Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.07 @ 09:47:14 Player: Alyssa Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (4318) 4318 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 11425 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 174/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Cloaking Device Advanced Force Field Linear Accelerator Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Medium Treads Biometal Medium Treads Flexi-carbon Leg Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Improved Targeting Computer Core Analyzer Advanced Core Analyzer Improved Maneuvering Thrusters Cloaking Device Improved Utility Shielding > --- WEAPON ----------- Backup Laser III Railgun Helical Railgun Helical Railgun Linear Accelerator > --- INVENTORY -------- High-capacity Storage Unit Cloaking Device Advanced Force Field [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . . 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . . 1 . . 1 Utility 7 | . . 1 . . . 2 1 2 1 . Weapon 3 | . . . 1 . . . . . 1 1 Parts Attached 161 | 6 6 13 12 14 1 21 29 21 18 20 Power 21 | 1 2 2 2 2 . 2 6 3 1 . Engine 11 | 1 1 2 1 1 . 1 4 . . . Core 9 | . 1 . 1 1 . 1 2 3 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 42 | 2 2 5 . 5 . 3 8 6 4 7 Treads 25 | . . . . 5 . 3 8 5 1 3 Leg 12 | . 2 5 . . . . . 1 3 1 Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . 2 Utility 51 | 1 1 3 4 4 . 13 5 6 8 6 Device 23 | . . 1 . 2 . 7 2 3 4 4 Storage 6 | 1 . . 1 1 . 1 . . 1 1 Processor 6 | . . . . . . 1 1 2 1 1 Hackware 3 | . . . . . . 1 1 1 . . Protection 13 | . 1 2 3 1 . 3 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 47 | 2 1 3 6 3 1 3 10 6 5 7 Energy Gun 18 | . . . 2 3 . 1 6 4 1 1 Energy Cannon 9 | . . . 1 . . . 1 2 3 2 Ballistic Gun 6 | 2 . 1 . . . . . . . 3 Ballistic Cannon 3 | . 1 . 1 . . . . . . 1 Launcher 8 | . . 2 2 . 1 1 2 . . . Special Weapon 3 | . . . . . . 1 1 . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . . . 1 Parts Lost 65 | . . 6 5 3 . . 5 10 15 21 Power 11 | . . 2 1 2 . . 1 2 1 2 Propulsion 19 | . . 1 1 1 . . . 3 7 6 Utility 19 | . . 1 1 . . . 2 3 4 8 Weapon 16 | . . 2 2 . . . 2 2 3 5 Highest Loss Streak 16 | . . 3 2 2 . . 2 3 15 16 Average Slot Usage (%) 92 | . 98 91 81 96 90 98 99 98 89 50 Engine 6 | . 10 4 9 8 9 7 7 5 . 2 Core 5 | . 3 6 5 7 . 6 4 4 8 . Treads 17 | . . . . 25 27 23 26 17 17 4 Leg 3 | . . 32 20 . . . . 3 1 . Wheel 1 | . 27 . . . . . . . . . Device 7 | . . 2 . 8 9 8 6 12 11 11 Storage 10 | . 14 11 9 9 9 12 13 11 10 . Processor 4 | . . . . . . . 6 10 13 10 Hackware 2 | . . . . . . . 3 6 5 2 Protection 9 | . 12 16 15 9 9 15 8 3 3 3 Energy Gun 10 | . . . 4 12 18 15 13 9 2 3 Energy Cannon 2 | . . . 2 5 . . . 6 11 . Ballistic Gun 1 | . 16 1 6 . . . . . . 5 Launcher 4 | . . 16 5 9 9 5 3 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 131 | 10 15 28 35 63 55 99 105 106 131 41 Greatest Support 104 | 26 26 51 51 60 60 68 104 104 86 35 Greatest Overweight (x) 2 | 1 . . 1 1 . 1 1 2 2 2 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 20 | 6 6 6 8 12 12 20 20 20 20 12 Average Capacity 14 | 4 6 6 6 10 12 17 20 20 18 4 Most Carried 20 | 6 6 6 8 12 12 20 20 20 20 4 Average Carried 14 | 3 5 5 6 10 11 17 19 19 17 3 Final Capacity 20 | 6 6 6 8 12 12 20 20 20 4 4 Final Carried 20 | 6 6 6 8 12 12 20 20 18 4 4 Class Distribution -------------------- 35% | Scavenger-Mutant 23% | Mutant 14% | Scavenger-Gunner 11% | Hauler-Tank 6% | Scavenger-Tank 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Hauler-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Matter Collected 2860 | 206 199 133 605 330 29 318 470 381 85 104 Remotely . | . . . . . . . . . . . Salvage Created 4704 | . 