Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 19:36:20 Player: snow Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (6281) 6281 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (12546) 12546 TOTAL SCORE: 22517 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1760 Follower Combat Kills 470 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4850 Entered Garrisons 200 Friendly Fire -234 Cogmind --------- Core Integrity 0/540 Matter 29/300 Energy 1493/1500 System Corruption 4% Temperature Warm (121) Movement Core (1750) Ox34 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Hardened Heavy Armor Plating Improved Light Armor Plating System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Relay Coupler [NC] (22) Relay Coupler [Swarmer] (27) Relay Coupler [Grunt] (29) Relay Coupler [Duelist] (29) Relay Coupler [Demolisher] (19) System Restoration Module Improved Datajack Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Target Analyzer System Shield Authchip [R/Combat] System Restoration Module X0-1V1's Piety Tracker > --- WEAPON ----------- Gatling Laser EM Pulse Cannon Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Antimatter Reactor Light Antimatter Reactor High-capacity Storage Unit Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Demolisher] System Restoration Module High-powered Tractor Beam Gauss Rifle Gauss Rifle Improved Datajack Remote Datajack Power Maul EM Surge Trap EM Surge Trap [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 2 2 . . Weapon . | . . . . . . . Parts Attached 122 | 6 8 9 19 6 43 31 Power 12 | 1 1 2 1 . 3 4 Engine 7 | 1 1 2 . . 2 1 Core 2 | . . . . . 1 1 Reactor 3 | . . . 1 . . 2 Propulsion 33 | 2 . 1 6 2 14 8 Treads 10 | 2 . 1 1 . 6 . Leg 23 | . . . 5 2 8 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | 1 4 1 4 4 15 9 Device 15 | . 1 . 2 1 5 6 Storage 4 | 1 1 . . . 2 . Processor 3 | . . 1 . . 1 1 Hackware 4 | . . . . 1 2 1 Protection 12 | . 2 . 2 2 5 1 Artifact . | . . . . . . . Weapon 39 | 2 3 5 8 . 11 10 Energy Gun 4 | . . . . . 2 2 Energy Cannon 5 | . 1 3 . . 1 . Ballistic Gun 12 | 2 1 . . . 4 5 Ballistic Cannon 3 | . . 1 1 . 1 . Launcher 5 | . 1 1 . . . 3 Special Weapon 3 | . . . . . 3 . Impact Weapon 5 | . . . 5 . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 2 2 . . . Corrupted Parts 5 | . . . 1 1 2 1 System Corruption 32 | . . . 5 8 16 3 Parts Lost 74 | . 1 . 9 4 29 31 Power 8 | . . . 1 . 3 4 Propulsion 25 | . . . 4 1 9 11 Utility 24 | . . . 3 3 10 8 Weapon 17 | . 1 . 1 . 7 8 Highest Loss Streak 12 | . 1 . 2 2 12 11 To Critical Strikes . | . . . . . . . Average Backups 15 | 1 9 18 18 15 15 17 Power 2 | 1 2 3 2 1 2 2 Propulsion . | . . . . . . . Utility 5 | . 4 8 7 5 4 8 Weapon 6 | . 2 6 8 7 7 5 Tool/Special . | . . . . . . . Unused Backups 45 | . . 7 11 5 13 9 Power 11 | . . 4 1 2 4 . Propulsion 3 | . . . . . 3 . Utility 20 | . . 2 6 2 3 7 Weapon 10 | . . 1 4 1 3 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 97 96 92 81 81 87 Engine 5 | . 14 11 5 . 5 1 Reactor 1 | . . . 3 7 . . Treads 10 | . 28 30 15 . 6 . Leg 11 | . . . 7 21 13 17 Device 12 | . 2 11 17 17 13 13 Storage 9 | . 14 11 8 7 9 6 Processor 5 | . . 10 8 3 4 9 Hackware 3 | . . . . 3 3 9 Protection 7 | . 9 . 8 7 9 2 Energy Cannon 3 | . 10 8 . . 