Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 00:13:00 Player: Electroid Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3337) 3337 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 6400 Bonus ------- High Alert Combat Kills 354 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 189/300 Energy 401/405 System Corruption 1% Temperature Cool (2) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Nuclear Core > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon High-powered Shotgun Flak Cannon > --- INVENTORY (10) --- Improved Heat Sink Transport Network Coupler Hacking Suite EM Pulse Cannon Ion Cannon Gauss Rifle Flak Cannon Improved Grenade Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Power Amplifier Particle Gun Light Cannon Light Cannon Katana [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 132 | 7 13 5 12 33 62 Power 23 | 1 1 . 3 6 12 Engine 14 | 1 1 . 3 6 3 Core 9 | . . . . . 9 Reactor . | . . . . . . Propulsion 29 | 2 . 4 2 10 11 Treads 6 | . . 1 . 5 . Leg 16 | . . . 2 3 11 Wheel 6 | 2 . 2 . 2 . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 34 | 2 6 . 4 7 15 Device 23 | 2 5 . 3 5 8 Storage 3 | . . . . 1 2 Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 46 | 2 6 1 3 10 24 Energy Gun 13 | . 6 . . 3 4 Energy Cannon 6 | . . . . 1 5 Ballistic Gun 7 | 2 . . . 2 3 Ballistic Cannon 9 | . . 1 2 3 3 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . 1 5 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 5 | . . . . 5 . Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 30 | . . 6 3 5 16 Power 6 | . . 1 . . 5 Propulsion 9 | . . 3 . 3 3 Utility 11 | . . 1 2 2 6 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 5 | . . 5 3 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 98 83 85 94 92 Engine 12 | . 14 11 18 20 1 Core 4 | . . . . . 13 Treads 2 | . . 1 3 4 . Leg 12 | . . . 14 13 16 Wheel 4 | . 28 20 . 2 . Device 12 | . 17 10 14 14 8 Storage 5 | . . . . 10 4 Processor 8 | . 10 14 8 3 12 Protection 4 | . . . 7 2 7 Energy Gun 6 | . 24 17 7 2 2 Energy Cannon 6 | . . . . 1 15 Ballistic Gun 2 | . 2 . . 4 1 Ballistic Cannon 5 | . . 6 8 9 1 Slashing Weapon 1 | . . . . 2 2 Peak Build Rating 35 | 9 11 12 15 28 35 Average Rating 20 | 4 8 9 13 20 28 On Entrance 9 | . 9 9 7 15 19 Naked Turns . | . . . . . . Heaviest Build 41 | 8 12 16 20 35 41 Greatest Support 40 | 20 20 26 26 40 40 Greatest Overweight (x) 9 | . . 3 . 9 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 8 10 Average Capacity 6 | 5 5 5 5 7 6 Most Carried 10 | 3 5 5 5 8 10 Average Carried 5 | . 4 4 3 6 6 Final Capacity 10 | 5 5 5 5 8 10 Final Carried 10 | 2 5 5 2 8 10 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 13% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 2536 | 292 140 66 456 690 892 Remotely . | . . . . . . Salvage Created 3695 | 116 376 236 343 791 1833 Parts 222 | 10 30 18 14 55 95 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 80 | 1 7 5 7 17 43 Melee 5 | . . . . . 5 Guns 22 | 1 5 . 1 7 8 Cannons 45 | . . 4 6 10 25 AOE 5 | . 1 . . . 4 Classes Destroyed 14 | 2 1 3 3 2 3 Worker 3 | . . . 1 1 1 Builder 4 | . . 1 1 1 1 Tunneler 6 | 3 1 1 1 . . Hauler 1 | . . . . . 1 Recycler 4 | . . 1 . 2 1 Operator 1 | . . . 1 . . Watcher 6 | . 3 . 1 1 1 Swarmer 12 | . . 2 . 1 9 Grunt 51 | 1 7 3 5 9 26 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Protector 1 | . . . . 1 . Sentry 12 | . . . 2 5 5 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 4 3 3 3 8 8 Combat Bots Only 7 | 1 2 1 2 4 7 Max Kills in Single Turn 2 | 1 2 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 523 | 5 53 73 55 89 248 Missed 152 | 2 25 26 15 26 58 Damage Taken 4960 | 31 292 407 496 849 2885 Core 1070 | 10 63 99 96 248 554 Absorbed by Shields 338 | . 49 49 . 147 93 Redirected to Shielding 70 | . . . . 4 66 Regen/Repaired (Parts) 422 | . . . 164 157 101 Core Remaining (%) 47 | 96 . 31 . 14 . Volleys Fired 304 | 8 38 43 56 66 93 Largest 3 | 2 2 2 2 2 3 Hottest 213 | 40 80 88 78 110 213 Shots Fired 539 | 16 76 63 90 83 211 Gun 228 | 16 76 27 34 24 51 Cannon 293 | . . 36 45 59 153 Launcher 7 | . . . . . 7 Special 11 | . . . 