Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.19 @ 13:18:44 Player: DUMBBITCHINDYSTOPIA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2475) 2475 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 5927 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 160 Cogmind --------- Core Integrity 535/700 Matter 158/300 Energy 180/180 System Corruption 1% Temperature Cool (39) Movement Flying (99) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (5) --- VTOL Module Improved Flight Unit Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (4) ------ Large Storage Unit Transmission Jammer Hacking Suite System Shield > --- WEAPON (2) ------- Gauss Rifle Spear > --- INVENTORY (10) --- Light Deuterium Engine VTOL Module VTOL Module Improved Sensor Array Advanced Signal Interpreter Hacking Suite Lightning Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Spear > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine VTOL Module Improved Sensor Array Advanced Signal Interpreter Hacking Suite Lightning Gun Particle Gun Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 1 1 Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 107 | 7 11 3 21 35 30 Power 16 | 1 . 1 2 5 7 Engine 13 | 1 . 1 2 2 7 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 43 | 2 4 . 10 14 13 Treads . | . . . . . . Leg 9 | 2 4 . 3 . . Wheel . | . . . . . . Hover 9 | . . . 7 2 . Flight 25 | . . . . 12 13 Utility 17 | 2 4 . 2 8 1 Device 7 | 1 1 . 1 3 1 Storage 6 | 1 3 . 1 1 . Processor 1 | . . . . 1 . Hackware 2 | . . . . 2 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 31 | 2 3 2 7 8 9 Energy Gun 10 | 1 . . 2 4 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 13 | 1 3 2 3 . 4 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 2 . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 Parts Lost 10 | . . 1 2 6 1 Power 3 | . . 1 . 2 . Propulsion 2 | . . . . 1 1 Utility . | . . . . . . Weapon 5 | . . . 2 3 . Highest Loss Streak 4 | . . 1 2 4 1 Average Slot Usage (%) 98 | . 99 99 99 97 98 Engine 12 | . 14 13 11 7 15 Leg 13 | . 28 28 21 . . Hover 4 | . . . 11 8 . Flight 15 | . . . . 27 36 Device 5 | . 3 . 11 7 3 Storage 16 | . 24 28 22 9 7 Processor 2 | . . . . 8 3 Hackware 5 | . . . . 10 15 Energy Gun 4 | . 2 . 4 11 . Ballistic Gun 13 | . 24 27 14 . 6 Impact Weapon 1 | . . . . 2 2 Naked Turns . | . . . . . . Heaviest Build 44 | 14 27 27 41 44 36 Greatest Support 39 | 20 26 26 39 24 31 Greatest Overweight (x) 7 | 2 1 1 2 7 1 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 14 | 6 12 12 14 14 10 Average Capacity 10 | 4 9 12 13 10 10 Most Carried 14 | 1 9 10 14 13 10 Average Carried 8 | . 6 8 9 9 9 Final Capacity 14 | 6 12 12 14 10 10 Final Carried 13 | 1 8 9 13 10 8 Class Distribution -------------------- 46% | Mutant 41% | Hacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2220 | 282 280 343 539 331 445 Remotely 199 | 181 18 . . . . Salvage Created 3402 | 59 421 243 876 1403 400 Parts 216 | 3 23 17 70 75 28 Haulers Intercepted 8 | . 2 . 3 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 73 | . 7 20 23 17 6 Guns 56 | . 7 20 16 7 6 Cannons 3 | . . . . 3 . AOE 13 | . . . 7 6 . Classes Destroyed 13 | 1 3 2 5 1 1 Worker 4 | . . . 2 1 1 Builder 7 | . . . 1 5 1 Hauler 8 | . 2 . 3 3 . Recycler 1 | 1 . . . . . Operator 4 | . . . 1 2 1 Watcher 13 | . 2 . 5 3 3 Swarmer 22 | . . 9 11 . 2 Grunt 21 | . 7 . 4 9 1 Duelist 1 | . . . 1 . . Sentry 15 | . . . 7 7 1 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Assembled 11 | . . 11 . . . Best Kill Streak 9 | 1 3 3 9 7 3 Combat Bots Only 8 | . 2 3 8 4 2 Max Kills in Single Turn 4 | 1 1 1 3 4 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3053 | . 158 593 658 968 676 Core 671 | . 39 159 106 202 165 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 20 73 63 . Volleys Fired 247 | 4 31 38 54 61 59 Largest 2 | 2 2 2 2 2 1 Hottest 120 | 60 60 46 90 120 55 Shots Fired 408 | 8 62 75 103 101 59 Gun 377 | 8 62 75 93 81 58 Cannon 17 | . . . . 17 . Launcher 13 | . . . 10 3 . Special 1 | . . . . . 1 Kinetic 258 | 4 50 75 81 . 48 Thermal 17 | . . . . 17 . Explosive 6 | . . . 6 . . Electromagnetic 126 | 4 12 . 16 84 10 Robot Hit Streak 34 | 3 29 11 23 34 30 Robot Miss Streak 5 | 2 5 5 2 5 3 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . 3 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 337 | 4 51 58 81 90 53 Core Hits 207 | 2 25 34 58 64 24 Critical Hits 7 | . 1 . 2 1 3 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 3 | . 1 . 2 . . Melee Attacks 16 | . . . . . 16 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing 13 | . . . . . 