Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 20:17:30 Player: Hunter104 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2637) 2637 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 6169 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 21% Temperature Hot (244) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Improved Heat Sink Target Analyzer Core Analyzer Recoil Stabilizer ECM Suite Relay Coupler [Grunt] (21) Improved Field Recycling Unit (5) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Precision Assault Rifle Spear > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Targeting Computer Target Analyzer Recoil Stabilizer Medium Insulated Plating Hardlight Generator Gauss Rifle Gauss Rifle Gauss Cannon Spear [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 98 | 6 3 1 12 . 15 56 5 Power 15 | 1 . . 2 . . 11 1 Engine 8 | 1 . . 2 . . 4 1 Core 7 | . . . . . . 7 . Reactor . | . . . . . . . . Propulsion 27 | 2 . . 3 . 4 17 1 Treads 6 | . . . 3 . 3 . . Leg 20 | 2 . . . . 1 16 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 23 | 1 2 . 2 . 4 14 . Device 7 | . . . . . 1 6 . Storage 4 | 1 1 . 1 . . 1 . Processor 5 | . . . . . 1 4 . Hackware 1 | . . . . . . 1 . Protection 6 | . 1 . 1 . 2 2 . Artifact . | . . . . . . . . Weapon 33 | 2 1 1 5 . 7 14 3 Energy Gun 12 | 1 1 . 3 . 1 5 1 Energy Cannon 4 | . . . 1 . 1 2 . Ballistic Gun 6 | 1 . . 1 . . 4 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 5 | . . . . . 5 . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . 1 . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 4 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 16 | . . . . . . 16 . Parts Lost 46 | . . . 1 . 7 23 15 Power 14 | . . . 1 . . 10 3 Propulsion 13 | . . . . . 2 4 7 Utility 5 | . . . . . 1 3 1 Weapon 14 | . . . . . 4 6 4 Highest Loss Streak 15 | . . . 1 . 2 5 15 To Critical Strikes 2 | . . . . . . 2 . Average Backups 11 | 4 7 7 8 14 12 13 13 Power . | . 1 1 . 1 1 . 1 Propulsion 3 | 2 4 2 1 2 3 4 3 Utility 3 | . . 1 2 3 1 5 7 Weapon 3 | . 1 2 4 8 6 2 . Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 2 . 1 1 4 6 Power 2 | . 1 . . . . . 1 Propulsion 3 | . . 2 . . 1 . . Utility 7 | . . . . . . 2 5 Weapon 3 | . . . . 1 . 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 99 100 95 93 86 Engine 8 | . 14 14 11 11 9 6 . Core 2 | . . . . . . 4 11 Treads 10 | . . . 29 33 30 . . Leg 21 | . 28 28 14 11 2 29 26 Device 2 | . . . . . 2 3 . Storage 9 | . 16 14 11 11 9 7 14 Processor 6 | . . . . . 6 9 7 Hackware 2 | . . . . . . 4 7 Protection 5 | . 10 14 11 11 9 2 . Energy Gun 9 | . 24 18 12 22 6 7 7 Energy Cannon 1 | . . . . . 4 1 . Ballistic Gun 3 | . 3 . 6 . . 4 5 Launcher 3 | . . . . . 14 . . Piercing Weapon 3 | . . 9 1 . . 4 . Peak Build Rating 51 | 6 7 10 16 15 28 51 40 Average Rating 27 | 5 6 9 12 14 23 37 34 On Entrance 13 | . 6 7 10 14 15 21 33 Avg Prop Armor Cover (%) 5 | . . . 5 4 3 11 . Naked Turns . | . . . . . . . . Heaviest Build 53 | 13 17 17 37 35 50 53 53 Greatest Support 80 | 20 20 20 60 60 80 78 60 Greatest Overweight (x) 6 | . . . . . 2 2 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 Most Carried 15 | 6 8 8 15 15 15 15 15 Average Carried 12 | 4 7 7 9 14 13 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 15 15 13 15 9 Class Distribution -------------------- 47% | Mutant 19% | Gunner 15% | Scavenger-Mutant 12% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 2240 | 187 . 123 203 . 448 1244 35 Remotely . | . . . . . . . . Salvage Created 2508 | . . 90 274 . 803 1341 . Parts 155 | . . 