Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 22:06:48 Player: sercli123 Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (55) 275 Value Destroyed (2094) 2094 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 8714 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 81 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Improved Heat Sink Phase Cannon Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Linear Gravjet Nuclear Pulse Array > --- UTILITY ---------- Improved Reaction Control System Hardened Light Armor Plating > --- WEAPON ----------- Phase Cannon > --- INVENTORY -------- Improved Heat Sink [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Improved Hover Unit Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced EMP Blaster Energy Gun High-powered Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . . Utility 6 | . . 1 . 1 1 . . . . 1 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 103 | 6 4 . 6 26 18 5 2 . 6 6 13 3 8 . Power 14 | 1 . . 1 4 3 1 . . . . 1 2 1 . Engine 3 | 1 . . . 1 . . . . . . 1 . . . Core 8 | . . . 1 3 3 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . 2 1 . Propulsion 26 | 2 2 . 3 9 3 . . . 1 . 4 . 2 . Treads . | . . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . Wheel 7 | 2 . . 2 3 . . . . . . . . . . Hover 17 | . 2 . 1 5 3 . . . 1 . 3 . 2 . Flight 1 | . . . . . . . . . . . 1 . . . Utility 26 | 1 . . . 5 6 . 2 . 2 3 3 1 3 . Device 8 | . . . . 1 1 . 1 . 1 1 . 1 2 . Storage 4 | 1 . . . 1 . . . . . 1 1 . . . Processor . | . . . . . . . . . . . . . . . Hackware 3 | . . . . 1 1 . . . . 1 . . . . Protection 11 | . . . . 2 4 . 1 . 1 . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 2 . 2 8 6 4 . . 3 3 5 . 2 . Energy Gun 2 | 1 . . . . . . . . . 1 . . . . Energy Cannon 4 | . . . 1 . . . . . . . 1 . 2 . Ballistic Gun 15 | 1 2 . 1 3 3 1 . . 1 1 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 16 | . . . . 5 3 3 . . 2 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . . . 8 . Parts Lost 33 | . . . 1 4 . 1 . . 1 13 7 . 6 . Power 6 | . . . . 1 . 1 . . . 2 1 . 1 . Propulsion 11 | . . . 1 1 . . . . 1 4 1 . 3 . Utility 9 | . . . . . . . . . . 5 2 . 2 . Weapon 7 | . . . . 2 . . . . . 2 3 . . . Highest Loss Streak 13 | . . . 1 2 . 1 . . 1 13 4 . 4 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 66 73 73 88 97 95 92 96 70 21 24 31 3 Engine 1 | . 14 11 3 3 . . . . . . 2 . . . Core 9 | . . . 7 5 15 15 15 15 15 9 . . . . Wheel 2 | . 8 . 3 19 . . . . . . . . . . Hover 21 | . 20 22 25 5 29 30 30 30 28 19 4 11 12 3 Device 7 | . . . . . 10 7 11 15 15 11 3 1 3 . Storage 6 | . 14 11 11 9 7 7 7 7 7 6 1 . . . Hackware 1 | . . . . 2 1 7 2 . . 4 . . . . Protection 8 | . . . . 3 14 15 15 15 14 8 1 1 1 . Ballistic Gun 3 | . 20 22 14 5 3 . . . 2 . . . . . Launcher 6 | . . . . 10 3 12 10 7 9 5 . . . . Naked Turns 12 | . . . . . . . . . . . . . . 12 Heaviest Build 40 | 11 11 10 17 32 34 38 39 33 39 40 18 13 35 . Greatest Support 37 | 20 20 12 20 34 37 37 37 37 37 36 17 20 33 3 Greatest Overweight (x) 4 | 1 . . 1 3 1 1 1 . 1 2 4 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 8 8 8 9 10 10 10 10 10 8 5 5 5 5 Most Carried 10 | 6 6 7 8 10 10 10 10 9 9 9 5 5 5 3 Average Carried 7 | 2 2 4 7 9 9 9 8 9 8 7 4 3 2 3 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 1 4 7 7 10 10 9 9 9 8 5 3 5 3 3 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Matter Collected 1438 | 195 16 92 84 222 401 134 52 . 156 65 21 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2593 | . 16 . 19 628 535 256 134 . 354 630 21 . . . Parts 127 | . 3 . 1 34 31 14 7 . 10 27 . . . . Haulers Intercepted 4 | . . . . 1 2 . . . . 