Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 01:21:35 Player: OctagonalPrism Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5693) 5693 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 11929 Bonus ------- High Alert Combat Kills 490 Follower Combat Kills 456 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 325/325 System Corruption 13% Temperature Cool (6) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Lance > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Heavy Gatling Laser Heavy Machine Gun Mass Driver > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Heavy Treads Quantum Rifle Mass Driver Mass Driver Lance [Rating: 90] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 6 | . . . 1 2 . 2 1 . . Weapon 2 | . . . . . 2 . . . . Parts Attached 244 | 5 3 11 28 32 36 39 40 3 47 Power 34 | . 1 2 4 3 7 2 8 1 6 Engine 17 | . 1 2 3 2 6 . 2 . 1 Core 11 | . . . 1 1 1 2 6 . . Reactor 6 | . . . . . . . . 1 5 Propulsion 67 | 2 2 5 8 9 5 9 11 2 14 Treads 13 | . . . . . 1 2 1 2 7 Leg 24 | . 2 3 2 9 3 1 2 . 2 Wheel 25 | 2 . 2 6 . 1 5 4 . 5 Hover 5 | . . . . . . 1 4 . . Flight . | . . . . . . . . . . Utility 62 | 1 . 1 4 11 10 13 10 . 12 Device 34 | . . 1 2 6 7 8 5 . 5 Storage 4 | 1 . . 1 1 . . . . 1 Processor 10 | . . . 1 2 2 2 2 . 1 Hackware . | . . . . . . . . . . Protection 14 | . . . . 2 1 3 3 . 5 Artifact . | . . . . . . . . . . Weapon 81 | 2 . 3 12 9 14 15 11 . 15 Energy Gun 26 | 1 . . 1 2 4 8 4 . 6 Energy Cannon 4 | . . . . . 2 . 2 . . Ballistic Gun 29 | 1 . 3 6 6 5 3 3 . 2 Ballistic Cannon 5 | . . . 1 . . . . . 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . . . . 2 4 1 . . Slashing Weapon 6 | . . . 4 1 1 . . . . Piercing Weapon 4 | . . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . 2 2 5 . . Corrupted Parts 2 | . 1 1 . . . . . . . System Corruption 2 | . 1 1 . . . . . . . Parts Lost 79 | . 2 2 7 9 12 3 14 . 30 Power 12 | . . 1 1 1 3 1 1 . 4 Propulsion 23 | . 2 . 3 1 3 1 4 . 9 Utility 18 | . . . 1 3 1 . 4 . 9 Weapon 26 | . . 1 2 4 5 1 5 . 8 Highest Loss Streak 13 | . 2 1 5 5 3 1 13 . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 72 89 94 97 94 92 75 81 87 Engine 3 | . 3 13 8 5 6 . 2 . . Core 2 | . . . 2 3 . 5 2 3 . Reactor 1 | . . . . . . . . 1 4 Treads 3 | . . . . . . 2 1 7 9 Leg 6 | . 4 18 1 14 18 . . . 1 Wheel 6 | . 22 9 29 12 . 12 5 . 1 Device 14 | . . 9 10 17 14 19 15 11 12 Storage 6 | . 14 14 11 10 7 6 1 . 4 Processor 15 | . . . 10 12 14 13 19 23 19 Protection 3 | . . . . 2 . 5 1 5 7 Energy Gun 8 | . 14 4 . 6 12 10 4 5 7 Ballistic Gun 10 | . 14 20 12 11 14 12 6 5 4 Ballistic Cannon 1 | . . . 5 . . . . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 9 12 14 22 31 38 43 49 42 79 Greatest Support 140 | 32 32 26 36 54 54 30 42 140 140 Greatest Overweight (x) 9 | . 3 3 2 1 2 4 9 . 4 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 5 15 Average Capacity 10 | 7 8 8 8 10 10 10 6 5 13 Most Carried 10 | . 3 8 8 10 10 10 10 5 10 Average Carried 6 | . . 4 6 8 7 8 4 3 6 Final Capacity 15 | 8 8 8 10 10 10 10 5 5 15 Final Carried 10 | . 2 8 6 8 6 10 5 5 . Class Distribution -------------------- 42% | Scavenger-Skirmisher 24% | Scavenger-Gunner 14% | Scavenger-Mutant 9% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 4940 | 213 96 166 434 586 842 573 336 281 1413 Remotely 148 | . . . . . . . . . 