Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 12:17:42

Player: ZergFTW

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (148)      148
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 638

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     195/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (56)
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (2) ---
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY (2) ------
               Structural Scanner
               Signal Interpreter
>              --- WEAPON (2) -------
               Rocket Launcher
>              --- INVENTORY (5) ----
  Experimental Sensor Array
               Seismic Detector
               Core Shielding

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY ----------
               Structural Scanner
               Signal Interpreter
>              --- WEAPON -----------
               Rocket Launcher
>              --- INVENTORY --------
  Experimental Sensor Array
               Seismic Detector
               Core Shielding
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 10  14  6   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 3   4   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 3   .   .   
    Hover                  5    | .   4   1   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   2   1   
    Device                 3    | 1   2   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 4   6   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         5    | 1   3   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    3    | .   2   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   96  77  
  Engine                   12   | .   12  12  
  Wheel                    8    | .   11  .   
  Hover                    17   | .   14  26  
  Device                   24   | .   27  19  
  Processor                2    | .   .   8   
  Ballistic Gun            15   | .   20  4   
  Launcher                 1    | .   .   4   
  Special Weapon           5    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 12  12  8   
  Greatest Support         26   | 26  20  14  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         5    | 7   5   5   
  Most Carried             7    | 7   7   4   
  Average Carried          3    | 4   4   2   
  Final Capacity           8    | 8   5   5   
  Final Carried            6    | 6   4   3   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           559  | 328 160 71  
  Remotely                 .    | .   .   .   
Salvage Created            244  | 115 114 15  
  Parts                    31   | 12  12  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  5    | .   3   2   
  Guns                     3    | .   3   .   
  AOE                      2    | .   .   2   
Classes Destroyed          6    | 3   3   .   
  Worker                   1    | 1   .   .   
  Builder                  2    | .   1   1   
  Tunneler                 7    | 7   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   3   2   
Best Kill Streak           3    | 3   2   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        132  | .    82   50   
  Missed                   49   | .    29   20   
Damage Taken               818  | .    519  299  
  Core                     283  | .    151  132  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   30   | .    30   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              102  | 33   60   9    
  Largest                  2    | 2    2    2    
  Hottest                  150  | 150  100  120  
Shots Fired                155  | 51   92   12   
  Gun                      106  | 36   64   6    
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  45   | 15   28   2    
  Kinetic                  73   | 3    64   6    
  Thermal                  78   | 48   28   2    
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | 6    5    1    
  Robot Miss Streak        9    | 5    9    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           58   | 27   28   3    
  Core Hits                28   | 10   10   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         3    | 2    1    .    
    Burn                   2    | 2    .    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           993  | 464  289  240  
  Guns                     530  | 224  289  17   
  Cannons                  .    | .    .    .    
  Explosions               203  | .    .    203  
  Melee                    .    | .    .    .    
  Ramming                  20   | .    .    20   
  Kinetic                  318  | 12   289  17   
  Thermal                  452  | 452  .    .    
  Explosive                203  | .    .    203  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | 4    .    .    
  Projectiles              4    | 4    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      48   | .    .    48   
  Shots                    1    | .    .    1    
  Rammed                   3    | .    .    3    
Targets Rammed             3    | .    .    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        180  | 180  80   58   
  Average Temperature      37   | 61   19   23   
  Received Heat Transfer   156  | .    138  18   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1277 | 1277 .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             195  | 45  195 163 
  Initial                  43   | .   29  43  
  Average                  64   | 17  75  75  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   21  8   
  Peak Tracking Total      7    | .   7   5   
  Tactical Retreats        8    | .   6   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               8    | .   8   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1522 | 283 874 365 
Spaces Moved               1586 | 166 875 545 
  Core                     6    | 6   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   509  | 160 349 .   
  Hover                    1071 | .   526 545 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            65   | 87  67  56  
  Slowest Speed            120  | 90  120 60  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       58   | 5   88  83  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 28   | .   28  .   
Terrain Destroyed          58   | 3   28  27  
  Melee                    .    | .   .   .   
  Projectile               33   | 3   28  2   
  AOE                      25   | .   .   25  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1825 | 221  1016 588  
  Wait                     70   | .    49   21   
  Move                     1584 | 165  874  545  
  Hop                      .    | .    .    .    
  Pick Up                  24   | 13   8    3    
  Fast Attach              3    | .    3    .    
  Attach                   14   | 7    2    5    
  Detach                   1    | .    .    1    
  Swap                     13   | 3    9    1    
  Drop                     11   | .    11   .    
  Fire                     102  | 33   60   9    
  Melee                    .    | .    .    .    
  Ram                      3    | .    .    3    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  284 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Identified exit to Mines
  551 | -10/Materials | Discovered new exit (range 4)
  645 | -10/Materials | Discovered new exit (range 7)
  820 | -10/Materials | Core integrity fell below 50%
 1010 | -10/Materials | Discovered new exit (range 9)
 1083 | -10/Materials | Repaired Imp. Hover Unit?
 1158 | -10/Materials | Entered Mines
 1232 | -10/Mines     | Core integrity fell below 20%
 1270 | -10/Mines     | Lost 5 parts (1p1n3w)
 1278 | -10/Mines     | Found a hidden stash of uninstalled traps
 1300 | -10/Mines     | Discovered new exit (range 9)
 1307 | -10/Mines     | Identified exit to Materials
 1314 | -10/Mines     | Discovered exit to Materials (range 10)
 1344 | -10/Mines     | Identified exit to Subcaves
 1392 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1423 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1425 | -10/Mines     | Found Prototype Device
 1523 | -10/Mines     | Destroyed self with Rocket Launcher