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 6 2 . 1 . . . . . Prevented 14 | . . . . . . 5 . . 9 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Combat Hostiles Destroyed 43 | . . . 2 10 5 6 4 . 7 9 . . . . Guns 6 | . . . 1 4 . . . . . 1 . . . . Cannons 1 | . . . 1 . . . . . . . . . . . AOE 27 | . . . . 6 2 5 4 . 3 7 . . . . Classes Destroyed 14 | . 1 . 2 6 3 1 . . 1 . . . . . Worker 2 | . . . . . 1 . . . . . 1 . . . Builder 2 | . . . . . 2 . . . . . . . . . Hauler 4 | . . . . 1 2 . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . Watcher 3 | . . . . 1 1 . . . . 1 . . . . Swarmer 10 | . . . 1 . . 3 3 . . 3 . . . . Grunt 20 | . . . . 7 2 2 1 . 4 4 . . . . Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 4 | . . . . 2 1 . . . 1 . . . . . Hunter 4 | . . . . 1 1 . . . . 2 . . . . Assembled 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 1 . 1 7 4 3 4 . 2 9 1 . . . Combat Bots Only 9 | . . . 1 6 3 3 4 . 2 9 . . . . Max Kills in Single Turn 3 | . 1 . 1 3 2 3 3 . 1 3 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 1 3 3 . 1 3 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Hostile Shots Fired 507 | . . . 18 49 34 19 6 . 46 109 72 . 113 41 Missed 228 | . . . 7 12 16 9 3 . 26 51 31 . 52 21 Damage Taken 4703 | . . . 109 672 241 187 109 . 317 1015 568 . 1183 302 Core 1660 | . . . 23 169 34 38 23 . 40 306 205 . 520 302 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 187 | . . . . . 48 34 18 . 77 10 . . . . Core Remaining (%) 84 | 100 100 . 94 69 . . . . 80 64 . . . . Volleys Fired 135 | . 1 . 9 36 18 9 3 . 21 21 8 . 9 . Largest 2 | . 2 . 2 2 2 2 1 . 2 2 1 . 1 . Hottest 85 | . 60 . 79 59 72 72 36 . 72 72 60 . 85 . Shots Fired 159 | . 2 . 18 40 20 12 3 . 26 23 8 . 7 . Gun 64 | . 2 . 9 33 . 1 . . 6 5 8 . . . Cannon 16 | . . . 9 . . . . . . . . . 7 . Launcher 79 | . . . . 7 20 11 3 . 20 18 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 60 | . 1 . 9 33 . 1 . . 6 5 5 . . . Thermal 8 | . 1 . . . . . . . . . . . 7 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 91 | . . . 9 7 20 11 3 . 20 18 3 . . . Robot Hit Streak 11 | . 1 . 5 11 4 4 1 . 3 5 7 . . . Robot Miss Streak 5 | . 1 . 4 3 2 5 1 . 3 3 1 . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 75 | . 1 . 8 28 8 4 1 . 10 13 2 . . . Core Hits 98 | . 1 . 2 24 13 7 7 . 8 35 1 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5345 | . 15 . 110 1274 726 446 383 . 959 1354 78 . . . Guns 641 | . 15 . 54 408 . . . . 30 83 51 . . . Cannons 56 | . . . 56 . . . . . . . . . . . Explosions 4648 | . . . . 866 726 446 383 . 929 1271 27 . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 590 | . 15 . 54 408 . . . . 30 83 . . . . Thermal 700 | . . . . 364 20 102 159 . . 28 27 . . . Explosive 34 | . . . . . 34 . . . . . . . . . Electromagnetic 4021 | . . . 56 502 672 344 224 . 929 1243 51 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 1 2 2 3 . . 10 20 20 Average Corruption 4 | . . . . . 1 1 1 2 2 . . 4 17 20 Corruption Purged 8 | . . . . . . . . . 3 . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 40 | . . . . . 1 4 . 1 8 . . 5 19 2 Message Errors 7 | . . . . . 1 2 . . 3 . . . 1 . Matter Fused 9 | . . . . . . 1 . . 1 . . 2 5 . Heat Flow Errors 6 | . . . . . . . . . . . . 1 4 1 Energy Discharges 3 | . . . . . . . . . 2 . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . . . . . 2 . . 1 2 . Data Loss (major) 3 | . . . . . . 1 . . . . . . 2 . Misdirections 3 | . . . . . . . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 183 | . . . . 90 34 . . . 42 17 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 183 | . . . . 90 34 . . . 42 17 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 465 | . . . . 