Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 03:57:10 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (441)     2205
Value Destroyed (15921)    15921
Prototype IDs (110)        2200
Alien Tech Used (0)        0
Bonus (19635)              19635
              TOTAL SCORE: 49061

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    3135
Follower Combat Kills      1516
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      8000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       512
Acquired SGEMP             2000
Friendly Fire              -928

 Cogmind 
---------
Core Integrity             0/1100
Matter                     272/300
Energy                     409/1130
System Corruption          15%
Temperature                Cool (198)
Movement                   Flying (23)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (2) --------
          Mini Fusion Reactor
       Zionite Light DM Reactor
>              --- PROPULSION (5) ---
      Improved Diametric Drive
      Improved Diametric Drive
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY (13) -----
  Experimental Cooling System
  Experimental Coolant Injector
       Zionite Biocell
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Core Analyzer
      Advanced Particle Charger
      Advanced Weapon Cycler
               Reaction Control System
      Improved Phase Shifter
      Improved Focal Shield
  Experimental Thermal Shield
      Advanced Hacking Suite
>              --- WEAPON (3) -------
      Enhanced Force Rifle
               Potential Cannon
>              --- INVENTORY (7) ----
  Experimental Thermal Converter
  Experimental Sensor Array
               GOLEM Unit
               Latent Energy Streamer
               SGEMP Prototype

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Diametric Drive
      Improved Diametric Drive
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Cooling System
  Experimental Coolant Injector
       Zionite Biocell
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Core Analyzer
      Advanced Particle Charger
      Advanced Weapon Cycler
               Reaction Control System
      Improved Phase Shifter
      Improved Focal Shield
  Experimental Thermal Shield
      Advanced Hacking Suite
>              --- WEAPON -----------
      Enhanced Force Rifle
               Potential Cannon
>              --- INVENTORY --------
  Experimental Thermal Converter
  Experimental Sensor Array
               GOLEM Unit
               Latent Energy Streamer
               SGEMP Prototype
[Rating: 188]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Makeshift Flight Unit
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Zionite Glidesys I
  Flight Unit              Makeshift Flight Unit
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Zionite Biocell
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Insulated Plating
Weapon                     Zionite Phaser-S
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Slots Evolved              19   | 2   4   .   4   .   .   .   2   2   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  12   | 1   2   .   2   .   .   .   2   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Weapon                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             430  | 7   16  18  45  1   1   1   26  28  5   3   .   9   37  5   3   4   83  3   36  3   .   20  7   .   8   21  34  6   
  Power                    59   | 1   2   6   17  .   .   .   3   6   1   .   .   1   5   .   .   .   7   .   1   .   .   3   2   .   .   4   .   .   
    Engine                 29   | 1   .   5   15  .   .   .   2   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   2   1   2   .   .   .   1   1   1   .   .   1   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   3   2   .   .   4   .   .   
  Propulsion               71   | 4   5   1   4   .   .   .   4   5   .   .   .   5   8   1   1   .   14  .   1   .   .   4   .   .   2   2   10  .   
    Treads                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   1   .   1   .   
    Flight                 53   | .   4   1   4   .   .   .   3   5   .   .   .   4   8   1   1   .   7   .   1   .   .   2   .   .   1   2   9   .   
  Utility                  192  | .   6   5   16  1   1   1   12  9   1   3   .   3   16  4   .   2   44  3   23  2   .   10  1   .   1   7   16  5   
    Device                 141  | .   3   3   10  1   .   .   7   5   1   1   .   2   13  4   .   2   30  3   19  2   .   7   1   .   1   7   14  5   
    Storage                13   | .   2   .   1   .   1   1   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
    Processor              14   | .   1   2   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Protection             21   | .   .   .   4   .   .   .   4   2   .   2   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | 2   3   6   8   .   .   .   7   8   3   .   .   .   8   .   2   2   18  .   11  1   .   3   4   .   5   8   8   1   
    Energy Gun             41   | 2   1   2   3   .   .   .   1   1   1   .   .   .   2   .   .   .   9   .   5   .   .   .   2   .   2   4   6   .   
    Energy Cannon          29   | .   2   2   2   .   .   .   1   3   1   .   .   .   6   .   1   1   5   .   3   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          14   | .   .   .   1   .   .   .   5   3   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   .   1   .   
    Launcher               8    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  62   | .   .   .   4   1   .   .   3   4   .   .   .   3   6   .   .   1   8   .   5   .   .   8   .   .   3   7   7   2   
Parts Lost                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   .   .   .   .   .   .   1   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     96   | .   96  95  97  100 100 92  98  99  98  100 100 99  99  100 100 100 95  97  96  92  90  89  90  90  90  93  94  94  
  Engine                   3    | .   9   9   14  14  14  14  12  8   8   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   4   9   .   .   .   .   .   2   2   5   5   5   9   10  10  10  3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  10  10  10  9   9   9   9   9   8   8   
  Flight                   19   | .   19  20  22  21  21  21  19  19  22  22  22  21  20  20  20  20  19  20  17  15  15  14  14  14  14  16  17  17  
  Device                   31   | .   20  20  18  21  21  21  22  32  32  31  27  30  38  40  40  40  31  27  31  32  35  31  33  33  33  31  32  33  
  Storage                  2    | .   1   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   2   5   5   5   5   4   4   4   4   4   4   4   
  Processor                14   | .   10  17  15  14  14  14  12  7   11  11  11  10  14  15  15  15  15  15  15  15  15  18  19  19  19  18  15  13  
  Protection               2    | .   .   .   3   7   2   .   5   9   5   7   11  8   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               5    | .   11  10  9   .   .   .   .   .   1   .   .   .   .   .   .   .   6   15  9   7   5   4   4   4   4   8   12  12  
  Energy Cannon            5    | .   12  2   3   14  14  14  9   5   3   5   5   5   11  15  15  15  5   .   2   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   1   .   .   .   5   10  10  11  11  10  3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 5   13  15  31  31  34  34  37  42  47  48  48  49  56  56  56  56  57  47  51  57  50  52  58  58  52  58  47  63  
  Greatest Support         112  | 25  25  13  31  31  31  31  42  50  49  49  49  52  56  56  56  56  112 47  51  51  51  52  52  52  52  70  71  69  
  Greatest Overweight (x)  1    | .   1   1   1   .   1   1   1   .   .   .   .   1   .   1   .   .   1   .   1   1   .   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 1   1   1   1   1   1   2   2   3   3   4   4   4   4   4   4   5   6   6   6   6   6   6   6   7   7   7   7   7   
  Average Capacity         4    | .   1   1   1   1   1   1   2   2   3   3   4   4   4   4   4   4   5   6   6   6   6   6   6   6   7   7   7   7   
  Most Carried             7    | 1   1   1   1   1   1   2   2   3   3   4   4   4   4   4   4   5   6   6   6   6   6   6   6   7   7   7   7   7   
  Average Carried          4    | .   .   .   .   1   .   1   1   2   2   3   4   3   3   3   4   4   4   5   5   5   6   5   5   6   6   6   6   6   
  Final Capacity           7    | 1   1   1   1   1   1   2   2   3   3   4   4   4   4   4   4   5   6   6   6   6   6   6   6   7   7   7   7   7   
  Final Carried            7    | 1   1   1   1   1   1   2   2   3   3   4   4   4   4   4   4   5   6   5   6   6   6   6   6   7   7   7   7   7   

 Class Distribution 
--------------------
 20% | Scavenger-Sprinter
 17% | Sprinter
 11% | Scout
 10% | Scavenger-Scout
  8% | Hacker-Sprinter
  7% | Hauler-Scout
  7% | Scavenger-Mutant
  5% | Hacker-Scout
  5% | Mutant

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
           Sprinter | -9/Mines
             Mutant | -9/Exiles
              Scout | -8/Mines
    Scavenger-Scout | -8/Materials
    Scavenger-Scout | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves
              Scout | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
           Sprinter | -6/Zion
 Scavenger-Sprinter | -6/Deep Caves
           Sprinter | -5/Proximity Caves
       Hacker-Scout | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
 Commander-Sprinter | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
       Hauler-Scout | -4/Factory
       Hauler-Scout | -4/Waste
       Hauler-Scout | -4/Factory
       Hauler-Scout | -3/Research
    Hacker-Sprinter | -3/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  
Matter Collected           7402  | 244  186  190  550  10   10   20   578  749  275  168  .    503  535  97   30   40   1104 30   401  74   88   280  398  .    80   324  366  72   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22324 | .    583  56   1026 .    .    92   1958 1819 547  160  .    726  951  371  222  .    3589 1279 1325 .    383  375  785  .    .    1356 4559 162  
  Parts                    930   | .    45   6    66   .    .    .    90   100  15   7    .    36   42   15   14   .    65   54   57   .    16   6    33   .    1    52   205  5    
Haulers Intercepted        32    | .    1    .    5    .    .    .    6    5    .    .    .    .    5    .    .    .    .    .    4    .    .    .    .    .    .    4    2    .    
