Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 18:39:13 Player: Lunishko Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2663) 2663 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-333) -333 TOTAL SCORE: 7830 Bonus ------- Friendly Fire -333 Cogmind --------- Core Integrity 0/1150 Matter 286/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Heavy Particle Gun Dispersion Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Force Field > --- WEAPON ----------- Heavy Shock Bomb Launcher Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Improved Signal Interpreter Improved Recalibrator Shock Rifle Improved Arc Projector Heavy Particle Gun Advanced Beam Cannon Heavy Shock Bomb Launcher Grenade Launcher Remote Datajack Welding Torch [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Core Shielding Weapon Katana Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . . 4 2 2 Power 3 | . . . . . . . 1 1 1 Propulsion 3 | . . . . . . . 2 . 1 Utility 6 | . . 2 . 2 . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 84 | 6 4 7 . 9 11 3 30 8 6 Power 14 | 1 1 . . 1 1 . 7 1 2 Engine 12 | 1 1 . . . 1 . 6 1 2 Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 1 . . 5 2 11 . . Treads 8 | 2 . 1 . . 3 2 . . . Leg 5 | . . . . . . . 5 . . Wheel 2 | . . . . . . . 2 . . Hover 4 | . . . . . . . 4 . . Flight 2 | . . . . . 2 . . . . Utility 30 | 1 . 4 . 4 5 1 10 4 1 Device 16 | . . 1 . 1 3 . 6 4 1 Storage 2 | 1 . . . . . 1 . . . Processor 8 | . . 2 . 2 1 . 3 . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . 1 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 19 | 2 3 2 . 4 . . 2 3 3 Energy Gun 5 | 2 . . . 1 . . . 1 1 Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 3 | . . 1 . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 3 . . . . . 1 2 . Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Parts Lost 45 | . . 1 . . 3 . 10 11 20 Power 10 | . . . . . . . 3 4 3 Propulsion 11 | . . . . . 1 . 3 4 3 Utility 14 | . . 1 . . 2 . 3 2 6 Weapon 10 | . . . . . . . 1 1 8 Highest Loss Streak 11 | . . 1 . . 3 . 5 7 11 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 1 3 6 7 7 7 9 10 14 7 Power . | . . 1 2 1 1 1 . 1 . Propulsion 1 | . . . 1 1 1 2 3 2 . Utility . | . . . . . . . 1 1 1 Weapon 5 | 1 3 4 4 4 5 5 5 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 1 . . 2 3 . . . 3 Power 2 | . . . . 2 . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 1 | . . . . . . . . . 1 Weapon 3 | . 1 . . . 1 . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 85 89 100 92 98 93 84 94 48 Engine 8 | . 14 11 11 3 5 9 8 15 4 Core 1 | . . . . 5 4 . . . . Treads 10 | . 28 22 22 18 17 18 1 . . Leg 2 | . . . . . . . 6 . 3 Hover 4 | . . . . . . . 6 20 . Flight 1 | . . . . . . . 3 . 3 Device 16 | . . 8 11 9 12 27 17 27 14 Storage 7 | . 14 11 11 9 9 9 6 5 3 Processor 16 | . . 11 22 23 24 18 15 11 10 Protection 2 | . . 2 . 5 5 . 2 . . Energy Gun 1 | . 15 1 . . 4 . . . 1 Ballistic Gun 1 | . . 1 . . . . 3 2 . Launcher 5 | . 12 18 22 11 5 2 2 1 1 Slashing Weapon 5 | . . . . 5 8 9 5 4 3 Peak Build Rating 78 | 6 9 14 14 26 33 30 60 78 56 Average Rating 35 | 4 6 12 14 21 27 28 42 68 37 On Entrance 22 | . 6 9 14 14 26 28 28 59 43 Avg Prop Armor Cover (%) 11 | . . . . . . . 13 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 12 16 18 17 20 22 34 54 66 50 Greatest Support 46 | 40 40 43 43 43 43 46 46 42 26 Greatest Overweight (x) 5 | 2 . . . . 3 . 3 5 3 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 14 15 15 12 Most Carried 15 | 5 7 8 7 8 8 10 15 15 11 Average Carried 9 | 1 3 6 7 7 7 9 10 14 7 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 5 Final Carried 14 | 1 5 7 7 8 8 10 14 10 4 Class Distribution -------------------- 27% | Assassin 23% | Scavenger-Assassin 22% | Mutant 12% | Scientist-Assassin 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Scientist-Assassin | -8/Materials Assassin | -8/Storage Assassin | -8/Recycling Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Matter Collected 2563 | 230 42 274 . 