 1 Hauler 1 | . . 1 . . . . Recycler 6 | 1 . 2 1 . . 2 Watcher 4 | . 2 1 1 . . . Swarmer 4 | . . . 3 . 1 . Grunt 21 | . 10 4 1 . 1 5 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 5 | . . 3 2 . . . Specialist 1 | . . . . . 1 . Hunter 3 | . . . 1 . . 2 Programmer 5 | . . . . . . 5 Best Kill Streak 5 | 3 3 4 5 . 1 5 Combat Bots Only 5 | . 3 2 5 . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 353 | . 33 53 61 . 106 100 Missed 93 | . 11 19 15 . 17 31 Damage Taken 6004 | . 290 521 647 169 2054 2323 Core 1637 | . 82 20 189 . 343 1003 Absorbed by Shields . | . . . . . . . Redirected to Shielding 91 | . . . . . 91 . Core Remaining (%) 81 | 100 67 95 65 100 59 . Volleys Fired 176 | 6 35 40 21 2 22 50 Largest 4 | 2 2 2 3 3 3 4 Hottest 296 | 40 80 104 151 151 135 296 Shots Fired 430 | 12 70 75 63 6 49 155 Gun 170 | 12 51 8 6 2 27 64 Cannon 260 | . 19 67 57 4 22 91 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 227 | 12 51 40 42 4 29 49 Thermal 203 | . 19 35 21 2 20 106 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 2 13 6 8 2 4 7 Robot Miss Streak 6 | 2 6 3 5 3 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 215 | 6 38 38 34 2 27 70 Core Hits 85 | 4 19 18 12 1 5 26 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 12 | . 2 . . . 2 8 Burn 2 | . . . . . 1 1 Destroy 3 | . 2 . . . 1 . Blast 7 | . . . . . . 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5489 | 85 572 982 769 61 619 2401 Guns 1418 | 85 311 43 83 16 278 602 Cannons 3765 | . 261 933 686 20 337 1528 Explosions 265 | . . . . . . 265 Melee . | . . . . . . . Ramming 41 | . . 6 . 25 4 6 Kinetic 2958 | 85 311 515 548 20 433 1046 Thermal 2490 | . 261 461 221 16 182 1349 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 5 | . . . . . . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 265 | . . 39 8 . . 218 Projectiles 110 | . . 39 8 . . 63 Explosions 155 | . . . . . . 155 Melee . | . . . . . . . Knockbacks 27 | . . 8 4 1 3 11 Impact 1 | . . . . . 1 . Kinetic 23 | . . 7 3 1 2 10 Secondary 3 | . . 1 1 . . 1 Self-Inflicted Damage 383 | . . . . . . 383 Shots 4 | . . . . . . 4 Rammed 2 | . . . . . . 2 Targets Rammed 7 | . . 1 . 2 1 3 Kicked 5 | . . 1 . 2 1 1 Crushed . | . . . . . . . Highest Temperature 740 | . 99 644 740 84 426 691 Average Temperature 190 | . 23 179 246 44 176 220 Received Heat Transfer 960 | . 162 174 9 . 318 297 Effects 88 | . . 18 29 . 5 36 Shutdowns 22 | . . 3 4 . 2 13 Energy Bleed 9 | . . 1 2 . . 6 Interference 6 | . . 1 . . 2 3 Matter Decay 6 | . . 2 1 . 1 2 Short Circuit 7 | . . 2 2 . . 3 Damage (minor) 11 | . . 5 3 . . 3 Damage (major) 24 | . . 4 16 . . 4 Damage (core) 3 | . . . 1 . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 4271 | . 555 740 407 37 444 2088 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 490 | 15 299 239 280 42 35 490 Initial 100 | . 9 73 100 42 . . Average 91 | 5 143 135 156 19 16 106 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 85 | 100 82 70 64 100 100 86 Level 1 13 | . 17 29 35 . . 10 Level 2 1 | . . . . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 1 . 4 2 7 12 Investigation 4 | . . . . . . 4 Extermination 4 | . . . . 1 . 3 Reinforcement 17 | . 1 . 4 1 6 5 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses 3 | . . . . . . 3 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . . 4 . . 4 . Communications Jammed 4 | . . . . . . 4 Distress Signals 4 | . . . . . . 4 Times Spotted 105 | . 16 17 9 7 30 26 Peak Tracking Total 5 | . 3 3 3 2 4 5 Tactical Retreats 9 | . 2 2 1 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . 1 1 . . . 6 Max in Single Turn 5 | . 1 1 . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 7 | . 2 2 . . . 3 Terminals 5 | . 2 2 . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 3 7 . . . 5 Successful 2 | . 1 1 . . . . Failed 13 | . 2 6 . . . 5 Catastrophic 6 | . 2 1 . . . 3 Database Lockouts . | . . . . . . . Manual 13 | . 3 7 . . . 3 Terminals 13 | . 3 7 . . . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Locate Traps 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 . . . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5101 | 85 604 702 555 872 687 1596 Spaces Moved 2816 | 50 297 387 223 507 391 961 Core 111 | 17 . . 4 . . 90 Treads 222 | . . . . . 14 208 Legs 2467 | 33 297 387 219 507 377 647 Wheels 16 | . . . . . . 16 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 50 Average Speed 134 | 96 147 127 191 130 131 125 Slowest Speed 700 | 120 190 130 700 130 270 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 44 47 16 13 17 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . . . . . 18 Terrain Destroyed 116 | . . 10 20 . . 86 Melee . | . . . . . . . Projectile 80 | . . 10 20 . . 50 AOE 36 | . . . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3798 | 74 395 528 311 719 529 1242 Wait 507 | 2 36 40 25 178 77 149 Move 2810 | 49 296 386 222 506 390 961 Hop . | . . . . . . . Pick Up 108 | 11 14 18 16 13 13 23 Fast Attach 15 | 1 . 2 2 1 3 6 Attach 46 | 5 1 8 9 2 6 15 Detach 4 | . . . . . . 4 Swap 36 | . 6 10 4 4 2 10 Drop 89 | . 7 23 12 11 15 21 Fire 176 | 6 35 40 21 2 22 50 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 5 | . . 1 . 2 1 1 Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 2 exits: [*Fac] / *Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Identified exit to Mines 661 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Identified exit to Materials 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x2 1045 | -9/Materials | Discovered new exit (range 15) 1372 | -9/Materials | Discovered new exit (range 13) 1389 | -9/Materials | Identified exit to Materials 1392 | -9/Materials | Entered another Materials area 1392 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1725 | -8/Materials | Lost 4 parts (1p1n2w) 1896 | -8/Materials | Met 7R-MNS 1928 | -8/Materials | Discovered new exit (range 16) 1946 | -8/Materials | Identified exit to Factory 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Utility x2 1948 | -7/Factory | Caught up to 7R-MNS 2028 | -7/Factory | Discovered new exit (range 16) 2061 | -7/Factory | Identified exit to Factory 2242 | -7/Factory | Build established: Skirmisher 2819 | -7/Factory | Entered another Factory area 2819 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2820 | -6/Factory | Caught up to 7R-MNS 2837 | -6/Factory | Discovered new exit (range 14) 3085 | -6/Factory | Garrison activated, responded to threat 3195 | -6/Factory | Discovered new exit (range 8) 3216 | -6/Factory | Identified exit to Factory 3228 | -6/Factory | Found Prototype Device 3437 | -6/Factory | Discovered exit to Factory (range 11) 3506 | -6/Factory | Entered another Factory area 3506 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3507 | -5/Factory | Caught up to 7R-MNS 3508 | -5/Factory | Identified Active Sensor Suite 3512 | -5/Factory | Lost 10 parts (1p4n1u4w) 4001 | -5/Factory | Build established: Scavenger-Skirmisher 4066 | -5/Factory | 7R-MNS lamented failing the tripod run 4116 | -5/Factory | Found Prototype Protection 4410 | -5/Factory | Discovered new exit (range 22) 4435 | -5/Factory | Identified exit to Extension 5034 | -5/Factory | Lost 3 parts (1p1n1u) 5046 | -5/Factory | Discovered new exit (range 17) 5047 | -5/Factory | Core integrity fell below 50% 5065 | -5/Factory | Core integrity fell below 20% 5098 | -5/Factory | Lost 10 parts (2p4n4w) 5102 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Penetrated by Slug. Flexi-carbon Leg destroyed. Wheel destroyed. Flexi-carbon Leg destroyed. Thermic Laser destroyed. Critical hit (Blast). T-07 Excavator is excavating. Dropped Lrg. Storage Unit. K-01 Serf collects debris. Dropped Adv. Heat Sink. Penetrated by Slug. Critical hit (Destroy). Lgt. Ion Engine destroyed. Slug penetrates Wall. Penetrated by Slug. Subcomponent Replicator disabled. Penetrated by Slug. Slug penetrates Subcomponent Replicator. SHL>W=|,X= #%VLDDQ0JE1H Slammed into Y-64 Sentinel. 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