Recyclers Shooed           3     | .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      245   | .    .    .    .    .    .    .    .    .    16   5    .    38   .    30   12   .    .    50   .    .    19   50   25   .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Combat Hostiles Destroyed  351  | .   12  6   29  .   .   2   26  26  9   7   .   15  7   9   7   .   80  22  12  .   7   5   8   .   .   13  47  2   
  Melee                    6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     201  | .   4   3   19  .   .   .   6   17  9   3   .   14  3   .   .   .   34  22  3   .   4   4   1   .   .   8   47  .   
  Cannons                  91   | .   8   2   4   .   .   1   20  6   .   .   .   .   3   9   7   .   8   .   8   .   3   1   7   .   .   3   .   1   
  AOE                      47   | .   .   1   5   .   .   1   .   3   .   4   .   1   1   .   .   .   30  .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          26   | .   7   2   1   .   .   1   2   2   1   2   .   1   .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   1   
  Worker                   10   | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  Builder                  6    | .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   32   | .   1   .   5   .   .   .   6   5   .   .   .   .   5   .   .   .   .   .   4   .   .   .   .   .   .   4   2   .   
  Recycler                 4    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   .   3   .   .   .   3   1   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   
  Swarmer                  45   | .   6   .   15  .   .   .   4   1   .   1   .   1   .   2   .   .   .   8   .   .   2   .   .   .   .   .   5   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    110  | .   6   1   7   .   .   1   14  16  4   5   .   5   .   5   5   .   .   4   2   .   3   1   5   .   .   9   17  .   
  Brawler                  8    | .   .   .   .   .   .   1   1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  18   | .   .   .   .   .   .   .   .   3   2   .   .   4   .   1   .   .   .   5   .   .   1   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   47   | .   .   .   8   .   .   .   7   3   1   .   .   1   3   .   2   .   .   2   6   .   1   .   1   .   .   4   8   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   2   .   .   .   4   .   
  Programmer               24   | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   12  1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                46   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   
  Golem                    25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           35   | .   5   3   13  .   .   2   5   15  4   4   .   6   2   4   5   .   35  8   3   .   4   4   3   .   .   7   9   2   
  Combat Bots Only         35   | .   3   3   6   .   .   2   4   7   4   4   .   6   1   4   5   .   35  8   3   .   4   4   3   .   .   6   8   2   
Max Kills in Single Turn   13   | .   1   1   2   .   .   1   2   4   1   4   .   1   1   1   2   .   13  2   1   .   1   1   1   .   .   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 13   | .   .   1   2   .   .   1   .   3   .   4   .   1   1   .   .   .   13  .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Res   Tes   
Damage Taken               13696 | .     473   112   709   .     .     18    1015  587   343   232   .     515   738   432   116   .     2774  1230  828   31    434   101   231   .     .     99    2069  609   
  Core                     10210 | .     398   87    582   .     .     18    743   410   260   154   .     369   592   350   89    .     1981  632   657   24    361   85    182   .     .     77    1670  489   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       8228  | .     244   87    395   .     .     .     629   329   204   154   .     339   469   286   89    .     1600  471   498   24    271   43    157   .     .     77    1432  430   
Core Remaining (%)         89    | 100   .     100   .     .     .     78    48    .     .     .     .     100   .     .     .     .     .     97    .     .     .     .     91    .     .     100   .     .     
Volleys Fired              1464  | 1     48    21    75    .     .     3     100   79    37    23    .     72    57    23    9     .     360   76    139   5     89    18    66    .     4     29    127   3     
  Largest                  3     | 1     2     2     3     .     .     2     3     3     3     2     .     2     2     2     2     .     3     3     3     2     2     2     2     .     1     3     3     3     
  Hottest                  281   | 40    100   100   211   .     .     136   136   118   110   50    .     50    200   200   200   .     260   180   188   44    133   85    85    .     24    243   243   281   
Shots Fired                3130  | 1     96    27    126   .     .     4     250   225   73    46    .     144   109   46    18    .     887   228   200   6     95    28    87    .     4     59    364   7     
  Gun                      2519  | 1     48    20    92    .     .     .     106   153   72    46    .     144   49    .     .     .     824   228   164   6     84    18    45    .     4     46    364   5     
  Cannon                   596   | .     48    6     30    .     .     2     144   72    1     .     .     .     60    46    18    .     56    .     36    .     11    10    41    .     .     13    .     2     
  Launcher                 14    | .     .     1     4     .     .     2     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  690   | .     .     .     20    .     .     .     106   153   72    46    .     144   49    .     .     .     .     .     25    .     11    10    41    .     .     13    .     .     
  Thermal                  1226  | 1     48    19    102   .     .     2     144   70    .     .     .     .     58    46    18    .     54    .     89    6     84    18    46    .     4     46    364   7     
  Explosive                14    | .     .     1     4     .     .     2     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          71    | .     48    7     .     .     .     .     .     2     1     .     .     .     2     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1129  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     815   228   86    .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         45    | .     11    6     11    .     .     3     13    13    19    17    .     22    12    12    8     .     45    45    16    .     21    16    17    .     21    27    24    5     
  Robot Miss Streak        8     | 1     6     3     5     .     .     .     5     4     1     2     .     3     5     3     3     .     8     8     3     .     2     2     2     .     .     1     3     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Secondary Targets        24    | .     .     .     1     .     .     .     .     .     2     .     .     3     .     .     .     .     3     6     .     .     .     .     .     .     .     .     9     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           1714  | .     55    14    73    .     .     2     140   152   61    36    .     114   80    41    11    .     304   109   84    .     16    22    67    .     4     49    277   3     
  Core Hits                947   | .     26    11    38    .     .     4     60    77    21    15    .     42    39    21    15    .     290   44    37    .     10    12    33    .     1     33    115   3     
  Critical Hits            169   | .     1     .     1     .     .     .     15    7     .     .     .     .     .     .     .     .     1     .     1     .     5     5     16    .     .     15    102   .     
  Critical Kills           58    | .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     3     .     8     .     .     8     33    .     
  Critical Parts Destroyed 85    | .     1     .     1     .     .     .     11    5     .     .     .     .     .     .     .     .     1     .     1     .     2     4     7     .     .     4     48    .     
Melee Attacks              48    | .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     7     .     .     
  Impact                   6     | .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     7     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           56752 | .     1035  365   1906  .     .     245   2606  3614  1020  984   .     2129  2178  1254  507   .     17933 4471  3425  .     520   588   1336  .     121   1536  8574  405   
  Guns                     37083 | .     466   227   1071  .     .     .     630   1718  1020  623   .     1890  708   .     .     .     10573 4471  2123  .     404   475   1011  .     121   912   8574  66    
  Cannons                  10504 | .     504   53    280   .     .     20    1976  1151  .     .     .     .     1385  1254  507   .     1223  .     1302  .     116   113   313   .     .     172   .     135   
  Explosions               8324  | .     65    85    434   .     .     225   .     745   .     361   .     239   85    .     .     .     5881  .     .     .     .     .     .     .     .     .     .     204   
  Melee                    829   | .     .     .     121   .     .     .     .     .     .     .     .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     452   .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7752  | .     .     .     143   .     .     .     630   1718  1020  623   .     1890  708   .     .     .     .     .     306   .     116   113   313   .     .     172   .     .     