148 Salvage Created 5860 | . 151 145 614 843 1360 559 439 . 1749 Parts 333 | . 11 8 28 62 77 37 29 . 81 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 117 | . 3 6 11 15 25 11 9 . 37 Melee 1 | . . . . . . . 1 . . Guns 80 | . 3 4 4 15 24 11 4 . 15 Cannons 27 | . . . 3 . 1 . 2 . 21 AOE 9 | . . 2 4 . . . 2 . 1 Classes Destroyed 17 | . 2 2 5 3 1 2 . . 2 Worker 13 | . . . 3 1 . 2 6 . 1 Builder 4 | . . . . . . 3 . . 1 Hauler 1 | . . . 1 . . . . . . Recycler 3 | . . . 1 . . . . . 2 Operator 2 | . 1 . . . . . . . 1 Watcher 10 | . . . . 3 5 . 1 . 1 Swarmer 32 | . . 3 . 4 5 4 5 . 11 Grunt 40 | . 3 2 8 5 10 . 2 . 10 Brawler 5 | . . . 1 . 1 . . . 3 Protector 1 | . . . . . . 1 . . . Sentry 17 | . . . 2 4 6 3 . . 2 Specialist 5 | . . . . 1 . 2 . . 2 Hunter 4 | . . . . 1 1 . . . 2 Programmer 11 | . . . . . 2 1 2 . 6 Behemoth 1 | . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . Surgeon 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 1 3 5 4 4 4 4 . 9 Combat Bots Only 6 | . 1 3 4 4 3 3 4 . 6 Max Kills in Single Turn 4 | . 1 2 4 1 2 1 2 . 3 Gunslinging 1 | . . 1 . . 1 . . . . Exploded 4 | . . 2 4 . . . 2 . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 1159 | . 18 28 59 119 233 171 121 . 410 Missed 335 | . 4 7 14 29 82 54 34 . 111 Damage Taken 13081 | . 150 318 703 1267 1989 1146 1699 . 5809 Core 1900 | . 43 82 122 165 284 193 350 . 661 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 113 | . . . . . . . . . 113 Regen/Repaired (Parts) 240 | . . . . 59 107 . . 27 47 Core Remaining (%) 70 | 100 . 50 69 70 59 77 . . . Volleys Fired 332 | . 13 14 31 55 62 38 34 . 85 Largest 4 | . 2 2 2 2 4 4 4 . 4 Hottest 317 | . 60 60 55 90 182 193 165 . 317 Shots Fired 884 | . 26 27 62 108 206 128 51 . 276 Gun 738 | . 26 27 44 108 193 128 47 . 165 Cannon 146 | . . . 18 . 13 . 4 . 111 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 565 | . 13 18 62 88 120 63 23 . 178 Thermal 221 | . . . . 3 73 34 14 . 97 Explosive . | . . . . . . . . . . Electromagnetic 98 | . 13 9 . 17 13 31 14 . 1 Robot Hit Streak 27 | . 8 4 11 18 24 27 14 . 20 Robot Miss Streak 6 | . 3 2 2 3 4 6 2 . 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 5 | . . 1 . 1 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 Shots Hit Robots 594 | . 17 15 47 80 141 88 36 . 170 Core Hits 292 | . 6 9 29 36 64 42 18 . 88 Critical Kills 5 | . . . . . . . . . 5 Critical Parts Destroyed 6 | . . . . . 1 2 . . 3 Critical Strikes 28 | . 1 . 1 . 3 3 . . 20 Burn 4 | . . . . . 2 . . . 2 Destroy 12 | . . . . . 1 3 . . 8 Blast 10 | . . . 1 . . . . . 9 Corrupt 1 | . 1 . . . . . . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 65 | . . . 17 2 14 5 12 . 15 Impact 20 | . . . . . 7 5 8 . . Slashing 26 | . . . 17 2 7 . . . . Piercing 19 | . . . . . . . 4 . 15 Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13498 | . 242 282 954 1305 2630 1820 1226 . 5039 Guns 9132 | . 242 180 462 1305 2379 1815 676 . 2073 Cannons 3135 | . . . 207 . 251 . 100 . 2577 Explosions 942 | . . 100 211 . . . 337 . 294 Melee 280 | . . . 74 . . . 113 . 93 Ramming 9 | . . 2 . . . 5 . . 2 Kinetic 7993 | . 