Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.28 @ 20:51:31

Player: UnifiBg

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (100)     500
Value Destroyed (3336)     3336
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (329)                329
              TOTAL SCORE: 7985

 Bonus
-------
High Alert Combat Kills    92
Follower Combat Kills      284
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             0/850
Matter                     93/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Heart of Steel

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Sensor Array
           Thermal Shield
           Component Analysis Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
           Heart of Steel
           Plasma Rifle
           Gauss Rifle
      Mini Assault Cannon
     Heavy Missile Launcher
           Maul
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   1   .   .   
  Utility                  4    | .   .   1   .   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             116  | 9   12  3   14  17  22  13  4   22  
  Power                    20   | 2   3   .   2   2   2   3   2   4   
    Engine                 16   | 2   3   .   2   2   1   1   2   3   
    Core                   4    | .   .   .   .   .   1   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   6   1   1   6   4   2   .   1   
    Treads                 9    | 2   3   1   1   2   .   .   .   .   
    Leg                    4    | .   3   .   .   .   1   .   .   .   
    Wheel                  10   | .   .   .   .   4   3   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   2   .   3   4   6   4   .   4   
    Device                 13   | 1   .   .   2   1   5   3   .   1   
    Storage                8    | 1   2   .   1   1   1   .   .   2   
    Processor              2    | .   .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 3   1   2   8   5   10  4   2   13  
    Energy Gun             9    | 1   .   .   2   2   2   1   .   1   
    Energy Cannon          9    | .   .   .   3   .   1   1   .   4   
    Ballistic Gun          6    | 2   .   1   1   1   1   .   .   .   
    Ballistic Cannon       8    | .   1   .   .   1   3   1   .   2   
    Launcher               14   | .   .   1   2   1   3   .   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   4   2   1   .   .   .   
Parts Lost                 48   | .   3   .   3   9   6   2   1   24  
  Power                    5    | .   .   .   .   .   .   .   .   5   
  Propulsion               15   | .   1   .   1   4   3   .   1   5   
  Utility                  17   | .   1   .   1   3   2   1   .   9   
  Weapon                   11   | .   1   .   1   2   1   1   .   5   
  Highest Loss Streak      9    | .   2   .   1   2   2   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  81  97  89  94  95  99  65  
  Engine                   9    | .   14  11  11  9   12  6   5   7   
  Core                     1    | .   .   .   .   .   2   6   6   1   
  Treads                   13   | .   23  26  32  26  2   .   .   .   
  Wheel                    9    | .   .   .   .   1   21  28  32  8   
  Device                   13   | .   5   .   10  9   21  21  26  14  
  Storage                  13   | .   20  22  20  15  7   6   6   10  
  Processor                4    | .   .   .   .   8   7   6   6   6   
  Energy Gun               2    | .   .   .   1   6   3   4   .   1   
  Energy Cannon            2    | .   .   .   5   2   .   5   5   1   
  Ballistic Gun            6    | .   23  7   9   6   1   .   .   .   
  Ballistic Cannon         3    | .   4   11  1   1   7   1   .   3   
  Launcher                 3    | .   .   3   4   1   1   .   6   5   
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             52   | 13  21  23  28  30  47  43  44  52  
  Greatest Support         89   | 40  46  69  81  89  44  60  60  48  
  Greatest Overweight (x)  15   | 4   1   .   .   2   1   1   .   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  9   
  Most Carried             10   | 3   8   9   10  10  10  10  10  10  
  Average Carried          8    | 2   5   7   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   8   9   9   10  10  10  10  3   

 Class Distribution 
--------------------
 65% | Mutant
 21% | Scavenger-Mutant
 12% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Matter Collected           2988 | 326 338 22  520 293 313 330 58  788 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3140 | 163 583 76  641 548 288 265 67  509 
  Parts                    171  | 11  34  6   50  26  14  9   1   20  
Haulers Intercepted        2    | .   .   .   1   1   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   1   14  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Combat Hostiles Destroyed  82   | .   15  5   18  15  6   2   3   18  
  Guns                     31   | .   13  .   4   10  3   .   .   1   
  Cannons                  18   | .   2   1   7   2   2   2   .   2   
  AOE                      31   | .   .   4   6   3   1   .   3   14  
Classes Destroyed          13   | 3   2   2   1   3   1   .   .   1   
  Worker                   6    | 1   1   .   1   2   .   1   .   .   