  Thermal                  25298 | .     569   224   1208  .     .     20    1976  1144  .     .     .     .     1378  1254  507   .     3327  .     1777  .     404   475   1023  .     121   912   8574  405   
  Explosive                3566  | .     .     85    434   .     .     225   .     134   .     .     .     .     .     .     .     .     2688  .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          2921  | .     466   56    .     .     .     .     .     618   .     361   .     239   92    .     .     .     1089  .     .     .     .     .     .     .     .     .     .     .     
  Impact                   121   | .     .     .     121   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 708   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     452   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   16386 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10573 4471  1342  .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     1     1     1     1     .     3     5     2     .     .     4     4     .     .     11    .     1     1     1     1     .     .     .     .     11    15    
  Average Corruption       3     | .     .     .     1     1     1     1     .     1     3     1     .     .     2     2     .     .     5     .     1     1     1     1     .     .     .     .     5     12    
  Corruption Purged        45    | .     .     .     .     .     .     .     .     5     3     2     .     .     4     4     .     .     26    .     1     .     .     .     .     .     .     .     .     .     
  Effects                  240   | .     .     .     2     3     .     .     .     7     8     3     .     .     37    1     .     .     92    .     8     2     3     .     .     .     .     .     66    8     
    Message Errors         47    | .     .     .     1     1     .     .     .     2     2     .     .     .     14    1     .     .     18    .     2     1     .     .     .     .     .     .     5     .     
    Matter Fused           38    | .     .     .     .     .     .     .     .     .     1     .     .     .     6     .     .     .     22    .     .     .     .     .     .     .     .     .     8     1     
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     1     1     .     .     .     4     .     .     .     6     .     .     .     .     .     .     .     .     .     2     .     
    Energy Discharges      29    | .     .     .     .     2     .     .     .     2     1     2     .     .     7     .     .     .     9     .     1     1     2     .     .     .     .     .     1     1     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      21    | .     .     .     .     .     .     .     .     1     .     .     .     .     5     .     .     .     10    .     2     .     1     .     .     .     .     .     2     .     
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     2     .     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    4     
    Targeting Errors       49    | .     .     .     1     .     .     .     .     1     1     1     .     .     1     .     .     .     14    .     3     .     .     .     .     .     .     .     26    1     
    Weapon Failures        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     6     .     
Overload Shots             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     .     .     .     .     .     .     .     
Overflow Damage            937   | .     34    13    73    .     .     2     6     8     .     .     .     .     44    22    .     .     608   .     65    .     .     .     .     .     .     62    .     .     
  Projectiles              177   | .     25    .     7     .     .     .     6     4     .     .     .     .     44    22    .     .     4     .     65    .     .     .     .     .     .     .     .     .     
  Explosions               664   | .     9     13    44    .     .     2     .     4     .     .     .     .     .     .     .     .     592   .     .     .     .     .     .     .     .     .     .     .     
  Melee                    96    | .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     62    .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Self-Inflicted Damage      486   | .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     .     .     357   .     46    .     .     .     .     .     .     .     .     51    
  Shots                    5     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        647   | .     294   101   261   .     .     .     71    157   215   161   .     1     297   348   201   .     228   115   300   .     269   52    .     .     .     276   647   376   
  Average Temperature      80    | .     90    34    85    .     .     .     25    51    83    79    .     1     107   89    80    .     48    35    84    .     111   23    .     .     .     96    134   95    
  Received Heat Transfer   2862  | .     165   .     117   .     .     9     423   156   120   27    .     156   186   99    81    .     669   174   153   .     9     9     48    .     .     9     222   30    
  Effects                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     1     .     .     .     .     .     9     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     1     .     .     .     .     .     2     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              17    | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Parts Melted             71    | .     1     .     2     .     .     .     2     1     .     .     .     .     3     3     .     .     .     .     5     .     2     .     1     .     .     3     48    .     
  Heat Transferred         29993 | .     1173  407   2072  .     .     37    3515  1961  .     .     .     .     1550  1225  475   .     769   .     2272  .     570   725   1537  .     200   1188  9953  364   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         2327  | .     .     .     .     .     .     .     .     322   69    .     .     .     370   .     .     .     1566  .     .     .     .     .     .     .     .     .     .     .     
  LE Corruption            38    | .     .     .     .     .     .     .     .     5     2     .     .     .     6     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  
Peak Influence             1735 | .    336  171  737  287  .    87   511  1058 .    .    .    .    391  .    .    .    .    .    543  .    .    .    .    36   12   753  1717 1735 
  Average Influence        361  | .    191  86   366  287  .    85   266  491  .    .    .    .    133  .    .    .    .    .    282  .    .    .    .    33   12   410  1043 1636 
Maximum Alert Level        5    | .    1    .    3    1    .    .    2    3    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    3    5    5    
  Low Security (%)         40   | 100  40   100  11   .    .    100  35   27   .    .    .    .    81   .    .    .    .    .    21   .    .    .    .    100  100  22   .    .    
  Level 1                  33   | .    59   .    58   100  .    .    51   30   .    .    .    .    18   .    .    .    .    .    65   .    .    .    .    .    .    20   .    .    
  Level 2                  9    | .    .    .    28   .    .    .    13   5    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    47   13   .    
  Level 3                  10   | .    .    .    1    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    47   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   
Squads Dispatched          70   | .    1    .    5    .    .    .    2    10   .    .    .    1    12   .    .    .    .    1    16   .    .    .    .    .    .    6    15   1    
  Investigation            27   | .    .    .    4    .    .    .    2    2    .    .    .    .    6    .    .    .    .    .    4    .    .    .    .    .    .    3    6    .    
  Extermination            11   | .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    
  Reinforcement            15   | .    1    .    1    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    5    .    .    .    .    .    .    1    1    .    
  Assault                  7    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    1    
  Garrison                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    1    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Distress Signals           29   | .   1   .   4   .   .   .   3   .   .   1   .   .   3   .   .   .   .   .   5   .   .   1   .   .   .   4   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              602  | .   21  16  52  .   .   4   41  44  11  9   .   24  41  24  6   .   61  24  26  11  9   39  9   .   .   21  94  15  
  Peak Tracking Total      30   | .   5   9   7   .   .   3   9   5   5   4   .   8   6   8   5   .   30  9   4   11  5   12  4   .   .   6   10  12  
  Tactical Retreats        63   | .   2   4   7   .   .   .   3   3   1   .   .   4   4   5   .   .   2   4   6   3   3   3   .   .   .   .   9   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Traps Triggered            11   | .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Machines Disabled          45   | .   4   4   2   .   .   .   4   4   .   1   .   .   10  .   .   .   4   2   6   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       4    | .   2   1   1   .   .   .   2   2   .   1   .   .   3   .   .   .   1   1   4   .   .   .   .   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Machines Accessed          156  | .   10  .   12  .   1   .   13  19  2   .   4   .   29  2   .   .   .   .   29  .   .   8   .   2   .   6   19  .   
  Terminals                76   | .   7   .   9   .   .   .   8   9   1   .   .   .   16  .   .   .   .   .   14  .   .   .   .   2   .   1   9   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Repair Stations          8    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   
  Recycling Units          19   | .   2   .   1   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   2   2   .   
  Scanalyzers              13   | .   .   .   2   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   1   3   .   
Total Hacks                546  | .   36  .   34  .   1   .   58  62  6   .   25  .   102 2   .   .   .   .   114 .   .   14  .   8   .   20  64  .   
  Successful               370  | .   26  .   21  .   1   .   43  41  6   .   25  .   59  2   .   .   .   .   87  .   .   14  .   3   .   9   33  .   
  Failed                   176  | .   10  .   13  .   .   .   15  21  .   .   .   .   43  .   .   .   .   .   27  .   .   .   .   5   .   11  31  .   