13 Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7384 | 43 820 765 1696 2939 1121 Guns 5338 | 43 820 765 1227 1535 948 Cannons 308 | . . . . 308 . Explosions 1565 | . . . 469 1096 . Melee 173 | . . . . . 173 Ramming . | . . . . . . Kinetic 3364 | 15 650 765 1022 . 912 Thermal 1172 | . . . 48 1124 . Explosive 362 | . . . 362 . . Electromagnetic 2313 | 28 170 . 264 1815 36 Impact 43 | . . . . . 43 Slashing . | . . . . . . Piercing 130 | . . . . . 130 Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 79 | . . . . 79 . Projectiles . | . . . . . . Explosions 79 | . . . . 79 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 216 | . . . 30 186 . Shots 11 | . . . 1 10 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 340 | . 36 . 9 340 200 Average Temperature 72 | . 19 . 5 81 63 Received Heat Transfer 1002 | . 114 . 207 468 213 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 11 | . . . . 11 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1444 | . . . 50 1394 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . . 1 11 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 505 | 5 267 140 475 505 495 Initial 99 | . 2 . . 99 1 Average 167 | 4 104 51 163 216 263 Maximum Alert Level 2 | . 1 . 2 2 2 Low Security (%) 60 | 100 92 100 62 38 25 Level 1 33 | . 7 . 32 53 60 Level 2 6 | . . . 5 8 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 . 1 5 4 Investigation 4 | . 2 . . 2 . Extermination 2 | . . . . . 2 Reinforcement 6 | . . . 1 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . 2 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 14 21 35 33 19 Peak Tracking Total 8 | . 4 3 8 4 6 Tactical Retreats 5 | . 1 . . 4 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 7 | . . . 3 4 . Max in Single Turn 2 | . . . 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 41 | . 7 . 10 13 11 Terminals 25 | . 5 . 7 9 4 Fabricators 3 | . . . . . 3 Repair Stations 4 | . 1 . 1 1 1 Recycling Units 4 | . 1 . 1 1 1 Scanalyzers 5 | . . . 1 2 2 Garrison Access . | . . . . . . Total Hacks 161 | . 30 . 34 45 52 Successful 120 | . 22 . 22 37 39 Failed 40 | . 7 . 12 8 13 Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . 1 . . . . Manual 60 | . 18 . 17 13 12 Terminals 103 | . 25 . 24 30 24 Fabricators 11 | . . . . . 11 Repair Stations 20 | . 4 . 4 4 8 Recycling Units 6 | . 1 . 2 1 2 Scanalyzers 21 | . . . 4 10 7 Garrison Access . | . . . . . . Terminal Hacks 53 | . 15 . 7 20 11 Record 1 | . . . . . 1 Part Schematic 1 | . . . . . 1 Robot Analysis 11 | . 5 . 1 3 2 Prototype ID Bank 4 | . 1 . 1 1 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . Machine Index 1 | . . . . . 1 Terminal Index 2 | . . . 1 1 . Scanalyzer Index 1 | . . . . 1 . Alert Level 6 | . 1 . 1 4 . Unreport Threat 4 | . . . 1 3 . Locate Traps 5 | . 2 . . 1 2 Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Reinforcement Status 1 | . . . . 1 . Recall Reinforcements 2 | . . . . 1 1 Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . . 1 . Registered Prototypes 1 | . . . . . 1 Zone Layout 5 | . 2 . . 2 1 Fabricator Hacks 10 | . . . . . 10 Network Status 2 | . . . . . 2 Load Schematic 2 | . . . . . 2 Build 6 | . . . . . 6 Repair Station Hacks 19 | . 3 . 4 4 8 Scan Component 10 | . 2 . 2 2 4 Repair 9 | . 1 . 2 2 4 Recycling Unit Hacks 3 | . 1 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 19 | . . . 4 10 5 Insert Component 10 | . . . 2 5 3 Analyze 9 | . . . 2 5 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 3 . 7 3 3 Terminals 13 | . 3 . 5 2 3 Track 2 | . 1 . 1 . . Assimilate 1 | . . . 1 . . Botnet 10 | . 2 . 3 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 2 1 . Monitor 1 | . . . 1 . . Recyclers 1 | . . . 1 . . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 32 | . 4 . 9 9 10 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . . 2 Matter 186 | . . . . . 186 Time 99 | . . . . . 99 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired 7 | . . . 2 3 2 Parts Built 1 | . . . . . 1 Matter 219 | . . . . . 219 Time 58 | . . . . . 58 Total Part Build Rating 3 | . . . . . 3 Parts Repaired 9 | . 1 . 2 2 4 Time 347 | . 32 . 52 83 180 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 10 | . . . 2 5 3 Part Schematics Acquired 6 | . . . 2 3 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . 1 . . 2 Highest-Rated Group 31 | . . 31 . . 30 Highest-Rated Ally 31 | . . 31 . . 15 Total Orders . | . . . . . . Ally Attacks 15 | . . 4 . . 11 Total Damage 276 | . . 63 . . 213 Kills 5 | . . 2 . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 11 | . 5 . 1 3 2 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6389 | 71 925 1222 1185 1551 1435 Spaces Moved 3837 | 42 535 723 598 1066 873 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1718 | 31 535 723 429 . . Wheels . | . . . . . . Hover 416 | . . . 