Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.15 @ 18:09:53 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (165) 825 Value Destroyed (7184) 7184 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3410) 3410 TOTAL SCORE: 17819 Bonus ------- High Alert Combat Kills 2318 Follower Combat Kills 274 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -82 Cogmind --------- Core Integrity 0/1500 Matter 412/450 Energy 482/530 System Corruption 0% Temperature Cool (32) Movement Treading (153) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Armor Integrity Analyzer > --- WEAPON (6) ------- Phase Gun Heavy Particle Cannon Phase Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (4) ---- Light Nuclear Core System Backup Module Advanced Reclamation Unit Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Visual Processing Unit Targeting Computer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Heavy Ion Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Large Matter Pod Relay Coupler [Grunt] System Backup Module [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Storage Large Matter Pod Processor Targeting Computer Hackware Hacking Suite Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Slots Evolved 11 | 3 . . 1 1 1 2 . 1 . . 1 . 1 . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | 1 . . . . . 1 . . . . . . . . . . Utility 3 | 1 . . . 1 . 1 . . . . . . . . . . Weapon 5 | 1 . . 1 . 1 . . 1 . . . . 1 . . . Parts Attached 55 | 6 2 1 3 10 . 10 . . 3 5 8 . 4 3 . . Power 5 | 1 . . . 2 . . . . . . 1 . 1 . . . Engine 4 | 1 . . . 1 . . . . . . 1 . 1 . . . Core 1 | . . . . 1 . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 10 | 3 . . 2 . . 1 . . 2 . . . 2 . . . Treads 9 | 2 . . 2 . . 1 . . 2 . . . 2 . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 9 | . 2 . . 1 . 3 . . . 2 1 . . . . . Device 1 | . 1 . . . . . . . . . . . . . . . Storage 1 | . . . . 1 . . . . . . . . . . . . Processor 6 | . 1 . . . . 2 . . . 2 1 . . . . . Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 1 1 7 . 6 . . 1 3 6 . 1 3 . . Energy Gun 11 | 1 . . . 2 . 2 . . 1 3 2 . . . . . Energy Cannon 10 | . . . . 3 . 3 . . . . 2 . . 2 . . Ballistic Gun 5 | 1 . . 1 2 . . . . . . . . . 1 . . Ballistic Cannon 4 | . . 1 . . . 1 . . . . 2 . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 6 | . . . 1 3 . 1 . . 1 . . . . . . . Parts Lost 1 | . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 86 100 88 98 92 92 91 86 87 99 99 100 95 97 100 99 Engine 9 | . 14 14 12 7 10 8 8 7 7 7 8 14 13 13 13 13 Treads 20 | . 28 28 25 22 20 16 16 15 16 23 22 21 20 20 20 20 Device 3 | . 1 14 12 11 10 3 . . . . . . . . . . Storage 2 | . . . . 8 10 6 . . . . . . . . . . Processor 21 | . 13 14 12 11 10 22 25 23 23 27 29 28 26 26 26 26 Hackware 1 | . . . . . . 1 8 7 7 2 . . . . . . Energy Gun 9 | . 14 14 1 3 . . . . 1 16 21 14 13 13 13 12 Energy Cannon 14 | . . . . 11 20 23 25 23 23 13 7 7 6 9 13 13 Ballistic Gun 1 | . 14 4 10 5 . . . . . . . . . . . . Ballistic Cannon 9 | . . 