 Last Messages 
---------------
  the wall? Done."
01391_ D2-QNA(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
01392_ D2-QNA(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
01392_ D2-QNA(g) slips back into the shadows.
01392_ Acquired Rocket Launcher.
01400_ K-01 Serf collects debris. <x6>
01423_ A damaged part is partially visible under some rubble. There's a
  note attached: "Everyone keeps telling us we should avoid high-traffic
  areas because that's where patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those areas until they're on
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
01425_ Acquired Prototype Device.
01477_ U-05 Engineer destroyed.
01482_ Acquired 4 matter.
01486_ K-01 Serf collects debris.
01515_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|      ##???#########      ##########  ####       <  |
| #   ###??##########                  ####          |
| ##  ########   ####                  ######        |
| ##  #######     ##      ##################      ## |
|     #####               #####  ##########      ### |
| ##  ####                         ####??##     #### |
| ##                                ###??##     #### |
| ########      ##      #######      ##??##      ### |
| ########     #####   ########      ##??###      ## |
| ??????##    ############???###    ###??###       # |
| ?#######   ####?#######????###   ##########        |
| ?#############??????????????##  ####?######        |
|       #######???????????????##  ###??##            |
|   ##????????????????????????##  ##???##            |
|   ##????????????????????????##  ##???###           |
|  ###???????????????????#######  ##???#####         |
| ###????????????????????#######  ##????#####        |
| #??????????????????????##       ##??????####       |
| #????????????????######## ########?#########       |
| ????????          ####### ##################  #    |
| ???????? *  %             ###???#####  #####  ##   |
| ????????=%=        ######s###???###     ####  ## # |
| ?????????????????? #####   ##??###            ## # |
| ?????????????????????##    ###?###               # |
| ?????????????????????###   ######   ############## |
| ?????????????????????### @  #####  ############### |
| ?????????????????????##      ###   ###???????????? |
| ?????????????????????##            ##????????????? |
| ?????????????????????###          ###????????????? |
| ?????????????????????####        ####????????????? |
| ??????????????????????######     ###?????????????? |
| ???????????????????????######   ###??????????????? |
| ??????????????????????????#########??????????????? |
| ???????????????????????????#######???????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicCoolingCompactor
  Manual?         0
Play Time         00:36:30
  Cumulative      12.8 hours
  Start           2024.06.11 @ 17:18:28
  End             2024.06.12 @ 12:17:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          8
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82f402e7-aaad-4a72-be1b-ca7be77281bd