    Catastrophic           20   | .   1   .   1   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   4   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   224  | .   17  .   23  .   1   .   23  24  1   .   .   .   41  .   .   5   .   .   57  .   .   1   .   4   .   6   21  .   
  Terminals                276  | .   24  .   27  .   .   .   37  38  5   .   .   .   58  .   .   .   .   .   49  .   .   .   .   8   .   2   28  .   
  Fabricators              41   | .   .   .   .   .   .   .   .   6   .   .   .   .   14  .   .   .   .   .   15  .   .   .   .   .   .   .   6   .   
  Repair Stations          34   | .   5   .   .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   2   4   .   
  Recycling Units          70   | .   7   .   4   .   .   .   9   4   .   .   .   .   9   .   .   .   .   .   23  .   .   .   .   .   .   6   8   .   
  Scanalyzers              42   | .   .   .   3   .   .   .   4   6   .   .   .   .   11  .   .   .   .   .   3   .   .   .   .   .   .   7   8   .   
  Garrison Access          40   | .   .   .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   .   .   14  .   .   .   .   .   .   3   10  .   
Terminal Hacks             129  | .   9   .   5   .   1   .   12  14  5   .   25  .   18  2   .   .   .   .   15  .   .   14  .   1   .   .   8   .   
  Record                   31   | .   .   .   .   .   .   .   1   .   4   .   11  .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   2   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   5   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   3   .   1   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        13   | .   1   .   1   .   .   .   3   .   .   .   3   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   2   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Unreport Threat          8    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Locate Traps             9    | .   1   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   11  .   .   .   .   .   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Build                    8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       27   | .   5   .   .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   3   .   
  Scan Component           14   | .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   2   .   
  Repair                   11   | .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Refit                    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       30   | .   2   .   1   .   .   .   5   3   .   .   .   .   4   .   .   .   .   .   10  .   .   .   .   .   .   3   2   .   
  Report Inventory         19   | .   2   .   1   .   .   .   3   2   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   2   1   .   
  Retrieve Components      11   | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   1   1   .   
Scanalyzer                 28   | .   .   .   3   .   .   .   4   3   .   .   .   .   8   .   .   .   .   .   3   .   .   .   .   .   .   3   4   .   
  Insert Component         15   | .   .   .   2   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   
  Analyze                  13   | .   .   .   1   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         321  | .   24  .   34  .   .   .   33  38  2   .   .   .   57  .   .   .   .   .   86  .   .   .   .   6   .   8   33  .   
  Terminals                81   | .   9   .   9   .   .   .   12  12  1   .   .   .   13  .   .   .   .   .   17  .   .   .   .   2   .   .   6   .   
    Track                  12   | .   2   .   2   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Assimilate             12   | .   .   .   .   .   .   .   1   1   .   .   .   .   5   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
    Botnet                 44   | .   7   .   5   .   .   .   7   6   1   .   .   .   7   .   .   .   .   .   7   .   .   .   .   1   .   .   3   .   
    Disrupt                6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Operators              6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          24   | .   1   .   3   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   10  .   .   .   .   .   .   1   2   .   
    Monitor                4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 12   | .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   1   1   .   
    Mask                   8    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          19   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   8   .   .   .   .   .   .   1   5   .   
    Broadcast              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Reprogram              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   1   2   .   
    Watchers               7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         133  | .   10  .   11  .   .   .   11  19  1   .   .   .   29  .   .   .   .   .   25  .   .   .   .   2   .   6   19  .   
  Full Trace Events        24   | .   1   .   2   .   .   .   3   2   1   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   2   5   .   
  Feedback Events          7    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
    Corruption             7    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Matter                 662  | .   .   .   .   .   .   .   .   186 .   .   .   .   .   .   .   .   .   .   476 .   .   .   .   .   .   .   .   .   
    Time                   302  | .   .   .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   253 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   1   .   .   .   2   1   .   .   5   .   8   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Matter                 687  | .   .   .   .   .   .   .   .   .   .   .   .   .   256 .   .   .   .   .   431 .   .   .   .   .   .   .   .   .   
    Time                   245  | .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   181 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Time                     420  | .   64  .   .   .   .   .   168 49  .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   37  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     54   | .   .   .   .   .   .   .   20  8   .   .   .   .   3   .   .   .   .   .   17  .   .   .   .   .   .   3   3   .   
Parts Scanalyzed           11   | .   .   .   1   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
  Part Schematics Acquired 8    | .   .   .   1   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   2   .   .   2   .   .   .   5   .   .   .   .   .   1   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  
Total Allies               75   | .    .    3    .    1    .    .    1    5    .    .    .    3    8    2    2    .    .    2    14   .    .    5    .    .    20   3    5    1    
  Largest Group            20   | .    .    3    3    1    1    1    1    4    1    .    .    2    4    2    2    .    .    2    5    .    .    5    3    .    20   20   4    1    
  Highest-Rated Group      801  | .    .    40   40   31   31   31   10   65   26   .    .    94   96   59   61   .    .    59   190  .    .    223  136  .    801  801  174  154  
  Highest-Rated Ally       154  | .    .    16   16   31   31   31   10   26   26   .    .    94   34   30   32   .    .    30   54   .    .    49   49   .    50   50   47   154  
Total Orders               12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    6    .    .    .    1    1    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    1    .    
Ally Attacks               418  | .    .    9    17   .    .    4    .    13   .    .    .    5    9    20   5    .    .    2    47   .    .    16   14   .    .    203  53   1    
  Total Damage             9649 | .    .    83   198  .    .    85   .    322  .    .    .    121  469  375  127  .    .    42   1328 .    .    560  659  .    .    4053 1193 34   
  Kills                    57   | .    .    1    2    .    .    1    .    3    .    .    .    .    4    6    1    .    .    .    11   .    .    4    2    .    .    17   5    .    
Allies Corrupted           7    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Allies Melted              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    
Fabricated Assembled       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Res Tes 
Robot Analysis Total       13   | .   3   .   1   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    22   | .   .   3   .   1   .   .   .   .   3   2   .   2   .   3   1   .   .   2   .   2   1   .   2   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   9   3   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  
Turns Passed               24931 | 52   734  644  1158 153  176  278  1202 1716 455  594  47   746  2664 665  468  416  5579 797  1974 305  491  586  692  74   171  528  1481 85   
Spaces Moved               37846 | 68   954  812  1289 441  315  597  1657 1975 1116 1633 120  1457 3534 1229 1143 1395 5302 1351 3176 854  904  1159 1195 230  289  934  2489 228  
  Core                     451   | 65   86   255  45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6     | 3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    56    | .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    2    .    .    .    .    .    .    
  Flight                   37332 | .    832  557  1244 441  315  597  1657 1975 1116 1633 120  1456 3534 1229 1143 1395 5281 1351 3176 854  904  1157 1195 230  289  934  2489 228  
  Fastest Speed            23    | 50   37   37   30   30   30   30   30   27   27   27   27   27   28   29   29   29   29   29   29   32   32   30   30   30   30   27   23   23   
  Average Speed            30    | 54   42   60   33   30   54   30   32   29   27   27   27   27   29   29   29   29   29   29   30   32   32   30   34   30   30   29   25   23   
  Slowest Speed            160   | 160  160  117  114  30   103  103  103  34   27   27   27   120  31   107  29   29   118  29   110  107  32   107  101  101  109  102  32   23   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            175   | .    6    8    16   4    .    5    18   12   2    1    .    .    32   3    4    .    3    .    11   3    .    4    .    .    .    2    31   10   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       76    | 2    98   99   94   95   70   82   88   50   87   98   75   97   76   88   92   87   94   98   65   75   93   90   96   8    88   25   61   37   
  Regions Visited          28
    Branch Regions         18
  Pre-discovered Areas     10    | .    .    1    .    1    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    2    1    .    1    .    .    .    .    .    
  Known Exits Taken        24    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             38    | .    .    3    .    2    .    1    .    .    4    2    .    1    .    4    6    3    .    5    .    2    2    .    3    .    .    .    .    .    
Spaces Dug                 467   | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    280  34   117  5    17   .    5    .    .    .    .    .    