12 22 . 47 74 . Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 20 | . . . . . . 20 . Retrieved Matter 142 | . . . . . . 142 . Parts Self-Destructed . | . . . . . . . . Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 62 | . . 3 5 . 25 29 . Melee 1 | . . 1 . . . . . Guns 26 | . . 1 5 . 1 19 . Cannons 9 | . . . . . . 9 . AOE 25 | . . 1 . . 23 1 . Classes Destroyed 12 | . . 2 3 . 2 5 . Worker 4 | . . 2 . . . 2 . Builder 7 | . . . . . 7 . . Tunneler 1 | . . . . . . 1 . Hauler 2 | . . . . . . 2 . Operator 4 | . . . 2 . . 2 . Watcher 3 | . . . . . 1 2 . Swarmer 22 | . . 3 . . 10 9 . Grunt 26 | . . . 2 . 12 12 . Duelist 1 | . . . . . . 1 . Sentry 7 | . . . 3 . 3 1 . Hunter 3 | . . . . . . 3 . Programmer 3 | . . . . . . 3 . Best Kill Streak 7 | . . 2 2 . 7 5 . Combat Bots Only 6 | . . 2 2 . 6 5 . Max Kills in Single Turn 4 | . . 1 1 . 4 2 . Gunslinging . | . . . . . . . . Exploded 4 | . . 1 . . 4 1 . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 595 | . . 23 30 . 106 331 105 Missed 166 | . . 6 11 . 25 103 21 Hits 429 | . . 17 19 . 81 228 84 Melee 8 | . . . . . . 8 . Projectile 421 | . . 17 19 . 81 220 84 AOE 2 | . . . . . . 2 . Critical Strikes 15 | . . . 1 . 3 7 4 Damage Taken 7092 | . . 174 265 . 1611 3609 1433 Core 808 | . . 12 . . 95 398 303 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 134 | . . . . . . 134 . Ignored by Resistances 6 | . . . . . . 6 . Core Remaining (%) 94 | 100 . 95 . 100 82 . . Volleys Fired 178 | . . 11 21 . 37 102 7 Largest 3 | . . 1 2 . 3 3 3 Hottest 163 | . . 40 131 . 141 163 158 Shots Fired 351 | . . 11 40 . 63 222 15 Gun 238 | . . 11 38 . 27 153 9 Cannon 67 | . . . 2 . . 65 . Launcher 40 | . . . . . 36 4 . Special 6 | . . . . . . . 6 Kinetic 120 | . . . 17 . . 99 4 Thermal 95 | . . . 13 . 4 73 5 Explosive 17 | . . . . . 15 2 . Electromagnetic 118 | . . 11 10 . 44 48 5 Robot Hit Streak 13 | . . 1 7 . 6 13 4 Robot Miss Streak 9 | . . 7 2 . 4 5 9 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 224 | . . 5 25 . 38 147 9 Core Hits 138 | . . 5 10 . 41 75 7 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . 1 . 1 6 . Burn 1 | . . . . . 1 . . Destroy 1 | . . . 1 . . . . Blast 6 | . . . . . . 6 . Melee Attacks 5 | . . 4 . . . 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . 4 . . . 1 . Sneak Attacks 2 | . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7113 | . . 223 411 . 2942 3364 173 Guns 2655 | . . 37 391 . 227 1888 112 Cannons 1147 | . . . 20 . . 1127 . Explosions 3067 | . . 73 . . 2698 296 . Melee 166 | . . 113 . . . 53 . Ramming 37 | . . . . . 17 . 20 Kinetic 1760 | . . . 125 . . 1557 78 Thermal 2075 | . . 73 165 . 768 1028 41 Explosive 1392 | . . . . . 1262 130 . Electromagnetic 1683 | . . 37 121 . 895 596 34 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 166 | . . 113 . . . 53 . Highest Corruption 21 | . . . . . 1 21 21 Average Corruption 9 | . . . . . 1 10 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 97 | . . . . . 4 86 7 Message Errors 20 | . . . . . 2 17 1 Matter Fused 17 | . . . . . . 13 4 Heat Flow Errors 10 | . . . . . 1 8 1 Energy Discharges 10 | . . . . . . 10 . Parts Rejected 3 | . . . . . . 3 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 12 | . . . . . . 11 1 Data Loss (major) 4 | . . . . . . 4 . Misfires 6 | . . . . . 1 5 . Alerts 3 | . . . . . . 3 . Misdirections 3 | . . . . . . 3 . Weapon Failures 7 | . . . . . . 7 . Overload Shots . | . . . . . . . . Overflow Damage 269 | . . . . . 223 46 . Projectiles 3 | . . . . . . 3 . Explosions 243 | . . . . . 