9 12 11 10 8 8 7 7 7 8 14 13 13 13 13 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 57 | 8 9 14 16 27 27 37 33 33 35 41 49 49 49 57 57 57 Greatest Support 76 | 40 40 40 40 40 40 48 48 48 76 76 76 76 76 64 64 64 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 2 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 2 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 2 2 2 1 2 3 3 4 3 3 3 3 3 4 4 4 Final Capacity 4 | 2 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 2 2 2 3 3 4 4 3 4 3 4 4 4 4 4 Class Distribution -------------------- 46% | Gunner 18% | Hacker-Gunner 18% | Executioner 8% | Mutant 7% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Gunner | -6/Garrison Gunner | -6/Factory Gunner | -6/Garrison Executioner | -5/Factory Executioner | -4/Factory Executioner | -4/Upper Caves Executioner | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Matter Collected 3365 | 257 92 22 74 501 158 339 182 30 . 506 158 298 170 15 438 125 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6180 | . 142 100 . 350 482 371 106 157 . 1033 894 559 744 145 343 754 Parts 321 | . 12 4 . 23 23 28 7 15 . 56 46 20 30 9 11 37 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 9 16 . . . . . . 15 32 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Combat Hostiles Destroyed 137 | . 7 2 . 8 10 12 4 5 . 32 9 14 9 6 6 13 Guns 56 | . 7 . . 1 . . . . . 16 6 7 5 5 3 6 Cannons 80 | . . 2 . 7 10 12 4 5 . 15 3 7 4 1 3 7 Classes Destroyed 18 | . 2 . . 5 2 2 . 1 . 4 2 . . . . . Worker 5 | . . . . 1 . . . . . . 2 . 2 . . . Builder 3 | . . . . . . . . . . . 2 . 1 . . . Hauler 2 | . . . . 1 . . . . . . 1 . . . . . Recycler 8 | . . . . . 4 1 . . . . 1 . 2 . . . Carrier 1 | . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . Drone 10 | . . . . . 10 . . . . . . . . . . . Watcher 7 | . . . . 1 . 2 . . . . 2 . 1 1 . . Swarmer 41 | . 3 . . 3 . . 4 5 . 13 2 . 4 4 . 3 Grunt 48 | . 4 2 . 2 . 7 . . . 8 5 8 2 1 3 6 Brawler 4 | . . . . . . . . . . 2 . 1 . . . 1 Duelist 2 | . . . . . . . . . . 1 . 1 . . . . Sentry 10 | . . . . 3 . . . . . 2 1 1 1 1 . 1 Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 7 | . . . . . . 2 . . . 2 . 1 . . . 2 Programmer 9 | . . . . . . 3 . . . . . 2 2 . 2 . Behemoth 5 | . . . . . . . . . . 3 1 . . . 1 . Zionite 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 . 5 2 4 3 3 . 8 5 7 9 4 3 6 Combat Bots Only 8 | . 3 2 . 4 2 3 3 3 . 8 2 7 6 4 3 6 Max Kills in Single Turn 3 | . 1 1 . 1 2 2 1 1 . 2 2 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Damage Taken 7812 | . 326 34 28 361 . 451 239 172 . 2218 390 965 696 361 551 1020 Core 6188 | . 263 26 21 291 . 364 185 137 . 1754 309 764 561 287 431 795 Absorbed by Shields 54 | . . . . . . 54 . . . . . . . . . . Redirected to Core 5516 | . 205 26 21 218 . 299 185 111 . 1609 260 690 469 248 431 744 Core Remaining (%) 85 | 100 . 95 . . 100 . . 82 . . . 82 56 . . . Volleys Fired 275 | . 23 2 . 21 28 26 8 6 . 66 20 26 14 10 11 14 Largest 6 | . 2 2 . 3 3 4 4 4 . 5 5 5 5 6 6 6 Hottest 437 | . 60 88 . 184 184 264 261 261 . 377 387 347 347 437 437 437 Shots Fired 1174 | . 46 4 . 62 84 99 28 23 . 330 97 130 70 56 66 79 Gun 375 | . 46 2 . 17 . . . . . 110 55 52 28 20 22 23 Cannon 799 | . . 2 . 45 84 99 28 23 . 220 42 78 42 36 44 56 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 360 | . 23 2 . 30 28 26 8 5 . 66 22 52 28 20 22 28 Thermal 810 | . 23 2 . 32 56 73 20 18 . 264 71 78 42 36 44 51 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . 4 . . . . . Robot Hit Streak 52 | . 13 1 . 13 11 22 8 14 . 39 23 25 33 35 52 50 Robot Miss Streak 10 | . 3 1 . 3 10 2 5 . . 2 1 1 1 1 1 3 Penetration Max 1 | . . . . . 1 1 . . . 1 . 1 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 665 | . 