199 352 585 702 48 266 1002 1075 319 156 Parts 270 | . 9 29 27 34 10 24 63 43 23 8 Haulers Intercepted 3 | . . . 1 1 . . 1 . . . Recyclers Shooed 14 | . 1 . 2 2 . 2 2 5 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Combat Hostiles Destroyed 86 | . 5 10 18 10 7 5 14 11 4 2 Guns 37 | . 2 . 7 5 2 5 9 6 . 1 Cannons 23 | . 3 . 6 3 . . 1 5 4 1 AOE 24 | . . 10 5 2 5 . 2 . . . Classes Destroyed 14 | . 2 6 2 . . 3 . 1 . . Worker 1 | . . . . . . . . 1 . . Builder 8 | . . 2 . . . 1 1 2 1 1 Tunneler 1 | . . 1 . . . . . . . . Hauler 3 | . . . 1 1 . . 1 . . . Recycler 6 | . . 2 . 2 . . . 2 . . Operator 6 | . 1 2 . 1 . . 1 . 1 . Watcher 5 | . . . . . . 3 1 . 1 . Swarmer 19 | . . 4 7 . 7 1 . . . . Grunt 28 | . 5 4 7 4 . 1 2 3 1 1 Brawler 3 | . . . 2 . . . 1 . . . Duelist 2 | . . 1 . . . . . 1 . . Sentry 18 | . . 1 2 6 . 1 5 2 . 1 Hunter 4 | . . . . . . 1 1 1 1 . Programmer 12 | . . . . . . 1 5 4 2 . Best Kill Streak 9 | . 3 6 9 4 4 3 4 5 5 2 Combat Bots Only 9 | . 2 4 9 3 4 2 4 4 2 1 Max Kills in Single Turn 4 | . 1 4 2 2 3 2 1 2 2 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 4 2 1 3 . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Damage Taken 10380 | . 134 820 832 594 133 574 1216 1160 1851 3066 Core 2233 | . . 193 62 29 10 80 28 122 401 1308 Absorbed by Shields 32 | . . . . . . . . . 32 . Core Remaining (%) 83 | 100 100 51 . . 81 88 96 87 65 . Volleys Fired 269 | . 16 12 44 33 13 26 57 42 15 11 Largest 4 | . 2 2 3 3 3 3 3 3 3 4 Hottest 298 | . 55 72 160 160 155 158 215 233 298 179 Shots Fired 564 | . 32 24 86 58 29 55 111 96 42 31 Gun 373 | . 18 . 54 34 27 46 95 69 3 27 Cannon 130 | . 14 . 26 17 . . 3 27 39 4 Launcher 58 | . . 24 6 7 2 6 13 . . . Special 3 | . . . . . . 3 . . . . Kinetic 108 | . 32 . 56 . . . . . . 20 Thermal 268 | . . . 24 51 27 46 39 42 29 10 Explosive 58 | . . 24 6 7 2 6 13 . . . Electromagnetic 127 | . . . . . . . 59 54 13 1 Robot Hit Streak 20 | . 3 7 11 8 3 10 20 14 12 13 Robot Miss Streak 5 | . 3 1 3 4 5 3 2 2 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 377 | . 17 12 49 41 10 39 88 68 28 25 Core Hits 224 | . 9 27 40 20 7 18 43 34 12 14 Critical Hits 9 | . . . 1 1 . . 3 2 2 . Critical Kills 5 | . . . 1 1 . . . 1 2 . Critical Parts Destroyed 4 | . . . . . . . 3 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11040 | . 285 1599 1174 1028 454 1108 1944 1783 1072 593 Guns 4736 | . 85 . 260 395 180 650 1489 1096 72 509 Cannons 2555 | . 200 . 361 268 . . 62 591 993 80 Explosions 3689 | . . 1589 545 350 274 458 390 83 . . Melee . | . . . . . . . . . . . Ramming 60 | . . 10 8 15 . . 3 13 7 4 Kinetic 1201 | . 285 . 459 . . . . . . 457 Thermal 4441 | . . . 162 663 180 650 851 1013 802 120 Explosive 3542 | . . 1589 545 350 274 458 326 . . . Electromagnetic 1796 | . . . . . . . 764 757 263 12 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . 5 5 5 . 4 1 15 . Average Corruption 3 | . . . 4 5 5 . 2 1 4 . Corruption Purged . | . . . . . . . . . . . Effects 48 | . . . 10 12 9 . 12 3 2 . Message Errors 6 | . . . . 2 1 . 2 . 1 . Matter Fused 14 | . . . 4 5 4 . 1 . . . Heat Flow Errors 6 | . . . 1 1 1 . 3 . . . Energy Discharges 4 | . . . . 1 1 . 2 . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . 2 . . 2 1 . . Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . 1 . Targeting Errors 7 | . . . 3 . 1 . 1 2 . . Weapon Failures 2 | . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 228 | . . 109 17 3 . 39 . 35 25 . Projectiles 74 | . . . 14 . . . . 35 25 . Explosions 154 | . . 109 3 3 . 39 . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . 4 . 3 . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 6 | . 3 . 2 . . . . . . 1 Secondary 2 | . 1 . 1 . . . . . . . Self-Inflicted Damage 361 | . . 313 10 . 33 . . . 3 2 Shots 10 | . . 8 1 . 1 . . . . . Rammed 10 | . . . 2 1 . . 1 1 2 3 Targets Rammed 14 | . . 1 4 1 . . 1 2 2 3 Kicked 3 | . . 1 2 . . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 414 | . 23 66 414 346 243 316 224 199 199 19 Average Temperature 92 | . 10 22 106 141 100 100 60 80 116 10 Received Heat Transfer 1659 | . 78 177 180 243 . 90 267 180 183 261 Effects 6 | . . . 1 3 . 2 . . . . Shutdowns 1 | . . . 1 . . . . . . . Interference 3 | . . . . 1 . 2 . . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 10 | . . . . . . . 3 7 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . . . . . 1 4 4 . 1 Heat Transferred 6700 | . . . 333 1258 333 1184 1234 1289 736 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Peak Influence 699 | . 189 442 699 605 492 304 239 193 260 176 Initial 295 | . . 79 173 295 288 258 60 89 89 96 Average 190 | . 85 254 438 434 387 157 134 119 133 104 Maximum Alert Level 2 | . . 2 2 2 2 1 1 . 1 . Low Security (%) 68 | 100 100 39 7 . . 69 87 100 81 100 Level 1 18 | . . 24 38 20 60 30 12 . 18 . Level 2 13 | . . 35 53 79 39 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 1 1 . . 1 7 3 4 5 Investigation 8 | . 1 . 1 . . . 1 . 2 3 Extermination 9 | . . . . . . 1 5 2 1 . Reinforcement 5 | . . 1 . . . . . 1 1 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Distress Signals 9 | . . 1 1 1 . 1 . 1 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 9 14 23 13 7 11 19 13 24 24 Peak Tracking Total 18 | . 4 5 7 4 4 3 4 4 9 18 Tactical Retreats 7 | . . 1 2 . . . . 1 2 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Traps Triggered 4 | . . . . 2 . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Machines Disabled 11 | . 1 4 4 . 1 1 . . . . Max in Single Turn 2 | . 1 2 2 . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . Garrison Relay 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Machines Accessed 29 | . 6 2 3 2 . 3 7 . 2 4 Terminals 20 | . 6 2 3 1 . 2 2 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . . . 3 . . 2 Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 70 | . 14 5 9 7 . 4 15 . 8 8 Successful 25 | . 3 2 1 2 . 2 7 . 5 3 Failed 45 | . 11 3 8 5 . 2 8 . 3 5 Catastrophic 16 | . 3 1 4 2 . 2 1 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 39 | . 10 1 9 3 . 2 4 . 7 3 Terminals 53 | . 14 5 9 5 . 3 5 . 8 4 Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . . . . 5 . . 4 Recycling Units 4 | . . . . . . 1 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . Terminal Hacks 17 | . 3 2 1 1 . 1 2 . 5 2 Record 8 | . 1 . . . . . . . 5 2 Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . 1 Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 1 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . 1 . . 1 . 1 . Used 1 | . 1 . . . . . . . . . Hacking Detections 27 | . 6 2 3 2 . 3 5 . 2 4 Full Trace Events 8 | . 1 1 1 . . . 1 . 2 2 Feedback Events 2 | . . . . . . . . . 1 1 Corruption 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 44 | . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . broadcast_data 1 | . . . . . . 1 . . . . disable_weapons 1 | . . . . . . 1 . . . . formatsys_high 1 | . . . . . . 1 . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . Machine Destruction 5 | . . . . . 5 . . . . . Attached 1 | . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 32 | . . . . . . 32 . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . Total Orders 1 | . . . . . . 1 . . . . FOLLOW 1 | . . . . . . 1 . . . . Ally Attacks 4 | . . . . . . 4 . . . . Total Damage 106 | . . . . . . 106 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Turns Passed 5949 | 53 318 387 293 505 236 1304 1453 626 331 443 Spaces Moved 3068 | 44 271 230 105 209 122 638 711 253 147 338 Core 70 | 4 . . . . . . . . 1 65 Treads 2165 | . . . . 208 122 638 711 253 120 113 Legs 384 | . 5 230 105 1 . . . . 26 17 Wheels 306 | 40 266 . . . . . . . . . Hover 14 | . . . . . . . . . . 14 Flight 129 | . . . . . . . . . . 129 Fastest Speed 40 | 50 90 120 130 160 160 160 160 180 50 40 Average Speed 150 | 87 90 129 138 166 160 176 161 181 168 106 Slowest Speed 220 | 100 120 130 160 180 160 180 180 200 200 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 45 30 21 41 37 16 19 9 5 11 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 414 | . . 156 24 58 4 34 112 11 6 9 Melee . | . . . . . . . . . . . Projectile 17 | . . . . . . . . 2 6 9 AOE 397 | . . 156 24 58 4 34 112 9 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Fac Fac Res Total 3888 | 55 312 295 173 308 138 765 917 340 193 392 Wait 224 | . 13 23 3 32 . 56 89 . . 8 Move 3058 | 43 270 229 104 208 120 637 710 252 147 338 Hop . | . . . . . . . . . . . Pick Up 71 | 6 2 8 4 8 2 13 11 12 3 2 Fast Attach 49 | 6 3 3 5 5 . 3 3 3 2 16 Attach 42 | . . 7 2 1 . 3 5 9 10 5 Detach 14 | . . 2 . . . 2 . . 4 6 Swap 71 | . 3 3 5 8 1 15 21 9 6 . Drop 72 | . 5 7 2 8 2 9 20 11 5 3 Fire 269 | . 16 12 44 33 13 26 57 42 15 11 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 6 | . . 1 4 . . . . . 1 . Crush 4 | . . . . 1 . . 1 2 . . Escape Stasis 4 | . . . . 4 . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 588 | -9/Materials | Discovered new exit (range 16) 703 | -9/Materials | Lost 3 parts (1p2w) 725 | -9/Materials | Discovered new exit (range 15) 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 873 | -8/Materials | Destroyed 9 combat bots 1026 | -8/Materials | Discovered new exit (range 10) 1052 | -8/Materials | Entered Storage 1455 | -8/Storage | Build established: Scavenger-Mutant 1556 | -8/Storage | Identified exit to Garrison 1557 | -8/Storage | Entered Garrison 1592 | -8/Garrison | Triggered checkpoint 1615 | -8/Garrison | Garrison Relay disabled 1678 | -8/Garrison | Triggered checkpoint 1763 | -8/Garrison | Discovered new exit (range 10) 1785 | -8/Garrison | Installed Relay Interface Framework 1793 | -8/Garrison | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Utility x2 2091 | -7/Factory | Build established: Scavenger-Tank 2465 | -7/Factory | Build established: Hauler-Tank 3085 | -7/Factory | Discovered new exit (range 7) 3097 | -7/Factory | Entered another Factory area 3097 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3789 | -6/Factory | Repaired Arc Projector 3916 | -6/Factory | Build established: Scavenger-Mutant 4294 | -6/Factory | Garrison activated, responded to threat 4366 | -6/Factory | Identified exit to Factory 4550 | -6/Factory | Entered another Factory area 