102 121 669 1040 1423 987 352 . 3299 Thermal 3887 | . . 100 39 53 956 686 432 . 1621 Explosive 108 | . . . . . . . 108 . . Electromagnetic 1221 | . 140 59 172 212 251 142 221 . 24 Impact 113 | . . . . . . . 113 . . Slashing 74 | . . . 74 . . . . . . Piercing 93 | . . . . . . . . . 93 Highest Corruption 13 | . 1 2 . 2 4 3 4 4 13 Average Corruption 4 | . 1 1 . 1 2 1 4 4 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . Effects 157 | . . 10 . 3 26 11 25 4 78 Message Errors 25 | . . 1 . . 3 4 7 2 8 Matter Fused 45 | . . 2 . 1 12 2 6 . 22 Heat Flow Errors 19 | . . 4 . . 2 2 4 1 6 Energy Discharges 18 | . . 1 . 1 2 2 3 . 9 Parts Rejected 3 | . . . . . . . 1 . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 17 | . . 1 . . 4 . 1 . 11 Data Loss (major) 9 | . . . . 1 . 1 1 1 5 Misfires 7 | . . . . . 1 . 1 . 5 Alerts 6 | . . . . . 1 . 1 . 4 Weapon Failures 7 | . . 1 . . . . . . 6 Overload Shots 6 | . . . . . 2 . . . 4 Effects 1 | . . . . . 1 . . . . Heat Surge 1 | . . . . . 1 . . . . Overflow Damage 276 | . . 12 1 . 53 . 108 . 102 Projectiles 51 | . . . . . 1 . 26 . 24 Explosions 225 | . . 12 1 . 52 . 82 . 78 Melee . | . . . . . . . . . . Knockbacks 18 | . . . 1 . . . 1 . 16 Impact 1 | . . . . . . . 1 . . Kinetic 17 | . . . 1 . . . . . 16 Secondary . | . . . . . . . . . . Self-Inflicted Damage 607 | . . 56 115 . 149 2 99 . 186 Shots 11 | . . 1 4 . 2 . 1 . 3 Rammed 2 | . . . . . . 1 . . 1 Targets Rammed 3 | . . 1 . . . 1 . . 1 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 597 | . 21 213 37 25 172 276 304 144 597 Average Temperature 72 | . 11 56 8 6 56 78 72 96 95 Received Heat Transfer 2841 | . 84 78 270 450 420 108 231 . 1200 Effects 9 | . . . . . . 3 . . 6 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 . . 1 Interference 4 | . . . . . . 2 . . 2 Damage (major) 2 | . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . 3 Total Turns 75 | . . . . . . . . . 75 Longest Duration 42 | . . . . . . . . . 42 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 2 . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . . . . . 9 4 . . 5 Heat Transferred 6861 | . . 100 50 111 2098 1513 421 . 2568 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Peak Influence 1042 | . 91 150 384 384 390 379 444 87 1042 Initial 123 | . . 35 58 100 91 123 105 87 60 Average 249 | . 26 128 179 265 206 193 209 87 438 Maximum Alert Level 3 | . . . 1 1 1 1 2 . 3 Low Security (%) 47 | 100 100 100 61 17 56 54 48 100 18 Level 1 40 | . . . 38 82 43 45 46 . 28 Level 2 10 | . . . . . . . 4 . 41 Level 3 2 | . . . . . . . . . 11 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . 1 . . 1 8 8 2 . 18 Investigation 7 | . . . . . 3 2 1 . 1 Extermination 7 | . . . . . 2 1 1 . 3 Reinforcement 13 | . 1 . . 1 3 5 . . 3 Assault 5 | . . . . . . . . . 5 Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 4 | . . . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 181 | . 4 7 13 22 38 19 16 . 62 Peak Tracking Total 10 | . 4 3 4 5 3 4 8 . 10 Tactical Retreats 16 | . . . . . . 3 5 . 8 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 13 | . . . . 2 5 1 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . 1 . . 1 . . . Triggered 7 | . . 1 1 . . 5 . . . Most Traps Carried 2 | . . 