3 2 Ballistic Gun 3 | . 7 1 . . 4 5 Ballistic Cannon 1 | . . 5 1 . 3 . Launcher 2 | . 8 6 2 . . 3 Impact Weapon 3 | . . . 12 14 1 . Peak Build Rating 65 | 6 20 31 47 60 62 65 Average Rating 40 | 4 9 27 37 54 45 53 On Entrance 30 | . 6 20 29 44 60 53 Avg Prop Armor Cover (%) 4 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 116 | 12 52 61 68 110 116 115 Greatest Support 80 | 40 40 60 69 67 80 60 Greatest Overweight (x) 38 | . 1 1 5 2 32 38 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 Most Carried 20 | 3 12 20 20 20 20 20 Average Carried 16 | 1 9 18 19 18 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 10 20 20 20 20 10 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 4042 | 174 408 450 380 223 1523 884 Remotely . | . . . . . . . Salvage Created 5343 | . 590 803 833 471 761 1885 Parts 271 | 4 60 59 25 15 35 73 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 117 | . 16 20 14 9 25 33 Melee 19 | . . 1 7 4 7 . Guns 16 | . 1 . . . 5 10 Cannons 36 | . 7 13 1 . 12 3 AOE 32 | . 8 6 2 . . 16 Classes Destroyed 18 | 1 7 2 3 . 2 3 Worker 14 | . 2 5 3 1 . 3 Builder 12 | . 6 2 . . . 4 Tunneler 2 | 1 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 9 | . 2 . 2 . . 5 Carrier 1 | . . . . . . 1 Mechanic 1 | . . . . . . 1 Operator 3 | . . . 1 1 . 1 Watcher 8 | . 3 2 1 . . 2 Swarmer 24 | . 8 6 3 . 7 . Cutter 3 | . . . . . 3 . Grunt 60 | . 8 8 8 5 7 24 Brawler 4 | . . 2 . . 1 1 Duelist 1 | . . . 1 . . . Protector 1 | . . . . . . 1 Sentry 15 | . . 5 2 2 5 1 Hunter 6 | . . . 1 2 1 2 Programmer 5 | . . . . . 1 4 Best Kill Streak 10 | 1 7 10 4 3 3 9 Combat Bots Only 7 | . 5 7 3 3 3 5 Max Kills in Single Turn 4 | 1 4 4 2 1 1 4 Gunslinging . | . . . . . . . Exploded 4 | . 2 3 1 . . 4 Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 1023 | . 40 17 114 73 492 287 Missed 296 | . 12 6 35 26 136 81 Hits 727 | . 28 11 79 47 356 206 Melee 22 | . . . . . 22 . Projectile 705 | . 28 11 79 47 334 206 AOE 3 | . . . 3 . . . Critical Strikes 20 | . . 1 3 1 10 5 Part Disruptions 1 | . . . . . 1 . Damage Taken 10762 | . 380 261 1545 911 4150 3515 Core 1425 | . 80 54 167 154 458 512 Absorbed by Shields 26 | . . . . 26 . . Redirected to Shielding 13 | . 13 . . . . . Ignored by Resistances 438 | . . . . 14 376 48 Regen/Repaired (Parts) 315 | . 122 . . . . 193 Core Remaining (%) 85 | 100 100 86 57 . . . Volleys Fired 260 | . 45 36 16 . 85 78 Largest 5 | . 2 2 2 . 2 5 Hottest 246 | . 90 126 93 . 120 246 Shots Fired 512 | . 82 61 23 . 150 196 Gun 160 | . 21 2 . . 42 95 Cannon 228 | . 32 44 16 . 98 38 Launcher 88 | . 29 15 7 . . 37 Special 36 | . . . . . 10 26 Kinetic 192 | . 21 15 14 . 73 69 Thermal 147 | . 32 8 . . 58 49 Explosive 88 | . 29 15 7 . . 37 Electromagnetic 75 | . . 23 2 . 9 41 Robot Hit Streak 24 | . 8 9 2 . 20 24 Robot Miss Streak 4 | . 3 2 2 . 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 361 | . 29 29 39 17 112 135 Core Hits 244 | . 44 34 12 4 44 106 Critical Kills 5 | . . . . 2 1 2 Critical Parts Destroyed 14 | . . . 8 3 3 . Critical Strikes 26 | . . . 8 5 5 8 Burn 5 | . . . . . . 5 Destroy 3 | . . . . . 1 2 Blast 1 | . . . . . 1 . Corrupt 1 | . . . . . . 1 Smash 16 | . . . 8 5 3 . Melee Attacks 114 | . . . 56 32 26 . Impact 112 | . . . 56 32 24 . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks 7 | . . . 