Terrain Destroyed          1088  | .    3    10   38   .    .    22   .    16   .    20   .    13   70   .    .    .    529  100  141  5    72   1    9    .    .    13   .    26   
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Projectile               738   | .    .    .    1    .    .    1    .    .    .    .    .    .    6    .    .    .    445  100  84   5    72   1    9    .    .    13   .    1    
  AOE                      325   | .    3    10   37   .    .    21   .    16   .    20   .    13   64   .    .    .    59   .    57   .    .    .    .    .    .    .    .    25   

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  
Total                      48454 | 79   1177 933  1871 456  320  683  2138 2992 1222 1759 133  1719 5003 1458 1249 1407 8517 1584 4043 878  1046 1358 1381 234  368  1119 3080 247  
  Wait                     7641  | .    143  53   400  18   2    86   319  854  46   59   14   138  1322 158  36   .    2483 98   636  15   38   102  97   3    52   96   366  7    
  Move                     37481 | 67   942  795  1257 432  314  586  1621 1951 1111 1630 119  1456 3472 1222 1135 1394 5295 1350 3153 847  902  1152 1194 230  288  929  2429 208  
  Hop                      161   | .    5    8    15   4    .    5    17   11   2    1    .    .    28   3    3    .    3    .    11   3    .    2    .    .    .    2    28   10   
  Pick Up                  113   | 1    2    2    5    .    1    1    5    3    1    10   .    3    10   3    1    4    42   .    5    1    .    4    2    .    .    3    3    1    
  Fast Attach              279   | 5    12   12   22   1    1    .    14   20   5    .    .    9    18   1    3    2    44   3    28   1    .    17   6    .    7    18   25   5    
  Attach                   32    | 1    .    2    3    .    .    1    4    2    .    .    .    .    2    .    .    .    6    .    4    1    .    .    .    .    1    1    4    .    
  Detach                   38    | 1    .    4    3    .    .    1    4    2    .    .    .    1    1    .    .    .    5    .    6    1    .    1    .    1    1    .    6    .    
  Swap                     120   | 1    4    4    20   .    .    .    8    6    .    3    .    .    17   4    .    2    33   .    4    1    .    3    1    .    .    3    5    1    
  Drop                     392   | 2    12   13   33   1    2    .    20   22   3    9    .    11   35   4    4    5    101  2    25   3    .    21   7    .    7    18   25   7    
  Fire                     1464  | 1    48   21   75   .    .    3    100  79   37   23   .    72   57   23   9    .    360  76   139  5    89   18   66   .    4    29   127  3    
  Melee                    48    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    7    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   130   | .    .    .    .    .    .    .    .    .    .    .    .    4    30   26   31   .    .    17   .    .    .    16   .    .    .    .    1    5    
  Trap                     8     | .    .    .    .    .    .    .    .    .    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            545   | .    9    19   32   .    .    .    26   42   17   17   .    24   10   14   27   .    110  38   32   .    16   22   8    .    8    13   61   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x3 / *Upp x2 / *Ext x2 / Gar)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 3 exits: *Res x2 / *Arm)
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-3/Testing

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     4 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    27 | -11/Scrapyard      | Discovered new exit (range 16)
    53 | -11/Scrapyard      | Entered Materials
    58 | -10/Materials      | Upgraded with Weapon slot (x1)
   168 | -10/Materials      | Discovered new exit (range 14)
   247 | -10/Materials      | Upgraded with Utility slot (x1)
   259 | -10/Materials      | Discovered new exit (range 16)
   288 | -10/Materials      | Identified exit to Mines
   381 | -10/Materials      | Discovered new exit (range 4)
   471 | -10/Materials      | Discovered exit to Mines (range 11)
   511 | -10/Materials      | Reached level 2
   550 | -10/Materials      | Build established: Scavenger-Mutant
   622 | -10/Materials      | Repaired EM Pulse Gun
   661 | -10/Materials      | Repaired Lgt. Nuclear Core
   661 | -10/Materials      | Upgraded with Power slot (x1)
   661 | -10/Materials      | Upgraded with Utility slot (x1)
   732 | -10/Materials      | Discovered new exit (range 4)
   787 | -10/Materials      | Entered Mines
   802 | -10/Mines          | Learned Materials trap positions
   806 | -10/Mines          | Assembled infested the area
   811 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   932 | -10/Mines          | Learned location of Recycling (-7)
   933 | -10/Mines          | Identified exit to Materials
   937 | -10/Mines          | Met a Derelict bent on vengeance
   986 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1217 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1268 | -10/Mines          | Discovered exit to Materials (range 4)
  1431 | -10/Mines          | Entered Materials
  1431 | -9/Materials       | Accompanied by 3 allies
  1432 | -9/Materials       | Loaded intel: 9 trap records
  1433 | -9/Materials       | Reached level 3
  1434 | -9/Materials       | Upgraded with Propulsion slot (x1)
  1489 | -9/Materials       | Reached level 4
  1500 | -9/Materials       | Upgraded with Utility slot (x1)
  1567 | -9/Materials       | Discovered new exit (range 15)
  1662 | -9/Materials       | Reached level 5
  1665 | -9/Materials       | Upgraded with Weapon slot (x1)
  1791 | -9/Materials       | Discovered new exit (range 6)
  1917 | -9/Materials       | Build established: Scavenger-Sprinter
  2214 | -9/Materials       | Reached level 6
  2219 | -9/Materials       | Upgraded with Utility slot (x1)
  2244 | -9/Materials       | Discovered new exit (range 8)
  2254 | -9/Materials       | Identified exit to Materials
  2370 | -9/Materials       | Reached level 7
  2589 | -9/Materials       | Identified exit to Mines
  2589 | -9/Materials       | Entered Mines
  2601 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2602 | -9/Mines           | Found Prototype Device
  2602 | -9/Mines           | Identified Exp. Sensor Array
  2635 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2708 | -9/Mines           | Discovered exit to Materials (range 8)
  2724 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2724 | -9/Mines           | Discovered new exit (range 5)
  2725 | -9/Mines           | Identified exit to Exiles
  2742 | -9/Mines           | Entered Exiles
  2742 | -9/Exiles          | Accompanied by 1 ally
  2750 | -9/Exiles          | Met 8R-AWN
  2755 | -9/Exiles          | Met EX-HEX
  2764 | -9/Exiles          | Met EX-BIN
  2767 | -9/Exiles          | Aligned with FarCom system
  2768 | -9/Exiles          | Given EX-Vault access code
  2775 | -9/Exiles          | Opened EX-Vault
  2785 | -9/Exiles          | Found Latent Energy Streamer
  2792 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2800 | -9/Exiles          | Met EX-DEC
  2905 | -9/Exiles          | Discovered new exit (range 12)
  2915 | -9/Exiles          | Identified exit to Mines
  2918 | -9/Exiles          | Left Exiles lab with Latent Energy Streamer
  2918 | -9/Exiles          | Entered Mines
  2918 | -8/Mines           | Accompanied by 1 ally
  2920 | -8/Mines           | Reached level 8
  3078 | -8/Mines           | Discovered exit to Materials (range 10)
  3192 | -8/Mines           | Discovered exit to Materials (range 5)
  3196 | -8/Mines           | Entered Materials
  3198 | -8/Materials       | Reached level 9
  3209 | -8/Materials       | Upgraded with Utility slot (x1)
  3306 | -8/Materials       | Repaired Insulated Plating
  3389 | -8/Materials       | Repaired Exp. Sensor Array
  3440 | -8/Materials       | Repaired Phase Shifter
  3589 | -8/Materials       | Core integrity fell below 50%
  3599 | -8/Materials       | Reached level 10
  3689 | -8/Materials       | Build established: Scout
  3775 | -8/Materials       | Discovered new exit (range 5)
  3999 | -8/Materials       | Reached level 11
  4009 | -8/Materials       | Upgraded with Utility slot (x1)
  4046 | -8/Materials       | Discovered new exit (range 16)
  4155 | -8/Materials       | Build established: Scavenger-Scout
  4359 | -8/Materials       | Discovered new exit (range 16)
  4397 | -8/Materials       | Identified exit to Factory
  4398 | -8/Materials       | Entered Factory