2 2 1 1 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 19 | . . . 3 1 2 . 5 . 8 Max in Single Turn 3 | . . . 2 1 2 . 3 . 3 Garrison Access 4 | . . . . . 1 2 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed 37 | . 4 . 2 4 12 8 2 . 5 Terminals 20 | . 3 . 2 2 6 3 1 . 3 Fabricators 3 | . . . . . 1 1 . . 1 Repair Stations 4 | . . . . 1 2 . . . 1 Recycling Units 4 | . 1 . . 1 1 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 5 | . . . . . 2 2 1 . . Total Hacks 92 | . 11 . 5 9 35 18 2 . 12 Successful 55 | . 8 . 3 6 20 12 2 . 4 Failed 37 | . 3 . 2 3 15 6 . . 8 Catastrophic 7 | . . . . 1 3 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 59 | . 10 . 5 4 20 10 2 . 8 Terminals 53 | . 9 . 5 4 22 6 1 . 6 Fabricators 10 | . . . . . 3 3 . . 4 Repair Stations 10 | . . . . 3 5 . . . 2 Recycling Units 9 | . 2 . . 2 1 4 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 9 | . . . . . 4 4 1 . . Terminal Hacks 9 | . 2 . . . 6 . . . 1 Record 1 | . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . 1 2 . . 1 Network Status 3 | . . . . . 1 1 . . 1 Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 7 | . . . . 2 3 . . . 2 Scan Component 4 | . . . . 1 2 . . . 1 Repair 3 | . . . . 1 1 . . . 1 Recycling Unit Hacks 2 | . . . . . 1 1 . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 32 | . 6 . 3 4 9 8 2 . . Terminals 21 | . 4 . 3 2 7 4 1 . . Assimilate 2 | . 1 . . . 1 . . . . Botnet 15 | . 2 . 2 2 5 3 1 . . Operators 4 | . 1 . 1 . 1 1 . . . Fabricators 2 | . . . . . 1 1 . . . Report 2 | . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . 2 . 1 . . . Monitor 2 | . 1 . . . . 1 . . . Recyclers 2 | . 1 . . 1 . . . . . Mask 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Extract 1 | . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 1 1 . . Jam 3 | . . . . . 1 1 1 . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 25 | . 3 . 2 2 10 4 . . 4 Full Trace Events 3 | . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 9 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . . . 1 Time 126 | . . . . 26 38 . . . 62 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies 21 | . . . . . 1 . . 20 . Largest Group 20 | . . . . . 1 . . 20 20 Highest-Rated Group 760 | . . . . . 10 . . 760 760 Highest-Rated Ally 46 | . . . . . 10 . . 46 46 Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 77 | . . . . . . . . . 77 Total Damage 1650 | . . . . . . . . . 1650 Kills 15 | . . . . . . . . . 15 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 10903 | 49 284 366 527 839 2514 2257 1402 183 2482 Spaces Moved 6707 | 43 171 268 364 521 1544 1508 895 150 1243 Core 98 | 3 1 2 . . . . 92 . . Treads 1563 | . . . . . 112 261 . 84 1106 Legs 1945 | . 21 144 3 277 1421 . 72 . 7 Wheels 2606 | 40 149 122 361 244 11 1247 302 . 130 Hover 495 | . . . . . . . 429 66 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 90 80 80 120 95 55 56 108 Average Speed 125 | 96 103 106 87 101 129 114 128 114 160 Slowest Speed 500 | 100 200 200 260 120 240 240 500 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 36 49 26 33 36 36 16 76 27 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . . . 6 1 7 5 6 . 10 Terrain Destroyed 253 | . . 5 9 1 47 6 61 . 