5 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 12 | . . . 4 6 2 . Damage Inflicted 14690 | 8 1598 1795 1758 827 3198 5506 Guns 2000 | . 111 . . . 724 1165 Cannons 3366 | . 217 768 116 . 1670 595 Explosions 6126 | . 1258 993 292 . 130 3453 Melee 2849 | . . . 1350 827 672 . Ramming 90 | 8 12 34 . . 2 34 Kinetic 2165 | . 111 124 83 . 1127 720 Thermal 3034 | . 217 508 . . 1118 1191 Explosive 4917 | . 1258 611 292 . . 2756 Electromagnetic 1635 | . . 518 33 . 279 805 Impact 2849 | . . . 1350 827 672 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . 7 14 28 6 Average Corruption 17 | . . . 4 13 24 3 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 190 | . . . 12 20 143 15 Message Errors 44 | . . . 5 2 32 5 Matter Fused 47 | . . . . 10 34 3 Heat Flow Errors 25 | . . . 2 2 20 1 Energy Discharges 23 | . . . 2 3 17 1 Parts Fused 3 | . . . . . 3 . Data Loss (minor) 17 | . . . 3 1 12 1 Data Loss (major) 9 | . . . . 1 7 1 Misfires 9 | . . . . . 8 1 Alerts 4 | . . . . 1 3 . Misdirections 3 | . . . . . 3 . Weapon Failures 6 | . . . . . 4 2 Overload Shots . | . . . . . . . Overflow Damage 1270 | . 28 36 545 286 137 238 Projectiles 49 | . 7 22 . . 12 8 Explosions 265 | . 21 14 . . . 230 Melee 956 | . . . 545 286 125 . Knockbacks 19 | . . . 6 5 8 . Impact 13 | . . . 6 5 2 . Kinetic 5 | . . . . . 5 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 529 | . 85 128 . . 56 260 Shots 14 | . 3 3 . . 2 6 Rammed 16 | 1 8 6 . . 1 . Targets Rammed 27 | 2 8 6 . . 2 9 Kicked 9 | . . . . . . 9 Crushed 2 | 1 . . . . 1 . Highest Temperature 417 | . 308 87 191 281 417 360 Average Temperature 76 | . 67 21 62 121 101 72 Received Heat Transfer 3222 | . 120 72 522 192 1053 1263 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 16 | . . . 7 7 1 1 Combat Hostiles 10 | . . . 4 5 1 . Parts Fried 16 | . . 2 7 3 1 3 Impact Corruptions 35 | . . . 19 12 4 . Robots Melted 5 | . . . . . . 5 Combat Hostiles 4 | . . . . . . 4 Parts Melted 19 | . . 2 . . 2 15 Heat Transferred 6742 | . 444 672 . . 1692 3934 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 3 . . . 5 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 5 | . 1 2 1 . 5 5 Low Security (%) 40 | 100 32 58 98 100 24 . Level 1 16 | . 67 34 1 . 12 . Level 2 4 | . . 7 . . 9 . Level 3 3 | . . . . . 9 . Level 4 13 | . . . . . 12 56 Level 5 16 | . . . . . 31 23 High Security 3 | . . . . . . 20 Max Security . | . . . . . . . Sterilizations 1 | . . 1 . . . . Peak Influence 2908 | 5 380 500 207 91 2908 2286 Initial 1526 | . . 115 207 28 21 1526 Average 781 | . 241 202 65 25 1122 1638 Influence Increases 7224 | 5 779 821 598 314 3237 1470 Destroy 0b10 Robot/C 2600 | . 320 440 340 180 660 660 Destroy 0b10 Robot/NC 255 | 5 75 45 35 10 . 85 Destroy Leader 558 | . 78 134 92 60 30 164 Allied During Kill 54 | . . 21 11 . 22 . Trap Triggered on 0b10 10 | . . . . . 10 . Successful Hack 107 | . 34 21 19 30 . 3 Disable Machine 630 | . 120 60 . 15 15 420 Anti-Garrison Action 2400 | . . . . . 2400 . Destroy Structure 415 | . 137 100 56 4 25 93 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 180 | . 15 . 45 15 60 45 Influence Decreases 5048 | 5 506 602 1027 347 359 2202 Entered New Map 1869 | . . 158 285 35 9 1382 Time Decay 2199 | 5 496 404 482 302 . 510 Lost Part 710 | . 