  4399 | -7/Factory         | Core integrity fell below 50%
  4400 | -7/Factory         | Reached level 12
  4443 | -7/Factory         | Identified exit to Storage
  4443 | -7/Factory         | Identified exit to Lower Caves
  4525 | -7/Factory         | Repaired Insulated Plating
  4537 | -7/Factory         | Reached level 13
  4563 | -7/Factory         | Upgraded with Utility slot (x1)
  4613 | -7/Factory         | Repaired Enh. Autogun
  4757 | -7/Factory         | Build established: Scout
  5303 | -7/Factory         | Discovered new exit (range 16)
  5308 | -7/Factory         | Reached level 14
  5321 | -7/Factory         | Upgraded with Propulsion slot (x1)
  5331 | -7/Factory         | Identified exit to Factory
  5346 | -7/Factory         | Destroyed 7 combat bots
  5397 | -7/Factory         | Discovered exit to Factory (range 12)
  5459 | -7/Factory         | Fabricated L-31 Rogue (x3)
  5478 | -7/Factory         | Local fabrication network quarantined
  5515 | -7/Factory         | Build established: Scavenger-Scout
  5598 | -7/Factory         | First assault squad dispatched
  5938 | -7/Factory         | Reached level 15
  5971 | -7/Factory         | Discovered exit to Factory (range 11)
  6049 | -7/Factory         | Discovered exit to Factory (range 14)
  6114 | -7/Factory         | Entered Lower Caves
  6114 | -7/Lower Caves     | Accompanied by 1 ally
  6203 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6241 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6269 | -7/Lower Caves     | Learned Factory terminal intel
  6399 | -7/Lower Caves     | Build established: Scavenger-Sprinter
  6421 | -7/Lower Caves     | Learned Extension garrison access intel
  6421 | -7/Lower Caves     | Learned Extension security intel
  6421 | -7/Lower Caves     | Learned Armory stockpile data
  6503 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6537 | -7/Lower Caves     | Identified exit to Lower Caves
  6569 | -7/Lower Caves     | Entered another Lower Caves area
  6767 | -7/Lower Caves     | Reached level 16
  6860 | -7/Lower Caves     | Discovered new exit (range 10)
  7010 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  7061 | -7/Lower Caves     | Learned location of Zion (-6)
  7065 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  7162 | -7/Lower Caves     | Identified exit to Data Miner
  7163 | -7/Lower Caves     | Entered Data Miner
  7163 | -7/Data Miner      | Discovered new exit (range 6)
  7168 | -7/Data Miner      | Met Data Miner
  7176 | -7/Data Miner      | Learned location of Section 7 (-2)
  7176 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7180 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7209 | -7/Data Miner      | Identified exit to Proximity Caves
  7210 | -7/Data Miner      | Entered Proximity Caves
  7375 | -6/Proximity Caves | Spotted B-75 Beast
  7378 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7417 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7428 | -6/Proximity Caves | Reached level 17
  7556 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  7654 | -6/Proximity Caves | Found Prototype Device
  7654 | -6/Proximity Caves | Identified Exp. Thermal Shield
  7677 | -6/Proximity Caves | Rewired Cogmind
  7679 | -6/Proximity Caves | Rewired Cogmind
  7838 | -6/Proximity Caves | Discovered exit to Factory (range 13)
  7843 | -6/Proximity Caves | Learned Factory terminal intel
  7956 | -6/Proximity Caves | Entered Factory
  7957 | -6/Factory         | Identified exit to Lower Caves
  7958 | -6/Factory         | Reached level 18
  7959 | -6/Factory         | Loaded intel: 20 terminal locations
  8024 | -6/Factory         | Fabricated Adv. Core Analyzer (x1)
  8054 | -6/Factory         | Incoming investigation squad redirected
  8124 | -6/Factory         | Rewired Cogmind
  8175 | -6/Factory         | Rewired Cogmind
  8293 | -6/Factory         | Discovered exit to Lower Caves (range 16)
  8545 | -6/Factory         | Incoming investigation squad redirected
  8638 | -6/Factory         | Build established: Scout
  8677 | -6/Factory         | Discovered new exit (range 16)
  8704 | -6/Factory         | Garrison activated, responded to threat
  8748 | -6/Factory         | Identified exit to Factory
  8923 | -6/Factory         | Reached level 19
  9037 | -6/Factory         | Upgraded with Utility slot (x1)
  9140 | -6/Factory         | Discovered exit to Factory (range 16)
  9162 | -6/Factory         | Spotted B-75 Beast
  9177 | -6/Factory         | Discovered exit to Factory (range 4)
 10095 | -6/Factory         | Build established: Scavenger-Scout
 10569 | -6/Factory         | Found Prototype Processor
 10569 | -6/Factory         | Identified Exp. Terrain Scan Processor
 10593 | -6/Factory         | Incoming investigation squad redirected
 10620 | -6/Factory         | Entered Lower Caves
 10620 | -6/Lower Caves     | Accompanied by 1 ally
 10738 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10817 | -6/Lower Caves     | Core integrity fell below 50%
 10927 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10930 | -6/Lower Caves     | Build established: Sprinter
 10936 | -6/Lower Caves     | Learned Factory trap positions
 10960 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11021 | -6/Lower Caves     | Learned Factory terminal intel
 11114 | -6/Lower Caves     | Rewired Cogmind
 11121 | -6/Lower Caves     | Rewired Cogmind
 11242 | -6/Lower Caves     | Discovered new exit (range 11)
 11246 | -6/Lower Caves     | Identified exit to Lower Caves
 11285 | -6/Lower Caves     | Entered another Lower Caves area
 11285 | -6/Lower Caves     | Accompanied by 1 ally
 11340 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11368 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11579 | -6/Lower Caves     | Reached level 20
 11607 | -6/Lower Caves     | Rewired Cogmind
 11624 | -6/Lower Caves     | Rewired Cogmind
 11743 | -6/Lower Caves     | Discovered new exit (range 16)
 11748 | -6/Lower Caves     | Identified exit to Zion
 11753 | -6/Lower Caves     | Entered Zion
 11781 | -6/Zion            | Discovered new exit (range 11)
 11786 | -6/Zion            | Identified exit to Proximity Caves
 11850 | -6/Zion            | Learned location of Warlord (-5)
 11936 | -6/Zion            | Learned Factory fabricator intel
 11936 | -6/Zion            | Visited the Megawrench Repair Shop
 11938 | -6/Zion            | Megawrench repaired 16 parts
 11955 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12014 | -6/Zion            | Rebuked by Imprinter
 12090 | -6/Zion            | Opened final containment barrier to the Deep Caves
 12167 | -6/Zion            | Discovered new exit (range 5)
 12167 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 12169 | -6/Zion            | Identified exit to Deep Caves
 12169 | -6/Zion            | Entered Deep Caves
 12240 | -6/Deep Caves      | Z-Facility disabled
 12241 | -6/Deep Caves      | Attacked by Z-Imprinter
 12269 | -6/Deep Caves      | Destroyed Z-Imprinter
 12301 | -6/Deep Caves      | Core integrity fell below 20%
 12338 | -6/Deep Caves      | Found Prototype Protection
 12338 | -6/Deep Caves      | Identified Zio. Weapon Casing
 12694 | -6/Deep Caves      | Build established: Mutant
 13536 | -6/Deep Caves      | Build established: Scavenger-Mutant
 13663 | -6/Deep Caves      | System corruption reached 10%
 13959 | -6/Deep Caves      | Build established: Scavenger-Sprinter
 14935 | -6/Deep Caves      | Found Prototype Protection
 14935 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 15224 | -6/Deep Caves      | Build established: Sprinter
 15243 | -6/Deep Caves      | Found Zio. Weapon Casing
 15530 | -6/Deep Caves      | Exposed GOLEM chamber
 15533 | -6/Deep Caves      | Spotted as-30039
 15535 | -6/Deep Caves      | Destroyed as-30039
 15542 | -6/Deep Caves      | Triggered Deep Caves wall
 15543 | -6/Deep Caves      | Found GOLEM Unit
 15601 | -6/Deep Caves      | Spotted AS-05166
 15614 | -6/Deep Caves      | Destroyed 35 combat bots
 15622 | -6/Deep Caves      | Destroyed AS-05166
 15635 | -6/Deep Caves      | Destroyed AS-52729
 15711 | -6/Deep Caves      | Triggered Deep Caves wall
 15711 | -6/Deep Caves      | Spotted as-96484
 15897 | -6/Deep Caves      | Found GOLEM Unit
 15932 | -6/Deep Caves      | Found GOLEM Unit
 16429 | -6/Deep Caves      | Reached level 21
 16498 | -6/Deep Caves      | Destroyed as-96484
 16543 | -6/Deep Caves      | Found GOLEM Unit
 16663 | -6/Deep Caves      | Found Unknown Device
 16663 | -6/Deep Caves      | Identified Mobile Assembly Unit
