Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 18:17:53 Player: deadnoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (11) 55 Value Destroyed (273) 273 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (16751) 16751 TOTAL SCORE: 24999 Bonus ------- Pacifist 1987 Entered DSFs 500 Win 3000 Win Speed 11438 Friendly Fire -174 Cogmind --------- Core Integrity 1368/1600 Matter 117/300 Energy 99/100 System Corruption 6% Temperature Warm (191) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (16) -- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Impulse Thruster Array > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental System Shield > --- WEAPON (2) ------- Heavy Mace Lance > --- INVENTORY (5) ---- Dirty Datajack (12) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor System Shield Experimental System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Dirty Datajack Heavy Mace Lance [Rating: 133] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Airjet Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Weapon Heavy Mace Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . 2 . . 2 . . 2 . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 14 | . . 2 . 1 1 . 1 . . 1 . . 2 . 2 2 2 Utility 3 | . . . . 1 . . 1 . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 57 | . . . . 3 1 6 6 3 . 3 . 1 2 . 5 20 7 Power 4 | . . . . . . . 1 . . 1 . . . . . 2 . Engine 1 | . . . . . . . 1 . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . Propulsion 36 | . . . . 3 1 6 . 1 . 1 . 1 2 . 4 12 5 Treads 14 | . . . . 2 1 . . . . . . . 2 . 2 4 3 Leg . | . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . Hover 11 | . . . . . . 6 . 1 . 1 . . . . . 3 . Flight 10 | . . . . . . . . . . . . 1 . . 2 5 2 Utility 9 | . . . . . . . 3 1 . . . . . . 1 4 . Device 3 | . . . . . . . 2 1 . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . 1 . . . . . . . . 3 . Hackware 2 | . . . . . . . . . . . . . . . 1 1 . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 8 | . . . . . . . 2 1 . 1 . . . . . 2 2 Energy Gun 1 | . . . . . . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 . . Parts Lost 33 | . . . . 1 . 5 . . . 5 6 . . 1 3 4 8 Power 2 | . . . . . . . . . . 1 1 . . . . . . Propulsion 23 | . . . . 1 . 3 . . . 1 4 . . 1 3 4 6 Utility 5 | . . . . . . . . . . 2 1 . . . . . 2 Weapon 3 | . . . . . . 2 . . . 1 . . . . . . . Highest Loss Streak 5 | . . . . 1 . 5 . . . 3 4 . . 1 2 3 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 44 | . 57 44 44 50 35 28 55 75 80 67 44 23 21 30 20 47 45 Engine 1 | . . . . . . . 6 6 6 5 2 . . . . . . Treads 4 | . . . . 14 4 4 . . . . . . . 10 2 9 11 Leg 2 | . 28 22 22 18 7 2 . . . . . . . . . . . Hover 10 | . . . . . . 9 26 30 33 26 19 5 5 5 . 5 8 Flight 2 | . . . . . . . . . . . . . 5 4 5 7 3 Device 3 | . . . . . . . 9 19 20 17 4 . . . . . . Processor 5 | . . . . . . . . 6 6 5 5 5 5 5 4 11 11 Hackware 1 | . . . . . . . . . . . . . . . . 5 7 Ballistic Gun 3 | . 28 22 22 18 15 6 4 3 . . . . . . . . . Impact Weapon 3 | . . . . . . . 5 6 6 5 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 28 | 11 3 3 3 3 3 3 18 24 20 28 16 7 7 3 3 24 6 Greatest Support 195 | 20 20 3 3 3 3 28 38 50 50 62 62 20 20 3 23 195 8 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 4 3 3 4 5 5 5 5 5 5 5 5 3 4 5 3 Average Carried 3 | . 4 3 3 1 3 4 4 4 5 4 5 4 4 3 3 2 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 3 3 3 4 5 4 5 5 5 5 5 3 3 4 2 1 Class Distribution -------------------- 73% | Mutant 20% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Matter Collected 456 | 200 . . . . . 7 . 91 . 44 . . 10 . 14 56 34 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 276 | . . . . . . . . . . 70 . . 53 . . 119 34 Parts 7 | . . . . . . . . . . 3 . . . . . 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Combat Hostiles Destroyed 5 | . . . . . . . . . . 3 . . . . . 2 . Melee 4 | . . . . . . . . . . 3 . . . . . 1 . AOE 1 | . . . . . . . . . . . . . . . . 1 . Classes Destroyed 4 | . . . . . . . . . . 1 . . 1 . . 1 1 Worker 3 | . . . . . . . . . . . . . . . . 2 1 Builder 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 . . . . Swarmer 6 | . . . . . . . . . . 3 . . . . . 3 . Best Kill Streak 3 | . . . . . . . . . . 3 . . 1 . . 2 2 Combat Bots Only 3 | . . . . . . . . . . 3 . . . . . 2 . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Damage Taken 7657 | . 70 . 3 375 . 493 10 . . 426 288 . 117 249 855 1735 3036 Core 1425 | . 36 . . 105 . 256 . . . 80 87 . 101 116 138 274 232 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 85 . 100 80 . 63 . . 100 . . 83 . 81 89 81 85 Volleys Fired . | . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 22 | . . . . . . . . . 1 6 . . 1 . . 11 3 Core Hits 7 | . . . . . . . . . . 2 . . . . . 5 . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 1 1 Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 Smash 2 | . . . . . . . . . . . . . . . . 1 1 Melee Attacks 79 | . . . . . . . 1 1 1 12 . . 9 . 5 30 20 Impact 67 | . . . . . . . 1 1 . 12 . . 9 . 5 22 17 Slashing . | . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . 8 3 Sneak Attacks 8 | . . . . . . . . . 1 . . . 1 . . 4 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 925 | . . . 7 . . . . . . 257 . . 83 . . 379 199 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 918 | . . . . . . . . . . 257 . . 83 . . 379 199 Ramming 7 | . . . 7 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 900 | . . . . . . . . . . 257 . . 83 . . 361 199 Slashing . | . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . . . 18 . Highest Corruption 6 | . . . . . . . . . . . . . . . . 1 6 Average Corruption 4 | . . . . . . . . . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . . . 1 5 Matter Fused 3 | . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 445 | . . . . . . . . . . 82 . . 43 . . 205 115 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 445 | . . . . . . . . . . 82 . . 43 . . 205 115 Knockbacks 5 | . . . . . . . . . . 1 . . 1 . . . 3 Impact 4 | . . . . . . . . . . 1 . . 1 . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 3 | . . . 3 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 243 | . . . . 5 . . . . . . . . . . . . 243 Average Temperature 146 | . . . . 5 . . . . . . . . . . . . 217 Received Heat Transfer 774 | . 39 . . 126 . . 6 . . 18 48 . 18 18 123 225 153 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . 2 . . 1 . . 3 4 Impact Corruptions 15 | . . . . . . . . . . 3 . . 2 . . 6 4 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Peak Influence 519 | . 24 24 9 26 22 18 31 . . 156 . . 55 41 312 519 431 Initial 311 | . . 9 9 3 7 18 . . . 8 . . 13 26 15 128 311 Average 162 | . 9 19 9 14 11 6 14 . . 71 . . 36 27 179 289 357 Maximum Alert Level 2 | . . . . . . . . . . . . . . . 1 2 2 Low Security (%) 59 | . 100 100 100 100 100 100 100 . . 100 . . 100 100 64 12 . Level 1 31 | . . . . . . . . . . . . . . . 35 69 67 Level 2 8 | . . . . . . . . . . . . . . . . 17 32 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . 1 . . . . . 1 . . 1 . 5 5 1 Investigation 12 | . . . . 1 . . . . . 1 . . 1 . 4 4 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . 1 . . . . . . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Distress Signals 3 | . . . . 1 . . . . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 93 | . 4 1 . 10 . 1 1 . . 8 4 . 3 4 23 23 11 Peak Tracking Total 11 | . 4 1 . 11 . 1 1 . . 3 4 . 3 4 10 11 6 Tactical Retreats 15 | . . . . . . . 1 . . 2 . . . . 5 4 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Traps Triggered 6 | . . . . . . 1 . . . 1 . . 1 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Machines Accessed 19 | . 1 . . 2 1 . . . . 1 . 1 2 1 5 4 1 Terminals 18 | . 1 . . 2 1 . . . . 1 . . 2 1 5 4 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 50 | . 1 . . 9 1 . . . . 3 . 1 4 1 13 14 3 Successful 22 | . 1 . . 3 1 . . . . 2 . 1 2 1 6 5 . Failed 28 | . . . . 6 . . . . . 1 . . 2 . 7 9 3 Catastrophic 9 | . . . . . . . . . . 1 . . 1 . 2 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 32 | . 1 . . 9 . . . . . 1 . . 3 . 7 11 . Terminals 49 | . 1 . . 9 1 . . . . 3 . . 4 1 13 14 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 1 . . 2 1 . . . . 1 . 1 1 1 3 2 . Record 1 | . . . . . . . . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . . . . 1 1 1 . . . Open DSF 2 | . . . . . 1 . . . . . . . . . 1 . . Level Access Points 3 | . 1 . . 1 . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . 1 . . . . . 1 . . 1 . 3 3 . Terminals 9 | . . . . 1 . . . . . 1 . . 1 . 3 3 . Botnet 8 | . . . . 1 . . . . . 1 . . 1 . 3 2 . Sabotage 1 | . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . 1 . . . . . 1 . . 1 1 4 3 1 Full Trace Events 10 | . . . . 1 . . . . . 1 . . 1 . 3 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . 1 . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . 1 1 . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Turns Passed 1824 | . 64 24 23 56 28 74 114 149 18 128 146 69 91 47 254 330 209 Spaces Moved 2924 | 1 51 46 43 103 51 72 213 300 37 162 276 112 127 94 553 399 284 Core 1202 | . . 46 43 103 51 36 . . . . . . 125 94 169 253 282 Treads 13 | . . . . . . 11 . . . . . . . . . 2 . Legs 52 | 1 51 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1128 | . . . . . . 25 213 300 37 162 276 112 2 . . 1 . Flight 529 | . . . . . . . . . . . . . . . 384 143 2 Fastest Speed 31 | 120 120 50 50 50 50 50 48 46 46 46 46 60 50 50 37 31 50 Average Speed 50 | 120 120 50 50 50 50 69 48 46 46 47 53 60 50 50 41 51 51 Slowest Speed 200 | 120 120 50 50 50 50 160 52 48 46 50 61 60 60 50 80 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . 9 1 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 21 | 2 20 9 19 16 2 70 6 81 9 4 58 15 5 26 24 18 11 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 . . . . . . . 1 . 1 1 . Unknown Exits Taken 10 | 1 . 1 1 . . . 1 1 1 1 1 1 . 1 . . . Scrap Searched 3 | . . . . . . . . 3 . . . . . . . . . Spaces Dug 33 | . . . . . . . 1 1 . . . . 8 . 4 12 7 Terrain Destroyed 33 | . . . . . . . 1 1 . . . . 8 . 4 12 7 Melee 33 | . . . . . . . 1 1 . . . . 8 . 4 12 7 Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Fac Ext Res Res Acc Total 3120 | . 56 46 43 107 52 94 219 305 37 190 275 113 138 93 557 485 310 Wait 45 | . . . . . . 4 . . . 12 . . . . . 29 . Move 2887 | . 50 45 42 102 50 71 212 299 36 161 275 111 126 93 535 396 283 Hop 9 | . . . . . . . . . . . . . . . 8 1 . Pick Up 8 | . 1 . . . 1 2 . 1 . 1 . 1 . . 1 . . Fast Attach 45 | . . . . 1 1 6 5 3 . 3 . . . . 5 16 5 Attach 12 | . . . . 2 . . 1 . . . . 1 2 . . 4 2 Detach 9 | . . . . 2 . . . . . . . . . . 1 5 1 Swap . | . . . . . . . . . . . . . . . . . . Drop 18 | . 5 1 . . . 3 . 1 . 1 . . 1 . 2 4 . Fire . | . . . . . . . . . . . . . . . . . . Melee 78 | . . . . . . . 1 1 1 12 . . 9 . 5 30 19 Ram 1 | . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Ext x2) -4/Extension -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Identified exit to Materials 30 | -10/Materials | Discovered new exit (range 15) 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Propulsion x2 81 | -9/Materials | Discovered new exit (range 16) 89 | -9/Materials | Entered Mines 106 | -9/Mines | Discovered new exit (range 11) 112 | -9/Mines | Entered Materials 112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 138 | -8/Materials | Identified exit to Factory 168 | -8/Materials | Entered Factory 168 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 196 | -7/Factory | Identified exit to DSF 196 | -7/Factory | Entered DSF 239 | -7/DSF | Additional patrols routed to DSF 262 | -7/DSF | Discovered new exit (range 15) 270 | -7/DSF | Entered Factory 270 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 281 | -6/Factory | Lost 5 parts (3n2w) 313 | -6/Factory | Build established: Mutant 367 | -6/Factory | Discovered new exit (range 9) 384 | -6/Factory | Entered Lower Caves 467 | -6/Lower Caves | Encountered a Warlord checkpoint 530 | -6/Lower Caves | Discovered new exit (range 8) 533 | -6/Lower Caves | Entered another Lower Caves area 548 | -6/Lower Caves | Discovered new exit (range 8) 551 | -6/Lower Caves | Entered Factory 551 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 674 | -5/Factory | Discovered new exit (range 12) 679 | -5/Factory | Entered Upper Caves 709 | -5/Upper Caves | Lost 3 parts (1p2u) 742 | -5/Upper Caves | Spotted B-75 Beast 780 | -5/Upper Caves | Lost 4 parts (1p3n) 824 | -5/Upper Caves | Discovered new exit (range 3) 825 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 825 | -5/Upper Caves | Entered another Upper Caves area 835 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 864 | -5/Upper Caves | Discovered new exit (range 14) 894 | -5/Upper Caves | Entered Factory 894 | -4/Factory | Evolved 2 slots: Propulsion x2 895 | -4/Factory | Identified exit to Extension 981 | -4/Factory | Discovered exit to Extension (range 6) 985 | -4/Factory | Entered