10 . 90 10 290 310 Lost Ally 120 | . . 40 20 . 60 . Purge Threat 150 | . . . 150 . . . Squads Dispatched 44 | . 3 4 3 6 . 28 Investigation 15 | . 3 2 2 2 . 6 Extermination 4 | . . . . 2 . 2 Reinforcement 8 | . . 2 1 1 . 4 Assault 16 | . . . . . . 16 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 9 | . 1 1 4 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 202 | . 22 31 34 11 40 64 Peak Tracking Total 14 | . 5 4 5 3 11 14 Tactical Retreats 10 | . 1 . 2 1 3 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 16 | . . 1 1 2 12 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 16 | . 6 4 6 . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 4 | . . . . . 4 . Triggered 1 | . . . . . 1 . Most Traps Carried 4 | . . . . 4 4 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 48 | . 9 4 . 1 6 28 Max in Single Turn 5 | . 2 2 . 1 1 5 Garrison Relay 5 | . . . . . 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 32 | . 5 5 8 5 2 7 Terminals 20 | . 4 5 5 1 2 3 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . 1 . . . . 1 Recycling Units 4 | . . . 1 2 . 1 Scanalyzers 3 | . . . 2 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 117 | . 23 25 28 14 5 22 Successful 47 | . 11 7 16 7 . 6 Failed 70 | . 12 18 12 7 5 16 Catastrophic 20 | . 5 1 3 2 2 7 Database Lockouts . | . . . . . . . Manual 68 | . 17 27 17 2 1 4 Terminals 77 | . 19 25 17 5 5 6 Fabricators 7 | . . . . . . 7 Repair Stations 9 | . 4 . . . . 5 Recycling Units 12 | . . . 3 5 . 4 Scanalyzers 11 | . . . 8 3 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 25 | . 7 7 8 3 . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Fabricator Index 2 | . . 1 1 . . . Scanalyzer Index 2 | . 1 1 . . . . Alert Level 3 | . . . 3 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 3 | . 1 1 1 . . . Dispatch Records 1 | . . . . 1 . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 8 | . 4 . . . . 4 Scan Component 4 | . 2 . . . . 2 Repair 4 | . 2 . . . . 2 Recycling Unit Hacks 5 | . . . 2 2 . 1 Report Inventory 4 | . . . 1 2 . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer 7 | . . . 6 1 . . Insert Component 4 | . . . 3 1 . . Analyze 2 | . . . 2 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 5 5 8 4 2 7 Full Trace Events 21 | . 4 3 5 1 2 6 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 4 | . 2 . . . . 2 Time 134 | . 52 . . . . 82 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . 8 . . . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 18 | . . . . . 18 . Machine Destruction 18 | . . . . . 18 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 11 | . . 3 3 . 5 . Largest Group 3 | . . 3 2 . 2 . Highest-Rated Group 142 | . . 30 57 . 142 . Highest-Rated Ally 142 | . . 10 57 . 142 . Initial Warlord ECA Mod 7 | . . . . . . 7 Total Orders 4 | . . 4 . . . . STAY 2 | . . 2 . . . . FOLLOW 1 | . . 1 . . . . GUARD 1 | . . 1 . . . . Ally Attacks 65 | . . 10 16 . 39 . Total Damage 1268 | . . 156 413 . 699 . Kills 13 | . . 2 3 . 8 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 165 | . 7 . 15 35 72 36 Average Entertainment 52 | . 5 2 9 23 78 76 Good Acts 62 | . 1 5 8 3 35 10 Bad Acts 24 | . 2 3 3 6 10 . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 11430 | 68 1416 978 1259 1128 4840 1741 Spaces Moved 4510 | 36 513 462 563 464 1882 590 Core 13 | 3 . . 