 16742 | -6/Deep Caves      | Build established: Scavenger-Sprinter
 17415 | -6/Deep Caves      | Discovered new exit (range 9)
 17417 | -6/Deep Caves      | Identified exit to Proximity Caves
 17748 | -6/Deep Caves      | Entered Proximity Caves
 17756 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 17791 | -5/Proximity Caves | Build established: Sprinter
 17813 | -5/Proximity Caves | Destroyed 8 combat bots
 17823 | -5/Proximity Caves | Rewired Cogmind
 17829 | -5/Proximity Caves | Rewired Cogmind
 17842 | -5/Proximity Caves | Learned 4 Factory zone layouts
 17938 | -5/Proximity Caves | Reached level 22
 18267 | -5/Proximity Caves | Spotted B-75 Beast
 18357 | -5/Proximity Caves | Destroyed B-75 Beast
 18387 | -5/Proximity Caves | Learned Factory stockpile data
 18410 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 18545 | -5/Proximity Caves | Entered Factory
 18546 | -5/Factory         | Identified exit to Extension
 18547 | -5/Factory         | Identified exit to Factory
 18549 | -5/Factory         | Loaded intel: 114 trap records
 18551 | -5/Factory         | Loaded intel: 22 terminal locations
 18552 | -5/Factory         | Loaded intel: 6 fabricator locations
 18764 | -5/Factory         | Identified exit to Upper Caves
 18837 | -5/Factory         | Build established: Derelict-Scout
 19135 | -5/Factory         | Incoming investigation squad redirected
 19192 | -5/Factory         | Repaired Imp. Weapon Cycler
 19372 | -5/Factory         | Garrison activated, responded to threat
 19386 | -5/Factory         | Fabricated P-70 Sage?
 19450 | -5/Factory         | Build established: Hacker-Scout
 19472 | -5/Factory         | Reached level 23
 19649 | -5/Factory         | Fabricated Adv. Particle Charger (x2)
 19839 | -5/Factory         | Repaired Imp. Focal Shield
 20294 | -5/Factory         | Fabricated Adv. Powered Armor?
 20339 | -5/Factory         | Fabricated Y-64 Sentinel?
 20373 | -5/Factory         | Identified exit to Garrison
 20420 | -5/Factory         | Discovered exit to Factory (range 11)
 20472 | -5/Factory         | Garrison activated, responded to threat
 20519 | -5/Factory         | Entered Upper Caves
 20606 | -5/Upper Caves     | Learned location of Armory (-4)
 20649 | -5/Upper Caves     | Discovered new exit (range 10)
 20650 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20651 | -5/Upper Caves     | Identified exit to Upper Caves
 20819 | -5/Upper Caves     | Build established: Hacker-Sprinter
 20824 | -5/Upper Caves     | Entered another Upper Caves area
 20843 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 20917 | -5/Upper Caves     | Spotted B-75 Beast
 21002 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21256 | -5/Upper Caves     | Crushed by falling debris
 21299 | -5/Upper Caves     | Discovered new exit (range 8)
 21301 | -5/Upper Caves     | Identified exit to Warlord
 21315 | -5/Upper Caves     | Entered Warlord
 21330 | -5/Warlord         | System corruption cleaned by Quarantine Array
 21353 | -5/Warlord         | Rewired Cogmind
 21356 | -5/Warlord         | Rewired Cogmind
 21362 | -5/Warlord         | Rewired Cogmind
 21363 | -5/Warlord         | Rewired Cogmind
 21364 | -5/Warlord         | Rewired Cogmind
 21416 | -5/Warlord         | Met Warlord
 21427 | -5/Warlord         | Opened Warlord's prototype stash
 21435 | -5/Warlord         | Found Prototype Processor
 21435 | -5/Warlord         | Identified Exp. Target Analyzer
 21437 | -5/Warlord         | Found Prototype Device
 21437 | -5/Warlord         | Identified System Purifier
 21441 | -5/Warlord         | Warlord's base attacked by MAIN.C
 21443 | -5/Warlord         | Found Exp. Targeting Computer
 21467 | -5/Warlord         | Found Prototype Reactor
 21467 | -5/Warlord         | Identified Vortex Chain Reactor
 21645 | -5/Warlord         | Warlord forces counterattacked
 21663 | -5/Warlord         | Build established: Commander-Sprinter
 21709 | -5/Warlord         | Reached level 24
 21709 | -5/Warlord         | Upgraded with Utility slot (x1)
 21748 | -5/Warlord         | Discovered new exit (range 16)
 21813 | -5/Warlord         | Found Prototype Ballistic Cannon
 21813 | -5/Warlord         | Identified Hvy. Autocannon
 21833 | -5/Warlord         | Identified exit to Proximity Caves
 21901 | -5/Warlord         | Entered Proximity Caves
 21901 | -4/Proximity Caves | Accompanied by 3 allies
 22142 | -4/Proximity Caves | Learned Research emergency access door positions
 22255 | -4/Proximity Caves | Learned location of Quarantine (-2)
 22353 | -4/Proximity Caves | Build established: Hacker-Sprinter
 22471 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 22593 | -4/Proximity Caves | Entered Factory
 22594 | -4/Factory         | Loaded intel: 20 terminal locations
 22595 | -4/Factory         | Reached level 25
 22667 | -4/Factory         | Sucked down chute
 22667 | -4/Factory         | Entered Waste
 22668 | -4/Waste           | Joined by Warlord forces that had cleared the area
 22748 | -4/Waste           | Found Prototype Launcher
 22748 | -4/Waste           | Identified Tactical Quantum Warhead
 22759 | -4/Waste           | Found Prototype Launcher
 22759 | -4/Waste           | Identified Gui. Micro-nuke Launcher
 22779 | -4/Waste           | Discovered new exit (range 16)
 22785 | -4/Waste           | Identified exit to Factory
 22838 | -4/Waste           | Entered Factory
 22838 | -4/Factory         | Accompanied by 20 allies
 22877 | -4/Factory         | Build established: Hauler-Scout
 22906 | -4/Factory         | Discovered new exit (range 16)
 22954 | -4/Factory         | Identified exit to Research
 23012 | -4/Factory         | Discovered exit to Research (range 50)
 23022 | -4/Factory         | Discovered new exit (range 44)
 23050 | -4/Factory         | Incoming investigation squad redirected
 23059 | -4/Factory         | Reached level 26
 23071 | -4/Factory         | Upgraded with Propulsion slot (x1)
 23119 | -4/Factory         | Identified exit to Armory
 23282 | -4/Factory         | Garrison activated, responded to threat
 23338 | -4/Factory         | First assault squad dispatched
 23366 | -4/Factory         | Entered Research
 23366 | -3/Research        | Accompanied by 4 allies
 23368 | -3/Research        | Reached level 27
 23437 | -3/Research        | Discovered new exit (range 3)
 23466 | -3/Research        | Identified exit to Research
 23601 | -3/Research        | Reached level 28
 23616 | -3/Research        | First assault squad dispatched
 23884 | -3/Research        | Spotted B-86 Titan
 24147 | -3/Research        | Discovered exit to Research (range 16)
 24224 | -3/Research        | Garrison activated, responded to threat
 24266 | -3/Research        | Spotted B-86 Titan
 24284 | -3/Research        | Allies destroyed B-86 Titan
 24384 | -3/Research        | Discovered exit to Research (range 19)
 24396 | -3/Research        | Incoming investigation squad redirected
 24409 | -3/Research        | Spotted B-86 Titan
 24436 | -3/Research        | System corruption reached 10%
 24448 | -3/Research        | Core integrity fell below 50%
 24462 | -3/Research        | Reached level 29
 24462 | -3/Research        | Destroyed B-86 Titan
 24465 | -3/Research        | Upgraded with Utility slot (x1)
 24512 | -3/Research        | Destroyed 7 combat bots
 24558 | -3/Research        | Garrison activated, responded to threat
 24709 | -3/Research        | Build established: Hacker-Sprinter
 24742 | -3/Research        | Destroyed 8 combat bots
 24803 | -3/Research        | Repaired Broken Enh. Force Rifle
 24809 | -3/Research        | Discovered new exit (range 7)
 24809 | -3/Research        | High security lockdown imminent
 24847 | -3/Research        | Entered Testing
 24848 | -3/Testing         | Maximum security lockdown engaged
 24853 | -3/Testing         | Spotted PH-IW3181VRGC
 24857 | -3/Testing         | Rewired Cogmind
 24872 | -3/Testing         | Spotted Striker
 24874 | -3/Testing         | Spotted Striker
 24888 | -3/Testing         | Spotted Alpha 7
 24889 | -3/Testing         | Stole the SGEMP Prototype
 24907 | -3/Testing         | Found Prototype Device
 24907 | -3/Testing         | Identified EM Dispersion Field
 24913 | -3/Testing         | Core integrity fell below 20%
 24926 | -3/Testing         | Found Prototype Energy Cannon
 24926 | -3/Testing         | Identified Potential Cannon
 24927 | -3/Testing         | Reached level 30
 24927 | -3/Testing         | Destroyed Striker
 24932 | -3/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
24910_ Acquired Exp. Coolant Injector.