107 137 70 60 . 48 43 . . . . Shots 20 | . . . . 4 4 4 3 . 3 2 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 344 | . . . 123 14 122 105 42 1 98 51 . 205 344 100 Average Temperature 54 | . . . 56 6 59 35 21 1 29 21 . 107 103 60 Received Heat Transfer 879 | . . . . 324 15 54 9 . 81 180 . . 216 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 3 1 . . 4 2 . . . . Combat Hostiles 9 | . . . . . 3 1 . . 4 1 . . . . Parts Fried 21 | . . . . 2 6 4 1 . 5 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 700 | . . . . 250 50 50 250 . . 50 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 2 5 2 2 . . 1 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Peak Influence 1052 | . 46 18 168 422 342 . . . . 1052 534 133 487 410 Initial 646 | . . 18 6 61 100 . . . . 646 512 118 89 350 Average 307 | . 38 18 99 272 175 . . . . 851 511 126 248 368 Maximum Alert Level 3 | . . . . 2 1 . . . . 3 2 . 2 2 Low Security (%) 49 | 100 100 100 100 28 70 . . . . . . 100 48 . Level 1 17 | . . . . 46 29 . . . . . . . 25 76 Level 2 21 | . . . . 25 . . . . . 14 99 . 26 23 Level 3 10 | . . . . . . . . . . 85 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . . 1 . . . . . 5 3 . 2 . Investigation 4 | . . . . . . . . . . 1 2 . 1 . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 6 | . . . . 1 . . . . . 3 1 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . . . 1 . . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Distress Signals 2 | . . . . . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 166 | . 4 . 5 16 9 11 9 . 16 27 2 6 48 13 Peak Tracking Total 21 | . 4 . 4 7 3 3 10 . 3 10 2 6 21 14 Tactical Retreats 25 | . . . . 1 1 4 1 . 6 5 . 1 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Traps Triggered 4 | . . . . . 1 . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Machines Disabled 17 | . . . . 3 4 . . . . 9 . . 1 . Max in Single Turn 4 | . . . . 2 3 . . . . 4 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Machines Accessed 23 | . 2 . . 6 1 . 1 4 . 5 2 . 2 . Terminals 10 | . 2 . . 5 1 . . . . 2 . . . . Fabricators 3 | . . . . . . . . . . 2 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Total Hacks 78 | . 4 . . 20 2 . 1 29 . 13 4 . 5 . Successful 52 | . 3 . . 10 1 . 1 29 . 3 2 . 3 . Failed 26 | . 1 . . 10 1 . . . . 10 2 . 2 . Catastrophic 4 | . . . . 3 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . . . 1 . . . 4 . . . . . . Terminals 27 | . 4 . . 18 2 . . . . 3 . . . . Fabricators 8 | . . . . . . . . . . 6 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . . . . 2 . . . . . 4 . . 4 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . 1 . Terminal Hacks 44 | . 3 . . 8 1 . 1 29 . 2 . . . . Record 12 | . . . . 1 . . . 11 . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 2 . . . Load Schematic 2 | . . . . . . . . . . 1 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . . . 2 . Report Inventory 1 | . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . 5 1 . . . . 4 2 . 1 . Full Trace Events 4 | . . . . . . . . . . 1 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Total Allies 3 | . . . 2 . . . . . . . . 1 . . Largest Group 2 | . . . 2 1 . . . . . . . 1 . . Highest-Rated Group 39 | . . . 39 31 . . . . . . . 31 . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . . 15 1 . . . . . . . 6 . . Total Damage 294 | . . . 209 . . . . . . . . 85 . . Kills 6 | . . . 6 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Robot Analysis Total 2 | . . . . 2 . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Turns Passed 3899 | 39 73 43 357 411 473 573 182 48 622 316 302 150 251 59 Spaces Moved 5057 | 37 93 49 479 297 713 624 268 100 851 477 364 253 371 81 Core 234 | 18 . . . . . . . . . 