33 2 . 30 28 63 12 7 . 172 59 92 44 36 39 48 Core Hits 272 | . 11 2 . 13 15 26 4 6 . 68 28 26 22 11 15 25 Critical Hits 39 | . . . . 5 6 6 . 1 . 7 2 4 4 1 2 1 Critical Kills 15 | . . . . 2 2 4 . 1 . 2 1 1 2 . . . Critical Parts Destroyed 23 | . . . . 2 4 2 . . . 5 1 3 2 1 2 1 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17861 | . 358 80 . 619 675 1532 194 150 . 4423 1680 2381 1492 1377 1369 1531 Guns 7313 | . 358 12 . 182 . . . . . 1766 1129 1235 785 562 600 684 Cannons 10274 | . . 68 . 437 675 1532 194 150 . 2657 551 1146 699 549 769 847 Explosions 274 | . . . . . . . . . . . . . 8 266 . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4086 | . 185 68 . 282 202 386 21 . . 667 271 675 387 248 345 349 Thermal 13672 | . 173 12 . 337 473 1146 173 150 . 3756 1314 1706 1097 1129 1024 1182 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 103 | . . . . . . . . . . . 95 . 8 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 1 . . . 1 2 . . . Average Corruption 1 | . . . . . . 1 1 1 . . . 1 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 7 1 2 . . . 2 2 . . . Message Errors 4 | . . . . . . 1 . 1 . . . 1 1 . . . Energy Discharges 4 | . . . . . . 3 . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . . Targeting Errors 4 | . . . . . . 2 1 . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 284 | . . . . 1 15 44 . 1 . 6 33 14 34 70 39 27 Projectiles 214 | . . . . 1 15 44 . 1 . 6 33 14 34 . 39 27 Explosions 70 | . . . . . . . . . . . . . . 70 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . 1 1 5 1 . . 3 . 6 2 1 4 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . 1 1 4 1 . . 3 . 6 2 1 4 4 Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . . . . . . . . 96 . . Shots 1 | . . . . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 641 | . 3 . . 203 149 641 524 . . 222 352 372 60 76 50 78 Average Temperature 94 | . 3 . . 67 53 184 254 . . 63 100 144 25 32 19 31 Received Heat Transfer 1704 | . 105 21 9 111 . 72 . . . 513 189 393 81 12 45 153 Effects 10 | . . . . . . 6 3 . . . . 1 . . . . Shutdowns 2 | . . . . . . 1 1 . . . . . . . . . Interference 2 | . . . . . . 1 1 . . . . . . . . . Matter Decay 3 | . . . . . . 2 . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . 1 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Melted 27 | . . 1 . . . 2 . . . 13 1 5 2 3 . . Heat Transferred 19031 | . 400 25 . 666 851 1821 322 259 . 5657 1776 2220 1406 1149 1110 1369 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Peak Influence 1545 | . 223 142 104 330 193 1269 . . 429 1545 1200 1195 986 746 . . Initial 914 | . . 86 55 43 98 914 . . 406 300 810 840 627 404 . . Average 614 | . 109 90 69 180 80 1052 . . 407 975 957 1002 743 615 . . Maximum Alert Level 4 | . 1 . . 1 . 4 . . 2 4 4 4 3 3 . . Low Security (%) 31 | 100 78 100 100 46 100 . . . . . . . . . . . Level 1 8 | . 21 . . 53 . . . . . 12 . . . . . . Level 2 11 | . . . . . . . . . 100 12 . . 56 68 . . Level 3 28 | . . . . . . 50 . . . 29 79 65 43 31 . . Level 4 20 | . . . . . . 49 . . . 46 20 34 . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 2 . 4 . . . . 2 . 3 . . . Investigation 3 | . 1 . . . . 2 . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . 1 . . . Reinforcement 5 | . . . . 2 . . . . . . 1 . 2 . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Distress Signals 4 | . . . . 2 . . . . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 199 | . 8 2 1 15 28 15 5 6 . 32 21 17 13 9 7 20 Peak Tracking Total 13 | . 4 2 1 4 3 4 4 3 . 6 5 4 6 5 3 13 Tactical Retreats 9 | . 1 . . . . 1 . 1 . . . 2 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Traps Triggered 3 | . 1 . . . . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Machines Disabled 29 | . . . . 2 1 7 . . . 4 6 . 4 4 . 1 Max in Single Turn 6 | . . . . 1 1 6 . . . 1 1 . 2 2 . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Garrison Relay 4 | . . . . . . . . . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Machines Accessed 21 | . 2 . . 4 4 3 . . 2 . 4 . 1 . . 1 Terminals 11 | . . . . 3 4 3 . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . 1 . 1 . . . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . 1 . . . . . Total Hacks 53 | . 4 . . 9 15 6 . . 5 . 10 . 3 . . 1 Successful 30 | . 2 . . 4 6 2 . . 5 . 8 . 2 . . 1 Failed 23 | . 2 . . 5 9 4 . . . . 2 . 1 . . . Catastrophic 6 | . . . . 2 2 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 22 | . 4 . . 4 13 1 . . . . . . . . . . Terminals 34 | . . . . 8 15 6 . . . . 5 . . . . . Fabricators 5 | . . . . . . . . . . . 2 . 3 . . . Repair Stations 6 | . 2 . . . . . . . 4 . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . 1 . . . . . Terminal Hacks 13 | . . . . 3 3 2 . . . . 4 . . . . 1 Part Schematic 1 | . . . . 1 . . . . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 . . . . . . 1 . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . . . 1 . 1 . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . 1 . . . . . Unlock Access 2 | . . . . . . . . . 1 . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 3 . . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . Botnet 2 | . . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . 3 4 3 . . 1 . 2 . 1 . . . Full Trace Events 3 | . . . . . 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . Matter 285 | . . . . . . . . . . . 285 . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Matter 146 | . . . . . . . . . . . . . 146 . . . Time 36 | . . . . . . . . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . . Time 82 | . . . . . . . . . 82 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 1 . . . 8 . . . . . . Machine Destruction 8 | . . . . . . . . . . 8 . . . . . . Programmers 1 | . . . . . . 1 . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Total Allies 14 | . . 2 . . 6 . . . . . 6 . . . . . Largest Group 6 | . . 2 2 2 6 3 . . . . 4 2 . . . . Highest-Rated Group 122 | . . 45 45 45 77 54 . . . . 122 60 . . . . Highest-Rated Ally 31 | . . 31 31 31 24 24 . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 124 | . . 5 2 12 35 2 . . . . 65 3 . . . . Total Damage 1751 | . . 65 43 143 397 10 . . . . 1075 18 . . . . Kills 24 | . . . 1 3 13 . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 2 . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Turns Passed 8472 | 81 271 269 88 574 1239 844 570 96 201 1456 676 362 473 214 639 419 Spaces Moved 4105 | 47 111 163 51 269 578 395 325 43 70 653 324 146 225 104 380 221 Core 4 | 4 . . . . . . . . . . . . . . . . Treads 4097 | 39 111 163 51 269 578 395 325 43 70 653 324 146 225 104 380 221 Legs . | . . . . . . . . . . . . . . . . . Wheels 4 | 4 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 165 165 165 163 163 163 163 153 153 153 153 Average Speed 162 | 145 160 160 165 170 170 166 165 165 163 163 163 163 156 153 153 153 Slowest Speed 190 | 160 160 160 170 170 170 190 165 165 165 163 163 163 177 153 153 153 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 29 47 6 47 93 12 55 6 2 80 13 47 8 5 58 40 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . 1 1 . . . . . . . . . . . . 1 . Known Exits Taken 5 | . . . . . . . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . . 2 1 . . . . . . 2 . Spaces Dug 3 | . . . . 1 . 1 . . . 1 . . . . . . Terrain Destroyed 257 | . . . . 11 17 75 11 5 . 11 9 2 14 55 20 27 Melee . | . . . . . . . . . . . . . . . . . Projectile 153 | . . . . 11 17 8 11 5 . 11 9 2 14 18 20 27 AOE 104 | . . . . . . 67 . . . . . . . 37 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Total 5209 | 58 158 167 56 339 773 518 340 53 156 865 420 199 309 130 405 263 Wait 398 | . 9 1 . 19 84 43 5 . 82 49 27 4 50 . 4 21 Move 4089 | 46 110 162 50 268 577 394 324 42 69 652 323 145 224 103 379 221 Hop . | . . . . . . . . . . . . . . . . . Pick Up 31 | 5 . . . 2 3 8 1 . 2 5 2 1 2 . . . Fast Attach 34 | 3 2 1 1 9 . 4 . . 1 3 5 . 3 2 . . Attach 7 | 2 . . . . . 2 . . 2 . 1 . . . . . Detach 1 | . . . . . . . . . . . . . 1 . . . Swap 14 | 1 . . 2 1 . 4 . . . 2 2 . 1 1 . . Drop 52 | 1 . 1 3 10 2 10 . . . 8 9 . 6 2 . . Fire 275 | . 23 2 . 21 28 26 8 6 . 66 20 26 14 10 11 14 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 67 | . . . . . 67 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 241 | . 14 . . 9 12 27 2 5 . 80 31 23 8 12 11 7 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac x2 / Low / Ext x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 355 | -10/Mines | Reached level 2 368 | -10/Mines | Learned location of Zion (-7) 430 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 567 | -10/Mines | Discovered new exit (range 12) 622 | -10/Mines | Entered Materials 622 | -9/Materials | Accompanied by 2 allies 623 | -9/Materials | Identified exit to Mines 624 | -9/Materials | Reached level 3 635 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 637 | -9/Materials | Upgraded with Weapon slot (x1) 681 | -9/Materials | Discovered new exit (range 15) 710 | -9/Materials | Entered Storage 710 | -9/Storage | Accompanied by 2 allies 788 | -9/Storage | Reached level 4 839 | -9/Storage | Upgraded with Utility slot (x1) 1061 | -9/Storage | Build established: Gunner 1152 | -9/Storage | Reached level 5 1230 | -9/Storage | Used back door to open Recycling access 1230 | -9/Storage | Discovered new exit (range 4) 1284 | -9/Storage | Entered Recycling 1336 | -9/Recycling | Spotter reported a threat 1343 | -9/Recycling | Spotter reported a threat 1356 | -9/Recycling | Spotter reported a threat 1406 | -9/Recycling | Spotter reported a threat 1420 | -9/Recycling | Spotter reported a threat 1450 | -9/Recycling | Spotter reported a threat 1473 | -9/Recycling | Spotter reported a threat 1516 | -9/Recycling | Spotter reported a threat 1518 | -9/Recycling | Reached level 6 1520 | -9/Recycling | Spotter reported a threat 1531 | -9/Recycling | Upgraded with Weapon slot (x1) 1574 | -9/Recycling | Spotter reported a threat 1598 | -9/Recycling | Spotter reported a threat 1606 | -9/Recycling | Spotter reported a threat 1606 | -9/Recycling | Spotter reported a threat 1659 | -9/Recycling | Spotter reported a threat 1826 | -9/Recycling | Spotter reported a threat 1828 | -9/Recycling | Spotter reported a threat 1883 | -9/Recycling | Spotter reported a threat 2036 | -9/Recycling | Spotter reported a threat 2177 | -9/Recycling | Spotter reported a threat 2199 | -9/Recycling | Spotter reported a threat 2203 | -9/Recycling | Build established: Commander-Gunner 2215 | -9/Recycling | Spotter reported a threat 2226 | -9/Recycling | Spotter reported a threat 2287 | -9/Recycling | Spotter reported a threat 2309 | -9/Recycling | Spotter reported a threat 2340 | -9/Recycling | Spotter reported a threat 2358 | -9/Recycling | Spotter reported a threat 2369 | -9/Recycling | Spotter reported a threat 2432 | -9/Recycling | Spotter reported a threat 2446 | -9/Recycling | Discovered new exit (range 15) 2449 | -9/Recycling | Spotter reported a threat 2476 | -9/Recycling | Spotter reported a threat 2478 | -9/Recycling | Spotter reported a threat 2500 | -9/Recycling | Spotter reported a threat 2523 | -9/Recycling | Spotter reported a threat 2523 | -9/Recycling | Entered Factory 2523 | -7/Factory | Accompanied by 3 allies 2525 | -7/Factory | Reached level 7 2539 | -7/Factory | Upgraded with Utility slot (x1) 2815 | -7/Factory | Reached level 8 2818 | -7/Factory | Build established: Gunner 2848 | -7/Factory | Upgraded with Propulsion slot (x1) 3254 | -7/Factory | Discovered new exit (range 6) 3260 | -7/Factory | Reached level 9 3323 | -7/Factory | First assault squad dispatched 3367 | -7/Factory | Entered Lower Caves 3477 | -7/Lower Caves | Build established: Hacker-Gunner 3533 | -7/Lower Caves | Encountered a Warlord checkpoint 3578 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3827 | -7/Lower Caves | Learned 4 Factory zone layouts 3835 | -7/Lower Caves | Learned 12 Factory zone layouts 3929 | -7/Lower Caves | Discovered new exit (range 5) 3937 | -7/Lower Caves | Entered another Lower Caves area 3939 | -7/Lower Caves | Reached level 10 3965 | -7/Lower Caves | Upgraded with Weapon slot (x1) 3991 | -7/Lower Caves | Discovered new exit (range 10) 4033 | -7/Lower Caves | Entered Factory 4034 | -6/Factory | Identified exit to Factory 4034 | -6/Factory | Identified exit to Lower Caves 4034 | -6/Factory | Identified exit to Extension 4035 | -6/Factory | Reached level 11 4119 | -6/Factory | Repaired Arm. Treads 4165 | -6/Factory | Repaired Med. Treads 4232 | -6/Factory | Identified exit to Garrison 4234 | -6/Factory | Entered Garrison 4236 | -6/Garrison | Reached level 12 4270 | -6/Garrison | Triggered checkpoint 4410 | -6/Garrison | Garrison Relay disabled 4554 | -6/Garrison | Spotted B-75 Beast 4555 | -6/Garrison | Triggered checkpoint 4564 | -6/Garrison | Triggered checkpoint 4575 | -6/Garrison | Core integrity fell below 50% 4580 | -6/Garrison | Reached level 13 4593 | -6/Garrison | Destroyed B-75 Beast 4618 | -6/Garrison | Core integrity fell below 20% 4656 | -6/Garrison | Destroyed 8 combat bots 4699 | -6/Garrison | Spotted B-75 Beast 4699 | -6/Garrison | Spotted B-75 Beast 4743 | -6/Garrison | Destroyed B-75 Beast 4755 | -6/Garrison | Destroyed B-75 Beast 4855 | -6/Garrison | Discovered new exit (range 19) 4874 | -6/Garrison | Triggered checkpoint 4951 | -6/Garrison | Garrison Relay disabled 4951 | -6/Garrison | Reached level 14 5000 | -6/Garrison | Triggered checkpoint 5064 | -6/Garrison | Build established: Gunner 5160 | -6/Garrison | Garrison Relay disabled 5224 | -6/Garrison | Triggered checkpoint 5258 | -6/Garrison | Triggered checkpoint 5339 | -6/Garrison | Discovered new exit (range 9) 5476 | -6/Garrison | Discovered new exit (range 17) 5513 | -6/Garrison | Installed Relay Interface Framework 5513 | -6/Garrison | Reached level 15 5554 | -6/Garrison | Triggered checkpoint 5611 | -6/Garrison | Garrison Relay disabled 5690 | -6/Garrison | Entered Factory 5987 | -6/Factory | Fabricated G-50 Soldier? 