5 . 4 1 Treads 1964 | 33 513 462 336 . 620 . Legs 2533 | . . . 222 464 1258 589 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 187 160 115 Average Speed 208 | 150 233 176 177 203 222 206 Slowest Speed 1950 | 160 240 240 320 258 1650 1950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . 3 . Cave-ins Triggered 2 | . . . . 1 1 . Exploration Rate (%) 37 | 4 71 37 45 10 77 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . 7 6 1 . Terrain Destroyed 422 | . 141 97 56 6 2 120 Melee 14 | . . . 7 6 1 . Projectile 5 | . . . 2 . 1 2 AOE 403 | . 141 97 47 . . 118 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 5874 | 46 643 573 722 602 2369 919 Wait 500 | . 60 7 13 79 175 166 Move 4502 | 36 512 461 562 463 1878 590 Hop . | . . . . . . . Pick Up 130 | 3 4 24 26 13 44 16 Fast Attach 81 | 6 6 7 11 5 31 15 Attach 77 | . 2 5 14 6 25 25 Detach 33 | . 5 7 3 2 9 7 Swap 5 | . 1 1 . . 2 1 Drop 109 | . . 19 29 9 40 12 Fire 260 | . 45 36 16 . 85 78 Melee 95 | . . . 48 25 22 . Ram . | . . . . . . . Kick 9 | . . . . . . 9 Crush 17 | 1 8 6 . . 2 . Escape Stasis 38 | . . . . . 38 . Rewire 14 | . . . . . 14 . Trap 4 | . . . . . 4 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 15) 1195 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1300 | -10/Materials | Discovered new exit (range 12) 1321 | -10/Materials | X0-1V1 caused items to flee you 1362 | -10/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 1374 | -10/Materials | Repaired Ion Engine 1412 | -10/Materials | Repaired Beam Cannon 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -9/Materials | X0-1V1 sent you to a vault 1946 | -9/Materials | Discovered new exit (range 5) 2126 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+6%; -60 max core) 2261 | -9/Materials | Identified exit to Materials 2261 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 2276 | -9/Materials | X0-1V1 activates XOMVISION 2296 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2393 | -9/Materials | Discovered exit to Materials (range 13) 2420 | -9/Materials | Destroyed 7 combat bots 2451 | -9/Materials | Sterilization system engaged 2451 | -9/Materials | Non-combat units ordered to evacuate 2463 | -9/Materials | Entered another Materials area 2463 | -8/Materials | Evolved 2 slots: Utility x2 2598 | -8/Materials | X0-1V1 sent allied L-31 Rogue (x2) 2824 | -8/Materials | X0-1V1 sent allied Chaos Knight (x1) 3130 | -8/Materials | X0-1V1 activates XOMVISION 3225 | -8/Materials | X0-1V1 sent you to a vault 3349 | -8/Materials | Found Hvy. Reactive Plating 3528 | -8/Materials | Propulsion slot count permanently improved by X0-1V1 (+1) 3590 | -8/Materials | Identified exit to Factory 3590 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3613 | -8/Materials | X0-1V1 sent you into danger 3667 | -8/Materials | Discovered exit to Factory (range 10) 3722 | -8/Materials | Entered Factory 3722 | -7/Factory | Evolved 2 slots: Utility x2 3726 | -7/Factory | X0-1V1 announced a LAN party 3973 | -7/Factory | X0-1V1 enhanced Transport squad support 4223 | -7/Factory | Crushed by falling debris 4300 | -7/Factory | System corruption reached 10% 4385 | -7/Factory | X0-1V1 caused items to flee you 4651 | -7/Factory | Items stopped fleeing you 4822 | -7/Factory | Garrison activated, responded to threat 4848 | -7/Factory | Identified exit to Garrison 4850 | -7/Factory | Entered Garrison 4978 | -7/Garrison | Core integrity restored by X0-1V1 (+102) 5000 | -7/Garrison | X0-1V1 vaporized surrounding terrain (radius 17) 5212 | -7/Garrison | X0-1V1 sent allied H-71 Marshal (x1) 5232 | -7/Garrison | Crushed by falling debris 5263 | -7/Garrison | Lost 12 parts (1p4n5u2w) 5436 | -7/Garrison | Triggered checkpoint 5439 | -7/Garrison | X0-1V1 upgraded hostiles (x1) 5536 | -7/Garrison | X0-1V1 activates XOMVISION 5572 | -7/Garrison | Identified exit to Factory 5572 | -7/Garrison | X0-1V1 revealed exit location to -7/Factory 5605 | -7/Garrison | Discovered exit to Factory (range 6) 5605 | -7/Garrison | X0-1V1 sent you into danger 5606 | -7/Garrison | Core integrity fell below 50% 5675 | -7/Garrison | Lost 9 parts (1p2n3u3w) 5680 | -7/Garrison | Core integrity restored by X0-1V1 (+86) 5778 | -7/Garrison | X0-1V1 vaporized surrounding terrain (radius 21) 5779 | -7/Garrison | Rescued a captive Derelict 5779 | -7/Garrison | Rescued a captive Derelict 5780 | -7/Garrison | X0-1V1 caused items to flee you 5916 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6058 | -7/Garrison | Triggered checkpoint 6177 | -7/Garrison | X0-1V1 revealed exit location to -7/Factory 6202 | -7/Garrison | Core integrity restored by X0-1V1 (+129) 6239 | -7/Garrison | Items stopped fleeing you 6410 | -7/Garrison | Garrison Relay disabled 6513 | -7/Garrison | X0-1V1 activates XOMVISION 6597 | -7/Garrison | Build established: Scavenger-Mutant 6644 | -7/Garrison | Triggered checkpoint 7180 | -7/Garrison | Triggered checkpoint 7269 | -7/Garrison | X0-1V1 activates XOMVISION 7874 | -7/Garrison | Core integrity restored by X0-1V1 (+129) 8015 | -7/Garrison | Lost 3 parts (1n2w) 8200 | -7/Garrison | Garrison Relay disabled 8402 | -7/Garrison | Triggered checkpoint 8405 | -7/Garrison | Garrison Relay disabled 8524 | -7/Garrison | Core integrity restored by X0-1V1 (+129) 8652 | -7/Garrison | Triggered checkpoint 8689 | -7/Garrison | Garrison Relay disabled 8933 | -7/Garrison | X0-1V1 activates XOMVISION 9174 | -7/Garrison | X0-1V1 sent hostile H-55 Commando (x3) 9488 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9690 | -7/Garrison | Entered Factory 9848 | -7/Factory | Repaired Imp. Deuterium Engine 9888 | -7/Factory | Repaired Imp. Light Armor Plating 10090 | -7/Factory | First assault squad dispatched 10096 | -7/Factory | Lost 4 parts (1n2u1w) 10229 | -7/Factory | Lost 3 parts (1p1n1w) 10339 | -7/Factory | Lost 3 parts (1n2u) 10347 | -7/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 10642 | -7/Factory | Build established: Scavenger-Gunner 10979 | -7/Factory | Weapon slot count reverted to normal (-3) 11072 | -7/Factory | High security lockdown imminent 11152 | -7/Factory | High security lockdown engaged 11286 | -7/Factory | Build established: Scavenger-Mutant 11352 | -7/Factory | X0-1V1 downgraded hostiles (x1) 11359 | -7/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 11399 | -7/Factory | Lost 3 parts (1p2w) 11419 | -7/Factory | Core integrity fell below 20% 11431 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11410_ X0-1V1 is amused. 