86 17 . 32 81 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 380 | 19 27 . 89 245 . . . . . . . . . . Hover 4020 | . 66 49 390 52 713 624 268 100 851 391 194 70 252 . Flight 423 | . . . . . . . . . . . 153 183 87 . Fastest Speed 40 | 50 56 56 52 48 48 48 48 48 48 48 40 40 40 50 Average Speed 59 | 73 62 56 61 81 51 79 64 48 57 52 60 40 54 50 Slowest Speed 260 | 100 80 56 116 260 112 108 108 48 112 180 250 46 108 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 24 5 95 36 20 65 40 73 89 19 10 93 10 30 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . 2 . . 2 . . 2 . . . . . Spaces Dug 13 | . . . . . 1 6 . . . . . . 6 . Terrain Destroyed 175 | . . . . 24 54 10 15 . . 61 5 . 6 . Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . . 6 . AOE 169 | . . . . 24 54 10 15 . . 61 5 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Gar Total 5754 | 48 104 64 525 422 804 686 275 99 960 518 437 301 412 99 Wait 350 | . . 13 21 32 37 46 . . 81 11 45 42 19 3 Move 5045 | 36 92 48 478 296 712 623 267 99 850 476 364 252 371 81 Hop . | . . . . . . . . . . . . . . . Pick Up 53 | 6 5 3 3 18 5 1 1 . 1 1 4 2 3 . Fast Attach 21 | 1 . . 1 8 4 . . . . 1 4 1 1 . Attach 48 | 5 2 . 2 5 6 4 1 . 3 4 7 2 7 . Detach 16 | . . . 1 . 4 2 1 . 1 1 2 2 2 . Swap 34 | . 2 . 3 13 8 1 1 . 3 1 2 . . . Drop 34 | . 2 . 4 14 10 . 1 . . 2 1 . . . Fire 135 | . 1 . 9 36 18 9 3 . 21 21 8 . 9 . Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 12) 40 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Identified exit to Mines 104 | -10/Materials | Discovered new exit (range 15) 113 | -10/Materials | Entered another Materials area 113 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 113 | -9/Materials | Discovered new exit (range 14) 156 | -9/Materials | Entered Mines 159 | -9/Mines | Learned Materials trap positions 160 | -9/Mines | Learned 4 Materials zone layouts 170 | -9/Mines | Met a Derelict bent on vengeance 185 | -9/Mines | Found a hidden stash of uninstalled traps 224 | -9/Mines | Assembled infested the area 314 | -9/Mines | Build established: Mutant 452 | -9/Mines | Discovered new exit (range 4) 513 | -9/Mines | Entered Materials 513 | -8/Materials | Accompanied by 1 ally 513 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 514 | -8/Materials | Identified exit to Factory 515 | -8/Materials | Loaded intel: 7 trap records 524 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 924 | -8/Materials | Entered Factory 924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1113 | -7/Factory | Build established: Scavenger-Mutant 1391 | -7/Factory | Discovered new exit (range 5) 1397 | -7/Factory | Entered Lower Caves 1442 | -7/Lower Caves | Spotted B-75 Beast 1854 | -7/Lower Caves | Discovered new exit (range 7) 1970 | -7/Lower Caves | Entered another Lower Caves area 2127 | -7/Lower Caves | Discovered new exit (range 15) 2152 | -7/Lower Caves | Entered Data Miner 2152 | -7/Data Miner | Discovered new exit (range 6) 2162 | -7/Data Miner | Met Data Miner 2172 | -7/Data Miner | Learned location of Section 7 (-2) 2172 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2184 | -7/Data Miner | Received God Mode back door access code from Data Miner 2200 | -7/Data Miner | Entered Proximity Caves 2203 | -6/Proximity Caves | Spotter reported a threat 2205 | -6/Proximity Caves | Spotter reported a threat 2216 | -6/Proximity Caves | Learned 4 Factory zone layouts 2221 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2325 | -6/Proximity Caves | Spotter reported a threat 2597 | -6/Proximity Caves | Spotter reported a threat 2786 | -6/Proximity Caves | Discovered new exit (range 8) 2822 | -6/Proximity Caves | Entered Factory 2822 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2823 | -6/Factory | Identified exit to Factory 2823 | -6/Factory | Identified exit to Lower Caves 3077 | -6/Factory | Destroyed 9 combat bots 3131 | -6/Factory | Lost 13 parts (2p4n5u2w) 3138 | -6/Factory | Entered another Factory area 3138 | -5/Factory | Evolved 2 slots: Utility x2 3324 | -5/Factory | Build established: Mutant 3336 | -5/Factory | Fabricated Fission Core? 3401 | -5/Factory | Lost 4 parts (1p1n2w) 3438 | -5/Factory | Search patrols dispatched 3440 | -5/Factory | Sucked down chute 3440 | -5/Factory | Entered Waste 3441 | -5/Waste | Met a frightened Derelict 3451 | -5/Waste | Spotted C-40 Crusher 3454 | -5/Waste | Spotted C-40 Crusher 3455 | -5/Waste | EMP discharged 3474 | -5/Waste | Spotted C-40 Crusher 3496 | -5/Waste | Spotted C-40 Crusher 3529 | -5/Waste | Spotted C-40 Crusher 3532 | -5/Waste | Spotted C-40 Crusher 3554 | -5/Waste | Discovered new exit (range 16) 3555 | -5/Waste | EMP discharged 3555 | -5/Waste | System corruption reached 10% 3590 | -5/Waste | Entered Factory 3712 | -5/Factory | Crushed by falling debris 3782 | -5/Factory | Lost 4 parts (2n2u) 3801 | -5/Factory | Incoming investigation squad redirected 3828 | -5/Factory | Core integrity fell below 50% 3829 | -5/Factory | Spotted B-75 Beast 3841 | -5/Factory | Identified exit to Garrison 3841 | -5/Factory | Entered Garrison 3875 | -5/Garrison | Spotted B-75 Beast 3881 | -5/Garrison | Triggered checkpoint 3885 | -5/Garrison | Triggered checkpoint 3885 | -5/Garrison | Triggered checkpoint 3890 | -5/Garrison | Core integrity fell below 20% 3900 | -5/Garrison | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03855_ Field strength at 82. 03856_ Field strength at 76. 03857_ Field strength at 70. 03858_ Field strength at 64. 03859_ Field strength at 58. 03860_ Field strength at 52. 03861_ Field strength at 46. 03862_ Field strength at 40. 03863_ Field strength at 34. 03864_ Field strength at 28. 03865_ System corrupted: Heat flow error (+140). 03865_ Field strength at 22. 03866_ Field strength at 16. 03867_ Field strength at 10. 03868_ Field strength at 4. 03869_ Stasis field depleted. 03881_ Beams of light sweep through the air. An alarm sounds. 03888_ Gyrokinetic Inverter severed. 03888_ C-35 Carver destroyed. 03889_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | " ####????????????????????????????? | | " # #????????????????????????????? | | # ## ## #### #????????????????????????????? | | # ## ## /=####+#######??????????????????????? | | !%= #??????????????????????? | | =]! = #??????????????????????? | | #??????????????????????? | | ###### ##"########## #??????????????????????? | | ?????# ????????????# #??????????????????????? | | ?????####?????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# s #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# s #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#css#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# c #??????????????????????? | | ??????????????????????# c ########???????????????? | | ??????????????????????# @ ????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????################# ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Fission Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation The Oracle Challenges ------------ None Game ------ Seed RocketStorageOptics Manual? 0 Play Time 02:31:38 Cumulative 27.3 hours Start 2024.05.06 @ 16:13:50 End 2024.05.06 @ 22:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 36% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b432e8ca-0fca-49ed-a9ef-261b6565e38c