24913_ System corrupted: Slammed into ceiling.
24913_ C-30 ARC bursts open, deploying its payload.
24913_ G-73 Enforcer unfolds itself.
24913_ G-67 Veteran unfolds itself.
24913_ I-47 Archangel unfolds itself.
24922_ Reinforced Shell breached.
24925_ Dropped Enh. Force Rifle. <x2>
24926_ Acquired Prototype Energy Cannon.
24926_ Identified Potential Cannon.
24927_ System corrupted: IFF burst signal emitted.
[Achievement: Max Potential]
24927_ System corrupted: Potential Cannon targeting data glitched.
24927_ Reached level 30.
24927_ Striker destroyed.
24927_ Machine disabled.
24928_ Acquired 72 matter.
24931_ Machine disabled.
24931_ P-80 Master destroyed.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
|  #???????????? ??????""??????????????????????????? |
|  #???????????"  ?????  ??????????????????????????? |
|  ##??????"""?"  ?????#/########??????????????????? |
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|  #??????????##  ##?????###+##????????????????????? |
|  #??????????#    #######    #????????????????????? |
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|  #??????????#   ]bgl    |   #????????????????????? |
|  #??????????#    ####;;;p!  #????????????????????? |
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|  #???????????#  #????#;  ; "#????????????????????? |
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|  #???????????#  #????#   @ #?????????????????????? |
|  #???????????#  #????#########???????????????????? |
|  ##??????????#" #?????#      #???????????????????? |
|   ############%"#######      #???????????????????? |
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|     #   ]  # """     #!        #?????????????????? |
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|     #??????##????#####         #?????????????????? |
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| ?????????????????????###########?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Coolant Potential          120
Energy Generation          54
Energy Capacity            1310
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           34
Terrain Scan Density       1010
ECM Strength               3
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       100
EM Shielding               2
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             30
Resistance: EM             25
Propulsion Shielding       66
Utility Shielding          33
Weapon Shielding           100
Thermal Conversion         90
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                87
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            12
Core Analysis              10
Armor Integrity Analysis   33
Recoil Reduction           1
Particle Charging          25
Offensive Hacking          24
Defensive Hacking          20

 Item Schematics 
-----------------
             Phase Shifter | -9/Materials  | Scanalyzed
             Cryofiber Web | -8/Materials  | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials  | Scanalyzed
         Exp. Sensor Array | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
       Hvy. Neutron Cannon | -6/Factory    | Hacked
     Adv. Particle Charger | -6/Factory    | Hacked
          Imp. Energy Well | -6/Factory    | Scanalyzed
        Imp. Hacking Suite | -6/Factory    | Scanalyzed
       Micro-nuke Launcher | -6/Factory    | Hacked
       Imp. Cooling System | -6/Factory    | Scanalyzed
               Power Sword | -6/Factory    | Extracted
      Imp. Cloaking Device | -6/Factory    | Hacked
          Hyp. Mass Driver | -5/Factory    | Hacked
              Biometal Leg | -5/Factory    | Hacked
          Adv. Force Field | -5/Factory    | Hacked
         Imp. Focal Shield | -5/Factory    | Scanalyzed
      Exp. Power Amplifier | -3/Research   | Hacked

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free
 B-60 Warrior | -5/Factory    | Hacked

 Fabricated
------------
            L-31 Rogue | x3 | -7/Factory | Preloaded
    Adv. Core Analyzer | x1 | -6/Factory | Preloaded
             P-70 Sage | x2 | -5/Factory 
 Adv. Particle Charger | x2 | -5/Factory 
    Adv. Powered Armor | x1 | -5/Factory | Preloaded
         Y-64 Sentinel | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Boltbath
Charge!!!
Hard Hitter
I Think I Know What's Going On
Max Potential

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  
Levels Raised              29    | .    1    .    5    .    .    1    3    4    .    1    .    1    2    .    1    .    1    1    1    .    .    1    .    1    .    1    3    1    
  XP Earned                46545 | 3000 1665 1315 6412 500  350  887  4943 5272 763  519  220  2217 2437 769  378  152  1347 1540 2010 118  290  480  1123 734  67   1802 4450 785  
  XP Spent                 44225 | 1350 2900 .    7620 .    100  500  5525 4835 .    1000 .    2900 3200 .    .    1250 1815 .    500  .    .    3500 .    1750 .    1680 3800 .    
Upgrades                   55    | 4    4    .    13   .    1    1    7    10   .    1    .    1    1    .    .    1    4    .    1    .    .    1    .    1    .    3    1    .    
  Power Slot               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             12    | 1    2    .    2    .    .    .    2    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Weapon Slot              2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           10    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         6     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Energy Generation        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             3     | 1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       7     | 1    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Protomatter Created        4834  | .    66   85   362  .    .    .    188  412  114  157  .    274  131  99   239  .    1024 200  241  .    105  27   245  .    52   250  563  .    
  Integrity Restored       11017 | .    198  347  578  .    .    .    564  879  351  308  .    511  179  276  591  .    2385 827  675  .    299  414  117  .    146  148  1224 .    
    Core                   9105  | .    198  287  471  .    .    .    564  706  272  154  .    369  164  276  591  .    1981 607  675  .    192  285  84   .    98   77   1054 .    
    Parts                  1912  | .    .    60   107  .    .    .    .    173  79   154  .    142  15   .    .    .    404  220  .    .    107  129  33   .    48   71   170  .    
Protomatter Decayed        3612  | .    .    41   221  .    .    .    53   153  .    91   .    242  157  74   108  .    191  12   195  .    111  279  237  .    82   882  438  45   

 Game 
------
Seed              SmallHelicalShielding
  Manual?         0
Play Time         09:12:36
  Cumulative      128.5 hours
  Start           2020.04.05 @ 16:04:05
  End             2020.04.06 @ 03:57:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             53
Gallery%          65
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e794b0d-f923-4d57-b06c-1f0e24ac6d56