Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 13:54:16 Player: LiteralSecret Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2208) 2208 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 4790 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (25) --- Light Nuclear Core Aluminum Leg Compact Wheel Machine Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Weight Redist. System Improved Terrain Scan Processor Weapon Shielding Weapon Shielding Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Matter Pod Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Improved Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 47 | 7 9 9 11 11 Power 6 | 1 1 2 1 1 Engine 3 | 1 1 1 . . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 17 | 2 2 2 7 4 Treads 6 | . . 2 4 . Leg 4 | . . . . 4 Wheel 7 | 2 2 . 3 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 4 1 2 2 Device 2 | 1 . . 1 . Storage 4 | 1 3 . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 13 | 2 2 4 1 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . . 1 Ballistic Cannon 6 | . 1 3 1 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . 1 . 2 21 Power 2 | . . . . 2 Propulsion 7 | . . . 1 6 Utility 4 | . . . 1 3 Weapon 11 | . 1 . . 10 Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes . | . . . . . Average Backups 9 | 1 4 10 13 9 Power . | . . 1 1 . Propulsion 1 | . . 1 . 1 Utility 3 | . 2 4 4 2 Weapon 4 | . . 4 7 3 Tool/Special . | . . . . . Unused Backups 9 | . 3 1 1 4 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 5 | . 2 . . 3 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 99 99 96 73 Engine 3 | . 14 3 . . Core 6 | . . 7 8 8 Treads 11 | . . 13 24 . Leg 3 | . . . . 14 Wheel 8 | . 28 8 1 4 Device 2 | . 1 . 7 . Storage 19 | . 21 21 18 17 Processor 8 | . 5 11 9 9 Ballistic Gun 6 | . 22 3 . 6 Ballistic Cannon 17 | . 5 28 26 3 Launcher 2 | . . 1 . 7 Peak Build Rating 22 | 9 9 16 22 21 Average Rating 15 | 5 7 15 20 15 On Entrance 10 | . 9 8 16 19 Avg Prop Armor Cover (%) 2 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 103 | 9 90 103 102 102 Greatest Support 69 | 20 20 40 69 39 Greatest Overweight (x) 31 | . 4 5 2 31 Average Overweight (x) 2 | . 1 3 1 4 Largest Inventory Capacity 25 | 5 25 25 25 25 Average Capacity 22 | 5 13 25 25 25 Most Carried 18 | 5 9 13 18 13 Average Carried 9 | 2 4 10 13 9 Final Capacity 25 | 5 25 25 25 25 Final Carried 14 | 4 8 13 14 6 Class Distribution -------------------- 43% | Scavenger-Skirmisher 30% | Mutant 11% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2309 | 422 447 542 582 316 Remotely . | . . . . . Salvage Created 2092 | 164 343 552 508 525 Parts 161 | 22 26 32 34 47 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 57 | 1 9 12 11 24 Melee 1 | . . . . 1 Guns 14 | 1 8 . . 5 Cannons 33 | . 1 12 11 9 AOE 9 | . . . . 9 Classes Destroyed 12 | 3 3 2 2 2 Worker 2 | 1 . 1 . . Builder 2 | . . . 2 . Tunneler 4 | 4 . . . . Hauler 3 | . 2 1 . . Recycler 3 | . . 1 2 . Watcher 6 | . 2 2 2 . Swarmer 20 | . 5 . 3 12 Grunt 19 | 1 4 10 . 4 Duelist 4 | . . . . 4 Sentry 10 | . . 2 7 1 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 9 | 5 3 7 4 9 Combat Bots Only 8 | 1 3 5 4 8 Max Kills in Single Turn 6 | 1 1 2 2 6 Gunslinging . | . . . . . Exploded 6 | . . . . 6 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 366 | 4 61 14 97 190 Missed 109 | 2 18 5 31 53 Hits 257 | 2 43 9 66 137 Melee 9 | . . . . 9 Projectile 248 | 2 43 9 66 128 Critical Strikes 10 | . . . 3 7 Actively Blocked 1 | . . . . 1 Damage Taken 3299 | 22 412 114 705 2046 Core 670 | . 99 12 103 456 Absorbed by Shields . | . . . . . Redirected to Shielding 105 | . . . . 105 Regen/Repaired (Parts) 17 | . . 17 . . Core Remaining (%) 85 | 100 60 97 . . Volleys Fired 171 | 13 41 26 41 50 Largest 3 | 2 2 3 3 3 Hottest 99 | 40 50 99 99 99 Shots Fired 409 | 26 81 78 123 101 Gun 131 | 26 60 . . 45 Cannon 269 | . 21 78 123 47 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 400 | 26 81 78 123 92 Thermal . | . . . . . Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 16 | 9 4 6 16 9 Robot Miss Streak 8 | 1 3 7 8 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 214 | 19 42 28 66 59 Core Hits 110 | 9 20 18 24 39 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 9 | . 