  Builder                  3    | .   .   .   .   2   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  20   | .   3   3   6   5   .   .   .   3   
  Grunt                    41   | .   12  1   6   4   3   2   2   11  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   
  Sentry                   13   | .   .   1   6   4   1   .   1   .   
  Hunter                   4    | .   .   .   .   1   1   .   .   2   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   3   5   8   8   3   1   3   4   
  Combat Bots Only         7    | .   3   4   7   5   3   1   3   4   
Max Kills in Single Turn   3    | 1   1   3   3   2   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   2   1   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        521  | .    74   12   84   93   68   17   35   138  
  Missed                   158  | .    13   4    29   27   19   7    17   42   
Damage Taken               6272 | .    727  90   753  956  703  555  112  2376 
  Core                     1355 | .    177  10   95   119  97   39   10   808  
  Absorbed by Shields      24   | .    .    .    .    .    24   .    .    .    
  Ignored by Resistances   28   | .    .    .    .    .    .    .    10   18   
Core Remaining (%)         73   | 100  29   .    73   78   86   .    .    .    
Volleys Fired              266  | 26   51   11   44   44   27   17   3    43   
  Largest                  2    | 2    2    2    2    2    2    2    2    2    
  Hottest                  134  | 40   55   65   91   105  117  134  78   123  
Shots Fired                512  | 52   102  22   87   88   51   29   6    75   
  Gun                      305  | 52   97   6    44   76   13   10   .    7    
  Cannon                   123  | .    5    11   25   4    27   19   .    32   
  Launcher                 84   | .    .    5    18   8    11   .    6    36   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  308  | 52   102  17   47   36   28   2    .    24   
  Thermal                  113  | .    .    .    15   44   12   27   .    15   
  Explosive                84   | .    .    5    18   8    11   .    6    36   
  Electromagnetic          7    | .    .    .    7    .    .    .    .    .    
  Robot Hit Streak         15   | 7    15   15   9    11   7    9    .    5    
  Robot Miss Streak        6    | 2    4    1    2    2    5    3    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           294  | 36   77   10   48   57   25   16   .    25   
  Core Hits                201  | 10   39   9    30   33   17   7    8    48   
  Critical Kills           4    | .    1    .    1    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         9    | .    1    .    1    3    .    1    .    3    
    Burn                   3    | .    .    .    .    3    .    .    .    .    
    Meltdown               2    | .    .    .    1    .    .    .    .    1    
    Destroy                3    | .    1    .    .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8085 | 284  677  334  1265 1386 915  385  395  2444 
  Guns                     2414 | 284  602  17   280  865  162  116  .    88   
  Cannons                  1647 | .    74   107  359  37   336  269  .    465  
  Explosions               3996 | .    .    208  608  477  417  .    395  1891 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    1    2    18   7    .    .    .    .    
  Kinetic                  2533 | 284  676  124  366  368  358  26   .    331  
  Thermal                  1480 | .    .    .    225  534  140  359  .    222  
  Explosive                3919 | .    .    208  608  477  340  .    395  1891 
  Electromagnetic          125  | .    .    .    48   .    77   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    2    .    .    13   
  Average Corruption       9    | .    .    .    .    .    1    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  83   | .    .    .    .    .    5    .    .    78   
    Message Errors         19   | .    .    .    .    .    .    .    .    19   
    Matter Fused           22   | .    .    .    .    .    2    .    .    20   
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    8    
    Energy Discharges      8    | .    .    .    .    .    1    .    .    7    
    Parts Rejected         3    | .    .    .    .    .    1    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    1    .    .    8    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    4    
    Misfires               4    | .    .    .    .    .    .    .    .    4    
    Alerts                 3    | .    .    .    .    .    .    .    .    3    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    .    3    18   47   .    .    28   
  Projectiles              35   | .    .    .    .    .    10   .    .    25   
  Explosions               61   | .    .    .    3    18   37   .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    2    2    2    1    2    .    .    4    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  10   | .    1    2    1    .    2    .    .    4    
  Secondary                2    | .    1    .    1    .    .    .    .    .    
Self-Inflicted Damage      438  | .    .    .    106  70   176  .    .    86   
  Shots                    16   | .    .    .    5    2    6    .    .    3    
  Rammed                   4    | .    .    1    3    .    .    .    .    .    
Targets Rammed             6    | .    1    1    3    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    
Highest Temperature        345  | .    56   28   63   345  117  47   .    244  
  Average Temperature      53   | .    13   9    21   101  36   23   .    67   
  Received Heat Transfer   1778 | .    426  45   222  324  103  75   21   562  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    .    .    1    
  Parts Melted             5    | .    .    .    2    .    .    1    .    2    
  Heat Transferred         2975 | .    .    .    407  1369 259  555  .    385  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Peak Influence             758  | 25  274 201 758 468 307 139 .   .   