264 615 124 433 432 149 Remotely . | . . . . . . . . . . Salvage Created 3041 | . 15 268 . 540 514 103 516 673 412 Parts 168 | . 4 18 . 29 29 . 36 25 27 Haulers Intercepted 3 | . . . . 2 1 . . . . Recyclers Shooed 4 | . . . . 1 . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 46 | . 3 7 . 9 9 . 9 5 4 Melee 14 | . . . . 1 4 . 6 1 2 Guns 4 | . . 2 . . . . . 2 . Cannons 1 | . . . . 1 . . . . . AOE 25 | . 3 5 . 7 5 . 3 . 2 Classes Destroyed 14 | . 2 2 . 4 4 . 1 . 1 Worker 15 | . . . . . 3 . 1 7 4 Builder 7 | . . . . 2 1 . 3 . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 3 | . . . . 2 1 . . . . Recycler 7 | . . . . 2 1 1 1 2 . Operator 1 | . . . . . 1 . . . . Watcher 7 | . 1 1 . 2 2 . 1 . . Swarmer 3 | . 3 . . . . . . . . Grunt 21 | . . 5 . 6 2 . 6 2 . Brawler 1 | . . . . . 1 . . . . Duelist 3 | . . . . 2 . 1 . . . Sentry 10 | . . 2 . 1 5 . 1 1 . Hunter 4 | . . . . . 1 . . . 3 Programmer 5 | . . . . . . . 2 2 1 Best Kill Streak 11 | . 3 2 . 7 11 1 3 4 5 Combat Bots Only 5 | . 3 2 . 3 5 . 2 2 2 Max Kills in Single Turn 3 | . 2 2 . 3 2 1 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . 2 1 . 2 . 1 Melee 1 | . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Hostile Shots Fired 549 | . 7 25 . 16 44 2 201 74 180 Missed 170 | . 2 9 . 5 11 1 75 13 54 Hits 379 | . 5 16 . 11 33 1 126 61 126 Melee 2 | . . . . 2 . . . . . Projectile 377 | . 5 16 . 9 33 1 126 61 126 Critical Strikes 17 | . . 1 . 1 . . 5 5 5 Actively Blocked 1 | . . . . . . . 1 . . Damage Taken 6412 | . 37 243 . 229 814 55 1684 1142 2208 Core 1993 | . 8 22 . 56 78 26 390 246 1167 Absorbed by Shields 230 | . . . . . . . 16 214 . Redirected to Shielding 102 | . . . . . . . 102 . . Regen/Repaired (Parts) 64 | . . . . 28 36 . . . . Core Remaining (%) 81 | 100 96 . 94 . . 70 54 75 . Volleys Fired 117 | . 6 16 . 17 17 . 17 29 15 Largest 2 | . 2 2 . 2 2 . 2 2 2 Hottest 123 | . 100 100 . 100 60 . 60 123 92 Shots Fired 182 | . 9 26 . 29 28 2 22 50 16 Gun 53 | . 4 16 . . 3 . 2 22 6 Cannon 28 | . . . . 3 . . . 21 4 Launcher 99 | . 5 9 . 25 25 2 20 7 6 Special 2 | . . 1 . 1 . . . . . Kinetic 16 | . . 8 . . . . 2 . 6 Thermal 67 | . 4 9 . 4 3 . . 43 4 Explosive 91 | . 5 9 . 25 25 2 20 5 . Electromagnetic 8 | . . . . . . . . 2 6 Robot Hit Streak 14 | . . 6 . 12 8 1 4 11 14 Robot Miss Streak 6 | . 5 6 . 2 3 4 2 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 155 | . . 16 . 10 24 1 30 46 28 Core Hits 174 | . 8 18 . 36 27 1 29 22 33 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 1 . . . . 2 3 . Burn 2 | . . 1 . . . . . 1 . Meltdown 1 | . . . . . . . . 1 . Sever 3 | . . . . . . . 2 1 . Melee Attacks 147 | . . . . 3 52 5 38 29 20 Impact . | . . . . . . . . . . Slashing 147 | . . . . 3 52 5 38 29 20 Piercing . | . . . . . . . . . . Sneak Attacks 23 | . . . . . 4 . 7 9 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8760 | . 184 400 . 1392 1663 115 1915 1701 1390 Guns 676 | . . 133 . . . . . 384 159 Cannons 423 | . . . . 50 . . . 332 41 Explosions 4276 | . 180 263 . 1294 997 100 843 220 379 Melee 3271 | . . . . 48 666 . 1072 765 720 Ramming 114 | . 4 4 . . . 15 . . 91 Kinetic 218 | . . 59 . . . . . . 159 Thermal 981 | . . 74 . 50 . . . 816 41 Explosive 3792 | . 180 263 . 1294 997 100 843 115 . Electromagnetic 384 | . . . . . . . . 5 379 Impact . | . . . . . . . . . . Slashing 3271 | . . . . 48 666 . 1072 765 720 Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . 15 15 2 8 3 Average Corruption 9 | . . . . . 15 15 1 7 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . . . . . 17 36 5 8 4 Message Errors 14 | . . . . . 4 7 2 1 . Matter Fused 21 | . . . . . 