2 2 3 2 Destroy 1 | . 1 . . . Blast 8 | . 1 2 3 2 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4239 | 195 531 758 1362 1393 Guns 822 | 195 348 . . 279 Cannons 2874 | . 183 758 1362 571 Explosions 480 | . . . . 480 Melee 63 | . . . . 63 Ramming . | . . . . . Kinetic 3696 | 195 531 758 1362 850 Thermal . | . . . . . Explosive 480 | . . . . 480 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 63 | . . . . 63 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 5 | . . . . 5 Matter Fused 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 41 | . . 4 10 27 Projectiles 14 | . . 4 10 . Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks 29 | . 5 6 9 9 Impact . | . . . . . Kinetic 27 | . 5 5 9 8 Secondary 2 | . . 1 . 1 Self-Inflicted Damage 197 | . . . . 197 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 232 | 6 8 232 207 84 Average Temperature 54 | 6 3 65 61 34 Received Heat Transfer 753 | 12 117 57 99 468 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 71 | 100 100 91 88 2 Level 1 20 | . . 8 11 63 Level 2 7 | . . . . 33 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 705 | 30 103 232 217 705 Initial 122 | . 6 9 16 122 Average 143 | 9 30 101 55 398 Influence Increases 1915 | 45 274 412 391 793 Destroy 0b10 Robot/C 1140 | 20 180 240 220 480 Destroy 0b10 Robot/NC 100 | 25 20 25 30 . Destroy Leader 208 | . 38 66 94 10 Successful Hack 105 | . 20 75 10 . Disable Machine 30 | . . . 30 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 102 | . 1 6 7 88 Lose Combat Pursuer 180 | . 15 . . 165 Influence Decreases 1210 | 35 260 395 244 276 Entered New Map 110 | . 4 15 25 66 Time Decay 870 | 35 256 380 199 . Lost Part 230 | . . . 20 210 Squads Dispatched 6 | . 1 2 3 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | 1 17 15 18 30 Peak Tracking Total 7 | 1 4 4 5 7 Tactical Retreats 6 | . 1 . . 5 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 12 | . 12 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 2 2 Max in Single Turn 2 | . . . 1 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 4 8 3 . Terminals 10 | . 3 6 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 61 | . 19 31 11 . Successful 34 | . 9 18 7 . Failed 26 | . 10 12 4 . Catastrophic 3 | . 1 2 . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 40 | . 16 21 3 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 8 | . 3 . 5 . Scanalyzers 8 | . . 8 . . Garrison Access 3 | . . . 3 . Terminal Hacks 19 | . 7 11 1 . Record 5 | . . 5 . . Prototype ID Bank 4 | . 1 3 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 3 | . 2 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 6 | . 2 . 4 . Recycle Component 3 | . 1 . 2 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 8 2 . Full Trace Events 4 | . 2 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 3 | . 1 . 2 . Recycled Matter 157 | . . . 157 . Retrieved Matter 157 | . . . 157 . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 3354 | 21 311 1074 1044 904 Optics 3022 | . . 1074 1044 904 Terrain 772 | 21 62 . 689 . T.N.C. 249 | . 249 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3834 | 134 678 1074 1044 904 Spaces Moved 1558 | 106 513 394 362 183 Core 34 | 17 . . . 17 Treads 540 | . . 195 338 7 Legs 155 | . . . . 155 Wheels 829 | 89 513 199 24 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 116 116 Average Speed 197 | 75 98 233 238 389 Slowest Speed 1600 | 80 140 320 320 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 6 77 34 29 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 132 | . . 3 4 125 Melee . | . . . . . Projectile 7 | . . 3 4 . AOE 125 | . . . . 125 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1970 | 136 608 491 449 286 Wait 98 | . 24 44 9 21 Move 1555 | 105 512 393 362 183 Hop . | . . . . . Pick Up 62 | 11 14 13 16 8 Fast Attach . | . . . . . Attach 34 | 7 2 4 6 15 Detach . | . . . . . Swap 27 | . 8 6 9 4 Drop 19 | . 