  Initial                  287  | .   .   5   84  287 106 105 .   .   
  Average                  201  | 11  81  132 301 268 220 121 .   .   
Maximum Alert Level        3    | .   1   1   3   2   1   .   .   .   
  Low Security (%)         59   | 100 83  76  55  33  39  100 .   .   
  Level 1                  25   | .   16  23  3   46  60  .   .   .   
  Level 2                  13   | .   .   .   36  20  .   .   .   .   
  Level 3                  1    | .   .   .   5   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   3   .   5   2   .   .   
  Investigation            3    | .   1   .   2   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   2   1   .   .   
  Reinforcement            6    | .   1   .   1   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Distress Signals           6    | .   1   1   1   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   24  5   27  33  16  3   6   25  
  Peak Tracking Total      10   | .   4   4   10  8   3   3   3   7   
  Tactical Retreats        12   | .   2   .   4   2   2   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Traps Triggered            3    | .   1   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Machines Disabled          15   | .   .   1   4   2   8   .   .   .   
  Max in Single Turn       5    | .   .   1   1   2   5   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Machines Accessed          24   | .   5   .   5   6   4   1   2   1   
  Terminals                21   | .   5   .   5   6   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   17  .   13  17  7   1   2   1   
  Successful               35   | .   11  .   7   10  4   .   2   1   
  Failed                   23   | .   6   .   6   7   3   1   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   7   .   5   7   3   .   .   .   
  Terminals                55   | .   17  .   13  17  6   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   9   .   5   8   3   .   2   1   
  Record                   16   | .   7   .   2   5   1   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   2   2   1   .   .   .   
  Terminals                7    | .   2   .   2   2   1   .   .   .   
    Botnet                 7    | .   2   .   2   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   .   5   6   3   1   1   .   
  Full Trace Events        4    | .   1   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Total Allies               11   | .   .   .   10  .   .   .   .   1   
  Largest Group            10   | .   .   .   10  7   .   .   .   1   
  Highest-Rated Group      146  | .   .   .   88  56  .   .   .   146 
  Highest-Rated Ally       146  | .   .   .   16  8   .   .   .   146 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               145  | .   .   .   67  78  .   .   .   .   
  Total Damage             1000 | .   .   .   506 494 .   .   .   .   
  Kills                    18   | .   .   .   8   10  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  
Turns Passed               10435 | 427  1426 134  1609 1662 1028 380  1069 2700 
Spaces Moved               6568  | 228  803  50   857  913  849  326  1189 1353 
  Core                     274   | 25   .    .    .    .    .    .    .    249  
  Treads                   2640  | 203  666  50   857  864  .    .    .    .    
  Legs                     137   | .    137  .    .    .    .    .    .    .    
  Wheels                   3517  | .    .    .    .    49   849  326  1189 1104 
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  86   85   88   87   87   
  Average Speed            140   | 151  153  160  160  162  99   91   87   187  
  Slowest Speed            800   | 250  190  160  160  240  105  101  88   800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       48    | 12   80   9    71   57   20   6    89   91   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    2    .    
Spaces Dug                 24    | .    .    .    6    .    .    1    .    17   
Terrain Destroyed          679   | .    .    30   119  78   107  4    35   306  
  Melee                    1     | .    .    .    .    .    .    1    .    .    
  Projectile               14    | .    .    .    .    .    4    3    .    7    
  AOE                      664   | .    .    30   119  78   103  .    35   299  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  
Total                      7261 | 264  914  82   1012 1017 971  375  1204 1422 
  Wait                     202  | .    27   16   71   17   61   10   .    .    
  Move                     6560 | 227  802  49   856  912  848  325  1188 1353 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | 2    9    2    10   11   5    3    1    2    
  Fast Attach              53   | 7    6    .    5    10   10   6    1    8    
  Attach                   17   | .    1    1    3    3    3    2    .    4    
  Detach                   1    | .    .    .    1    .    .    .    .    .    
