Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 04:18:48 Player: King Curtis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1843) 1843 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 6015 Bonus ------- Follower Combat Kills 39 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -162 Cogmind --------- Core Integrity 124/700 Matter 207/300 Energy 2100/2100 System Corruption 7% Temperature Cool (9) Movement Core (900) Ox17 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Superbattery > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Targeting Computer Particle Charger Phasing AFG > --- WEAPON ----------- Improved Medium Laser Precision Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Superbattery Makeshift Armor Plating System Backup Module Heavy Laser Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . . . 3 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 83 | 7 5 3 8 7 16 12 1 9 15 Power 8 | 1 . 1 . 1 2 1 . 1 1 Engine 7 | 1 . . . 1 2 1 . 1 1 Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . . 2 4 7 . 1 3 Treads 16 | . . . . 1 4 7 . 1 3 Leg . | . . . . . . . . . . Wheel 3 | 2 . . . 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 1 . 4 . 4 4 1 5 6 Device 12 | . 1 . 2 . 2 1 1 3 2 Storage 7 | 1 . . 2 . . 1 . 1 2 Processor 2 | . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 5 | . . . . . 1 2 . . 2 Artifact . | . . . . . . . . . . Weapon 30 | 3 4 2 4 4 6 . . 2 5 Energy Gun 13 | 2 1 . 3 2 3 . . 1 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 7 | 1 1 1 1 . 1 . . . 2 Ballistic Cannon 4 | . . . . . 1 . . 1 2 Launcher 5 | . 2 1 . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 3 . . 1 . Parts Lost 31 | . . 1 . 8 . . 1 . 21 Power 5 | . . 1 . 2 . . . . 2 Propulsion 8 | . . . . 3 . . . . 5 Utility 7 | . . . . . . . 1 . 6 Weapon 11 | . . . . 3 . . . . 8 Highest Loss Streak 16 | . . 1 . 6 . . 1 . 16 Average Slot Usage (%) 90 | . 94 100 91 70 87 99 95 98 74 Engine 6 | . 14 . . . 8 7 7 7 4 Core 1 | . . 14 14 4 . . . . . Treads 17 | . . . . 6 16 23 23 23 14 Wheel 3 | . 28 28 28 11 . . . . . Device 20 | . 9 14 7 14 13 20 25 28 16 Storage 9 | . 14 14 14 14 9 7 7 7 12 Processor 3 | . . . . . 7 2 . 6 3 Protection 3 | . . . . . 6 15 8 . . Energy Gun 11 | . 12 14 13 7 10 15 15 11 5 Energy Cannon 5 | . . . . . 8 7 7 7 3 Ballistic Gun 2 | . 11 12 12 4 2 . . . 1 Ballistic Cannon 2 | . . . . . 3 . . 2 7 Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 10 11 12 24 24 45 50 50 73 85 Greatest Support 84 | 26 26 26 26 26 50 72 66 72 84 Greatest Overweight (x) 21 | . . . . 1 2 . . 1 21 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 18 | 6 6 6 12 10 10 10 10 18 18 Average Capacity 10 | 5 6 6 6 10 10 10 10 11 14 Most Carried 12 | 4 6 6 6 8 10 10 10 12 12 Average Carried 8 | 2 5 5 5 4 9 9 9 11 7 Final Capacity 18 | 6 6 6 10 10 10 10 10 12 18 Final Carried 12 | 4 5 6 5 7 10 10 10 12 . Class Distribution -------------------- 25% | Tank 24% | Gunner 22% | Mutant 20% | Derelict-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1589 | 236 112 9 . 169 438 . 150 90 385 Remotely . | . . . . . . . . . . Salvage Created 2006 | . 216 17 . 135 655 . 586 . 397 Parts 82 | . 8 5 . 8 31 . 19 . 11 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 16 . 12 Prevented 5 | . . . . . . . 5 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 39 | . 6 3 . 2 8 . 11 . 9 Guns 16 | . 3 . . . 4 . 5 . 4 Cannons 13 | . . . . . 4 . 5 . 4 AOE 8 | . 3 3 . 2 . . . . . Classes Destroyed 13 | . 2 1 . 4 3 . 1 . 2 Builder 5 | . . . . 3 2 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . . 1 2 . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 3 | . . 3 . . . . . . . Grunt 21 | . 6 . . . 3 . 7 . 5 Brawler 3 | . . . . . . . 3 . . Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . . . 4 . . . . Demolisher 1 | . . . . 1 . . . . . Hunter 3 | . . . . . 1 . 1 . 1 Programmer 2 | . . . . . . . . . 2 Assembled 1 | . . . . 1 . . . . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 4 | . 3 3 . 3 4 . 3 . 3 Combat Bots Only 3 | . 3 3 . 1 3 . 3 . 3 Max Kills in Single Turn 3 | . 2 3 . 