4550 | -5/Factory | Evolved 2 slots: Utility x2 4690 | -5/Factory | Build established: Scavenger-Gunner 4710 | -5/Factory | Lost 3 parts (1p1n1u) 5006 | -5/Factory | Discovered new exit (range 13) 5046 | -5/Factory | Lost 3 parts (1n1u1w) 5176 | -5/Factory | Entered another Factory area 5176 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5471 | -4/Factory | System corruption reached 10% 5501 | -4/Factory | Discovered new exit (range 6) 5507 | -4/Factory | Entered Research 5507 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5535 | -3/Research | Lost 15 parts (1p7n4u3w) 5751 | -3/Research | Lost 4 parts (1p3w) 5768 | -3/Research | Imp. Hacking Suite fried by hacking feedback 5903 | -3/Research | Spotted B-86 Titan 5929 | -3/Research | Core integrity fell below 50% 5939 | -3/Research | Core integrity fell below 20% 5950 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05917_ Slug penetrates Wall. 05918_ Coolant Injector destroyed. 05919_ Slug penetrates Repair Station. 05920_ Connecting with Repair Station... 05920_ ALERT: Suspicious activity at Repair Station R003. Dispatching Investigation squad. 05922_ Slug penetrates Wall. 05926_ Acquired Cmb. Antigrav System. 05930_ Slammed into S-43 Plague. 05932_ Slug penetrates Wall. 05932_ Slammed into S-43 Plague. 05935_ Penetrated by Slug. 05937_ Imp. Targeting Computer destroyed. 05938_ Penetrated by Slug. 05938_ Slug penetrates Wall. 05944_ Cmb. Antigrav System destroyed. 05948_ Slug penetrates Wall. 05948_ Penetrated by Slug. 05948_ Slug penetrates Wall. 05948_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?##?+######+#????????????? | | ???????????????????# """"" ????????????? | | ???????????????????# "" F" ???????????? | | ???????????????????# "" "" ???????????? | | ???????????????????+ ! ??????????? | | ???????????????????# ??????????? | | ???????????????????# #???????????? | | ????????????######## #???????????? | | ????????????# #???????????? | | ????????????# #???????????? | | ????????????# +???????????? | | ????????????# @ #???????????? | | ????????????# s ss ##### #???????????? | | ????????????# ####+###???????????????????????? | | ?????######## #? ????????????????????????? | | ?????# # ??????????????????????? | | ?????# # #????????????????????? | | ??? # # #????????????????????? | | ?? # #????????????????????? | | ??? # # #????????????????????? | | ###### ################???????????????? | | # #???????????????? | | # ! /#???????????????? | | # #???????????????? | | #???????????????? | | # # #?????????????? | | # "" "" + #?????????????? | | """ """ # ""R"" # #?????????????? | | """ """ # """" #???????????????? | | """ """ #/########???????????????? | | ## #??#####???????????????? | | ## #?? #???????????????? | | "" ## ##! #???????????????? | | "" """ # ! # #???????????????? | | "T "" + #???????????????? | | "" !! # # ! #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 34 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 14 Core Analysis 10 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Relay Coupler Types 15 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Dangerous Findings Power Corrupts Challenges ------------ None Game ------ Seed SwordMappingRegulator Manual? 0 Play Time 02:35:07 Cumulative 36.0 hours Start 2021.08.04 @ 17:18:30 End 2021.08.07 @ 09:47:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 37 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34469e7e-710e-42f6-ac39-5f107ffc6c5f