Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.30 @ 01:31:16 Player: ZOT Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2295) 2295 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 5975 Bonus ------- Follower Combat Kills 20 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Gravmag Array Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Flexi-carbon Leg Cooled Airjet Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Arc Projector Heavy Particle Gun > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Arc Projector Improved Datajack Katana [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 4 | . . 2 . . . 2 Utility 3 | . . . . 1 2 . Weapon . | . . . . . . . Parts Attached 122 | 9 8 10 7 25 4 59 Power 16 | 1 . 1 1 4 . 9 Engine 3 | 1 . 1 1 . . . Core 13 | . . . . 4 . 9 Reactor . | . . . . . . . Propulsion 41 | 4 3 4 . 7 1 22 Treads 7 | 1 . . . 1 . 5 Leg 21 | 2 2 . . 5 . 12 Wheel 4 | 1 . . . 1 1 1 Hover 3 | . . . . . . 3 Flight 6 | . 1 4 . . . 1 Utility 39 | 2 5 3 6 11 2 10 Device 31 | 1 4 3 6 9 1 7 Storage 4 | 1 1 . . 1 . 1 Processor 3 | . . . . 1 . 2 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 . 2 . 3 1 18 Energy Gun 13 | 2 . . . 1 . 10 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 4 | . . 1 . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . . 3 Unidentified Prototypes 4 | . 1 . 1 1 . 1 Parts Lost 37 | . . 4 . 4 . 29 Power 8 | . . 2 . 2 . 4 Propulsion 17 | . . . . 2 . 15 Utility 4 | . . . . . . 4 Weapon 8 | . . 2 . . . 6 Highest Loss Streak 6 | . . 3 . 1 . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 99 92 100 98 95 89 Engine 6 | . 14 11 11 9 . . Core 7 | . . . . 7 15 12 Treads 3 | . . . . . 7 7 Leg 14 | . 27 . . 22 10 12 Wheel 4 | . . . . 7 7 5 Hover 1 | . . . . . . 4 Flight 10 | . . 44 44 3 . . Device 12 | . 14 11 11 15 15 11 Storage 8 | . 14 11 11 9 7 6 Processor 4 | . . . . 2 7 10 Hackware 1 | . . . . . 7 3 Energy Gun 7 | . 28 13 . . 1 7 Energy Cannon 2 | . . 1 11 1 5 . Ballistic Gun 6 | . . . 11 15 7 2 Naked Turns 7 | . . . . . . 7 Heaviest Build 49 | 13 18 18 25 43 43 49 Greatest Support 86 | 20 26 26 26 47 37 86 Greatest Overweight (x) 13 | 1 4 . . 3 2 13 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 11 | 6 8 10 10 11 15 14 Most Carried 15 | 8 9 10 10 15 15 15 Average Carried 11 | 5 8 8 9 10 14 14 Final Capacity 15 | 8 10 10 10 15 15 5 Final Carried 15 | 8 9 9 10 14 15 5 Class Distribution -------------------- 51% | Mutant 25% | Scavenger-Mutant 8% | Sprinter 8% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1911 | 199 171 101 60 609 . 771 Remotely . | . . . . . . . Salvage Created 3228 | 16 226 211 60 865 . 1850 Parts 174 | 5 22 19 6 53 . 69 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 7 | 1 . . . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 51 | . 5 7 4 10 . 25 Melee 6 | . . . . . . 6 Guns 37 | . 4 5 1 10 . 17 Cannons 5 | . . 2 3 . . . AOE 1 | . 1 . . . . . Classes Destroyed 12 | 1 3 1 . 5 . 2 Worker 3 | . . . . 1 . 2 Tunneler 2 | 1 1 . . . . . Hauler 1 | . . . . 1 . . Recycler 6 | . . . . 3 . 3 Operator 1 | . . . . 1 . . Watcher 4 | . 2 . . 1 . 1 Swarmer 14 | . 2 4 4 . . 4 Grunt 19 | . 3 1 . 4 . 11 Sentry 10 | . . 2 . 4 . 4 Specialist 1 | . . . . . . 1 Hunter 3 | . . . . 2 . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 5 | 1 2 4 4 3 . 5 Combat Bots Only 5 | . 2 4 4 2 . 5 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 5830 | . 104 442 44 821 119 4300 Core 1053 | . 6 92 . 96 . 859 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 87 | . . . . . . 87 Core Remaining (%) 91 | 100 97 . 77 82 100 . Volleys Fired 227 | 4 16 27 5 48 . 127 Largest 2 | 2 2 2 2 2 . 2 Hottest 118 | 90 90 118 91 91 . 110 Shots Fired 396 | 8 32 35 10 95 . 216 Gun 370 | 8 32 21 5 88 . 216 Cannon 26 | . . 14 5 7 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 115 | . . 4 5 82 . 24 Thermal 196 | 4 16 28 5 13 . 130 Explosive . | . . . . . . . Electromagnetic 85 | 4 16 3 . . . 62 Robot Hit Streak 16 | 2 5 14 16 13 . 11 Robot Miss Streak 7 | 1 3 3 2 4 . 7 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 3 | . . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 299 | 4 18 25 5 64 . 183 Core Hits 128 | 2 10 9 4 28 . 75 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 8 | . . . . . . 8 Burn 3 | . . . . . . 3 Destroy 2 | . . . . . . 2 Sever 3 | . . . . . . 3 Melee Attacks 47 | . . . . . . 47 Impact . | . . . . . . . Slashing 34 | . . . . . . 34 Piercing . | . . . . . . . Sneak Attacks 14 | . . . . . . 14 Combat Hostiles 3 | . . . . . . 3 Follow-up Attacks . | . . . . . . . Damage Inflicted 5717 | 50 313 398 109 1210 . 3637 Guns 4422 | 50 246 192 27 1127 . 2780 Cannons 371 | . . 206 82 83 . . Explosions 67 | . 67 . . . . . Melee 857 | . . . . . . 857 Ramming . | . . . . . . . Kinetic 1581 | . . 56 27 1031 . 467 Thermal 2598 | 26 178 320 82 179 . 1813 Explosive . | . . . . . . . Electromagnetic 681 | 24 135 22 . . . 500 Impact . | . . . . . . . Slashing 857 | . . . . . . 857 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 2 7 Average Corruption 3 | . . . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . . . 56 Message Errors 12 | . . . . . . 12 Matter Fused 15 | . . . . . . 15 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . . . 2 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 28 | . . . . . . 28 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 465 | 30 132 444 180 217 7 465 Average Temperature 113 | 13 52 174 88 41 7 140 Received Heat Transfer 1449 | . 24 108 . 270 27 1020 Effects 11 | . . 3 . 3 . 5 Shutdowns 3 | . . 1 . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 4 | . . . . 3 . 1 Matter Decay 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 18 | . . 1 . . . 17 Heat Transferred 5354 | 74 433 703 148 333 . 3663 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 295 | 5 196 171 105 148 58 295 Initial 82 | . 3 82 29 . 54 28 Average 59 | 4 22 128 37 37 57 89 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 89 Level 1 3 | . . . . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 . 2 1 11 Investigation 7 | . 1 1 . 1 . 4 Extermination 4 | . . . . . . 4 Reinforcement 5 | . . . . 1 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 3 | . . . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 7 10 4 17 5 45 Peak Tracking Total 6 | . 3 6 4 3 4 5 Tactical Retreats 6 | . 1 . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . 6 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 5 | . 1 . 1 2 . 1 Max in Single Turn 1 | . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 24 | . 1 1 . 6 2 14 Terminals 17 | . 1 1 . 5 2 8 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . . . . 1 . 2 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Total Hacks 70 | . 2 7 . 24 2 35 Successful 33 | . . 4 . 6 1 22 Failed 37 | . 2 3 . 18 1 13 Catastrophic 5 | . . 1 . 2 . 2 Database Lockouts . | . . . . . . . Manual 35 | . 1 3 . 16 1 14 Terminals 53 | . 2 7 . 23 2 19 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . . . . 3 Recycling Units 3 | . . . . 1 . 2 Scanalyzers 9 | . . . . . . 9 Garrison Access . | . . . . . . . Terminal Hacks 13 | . . 3 . 2 1 7 Record 4 | . . . . . . 4 Prototype ID Bank 1 | . . . . . . 1 Open DSF 2 | . . . . . 1 1 Alert Level 2 | . . . . 2 . . Locate Traps 2 | . . 1 . . . 1 Reprogram Traps 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 7 | . . . . . . 7 Insert Component 4 | . . . . . . 4 Analyze 3 | . . . . . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . . 1 . 4 . 5 Terminals 10 | . . 1 . 4 . 5 Track 1 | . . . . . . 1 Assimilate 9 | . . 1 . 4 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 21 | . 1 1 . 6 1 12 Full Trace Events 4 | . 1 . . . . 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 32 | . . . . . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 3 | . . . . . . 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 7 | . . . . . . 7 parse_system 3 | . . . . . . 3 no_distress 2 | . . . . . . 2 find_fabricator 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies 2 | . . . . . . 2 Largest Group 1 | . . . . . . 1 Highest-Rated Group 29 | . . . . . . 