223 20 . Melee 23 | . . . . . . 23 . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 767 | . . 31 . . 514 222 . Shots 20 | . . 1 . . 14 5 . Rammed 5 | . . . . . 5 . . Targets Rammed 10 | . . . . . 5 . 5 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 478 | . . 42 226 . 259 478 418 Average Temperature 110 | . . 16 75 . 65 116 231 Received Heat Transfer 2013 | . . . 117 . 486 582 828 Effects 8 | . . . . . . 3 5 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 1 2 Matter Decay 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 2 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 3438 | . . 100 370 . 735 1913 320 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 . . 2 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Maximum Alert Level 2 | . . . . . 2 2 . Low Security (%) 35 | 100 100 100 100 100 10 11 . Level 1 50 | . . . . . 43 80 . Level 2 13 | . . . . . 45 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 601 | . . 69 30 8 601 458 . Initial 268 | . . . 14 8 . 268 . Average 233 | . . 24 8 . 369 296 . Influence Increases 2354 | . . 99 140 . 1015 980 120 Destroy 0b10 Robot/C 1240 | . . 60 100 . 500 580 . Destroy 0b10 Robot/NC 105 | . . 10 10 . 40 45 . Destroy Leader 280 | . . 10 30 . 102 138 . Successful Hack 3 | . . . . . . 3 . Disable Machine 240 | . . . . . 180 60 . Destroy Structure 231 | . . 4 . . 148 79 . Lose Combat Pursuer 255 | . . 15 . . 45 75 120 Influence Decreases 2208 | . . 60 157 22 424 1179 366 Entered New Map 508 | . . . 25 14 . 323 146 Time Decay 1240 | . . 60 122 8 354 626 70 Lost Part 460 | . . . 10 . 70 230 150 Squads Dispatched 20 | . . . . . 6 14 . Investigation . | . . . . . . . . Extermination 5 | . . . . . . 5 . Reinforcement 11 | . . . . . 5 6 . Assault 4 | . . . . . 1 3 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 5 | . 1 . 1 . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 2 4 10 . 32 50 13 Peak Tracking Total 6 | . 2 3 3 . 6 5 6 Tactical Retreats 10 | . . 1 . . 2 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 7 | . . . . . 2 5 . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 16 | . . . . . 12 4 . Max in Single Turn 3 | . . . . . 3 3 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 4 | . 1 . 1 . . 2 . Terminals 4 | . 1 . 1 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 1 . 1 . . 5 . Successful 3 | . . . 1 . . 2 . Failed 4 | . 1 . . . . 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 1 . 1 . . 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 1 . . 2 . Record 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 4301 | 98 123 273 477 158 878 2146 148 Spaces Moved 2514 | 61 97 196 240 95 425 1318 82 Core 13 | 12 . . . . . . 1 Treads 757 | . . . 237 95 425 . . Legs 1744 | 49 97 196 3 . . 1318 81 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 110 122 Average Speed 135 | 106 120 120 159 160 169 122 131 Slowest Speed 350 | 120 120 120 160 160 330 270 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 21 43 24 27 38 30 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 265 | . . 4 . . 177 84 . Melee . | . . . . . . . . Projectile 11 | . . . . . . 11 . AOE 254 | . . 4 . . 177 73 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 3098 | 93 104 220 293 102 529 1652 105 Wait 84 | 16 . 2 5 4 . 56 1 Move 2507 | 60 96 195 239 94 424 1317 82 Hop . | . . . . . . . . Pick Up 104 | 11 4 3 12 2 15 55 2 Fast Attach 20 | 1 . . . . 6 13 . Attach 56 | 5 1 1 3 . 5 34 7 Detach 1 | . . . . . . 1 . Swap 66 | . 2 1 11 . 16 35 1 Drop 67 | . 1 3 2 2 21 38 . Fire 178 | . . 