Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 18:12:47 Player: slowdive Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (660) 660 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2520 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 84/300 Energy 82/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Sensor Array Sensor Array Hardened Light Armor Plating Hardlight Generator Particle Gun EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Hover Unit VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Hover Unit High-capacity Storage Unit Sensor Array Sensor Array Hardened Light Armor Plating Hardlight Generator Particle Gun Advanced Beam Cannon Heavy Assault Rifle EMP Blaster Rocket Launcher Welding Torch [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 49 | . 15 9 25 Power 5 | . 2 1 2 Engine 5 | . 2 1 2 Core . | . . . . Reactor . | . . . . Propulsion 19 | . 2 5 12 Treads . | . . . . Leg 13 | . 2 4 7 Wheel . | . . . . Hover 2 | . . . 2 Flight 4 | . . 1 3 Utility 10 | . 5 1 4 Device 5 | . 2 1 2 Storage 3 | . 2 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 15 | . 6 2 7 Energy Gun . | . . . . Energy Cannon 7 | . 4 1 2 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 6 | . 2 1 3 Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 18 | . 1 1 16 Power 2 | . . . 2 Propulsion 10 | . . . 10 Utility 2 | . . 1 1 Weapon 4 | . 1 . 3 Highest Loss Streak 14 | . 1 1 14 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 99 82 Engine 12 | . 14 11 8 Leg 28 | . 27 32 25 Flight 1 | . . . 7 Device 12 | . 10 21 9 Storage 12 | . 14 11 9 Processor 1 | . . . 6 Protection 1 | . 3 . . Energy Gun 1 | . 3 . . Energy Cannon 19 | . 21 22 9 Ballistic Gun 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 58 | 12 52 58 57 Greatest Support 50 | 20 20 30 50 Greatest Overweight (x) 3 | . 2 2 3 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 8 17 20 17 Most Carried 20 | 6 20 20 20 Average Carried 16 | 6 15 19 16 Final Capacity 20 | 8 20 20 15 Final Carried 20 | 6 20 20 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 574 | 200 245 70 59 Remotely . | . . . . Salvage Created 907 | . 441 366 100 Parts 63 | . 29 22 12 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 12 6 5 Guns 1 | . 1 . . Cannons 13 | . 6 6 1 AOE 9 | . 5 . 4 Classes Destroyed 9 | . 7 . 2 Worker 2 | . 2 . . Builder 1 | . 1 . . Hauler 3 | . 1 2 . Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 10 | . 6 . 4 Grunt 12 | . 6 6 . Sentry 1 | . . . 1 Best Kill Streak 5 | . 5 5 4 Combat Bots Only 4 | . 4 4 4 Max Kills in Single Turn 3 | . 3 1 3 Gunslinging . | . . . . Exploded 3 | . 2 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2051 | . 377 279 1395 Core 668 | . 87 29 552 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . 28 . . Core Remaining (%) 85 | 100 65 92 . Volleys Fired 63 | . 29 18 16 Largest 2 | . 2 2 1 Hottest 136 | . 136 136 100 Shots Fired 105 | . 53 36 16 Gun 11 | . 11 . . Cannon 73 | . 37 36 . Launcher 14 | . 5 . 9 Special 7 | . . . 7 Kinetic . | . . . . Thermal 80 | . 37 36 7 Explosive 12 | . 5 . 7 Electromagnetic 13 | . 11 . 2 Robot Hit Streak 8 | . 6 8 3 Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 57 | . 27 24 6 Core Hits 39 | . 22 9 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2004 | . 1082 489 433 Guns 60 | . 60 . . Cannons 980 | . 491 489 . Explosions 936 | . 527 . 409 Melee . | . . . . Ramming 4 | . 4 . . Kinetic . | . . . . Thermal 1089 | . 491 489 109 Explosive 787 | . 527 . 260 Electromagnetic 124 | . 60 . 64 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 2 Average Corruption 3 | . . 4 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Message Errors 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 17 | . 10 . 7 Projectiles 10 | . 10 . . Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 97 | . 13 . 84 Shots 5 | . 1 . 4 Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 412 | . 412 240 9 Average Temperature 141 | . 161 113 5 Received Heat Transfer 471 | . 93 135 243 Effects 9 | . 8 1 . Shutdowns 2 | . 2 . . Energy Bleed 1 | . . 1 . Interference 5 | . 5 . . Matter Decay 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1826 | . 