11 . . Kinetic 209 | 16 . 36 45 58 54 Thermal 164 | . . . 45 6 113 Explosive 7 | . . . . . 7 Electromagnetic 159 | . 76 27 . 19 37 Robot Hit Streak 18 | 3 5 7 5 18 15 Robot Miss Streak 7 | 2 3 7 5 5 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 308 | 8 34 31 38 50 147 Core Hits 176 | 5 18 11 20 33 89 Critical Kills 7 | . . 2 1 3 1 Critical Parts Destroyed 4 | . . . 2 2 . Critical Strikes 15 | . . 2 4 5 4 Meltdown 1 | . . . . . 1 Destroy 11 | . . 2 4 5 . Blast 3 | . . . . . 3 Melee Attacks 13 | . . . . 3 10 Impact . | . . . . . . Slashing 10 | . . . . 3 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7392 | 103 770 728 734 1277 3780 Guns 2155 | 103 540 247 169 375 721 Cannons 4007 | . . 447 453 844 2263 Explosions 832 | . 230 34 . 45 523 Melee 199 | . . . . . 199 Ramming 116 | . . . 29 13 74 Kinetic 2546 | 103 . 447 453 802 741 Thermal 2392 | . 230 34 252 138 1738 Explosive 384 | . . . . . 384 Electromagnetic 1755 | . 540 247 . 324 644 Impact . | . . . . . . Slashing 199 | . . . . . 199 Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . 17 9 Message Errors 7 | . . . . 3 4 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 4 | . . . . 3 1 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 137 | . 26 39 13 20 39 Projectiles 70 | . . 39 13 1 17 Explosions 67 | . 26 . . 19 22 Melee . | . . . . . . Knockbacks 26 | . . 5 2 4 15 Impact 1 | . . . . . 1 Kinetic 24 | . . 5 2 4 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 148 | . . . . 44 104 Shots 3 | . . . . 1 2 Rammed 3 | . . . . 3 . Targets Rammed 17 | . . . 4 3 10 Kicked 14 | . . . 4 . 10 Crushed . | . . . . . . Highest Temperature 777 | 6 163 292 23 306 777 Average Temperature 160 | 6 51 91 5 94 237 Received Heat Transfer 2082 | 18 171 54 294 275 1270 Effects 88 | . . . . 2 86 Shutdowns 17 | . . . . . 17 Energy Bleed 13 | . . . . 1 12 Interference 16 | . . . . 1 15 Matter Decay 4 | . . . . . 4 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 29 | . . . . . 29 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 11 | . 1 . 2 1 7 Heat Transferred 4261 | . 150 50 999 235 2827 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 1 . 1 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 915 | 35 341 213 230 463 915 Initial 152 | . 22 54 4 40 152 Average 283 | 11 170 102 85 213 500 Maximum Alert Level 3 | . 1 1 1 2 3 Low Security (%) 40 | 100 59 95 90 44 1 Level 1 31 | . 40 4 9 52 21 Level 2 22 | . . . . 2 61 Level 3 5 | . . . . . 15 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 . 2 3 12 Investigation 5 | . 1 . 1 . 3 Extermination . | . . . . . . Reinforcement 10 | . 2 . 1 1 6 Assault 3 | . . . . 2 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . . 4 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . 2 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | 1 18 7 20 34 59 Peak Tracking Total 7 | 1 5 3 3 7 7 Tactical Retreats 9 | . . 2 1 3 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 7 | . 1 . . 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 16 | . 5 1 2 3 5 Max in Single Turn 2 | . 2 1 1 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 11 | . 1 . 3 4 3 Terminals 7 | . 1 . 1 3 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 1 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 2 . 9 14 10 Successful 25 | . 1 . 8 9 7 Failed 10 | . 1 . 1 5 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 2 . 2 6 7 Fabricators . | . . . . . . Repair Stations 14 | . . . 3 8 3 Recycling Units 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 . 1 3 4 Record 4 | . . . 1 . 3 Part Schematic 1 | . . . . 1 . Open Door 1 | . . . . 1 . Alert Level 2 | . 1 . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 3 6 3 Scan Component 6 | . . . 1 3 2 Repair 5 | . . . 1 3 1 Refit 1 | . . . 1 . . Recycling Unit Hacks 4 | . . . 4 . . Recycle Component 2 | . . . 2 . . Process 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . 3 2 3 Full Trace Events 3 | . . . 1 . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 1 3 1 Time 237 | . . . 44 155 38 Parts Recycled 2 | . . . 2 . . Recycled Matter 129 | . . . 129 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 19 | . . . . 