11 21 . 37 102 7 Melee 5 | . . 4 . . . 1 . Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush 5 | . . . . . 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Entered Mines 303 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 316 | -10/Mines | Assembled infested the area 328 | -10/Mines | Build established: Mutant 392 | -10/Mines | Found a hidden stash of uninstalled traps 473 | -10/Mines | Discovered new exit (range 13) 495 | -10/Mines | Entered Materials 495 | -9/Materials | Evolved 2 slots: Propulsion x2 895 | -9/Materials | Discovered new exit (range 13) 972 | -9/Materials | Entered Mines 1016 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1115 | -9/Mines | Discovered new exit (range 10) 1130 | -9/Mines | Entered Materials 1130 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1930 | -8/Materials | First assault squad dispatched 1934 | -8/Materials | Discovered new exit (range 11) 2008 | -8/Materials | Entered Factory 2008 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2059 | -7/Factory | Build established: Gunner 2144 | -7/Factory | Lost 3 parts (1p2w) 2671 | -7/Factory | System corruption reached 10% 2774 | -7/Factory | Build established: Mutant 3350 | -7/Factory | Lost 3 parts (1p1u1w) 3651 | -7/Factory | Lost 5 parts (2p2n1w) 3964 | -7/Factory | Build established: Scavenger-Gunner 4008 | -7/Factory | First assault squad dispatched 4133 | -7/Factory | Discovered new exit (range 8) 4148 | -7/Factory | Core integrity fell below 50% 4154 | -7/Factory | Entered Lower Caves 4297 | -7/Lower Caves | Core integrity fell below 20% 4302 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Remote Datajack destroyed. Critical hit (Burn: +37). Power failure, Neutrino Core shutdown. G-47 Trooper suffers critical hit (Burn). G-47 Trooper heat damages Lgt. Nuclear Core, Aluminum Leg, Aluminum Leg. Kicked G-47 Trooper. Critical hit (Burn: +37). System corrupted: Component data lost. Kicked G-47 Trooper out of the way. Hcp. Battery destroyed. Neutrino Core destroyed. Aluminum Leg destroyed. Kicked G-47 Trooper. Overheating: Imp. Titanium Leg damaged (-4). Kicked G-47 Trooper. Imp. Titanium Leg destroyed. G-47 Trooper destroyed. Imp. Deuterium Engine destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????## #?????????? | | ?????????????????????????????????## ??????????? | | ??????????????????????????????#### #??????????? | | ?????????????????????????????## ##?????????? | | ???????????????????????###??## ##????????? | | ???????????????? #????## ### ########## | | ???????????????? ### | | ???????????????? | | ?????????????????? ######## | | ???????????????????? | | ?????????????????????????# | | ????????????????????????## ######### | | ????????????????????????# ### ##???????? | | ????????????????????????#@ ##?# ####????????? | | ????????????????????????# #??# ##?????????## | | ????????????????????????# gg#??# ##??####### | | ????????????????????????# g!##?## ####/ | | ????????????????????????## gg*#### % | | ?????????????????????????### ## = ## | | ???????????????????????????## ### ### #### | | ????????????????????????????#####?## ##?####??? | | ???????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 10 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Ghost 'Em Resistances Are Futile Challenges ------------ None Game ------ Seed TowerBlanketStrikerail Manual? 0 Play Time 00:46:50 Cumulative 13.3 hours Start 2026.03.10 @ 18:30:11 End 2026.03.10 @ 20:17:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ccb1401b-1178-4f2c-b822-f9e88fec4e0e