888 888 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 234 | . 192 215 234 Initial 35 | . . 35 23 Average 69 | . 66 71 78 Maximum Alert Level 1 | . . 1 1 Low Security (%) 97 | 100 100 95 93 Level 1 2 | . . 4 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 1 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 23 12 12 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 5 3 1 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 11 4 2 Successful 9 | . 6 3 . Failed 8 | . 5 1 2 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 8 | . 4 3 1 Terminals 12 | . 8 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 3 1 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2485 | 3 1417 635 430 Spaces Moved 1058 | 3 580 255 220 Core 4 | . . . 4 Treads . | . . . . Legs 951 | 3 580 255 113 Wheels . | . . . . Hover 3 | . . . 3 Flight 100 | . . . 100 Fastest Speed 110 | 120 120 190 110 Average Speed 197 | 120 217 190 156 Slowest Speed 260 | 120 260 260 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 2 83 22 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 13 | . 11 . 2 Terrain Destroyed 97 | . 44 . 53 Melee . | . . . . Projectile 2 | . . . 2 AOE 95 | . 44 . 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1344 | 2 686 371 285 Wait 93 | . 18 74 1 Move 1055 | 2 579 254 220 Hop . | . . . . Pick Up 40 | . 26 7 7 Fast Attach 16 | . 3 3 10 Attach 18 | . 4 3 11 Detach 7 | . 3 . 4 Swap 15 | . 8 3 4 Drop 36 | . 15 9 12 Fire 63 | . 29 18 16 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Discovered new exit (range 5) 319 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Discovered new exit (range 3) 1421 | -10/Materials | Entered another Materials area 1421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -9/Materials | Discovered new exit (range 8) 1881 | -9/Materials | Identified exit to Mines 1881 | -9/Materials | Identified exit to Storage 1983 | -9/Materials | Discovered new exit (range 7) 2056 | -9/Materials | Entered another Materials area 2056 | -8/Materials | Evolved 2 slots: Propulsion x2 2478 | -8/Materials | Core integrity fell below 50% 2483 | -8/Materials | Core integrity fell below 20% 2486 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 02473_ Aluminum Leg destroyed. 02473_ Visual Processing Unit destroyed. 02473_ Critical hit (Blast). 02473_ Acquired Aluminum Leg. 02474_ Slug penetrates Electrolysis Chamber. 02475_ Hvy. Ion Engine destroyed. 02475_ Knocked back. 02475_ Penetrated by Slug. 02477_ The unstable cave ceiling collapses. 02477_ Penetrated by Slug. 02477_ Knocked back. 02478_ Penetrated by Slug. 02479_ Acquired 8 matter. 02480_ Aluminum Leg destroyed. 02481_ K-01 Serf collects debris. 02482_ Acquired Aluminum Leg. 02482_ Aluminum Leg destroyed. 02482_ Critical hit (Blast). 02484_ Penetrated by Slug. 02485_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????########### | | ???????????########## # # | | ???????????# # # """# | | ???????????# """ # # """# | | ???????????# """ # + """# | | ???????????# """ # # """# | | ???????????# + # """# | | ???????????# """ # # # | | ???????????# """ # ####### | | ???????????# """ # ##????? | | ???????????# # #????? | | ???????????#######+##### #????? | | ?????????????????# #???# #????? | | ?????????????????# #?### ###??? | | ????????????????## ### #??? | | ????????????????# ###? | | ????????????????# ; #? | | ????????????????# [ ;#?? | | ????????????????# @ ;#?? | | ???????????###### ###? | | ???????? [ %#? | | ???????? = x %!]#? | | ???????? H #? | | ??????????Y" # ; x %#? | | ??????????"" #"" ;# | | ?????????? # # ]## | | ?????????# # k ?######### | | ?????????# # #?#####"# # | | ?????????# ??# ! !# | | ?????????## ### ??# """[ *# | | ??????????? ?? ??# "T" # | | ????????????? ?? ??+ # | | ???????????? ?? ?? ??# [[[ # | | ??????????????????????#| [[ # | | ??????????????????????#]] [[ # | | ??????????????????????######### | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedGrenadeSheargun Manual? 0 Play Time 00:40:24 Cumulative 45.6 hours Start 2022.03.22 @ 02:04:44 End 2022.03.22 @ 18:12:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c552de0-c605-4975-90a5-83fffffeb448