124 Melee 35 | . . . 6 1 7 5 6 . 10 Projectile 38 | . . . . . 1 1 . . 36 AOE 180 | . . 5 3 . 39 . 55 . 78 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total 8424 | 47 250 317 475 728 1918 1935 1090 164 1500 Wait 878 | . 60 12 16 90 235 305 74 . 86 Move 6699 | 42 170 267 363 520 1543 1507 895 149 1243 Hop . | . . . . . . . . . . Pick Up 70 | . 3 7 6 9 9 11 11 4 10 Fast Attach 117 | 5 3 8 8 16 14 16 21 2 24 Attach 59 | . . 1 8 5 11 9 11 . 14 Detach 17 | . . . 2 1 3 7 3 . 1 Swap 68 | . . 2 12 11 11 14 8 1 9 Drop 114 | . 1 5 11 19 16 21 21 8 12 Fire 332 | . 13 14 31 55 62 38 34 . 85 Melee 65 | . . . 17 2 14 5 12 . 15 Ram 1 | . . . . . . 1 . . . Kick 1 | . . 1 . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 2 | . . . 1 . . 1 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 468 | -10/Mines | Excavation squad dispatched 468 | -10/Mines | A large section of the Mines collapsed 638 | -10/Mines | Found a hidden stash of uninstalled traps 696 | -10/Mines | Discovered new exit (range 5) 700 | -10/Mines | Entered Materials 700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Build established: Scavenger-Mutant 1042 | -9/Materials | Lost 5 parts (1p2n1u1w) 1214 | -9/Materials | Discovered new exit (range 3) 1227 | -9/Materials | Entered another Materials area 1227 | -8/Materials | Evolved 2 slots: Utility x2 1381 | -8/Materials | Lost 5 parts (1p2u2w) 1535 | -8/Materials | Repaired Lgt. Armor Plating 1664 | -8/Materials | Lost 3 parts (1n1u1w) 2026 | -8/Materials | Discovered new exit (range 11) 2060 | -8/Materials | Identified exit to Factory 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Weapon x2 2338 | -7/Factory | Build established: Scavenger-Skirmisher 3239 | -7/Factory | Repaired Minigun 3464 | -7/Factory | Identified exit to Lower Caves 4331 | -7/Factory | Lost 3 parts (2n1w) 4537 | -7/Factory | Discovered new exit (range 11) 4577 | -7/Factory | Identified exit to Factory 4580 | -7/Factory | Entered another Factory area 4580 | -6/Factory | Evolved 2 slots: Utility x2 5669 | -6/Factory | Cargo convoy interrupted 6803 | -6/Factory | Discovered new exit (range 5) 6836 | -6/Factory | Identified exit to Factory 6837 | -6/Factory | Entered another Factory area 6837 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7313 | -5/Factory | Lost 13 parts (1p4n4u4w) 7583 | -5/Factory | Build established: Mutant 8134 | -5/Factory | Build established: Gunner 8230 | -5/Factory | Discovered new exit (range 7) 8234 | -5/Factory | Identified exit to Upper Caves 8239 | -5/Factory | Sucked down chute 8239 | -5/Factory | Entered Waste 8240 | -5/Waste | Joined by Warlord forces that had cleared the area 8339 | -5/Waste | Discovered new exit (range 13) 8415 | -5/Waste | Identified exit to Factory 8422 | -5/Waste | Entered Factory 8422 | -5/Factory | Accompanied by 20 allies 8531 | -5/Factory | Lost 12 allies 8617 | -5/Factory | Build established: Scavenger-Gunner 8733 | -5/Factory | Repaired Antimatter Reactor 9122 | -5/Factory | Garrison activated, responded to threat 9153 | -5/Factory | Lost 6 allies 10062 | -5/Factory | System corruption reached 10% 10222 | -5/Factory | First assault squad dispatched 10242 | -5/Factory | Spotted B-75 Beast 