6081 | -6/Factory | Reached level 16 6157 | -6/Factory | Spotted B-75 Beast 6170 | -6/Factory | Destroyed B-75 Beast 6213 | -6/Factory | Allied Derelicts emerged from ambush trap array 6225 | -6/Factory | Reached level 17 6245 | -6/Factory | Garrison activated, responded to threat 6263 | -6/Factory | Upgraded with Power slot (x1) 6358 | -6/Factory | Identified exit to Garrison 6366 | -6/Factory | Entered Garrison 6366 | -6/Garrison | Accompanied by 2 allies 6400 | -6/Garrison | Triggered checkpoint 6476 | -6/Garrison | Triggered checkpoint 6478 | -6/Garrison | Triggered checkpoint 6566 | -6/Garrison | Destroyed 7 combat bots 6585 | -6/Garrison | Reached level 18 6674 | -6/Garrison | Triggered checkpoint 6697 | -6/Garrison | Discovered exit to Factory (range 17) 6728 | -6/Garrison | Entered Factory 6730 | -5/Factory | Reached level 19 6887 | -5/Factory | Fabricated Adv. Treads (x2) 6909 | -5/Factory | Upgraded with Weapon slot (x1) 7059 | -5/Factory | Reached level 20 7118 | -5/Factory | Discovered new exit (range 12) 7154 | -5/Factory | Identified exit to Factory 7199 | -5/Factory | Build established: Executioner 7201 | -5/Factory | Entered another Factory area 7203 | -4/Factory | Reached level 21 7252 | -4/Factory | Core integrity fell below 50% 7360 | -4/Factory | Reached level 22 7380 | -4/Factory | Discovered new exit (range 8) 7392 | -4/Factory | Identified exit to Upper Caves 7415 | -4/Factory | Entered Upper Caves 7460 | -4/Upper Caves | Learned location of Testing (-2) 7473 | -4/Upper Caves | Encountered a Warlord checkpoint 7832 | -4/Upper Caves | Spotted B-86 Titan 7855 | -4/Upper Caves | Destroyed B-86 Titan 8034 | -4/Upper Caves | Discovered new exit (range 11) 8051 | -4/Upper Caves | Identified exit to Upper Caves 8054 | -4/Upper Caves | Entered another Upper Caves area 8056 | -4/Upper Caves | Reached level 23 8102 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8136 | -4/Upper Caves | Learned Research stockpile data 8461 | -4/Upper Caves | Core integrity fell below 20% 8473 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08450_ Autogun fries itself beyond repair. 08452_ Lgt. Nuclear Core fries itself beyond repair. 08454_ S-27 Virus destroyed. 08457_ G-67 Veteran suffers critical hit. 08457_ Destroyed Flexi-carbon Leg. 08457_ G-67 Veteran destroyed. 08461_ S-27 Virus destroyed. 08461_ G-67 Veteran knocked back. 08462_ Acquired 29 matter. 08464_ S-27 Virus destroyed. 08465_ Lgt. Antimatter Reactor fries itself beyond repair. 08465_ Electrolaser fries itself beyond repair. 08465_ G-67 Veteran destroyed. 08465_ G-67 Veteran knocked back. 08466_ VTOL Module fries itself beyond repair. 08467_ Flexi-carbon Leg fries itself beyond repair. 08468_ VTOL Module fries itself beyond repair. 08472_ G-67 Veteran destroyed. 08472_ Machine disabled. 08473_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????