29 Highest-Rated Ally 29 | . . . . . . 29 Total Orders 3 | . . . . . . 3 GUARD 2 | . . . . . . 2 AID 1 | . . . . . . 1 Ally Attacks 6 | . . . . . . 6 Total Damage 65 | . . . . . . 65 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 7957 | 96 1097 473 1143 2048 248 2852 Spaces Moved 2294 | 60 170 108 68 472 155 1261 Core 80 | 13 2 . . 48 . 17 Treads 85 | . . . . . . 85 Legs 1046 | 25 168 . . 375 . 478 Wheels 774 | 22 . . . 45 155 552 Hover 129 | . . . . . . 129 Flight 180 | . . 108 68 4 . . Fastest Speed 31 | 50 120 31 31 31 105 50 Average Speed 115 | 95 121 31 31 136 115 119 Slowest Speed 700 | 120 250 31 31 200 120 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 5 27 9 19 37 4 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . 4 . . 1 . 1 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 7136 | 88 1029 509 1176 1781 225 2328 Wait 4342 | 4 821 360 1095 1208 60 794 Move 2288 | 59 169 107 67 471 154 1261 Hop . | . . . . . . . Pick Up 60 | 11 6 5 2 15 3 18 Fast Attach 24 | 4 2 . . 4 1 13 Attach 32 | 4 . 5 1 4 2 16 Detach 5 | 1 1 . . . 2 1 Swap 66 | 1 6 5 6 17 1 30 Drop 45 | . 8 . . 14 2 21 Fire 227 | 4 16 27 5 48 . 127 Melee 47 | . . . . . . 47 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 14) 97 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1190 | -10/Materials | Discovered new exit (range 4) 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Propulsion x2 1488 | -9/Materials | Build established: Sprinter 1615 | -9/Materials | Discovered new exit (range 15) 1667 | -9/Materials | Entered Mines 1692 | -9/Mines | Lost 3 parts (2p1w) 1950 | -9/Mines | Build established: Mutant 2739 | -9/Mines | Discovered new exit (range 14) 2810 | -9/Mines | Entered Materials 2810 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3338 | -8/Materials | Build established: Scavenger-Mutant 4340 | -8/Materials | Build established: Mutant 4834 | -8/Materials | Discovered new exit (range 15) 4858 | -8/Materials | Entered Factory 4858 | -7/Factory | Evolved 2 slots: Utility x2 4897 | -7/Factory | Identified exit to DSF 5048 | -7/Factory | Discovered new exit (range 5) 5106 | -7/Factory | Entered another Factory area 5106 | -6/Factory | Evolved 2 slots: Propulsion x2 5166 | -6/Factory | Build established: Scavenger-Mutant 5625 | -6/Factory | Repaired Imp. Aluminum Leg 5705 | -6/Factory | Build established: Mutant 6162 | -6/Factory | Lost 3 parts (1n2w) 6502 | -6/Factory | Build established: Scavenger-Mutant 6690 | -6/Factory | Lost 3 parts (1n2u) 6982 | -6/Factory | Lost 4 parts (3n1w) 7666 | -6/Factory | Core integrity fell below 50% 7867 | -6/Factory | Lost 5 parts (1p3n1w) 7947 | -6/Factory | Core integrity fell below 20% 7951 | -6/Factory | Released all parts (5) 7953 | -6/Factory | Discovered new exit (range 16) 7958 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 07941_ K-01 Serf collects debris. 07942_ R-10 Processor collects Core Analyzer. 07942_ K-01 Serf collects debris. 07943_ R-10 Processor collects Imp. Cooling System. 07945_ K-01 Serf collects debris. 07946_ R-10 Processor collects Imp. Deuterium Engine. 07946_ K-01 Serf collects debris. 07951_ Critical hit (Burn: +37). 07951_ K-01 Serf collects debris. 07951_ Released Imp. Terrain Scan Processor. 07951_ Released Machine Analyzer. 07951_ Released Katana. 07951_ Released Lrg. Storage Unit. 07951_ R-10 Processor collects Lrg. Storage Unit. 07951_ K-01 Serf collects debris. 07953_ EXIT=FOUND 07954_ Penetrated by Slug. 07954_ R-10 Processor collects Imp. Flight Unit. 07957_ System corrupted: Matter fused (-6). 07958_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?####### # # | | ?# + + # """ """ """ | | ?# # """# # """ """ """ | | ## # """# # """ """ """ | | ?# +? 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Flight Unit | -6/Factory | Scanalyzed Katana | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverSapperLeg Manual? 0 Play Time 01:32:44 Cumulative 74.2 hours Start 2023.07.29 @ 23:59:02 End 2023.07.30 @ 01:31:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d661e34c-c95e-4d77-a42c-5132a2b92b94