5 12 2 . 2 Heat Flow Errors 7 | . . . . . 1 6 . . . Energy Discharges 11 | . . . . . 4 4 . 2 1 Data Loss (minor) 10 | . . . . . 1 5 . 3 1 Data Loss (major) 3 | . . . . . 2 . 1 . . Misfires 3 | . . . . . . 2 . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 515 | . . . . . 73 . 141 227 74 Projectiles 16 | . . . . . . . . 16 . Explosions 91 | . . . . . 4 . 23 56 8 Melee 408 | . . . . . 69 . 118 155 66 Knockbacks 4 | . . . . . . . . . 4 Impact 4 | . . . . . . . . . 4 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 476 | . . 10 . 40 63 39 151 133 40 Shots 13 | . . 1 . 1 2 1 5 3 . Rammed 27 | . 2 3 . . . 3 . . 19 Targets Rammed 28 | . 2 3 . . . 4 . . 19 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 270 | . 39 140 . 72 156 270 12 199 3 Average Temperature 73 | . 15 45 . 25 24 105 5 115 3 Received Heat Transfer 1469 | . . 141 . 63 153 . 699 226 187 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 11 | . . 1 . 1 . . . 9 . Heat Transferred 1839 | . . 296 . 74 . . . 1395 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 97 | 100 100 100 100 98 82 100 100 100 100 Level 1 2 | . . . . 1 17 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 249 | . 92 171 58 203 249 16 114 75 73 Initial 58 | . . 15 58 . 30 16 . . 11 Average 50 | . 25 101 23 109 110 1 37 15 18 Influence Increases 2594 | . 141 330 . 393 502 64 513 353 298 Destroy 0b10 Robot/C 920 | . 60 140 . 180 180 . 180 100 80 Destroy 0b10 Robot/NC 205 | . 5 5 . 40 45 5 30 45 30 Destroy Leader 270 | . 12 42 . 38 76 . 42 30 30 Successful Hack 98 | . 19 9 . 18 21 17 5 9 . Disable Machine 240 | . 30 75 . 15 30 . 30 30 30 Destroy Structure 516 | . 15 59 . 102 75 27 106 124 8 Partial Spotted 30 | . . . . . 30 . . . . Lose Combat Pursuer 315 | . . . . . 45 15 120 15 120 Influence Decreases 2523 | . 103 216 152 320 533 106 513 329 251 Entered New Map 199 | . . 23 94 . 43 26 . . 13 Time Decay 2012 | . 103 183 58 320 460 80 433 219 156 Lost Part 312 | . . 10 . . 30 . 80 110 82 Squads Dispatched 16 | . 1 1 . . 4 . 4 2 4 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . . . 2 1 1 Reinforcement 9 | . 1 1 . . 1 . 2 1 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 1 Haulers Reinforced 2 | . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Distress Signals 5 | . 1 1 . 1 1 . . . 1 Communications Jammed 4 | . . . . . . . . 4 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 95 | . 9 8 . 11 21 5 20 6 15 Peak Tracking Total 6 | . 4 2 . 3 5 3 3 2 6 Tactical Retreats 13 | . . . . . 2 1 5 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Traps Triggered 5 | . . . . . . . 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Machines Disabled 16 | . 2 5 . 1 2 . 2 2 2 Max in Single Turn 2 | . 2 2 . 1 1 . 1 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Machines Accessed 30 | . 4 2 . 7 6 4 2 4 1 Terminals 22 | . 4 1 . 4 4 4 2 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 85 | . 12 6 . 21 15 16 3 10 2 Successful 51 | . 7 5 . 14 8 8 2 7 . Failed 33 | . 5 . . 7 7 8 1 3 2 Catastrophic 6 | . . . . . 2 2 . 2 . Database Lockouts 1 | . . 1 . . . . . . . Manual . | . . . . . . . . . . Terminals 62 | . 12 2 . 9 10 16 3 8 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 9 | . . . . 6 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 4 . 6 . . . . . Garrison Access 3 | . . . . . 2 . . 1 . Terminal Hacks 32 | . 7 2 . 4 3 8 2 6 . Record 3 | . . . . . . 2 . 1 . Robot Analysis 2 | . . . . 1 . 1 . . . Prototype ID Bank 5 | . 2 . . 1 . 1 . 1 . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . . 2 . . Emergency Access Points 3 | . 1 . . 1 . . . 1 . Alert Level 4 | . . . . 1 . 2 . 1 . Locate Traps 3 | . 1 1 . . 1 . . . . Dispatch Records 2 | . . . . . . 1 . 1 . Patrol Status 2 | . . . . . 1 1 . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 1 1 . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 8 | . . . . 5 3 . . . . Scan Component 5 | . . . . 3 2 . . . . Repair 3 | . . . . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 3 . 5 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 6 | . . 3 . 3 . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Unlock Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 2 . 7 5 4 . 4 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 3 . 3 . . . . . Parts Repaired 3 | . . . . 2 1 . . . . Time 84 | . . . . 58 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Active Infowar (turns) 7291 | . . 345 167 894 1250 905 1964 1188 578 Optics 7046 | . . 100 167 894 1250 905 1964 1188 578 Sensors 5611 | . . 345 167 894 1158 905 1035 1107 . Terrain 1489 | . . . . . . . 983 506 . Jamming 329 | . . . . . . . . 329 . Robot Analysis Total 2 | . . . . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Turns Passed 7903 | 62 446 418 167 894 1250 905 1995 1188 578 Spaces Moved 4246 | 46 259 219 105 449 592 546 883 787 360 Core 319 | 21 . . . . . . 62 13 223 Treads 2240 | 25 259 219 105 449 568 546 69 . . Legs 371 | . . . . . . . 239 28 104 Wheels 86 | . . . . . . . 86 . . Hover 1092 | . . . . . . . 346 746 . Flight 138 | . . . . . 24 . 81 . 33 Fastest Speed 50 | 50 160 160 160 160 112 160 95 108 50 Average Speed 144 | 111 160 160 160 160 158 160 145 113 122 Slowest Speed 300 | 160 160 160 160 160 295 160 212 300 285 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 28 | 3 33 19 28 27 69 73 12 12 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 140 | . . . . 1 60 5 63 11 . Terrain Destroyed 592 | . 21 59 . 169 102 31 141 66 3 Melee 47 | . . . . 1 22 5 8 11 . Projectile 1 | . . . . 1 . . . . . AOE 544 | . 21 59 . 167 80 26 133 55 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Total 5588 | 56 280 255 104 587 797 569 1511 983 446 Wait 733 | . . . . 83 98 5 430 102 15 Move 4237 | 45 258 218 104 448 591 545 882 786 360 Hop . | . . . . . . . . . . Pick Up 86 | 5 7 5 . 13 9 3 31 9 4 Fast Attach 10 | 2 . 1 . 1 4 . 1 . 1 Attach 53 | 4 . 4 . 3 1 . 22 9 10 Detach 4 | . . 1 . . . 1 2 . . Swap 77 | . 4 7 . 11 14 3 23 13 2 Drop 44 | . 3 . . 8 11 3 13 6 . Fire 117 | . 6 16 . 17 17 . 17 29 15 Melee 147 | . . . . 3 52 5 38 29 20 Ram 19 | . . . . . . . . . 19 Kick . | . . . . . . . . . . Crush 9 | . 2 3 . . . 4 . . . Escape Stasis 52 | . . . . . . . 52 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Rec / Gar) -8/Recycling -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Utility x2 743 | -9/Materials | Central database locked down 814 | -9/Materials | Discovered new exit (range 6) 925 | -9/Materials | Identified exit to Mines 927 | -9/Materials | Entered Mines 997 | -9/Mines | Met a Derelict bent on vengeance 1055 | -9/Mines | Discovered new exit (range 10) 1071 | -9/Mines | Identified exit to Materials 1094 | -9/Mines | Entered Materials 1094 | -8/Materials | Evolved 2 slots: Utility x2 1117 | -8/Materials | Build established: Skirmisher 1782 | -8/Materials | Discovered new exit (range 5) 1787 | -8/Materials | Build established: Scientist-Assassin 1864 | -8/Materials | Repaired Grenade Launcher 1896 | -8/Materials | Repaired Mni. Grenade Launcher+ 1964 | -8/Materials | Identified exit to Storage 1988 | -8/Materials | Entered Storage 2172 | -8/Storage | Identified exit to Garrison 2336 | -8/Storage | Garrison activated, responded to threat 2530 | -8/Storage | Met 01-MTF 2672 | -8/Storage | Found Prototype Processor 2673 | -8/Storage | Identified Exp. Targeting Computer 2806 | -8/Storage | Crushed by falling debris 2806 | -8/Storage | System corruption reached 10% 2837 | -8/Storage | Lost 3 parts (1n2u) 2963 | -8/Storage | Repaired Grenade Launcher 3121 | -8/Storage | Discovered new exit (range 9) 3133 | -8/Storage | Identified exit to Recycling 3196 | -8/Storage | Build established: Assassin 3238 | -8/Storage | Entered Recycling 3238 | -8/Recycling | Accompanied by 2 allies (01-MTF) 3239 | -8/Recycling | Met a Zionite searching for Scraptown 3897 | -8/Recycling | Discovered new exit (range 18) 3929 | -8/Recycling | Identified exit to Factory 4143 | -8/Recycling | Entered Factory 4143 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4200 | -6/Factory | Identified exit to DSF 4843 | -6/Factory | Lost 5 parts (2p2u1w) 5073 | -6/Factory | Build established: Mutant 5403 | -6/Factory | Build established: Scavenger-Assassin 6105 | -6/Factory | Discovered new exit (range 16) 6129 | -6/Factory | Identified exit to Factory 6138 | -6/Factory | Entered another Factory area 6138 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6228 | -5/Factory | Discovered new exit (range 12) 6859 | -5/Factory | Discovered new exit (range 8) 6869 | -5/Factory | Identified exit to Factory 7192 | -5/Factory | Lost 4 parts (1p2n1w) 7276 | -5/Factory | Lost 7 parts (3p2n2u) 7326 | -5/Factory | Entered another Factory area 7326 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7554 | -4/Factory | Build established: Mutant 7709 | -4/Factory | Lost 8 parts (3p3n1u1w) 7775 | -4/Factory | Core integrity fell below 50% 7802 | -4/Factory | Core integrity fell below 20% 7884 | -4/Factory | Lost 11 parts (5u6w) 7904 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07810_ System corrupted: Component data lost. 07811_ Slammed into R-10 Processor. 07813_ Acquired 12 matter. 07814_ Slammed into R-10 Processor. 07822_ Slammed into P-70 Sage. 07822_ P-70 Sage knocked back. 07827_ Imp. Recalibrator destroyed. 07835_ K-01 Serf cleans the Neutrino Reactor. 07846_ Connecting with Terminal... 07852_ System corrupted: Energy discharge (-22). 07853_ Penetrated by Slug. 07853_ Shock Rifle destroyed. 07858_ Connecting with Terminal... 07860_ Acquired Dispersion Rifle. 07892_ System corrupted: Matter fused (-9). 07901_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] 07904_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ###??????????? ?????????????????????????????????? | | #???????????? ????????????????????????????????? | | /#?###?####???? ??????????????????????? ???????? | | #######T #######/######+############ ???????? | | # % H p ??????? | | # p ??????? | | # u ?????? | | + ?????? | | # h ?????? | | # ###+#############@###########????????????? | | ### # # !#?????????????????? | | # ! "" # #?????????????????? | | # """ # """""" #?????????????????? | | """ # """ T" # """""" ]#?????????????????? | | """ !# """ """ # """""" #?????????????????? | | """ # """ "" # """"""p #?????????????????? | | # # #?????????????????? | | """ # # """""" #?????????????????? | | """ ########### """""" #?????????????????? | | """ #?????????# """""" #?????????????????? | | #?????????# """""" #?????????????????? | | #?????????# #?????????????????? | | #?????????##############?????????????????? | | ###### #????????????????????????????????????????? | | #????? #????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 44 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 10 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mni. Grenade Launcher | 44% | -8/Materials Grenade Launcher | 40% | -8/Storage Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Katana | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Construction Begets Destruction Heavy Suspicion I Spy Made in Tau Ceti IV My Bad Serviceable Loadout Troublemaker Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed DispersalConceptSheargun Manual? 0 Play Time 02:09:31 Cumulative 10.2 hours Start 2026.01.07 @ 16:28:05 End 2026.01.07 @ 18:39:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71c7008c-07ae-4a88-9653-7eed1e81f677