7 5 6 1 Fire 171 | 13 41 26 41 50 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 135 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 802 | -10/Materials | Discovered new exit (range 5) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1015 | -9/Materials | Discovered new exit (range 18) 1344 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Build established: Scavenger-Skirmisher 1541 | -9/Materials | Central database locked down 1618 | -9/Materials | Repaired Hcp. Matter Pod 1887 | -9/Materials | Entered another Materials area 1887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -8/Materials | Discovered new exit (range 3) 2931 | -8/Materials | Identified exit to Garrison 2931 | -8/Materials | Entered Garrison 2984 | -8/Garrison | Destroyed 8 combat bots 2994 | -8/Garrison | Lost 4 parts (1p2n1u) 3032 | -8/Garrison | Core integrity fell below 50% 3075 | -8/Garrison | Lost 5 parts (1n4w) 3334 | -8/Garrison | Phase Generator disabled 3531 | -8/Garrison | Triggered checkpoint 3569 | -8/Garrison | Destroyed 8 combat bots 3794 | -8/Garrison | Lost 5 parts (3n2w) 3814 | -8/Garrison | Core integrity fell below 20% 3835 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 7 matter. The unstable cave ceiling collapses. NE4BV6E8WN&E9VU5GL%VLN 2OXLDELQM2QOWJVZ2PHEL=Z System corrupted: Matter fused (-6). Destroyed Flight Unit. Imp. Aluminum Leg destroyed. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. Imp. Aluminum Leg destroyed. Grenade Launcher destroyed. S-10 Pest destroyed. Lgt. Assault Rifle destroyed. S-10 Pest destroyed. Mic. Nuclear Core destroyed. Critical hit (Burn: +37). Lgt. Assault Rifle destroyed. Critical hit (Burn: +37). Hcp. Matter Pod destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????## ###??????????????? | | ????????????????????# #??????????????? | | ????????????????????# ########???????? | | ???????????????????## # [#???????? | | ???????????????????# [ ##??????? | | ????????????????????# # ## [ #??????? | | ????????????????????# # ## #[ ^ ##?????? | | ????????????????????# ## = =[#?????? | | ????????????????????# # # ####!* ###?????? | | ????????????????????## # ### | =! #?????? | | ?????????????????????## # ##?### [###?????? | | ??????????????????????### #######????# #???????? | | ????????????????????????# #??????????# #???????? | | ????????????????????????# #######????# =!#???????? | | ????????????????????????# ##!!!!###### ! ##??????? | | ????????????????????????# [%=#??????? | | ????????????????????????# #??????? | | ????????????????????????# ##!!! # ####% ##??????? | | ????????????????????????# ####### #??# #???????? | | ????????????????????????# #?????# #??#% ########? | | ????????????????????????# #####?# #??# !!#? | | ????????????????????????# # ?# #### # !#? | | ????????????????????????#[# ##### ## # | #? | | ????????????????????????#=**g*= * #? | | ????????????????????????#=%=[ ##### # #? | | ????????????????????????#@## #???### ##! # !#? | | ????????????????????????#*######?????# ##!! !!#? | | ????????????????????????#*#??????????# ########? | | ????????????????????????#=#??????????# #???????? | | ????????????????????????#g############ ######### | | ????????????????????????#[ | | ????????????????????##### ####### #### ######### | | ????????????????????# #?????# #??# ^^#???????? | | ????????????????????# ### #?????# #??# #???????? | | ????????????????????# ??# #?????# #??# #???????? | | ???????????????????? ???# #?????# #??# #???????? | | ???????????????????""???# #?????# #??# #???????? | | ???????????????????????? ????? ?? #???????? | | ???????????????????????? ????? ?? #???????? | | ???????????????????????? ????? ? #???????? | | ???????????????????????? ?????###?######???????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? "?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Matter Pod | 62% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Quick And Dirty Spot Them First That Tickles Challenges ------------ None Game ------ Seed BorgMeleeInterrupter Manual? 0 Play Time 00:40:58 Cumulative 2.7 hours Start 2026.03.09 @ 13:12:08 End 2026.03.09 @ 13:54:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 90x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4535471e-998d-4ec8-9f65-a8c84c4f2bbb