Extension 1024 | -4/Extension | Spotted B-86 Titan 1026 | -4/Extension | Spotted B-86 Titan 1031 | -4/Extension | Discovered new exit (range 3) 1032 | -4/Extension | Entered Research 1032 | -3/Research | Evolved 2 slots: Propulsion x2 1217 | -3/Research | Identified exit to Research 1228 | -3/Research | Found Prototype Hackware 1228 | -3/Research | Identified Exp. System Shield 1248 | -3/Research | Discovered new exit (range 9) 1286 | -3/Research | Entered another Research area 1286 | -2/Research | Evolved 2 slots: Propulsion x2 1395 | -2/Research | Spotted B-90 Cyclops 1421 | -2/Research | Crushed by falling debris 1490 | -2/Research | Lost 3 parts (3n) 1610 | -2/Research | Discovered new exit (range 7) 1616 | -2/Research | Identified exit to Access 1616 | -2/Research | Entered Access 1616 | -1/Access | Evolved 2 slots: Propulsion x2 1666 | -1/Access | Crushed by falling debris 1677 | -1/Access | Spotted B-99 Colossus 1711 | -1/Access | Lost 4 parts (4n) 1738 | -1/Access | Build established: Hacker-Mutant 1781 | -1/Access | Spotted B-99 Colossus 1782 | -1/Access | Spotted B-99 Colossus 1819 | -1/Access | Discovered new exit (range 6) 1824 | -1/Access | Identified exit to Surface 1825 | *** | Escaped! Last Messages --------------- 01814_ Slug penetrates Sealed Heavy Doors. 01814_ Penetrated by Slug. 01814_ Slug penetrates Sealed Heavy Doors. 01814_ Penetrated by Slug. 01814_ Slug penetrates Sealed Heavy Doors. 01814_ Penetrated by Slug. 01814_ Slug penetrates Sealed Heavy Doors. 01817_ Penetrated by Slug. 01818_ Knocked back. 01818_ Penetrated by Slug. 01819_ Main Access Shell breached. 01819_ EXIT=FOUND 01820_ Slug penetrates B-99 Colossus. 01821_ Penetrated by Slug. 01821_ Biometal Heavy Treads destroyed. 01821_ Penetrated by Slug. 01821_ Slug penetrates Sealed Barrier. 01823_ System corrupted: Heat flow error (+295). 01823_ B-99 Colossus activates siege mode. 01824_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# # """ | | ?????????????????????????????????????# + """ | | ?????????????????????????????????????# # " | | ?????????????????????????????????????# # ! | | ?????????????????????????????????????# #? | | ?????????????????????????????????????# #?######## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????########?# #????????? | | ????????????????????????????# ?# #????????? | | ????????????????????????????# # #???????? | | ????????????????????????????# # #?????? ] | | ????????????????????????????# + #???? " | | ????????????????????????????# # +?? """ | | ????????????????????????????# ! # # """ | | ???????? ???????????????????# ?# + " | | #?????? ???????????????????# ?# # ! | | #???? ???????????????????# ??# #?? | | #??? ???????????????????#######??# #????##### | | #??? ????????????????????????????# #????????? | | #??? #########???##???????"####### #????????? | | #????? # "??" ???????" #????????? | | #?????? # "??" ???????" #????????? | | ######+##" "??" """"""??" #????????? | | "??" " "??" #????????? | | "??" " "@ "??" #????????? | | "??" " "" "??" #????????? | | """" " "??" #????????? | | ######+### ""% % """"" " #????????? | | # % # % """" """ #????????? | | # # % """" """"T""" #????????? | | # " =#########??##########"####### #????????? | | # "Y" %#???????????????????????????# #????????? | | # "% #?????????????????########### #????????? | | #?????????????????# # #????????? | | # % #?????????????????# = # #????????? | | # ! #?????????????????# " + +????????? | | # #?????????????????# """ # #????????? | | ###+######?????????????????# """ # #????????? | | ??# #??????????????????????# " # #????????? | | ??# #??????????????????????# # #????????? | | ??# #??????????????????????# # #????????? | | ??# #??????????????????????########### #????????? | | #################??????????# + #????????? | | ! #??????????# # #????????? | | #??????????# " # #????????? | | #??????????# """ ?# #????????? | | " #??????????# """ ?# #????????? | | """ " " #??????????# " ??# #????????? | | """ " " !#??????????# ??# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 410 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicZioniteDrive Manual? 0 Play Time 00:27:28 Cumulative 182.9 hours Start 2023.01.20 @ 17:53:25 End 2023.01.20 @ 18:17:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3383847b-c3c9-4231-a486-efac59879a3f