10434 | -5/Factory | Core integrity fell below 50% 10471 | -5/Factory | Destroyed B-75 Beast 10491 | -5/Factory | Lost 7 parts (2p1n1u3w) 10599 | -5/Factory | Garrison activated, responded to threat 10658 | -5/Factory | Lost 4 parts (1p2n1u) 10863 | -5/Factory | Core integrity fell below 20% 10904 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- G-50 Soldier destroyed. Lyr. Medium Armor Plating destroyed. System corrupted: Mass Driver jammed. Com. Wheel destroyed. Imp. Medium Treads destroyed. X-77 Beamer knocked back. Magnetic Acceleration Cannon destroyed. X-77 Beamer knocked back. X-77 Beamer suffers critical hit (Burn). Antimatter Reactor destroyed. Mass Driver destroyed. System corrupted: Com. Wheel rejected. Slug penetrates X-77 Beamer. Destroyed Gatling Laser. Mass Driver destroyed. Thermic Laser destroyed. System corrupted: Heat flow error (+283). Adv. Heat Sink destroyed. X-77 Beamer suffers critical hit (Impale). Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#"##############??######### | | ???????????????????????# ???# | | ???????????????????????# ???# | | ???????????????????????# %""" """ """ #??# | | ???????????????????????# %""" """ """ #??# | | ???????????????????????#% """ """ """ #??# | | ???????????????????????#!% #??# | | ???????????????????????#x###""#+"######??#######/# | | ???????????????????????#%@## ] #????????# | | ??????????????????????##!;## ########## | | ??????????????????????#; ;## | | ??????????????????????## ;## " | | ???????????????????????#=### "" | | ???????????????????????#x#?# ########## " | | ???????????????????????# #?# #????????# ^^"" | | ???????????????????????# #?### ###????????# ^ | | ??????????????????????? #???# "#??????????# | | ???????????????????????###???# "%#????"?????# | | ?????????????????????????????# "#???? ?????# ^ ^ | | ????????????????????????????## ##?? ?????# | | ????????????????????????????? ###/####?# | | ???????????????????????????? ### | | ??????????????????????????? | | ???????????????????????????? ? H ##### ## | | ?????????????????????????????????? #???# #? | | ?????????????????????????????? ???? #???# #? | | ??????????????????????????????? ????# #???# #? | | ??????????????????????????########### ##### #? | | ??????????????????????????# !#= " " ## | | ??????????????????????????# *" % """""""" | | ??????????????????????????# # % " " | | ??????????????????????????#] "!= " * " | | ??????????????????????????# #% # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 21 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Carbide Saw | -6/Factory | Extracted Coolant Injector | -6/Factory | Extracted Imp. Trap Scanner | -6/Factory | Extracted Wheel | -6/Factory | Extracted Imp. Medium Armor Plating | -6/Factory | Extracted Med. Battery | -6/Factory | Extracted Transmission Jammer | -6/Factory | Extracted ECM Suite | -6/Factory | Extracted Hcp. Storage Unit | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal We Are Legion Challenges ------------ None Game ------ Seed GrenadeClaymoresPod Manual? 0 Play Time 02:35:01 Cumulative 35.2 hours Start 2024.07.25 @ 22:47:24 End 2024.07.26 @ 01:21:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1efb24b7-628c-450b-b28e-441eab784ba1