19 . Total Damage 278 | . . . . 278 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 6274 | 95 533 423 832 2177 2214 Spaces Moved 2909 | 79 478 312 434 849 757 Core 36 | 21 . 2 . 13 . Treads 428 | . . 32 134 247 15 Legs 1469 | . . . 300 427 742 Wheels 976 | 58 478 278 . 162 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 100 120 Average Speed 131 | 72 80 90 132 155 159 Slowest Speed 500 | 80 80 200 160 500 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 6 72 46 32 66 50 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 188 | . 3 26 14 21 124 Melee . | . . . . . . Projectile 68 | . . 20 14 18 16 AOE 120 | . 3 6 . 3 108 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 4815 | 102 553 391 587 1616 1566 Wait 1274 | . 4 25 71 613 561 Move 2904 | 78 477 311 433 848 757 Hop . | . . . . . . Pick Up 101 | 9 9 3 7 33 40 Fast Attach 25 | . 5 3 . 6 11 Attach 49 | 7 2 2 7 16 15 Detach 3 | . . . 1 . 2 Swap 58 | . 6 . 5 11 36 Drop 66 | . 12 4 2 17 31 Fire 304 | 8 38 43 56 66 93 Melee 13 | . . . . 3 10 Ram 3 | . . . . 3 . Kick 14 | . . . 4 . 10 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 10) 485 | -10/Materials | Discovered new exit (range 12) 534 | -10/Materials | Discovered new exit (range 14) 629 | -10/Materials | Entered Mines 634 | -10/Mines | Learned Materials machine intel 727 | -10/Mines | Discovered new exit (range 13) 838 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 964 | -10/Mines | Core integrity fell below 50% 1010 | -10/Mines | Lost 5 parts (1p2n1u1w) 1028 | -10/Mines | Discovered new exit (range 14) 1052 | -10/Mines | Entered Materials 1052 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1053 | -9/Materials | Loaded intel: 55 machine locations 1315 | -9/Materials | Lost 3 parts (2u1w) 1388 | -9/Materials | Repaired Slug Cannon 1715 | -9/Materials | Discovered new exit (range 10) 1884 | -9/Materials | Entered Storage 2753 | -9/Storage | Core integrity fell below 50% 2788 | -9/Storage | Met a pair of Derelict thieves 3038 | -9/Storage | Core integrity fell below 20% 3071 | -9/Storage | Lost 4 parts (2n2u) 3226 | -9/Storage | Repaired Corrupted Katana 3282 | -9/Storage | Repaired Hvy. Ion Engine 3384 | -9/Storage | Build established: Scavenger-Mutant 3456 | -9/Storage | Repaired Hvy. Ion Engine 3802 | -9/Storage | Discovered new exit (range 16) 3941 | -9/Storage | Build established: Mutant 4061 | -9/Storage | Entered Materials 4061 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4092 | -8/Materials | Garrison activated, responded to threat 4149 | -8/Materials | Destroyed 7 combat bots 4192 | -8/Materials | Lost 4 parts (2n1u1w) 4491 | -8/Materials | Build established: Scavenger-Mutant 4822 | -8/Materials | Core integrity fell below 50% 4911 | -8/Materials | Repaired Carbon-fiber Leg 5674 | -8/Materials | Build established: Gunner 5932 | -8/Materials | Core integrity fell below 20% 5979 | -8/Materials | Lost 4 parts (2p1u1w) 6275 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Wheel. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. FJU>Y LH|EJI<7YKIR SCEQWNL=WQ8OKI R-06 Scavenger collects Lgt. Ion Engine. Acquired 7 matter. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired Nuclear Core. Dropped Lgt. Ion Engine. Connecting with Terminal... Acquired Ion Cannon. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ?????????####+?????? | | ????????????????????????????? ????????? ?????? | | ????????????????????????????? ????????? ?????? | | ???????????????????????????#? ##???????# ?????? | | ??????????????????????????? # ???????# #?####? | | ????????????????????????????# #????????# #? ? | | ???????????????????????????? ????????# #? 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Deuterium Engine | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Loot Pinata Novice Programmer One Hack Too Far Power Corrupts Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TachyonSuspensionDetector Manual? 0 Play Time 01:39:52 Cumulative 2.5 hours Start 2024.12.21 @ 19:07:31 End 2024.12.22 @ 00:13:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 9236ab84-af63-47fa-9b2d-b84589769165