## #???? | | ???????????????????##????????????????## ##?## | | ??????????????????# ????????????????# ## | | ????????????????? ???????????????# | | ????????????????? ??????????????## | | ?????????????????? ?????????????## | | ??????????????????? #? ??????????# | | ???????????? ?????? #;###???????# | | ???????????? ?????? ##??######## | | ????????????? ??#??? ##?#!! #### | | ?????????????? ??#;?? #?#!! ## | | ??????????????? ?? ??? #?# #X # | | ??????????????? ? ??? ??#[[|### # | | ???????????????++##;#### #??#[[|#?# | | ???????????????? "# #??#####?# | | ????????????????? ""# ?????????#### | | ????????#""""#??### "# #????????????# | | ????????# "?"; "# #####????????# | | ????????# ?# ; #???????## | | ?????????? """ # g ## ######### ### | | ????????? """ + / # ## #### | | ????????? """ / %/s%#### #?## | | ????????? 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"#= #??????????????????????? | | ?????????????##++#######s #??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ### ????????????????????? | | ????????????????????? ???##????????????????????? | | ????????????????????## ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????## ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 27 Energy Capacity 530 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 15 Defensive Hacking 5 Item Schematics ----------------- Adv. Treads | -9/Storage | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Adv. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Giant Slayer Infiltrator Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Fac Upp Upp Levels Raised 22 | . . 1 1 2 1 3 . 1 1 4 2 1 2 2 . 1 XP Earned 37445 | 3000 1025 780 1686 2857 1795 4055 974 1340 1605 5705 2716 1290 3039 2729 1351 1498 XP Spent 35955 | 3000 . 1210 1780 2900 1475 3100 1440 1400 1525 5905 3220 . 4500 1100 . 3400 Upgrades 86 | 9 . 6 8 5 6 4 8 1 4 17 7 . 7 1 . 3 Power Slot 1 | . . . . . . . . . . . 1 . . . . . Propulsion Slot 2 | 1 . . . . . 1 . . . . . . . . . . Utility Slot 3 | 1 . . . 1 . 1 . . . . . . . . . . Weapon Slot 5 | 1 . . 1 . 1 . . 1 . . . . 1 . . . Core Integrity 18 | . . . 3 . 5 . . . . 9 1 . . . . . Heat Dissipation 15 | 1 . 2 . . . . 8 . . . . . 4 . . . Energy Storage 4 | . . . . . . . . . 2 . 2 . . . . . Matter Storage 3 | . . . 3 . . . . . . . . . . . . . Inventory Capacity 4 | 2 . . . 1 . 1 . . . . . . . . . . Ranged Accuracy 9 | 1 . . . 2 . . . . . 3 1 . . . . 2 Hack Attack % 1 | . . . . . . 1 . . . . . . . . . . Hack Defense % 1 | . . 1 . . . . . . . . . . . . . . KI Resistance % 4 | 1 . 1 . . . . . . 1 1 . . . . . . TH Resistance % 4 | 1 . 1 . . . . . . 1 1 . . . . . . EX Resistance % 4 | . . 1 1 1 . . . . . 1 . . . . . . KI Damage % 4 | . . . . . . . . . . 1 1 . 1 . . 1 TH Damage % 4 | . . . . . . . . . . 1 1 . 1 1 . . Protomatter Created 1912 | . 89 . . 47 10 246 13 50 . 664 115 261 71 84 98 164 Integrity Restored 5146 | . 266 . . 152 244 525 39 105 . 1788 695 501 174 252 240 165 Core 4682 | . 263 . . 120 218 364 39 105 . 1788 453 501 174 252 240 165 Parts 464 | . 3 . . 32 26 161 . . . . 242 . . . . . Protomatter Decayed 420 | . . . . . 16 64 . 15 . 68 35 94 13 . 45 70 Game ------ Seed SpikedChainNeutralizer Manual? 0 Play Time 01:01:46 Cumulative 109.6 hours Start 2022.01.15 @ 17:08:49 End 2022.01.15 @ 18:09:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60c1b6e0-3471-4f6d-867b-250ab8803090