11411_ Penetrated by Slug. 11412_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 11412_ Missile Launcher destroyed. 11413_ Targeting Computer destroyed. 11413_ Slug penetrates G-47 Trooper. 11415_ Gauss Rifle destroyed. 11417_ Gatling Laser destroyed. 11419_ Imp. Cooling System destroyed. 11420_ Authchip [R/Combat] destroyed. 11421_ Penetrated by Slug. 11422_ ALERT: Heavy assault forces dispatched. 11425_ Penetrated by Slug. 11427_ Lgt. Antimatter Reactor destroyed. 11428_ M-28 Smith repairs G-50 Soldier. 11428_ Penetrated by Slug. 11430_ G-50 Soldier suffers critical hit (Burn). 11431_ X0-1V1 laughs nastily! [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | = % " #?????????????????? | | != %% " #?????????????????? | | % " #?????????????????? | | ##"#""""#####??????????????????? | | #?### ###??????????????????????? | | ##???##????????????????????????? | | "#?????????????????????????????? | | "" % "#?????????????????????????????? | | """ " % "##????????????????????????????? | | " #????????????????????????????? | | """ " ""#????????????????????????????? | | """ "%% "#????????????????????????????? | | """ "%% "#????????????????????????????? | | """ ""% ##########????????????????????? | | #????????????????????? | | #????????????????????? | | ########### ^ #????????????????????? | | ??????????# ^^ #????????????????????? | | ????####### %^^ #????????????????????? | | ????# #????????????????????? | | ????# i h #????????????????????? | | ????# """ p ####################???? | | ##### "Y pC # #???? | | """ / % "" #???? | | g # "" #???? | | %g @# """" """" T" #???? | | "" g # """" """" "" #???? | | "" " g # """" """" "" #???? | | """ " i % # """" """" #???? | | F" [ ## #???? | | """ * ! #####################???? | | "" %g! ####????????????????????? | | gm #????????????????????? | | %" gg #????????????????????? | | #### #????????????????????? | | ???# #????????????????????? | | ???? #????????????????????? | | ????## ####### ###???????????? | | ?????? ######## # ??????????? | | ??????????????# / """ ""??????????????? | | ??????????????# # """ """?????????????? | | ??????????????# # """ """ ?????????? | | ??????????????# # ???????????? | | ??????????????# + """ ""??????????????? | | ?????????????# # """ ""??????????????? | | "????????????# ######??"" ""??????????????? | | ????????????## #???????? ???????????????? | | ????????????# ######?????????????????????? | | ???????????? +?????????????????????? | | ?????????? ######?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 1690 Matter Stores 800 Matter Capacity 900 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 40 Resistance: EM 25 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 58% | -10/Materials Beam Cannon | 3% | -10/Materials Imp. Deuterium Engine | 11% | -7/Factory Imp. Light Armor Plating | 32% | -7/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Backstab Bumper Bots Construction Begets Destruction Let's See Who's Tougher More Dakka Please Preemptive Strike Serviceable Loadout Challenges ------------ None Game ------ Seed CloakingArchitectShifter Manual? 0 Play Time 03:05:18 Cumulative 17.4 hours Start 2026.09.30 @ 13:22:19 End 2026.09.30 @ 19:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bf0af60-4c1a-4ac8-bb33-dd79c16de0b2