  Swap                     47   | 2    5    2    6    5    9    5    3    10   
  Drop                     59   | .    12   .    13   14   8    6    4    2    
  Fire                     266  | 26   51   11   44   44   27   17   3    43   
  Melee                    1    | .    .    .    .    .    .    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    5    | .    .    1    3    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    4    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
    19 | -11/Scrapyard  | Discovered new exit (range 16)
   428 | -11/Scrapyard  | Entered Materials
   429 | -10/Materials  | Build established: Mutant
   640 | -10/Materials  | Discovered new exit (range 10)
   969 | -10/Materials  | Discovered new exit (range 14)
  1166 | -10/Materials  | Core integrity fell below 50%
  1292 | -10/Materials  | Discovered new exit (range 16)
  1348 | -10/Materials  | Discovered new exit (range 10)
  1513 | -10/Materials  | Discovered new exit (range 14)
  1854 | -10/Materials  | Entered another Materials area
  1854 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1894 | -9/Materials   | Discovered new exit (range 10)
  1988 | -9/Materials   | Entered Storage
  2005 | -9/Storage     | Learned location of Armory (-3)
  2939 | -9/Storage     | Destroyed 7 combat bots
  3326 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  3427 | -9/Storage     | Discovered new exit (range 6)
  3597 | -9/Storage     | Entered Materials
  3597 | -8/Materials   | Accompanied by 8 allies
  3597 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3627 | -8/Materials   | Build established: Commander-Mutant
  4672 | -8/Materials   | Lost 4 allies
  4936 | -8/Materials   | Build established: Mutant
  5217 | -8/Materials   | Discovered new exit (range 16)
  5259 | -8/Materials   | Entered Factory
  5259 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  6274 | -7/Factory     | Discovered new exit (range 13)
  6287 | -7/Factory     | Entered another Factory area
  6287 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6633 | -6/Factory     | Discovered new exit (range 5)
  6667 | -6/Factory     | Entered Lower Caves
  6688 | -6/Lower Caves | Build established: Scavenger-Mutant
  6854 | -6/Lower Caves | Found Prototype Device
  6855 | -6/Lower Caves | Identified Heart of Steel
  6903 | -6/Lower Caves | Encountered a Warlord checkpoint
  7534 | -6/Lower Caves | Discovered new exit (range 10)
  7713 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7736 | -6/Lower Caves | Entered another Lower Caves area
  7754 | -6/Lower Caves | Discovered new exit (range 10)
  8234 | -6/Lower Caves | Encountered a Warlord checkpoint
  8430 | -6/Lower Caves | Crushed by falling debris
  8461 | -6/Lower Caves | Lost 3 parts (1p2n)
  8718 | -6/Lower Caves | Build established: Mutant
  8760 | -6/Lower Caves | Lost 3 parts (1p1n1u)
  9095 | -6/Lower Caves | Crushed by falling debris
  9095 | -6/Lower Caves | System corruption reached 10%
  9126 | -6/Lower Caves | Lost 4 parts (1p3u)
  9616 | -6/Lower Caves | Learned Factory stockpile data
  9670 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 10414 | -6/Lower Caves | Attracted the attention of an 0b10 base
 10421 | -6/Lower Caves | Core integrity fell below 50%
 10434 | -6/Lower Caves | Core integrity fell below 20%
 10436 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10418_ Destroyed Imp. Treads.
10419_ Penetrated by Slug.
10422_ Adv. Sensor Array destroyed.
10422_ Slug Cannon destroyed.
10422_ Penetrated by Slug.
10422_ Com. Battery destroyed.
10424_ Med. Storage Unit destroyed.
10424_ Penetrated by Slug. <x2>
10428_ Hvy. Ion Cannon destroyed.
A strange signal echoes through the caves.
10430_ Adv. Visual Processing Unit destroyed.
10431_ Plasma Rifle destroyed.
10433_ Penetrated by Slug.
10433_ Acquired Hvy. Missile Launcher.
10435_ Cld. Ion Engine destroyed.
10435_ Hvy. Missile Launcher destroyed.
10435_ Destroyed Hvy. Missile Launcher.
10436_ Penetrated by Slug.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|               ????????#  @ g$      ""#  #????????? |
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|               ?????????##  #??"     "#        ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          28
Energy Capacity            870
Matter Stores              400
Matter Capacity            400
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             150
Resistance: TH             20
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Novice Programmer
One Hack Too Far
Oops
Remodeling
Risk Taker
Storm Trooper
System Compromised
The More The Merrier
Tourist
True Hacker
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PhysicsBraceCutter
  Manual?         0
Play Time         01:18:00
  Cumulative      1.2 hours
  Start           2024.07.27 @ 23:10:48
  End             2024.07.28 @ 20:51:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          56x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 06a5f73d-14e7-4c9f-9727-956ded38771f