169 247 . Flight 1692 | . . . . 819 873 Fastest Speed 26 | 50 120 150 120 106 26 Average Speed 123 | 114 136 150 134 108 102 Slowest Speed 600 | 150 150 150 172 600 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 72 98 60 73 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 93 | . . . 22 61 10 Melee 10 | . . . . . 10 Projectile 5 | . . . . 5 . AOE 78 | . . . 22 56 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 5075 | 53 668 785 874 1358 1337 Wait 735 | . 71 19 172 155 318 Move 3832 | 41 534 722 597 1065 873 Hop . | . . . . . . Pick Up 63 | 1 10 3 17 17 15 Fast Attach 33 | 7 5 . . 10 11 Attach 28 | . 1 2 7 11 7 Detach 2 | . . . . 1 1 Swap 47 | . 5 1 14 14 13 Drop 72 | . 11 . 13 24 24 Fire 247 | 4 31 38 54 61 59 Melee 16 | . . . . . 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 12) 550 | -10/Materials | Discovered new exit (range 7) 608 | -10/Materials | Identified exit to Mines 608 | -10/Materials | Central database locked down 711 | -10/Materials | Repaired Shotgun 790 | -10/Materials | Discovered new exit (range 15) 997 | -10/Materials | Entered Mines 1000 | -10/Mines | Received a Mining Laser from a helpful Derelict 1371 | -10/Mines | Discovered new exit (range 7) 1509 | -10/Mines | Discovered new exit (range 6) 1557 | -10/Mines | Learned location of Zion (-6) 1738 | -10/Mines | Assembled infested the area 1743 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1786 | -10/Mines | Core integrity fell below 50% 1892 | -10/Mines | Learned 8 Materials zone layouts 2219 | -10/Mines | Entered Materials 2219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2220 | -9/Materials | Identified exit to Materials 2220 | -9/Materials | Identified exit to Mines 2529 | -9/Materials | Discovered exit to Materials (range 16) 2825 | -9/Materials | Discovered exit to Mines (range 12) 2891 | -9/Materials | Destroyed 8 combat bots 3294 | -9/Materials | Build established: Scavenger-Mutant 3344 | -9/Materials | Repaired Hover Unit 3371 | -9/Materials | Repaired Hover Unit 3404 | -9/Materials | Entered another Materials area 3404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4026 | -8/Materials | Build established: Hacker-Mutant 4258 | -8/Materials | Discovered new exit (range 20) 4448 | -8/Materials | Repaired VTOL Module 4452 | -8/Materials | Discovered new exit (range 8) 4501 | -8/Materials | Repaired Imp. EM Shotgun? 4551 | -8/Materials | Lost 4 parts (1p1n2w) 4557 | -8/Materials | Discovered new exit (range 14) 4955 | -8/Materials | Entered Factory 4955 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5159 | -7/Factory | Local fabrication network quarantined 5167 | -7/Factory | Fabricated Y-45 Defender? 5179 | -7/Factory | Fabricated Imp. VTOL Module (x1) 5210 | -7/Factory | Discovered new exit (range 4) 5820 | -7/Factory | Repaired Xenon Bombardment Thruster 5865 | -7/Factory | Repaired Xenon Bombardment Thruster 5927 | -7/Factory | Repaired Imp. VTOL Module 5960 | -7/Factory | Repaired VTOL Module 6390 | -7/Factory | Self-destructed Last Messages --------------- Tier: 4 X-series specialists each possess unique loadouts for a specific purpose. The X-62 Marksman combines exceptional visual detection range and superior targeting abilities with a long-range gauss rifle. It is also armed with a pulse rifle as a secondary weapon for close encounters, and is more likely to hit a target's core, even penetrating armor to do so. >>Layout(Zone) Retrieving Zone 6U layout... Downloaded map data. >>Inventory(Prototypes) Retrieving prototype inventory records... Found 1 registered prototype stockpile: YLNA7SR4RJ: Cld. VTOL Module Downloaded coordinate data. 06380_ Slug penetrates G-47 Trooper. 06382_ Slug penetrates K-01 Serf. 06382_ K-01 Serf destroyed. 06384_ Slug penetrates G-47 Trooper. 06385_ K-01 Serf collects debris. 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""" #############+###???????????? | | ?????? """ ????????????? | | ?????? """ ????????????? | | ?????? !!! ????????????? | | ?????? !!! ????????????? | | ?????? !!! ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Launcher Guidance Computer | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Lightning Gun | -7/Factory | Scanalyzed Imp. Spread Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingCloakingMace Manual? 0 Play Time 01:07:18 Cumulative 35.0 hours Start 2021.03.25 @ 11:58:16 End 2021.06.19 @ 13:18:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 3 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 50f80d44-e072-48d1-9099-03f048856aeb