2 2 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 4763 | . 142 48 . 638 309 . 474 . 3152 Core 789 | . 22 18 . 132 41 . 16 . 560 Absorbed by Shields 51 | . . . . . . . 23 . 28 Core Remaining (%) 74 | 100 . . . 31 92 . . . . Volleys Fired 131 | . 25 1 . 15 27 . 24 . 39 Largest 3 | . 2 2 . 2 3 . 3 . 3 Hottest 201 | . 70 70 . 80 167 . 180 . 201 Shots Fired 328 | . 49 2 . 18 81 . 72 . 106 Gun 176 | . 44 1 . 3 35 . 48 . 45 Cannon 131 | . . . . . 46 . 24 . 61 Launcher 21 | . 5 1 . 15 . . . . . Special . | . . . . . . . . . . Kinetic 125 | . 21 . . . 27 . . . 77 Thermal 98 | . . 1 . 3 27 . 48 . 19 Explosive 21 | . 5 1 . 15 . . . . . Electromagnetic 84 | . 23 . . . 27 . 24 . 10 Robot Hit Streak 17 | . 4 5 . 4 16 . 17 . 12 Robot Miss Streak 5 | . 3 1 . 2 3 . 2 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 199 | . 29 1 . 7 46 . 53 . 63 Core Hits 105 | . 14 3 . 24 23 . 20 . 21 Critical Hits 8 | . . . . . . . . . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . . . 8 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5111 | . 741 150 . 621 1100 . 1230 . 1269 Guns 2092 | . 284 12 . . 447 . 759 . 590 Cannons 1723 | . . . . . 653 . 391 . 679 Explosions 1296 | . 457 138 . 621 . . 80 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1363 | . 58 . . . 307 . . . 998 Thermal 1459 | . 28 12 . . 325 . 839 . 255 Explosive 1188 | . 429 138 . 621 . . . . . Electromagnetic 1101 | . 226 . . . 468 . 391 . 16 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . Effects 24 | . . . . . . . . . 24 Message Errors 4 | . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Targeting Errors 8 | . . . . . . . . . 8 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . 13 . . 49 9 . . . . Projectiles 9 | . . . . . 9 . . . . Explosions 62 | . 13 . . 49 . . . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . 2 . . . 10 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . 2 . . . 8 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 52 | . . . . 18 . . 34 . . Shots 2 | . . . . 1 . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 481 | . 40 . . 11 213 . 481 . 372 Average Temperature 115 | . 15 . . 6 61 . 170 . 131 Received Heat Transfer 1214 | . 99 . . 20 72 . 201 . 822 Effects 5 | . . . . . . . 4 . 1 Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 3 | . 2 . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 2839 | . 50 25 . . 814 . 1580 . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 207 | . 207 140 . 63 176 38 . . . Initial 80 | . . 80 . . 12 11 . . . Average 68 | . 93 134 . 27 85 17 . . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 98 | 100 90 100 . 100 100 100 . . . Level 1 1 | . 9 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 2 . . 2 1 . . . . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 6 | . 3 . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 17 3 . 8 12 . 13 . 15 Peak Tracking Total 7 | . 5 3 . 5 4 . 4 . 7 Tactical Retreats 4 | . 2 . . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 3 | . 1 . . . 2 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 4 | . 1 . . . 2 1 . . . Terminals 4 | . 1 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 2 . . . 3 2 . . . Successful 1 | . . . . . . 1 . . . Failed 6 | . 2 . . . 3 1 . . . Catastrophic 3 | . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 . 1 . 3 2 . 3 . Terminals 7 | . 2 . . . 3 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . . . 2 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 43 | . . . . 43 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . Total Damage 128 | . . . . 128 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . Drone Launches 1 | . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 5661 | 55 231 72 296 260 909 251 1008 1649 930 Spaces Moved 3459 | 44 163 70 304 167 473 155 629 1095 359 Core 31 | 3 . . . . . . . . 28 Treads 2650 | . . . . 35 405 155 629 1095 331 Legs . | . . . . . . . . . . Wheels 778 | 41 163 70 304 132 68 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 110 145 145 145 150 Average Speed 143 | 87 90 90 90 109 150 146 145 148 220 Slowest Speed 1100 | 90 90 90 90 160 160 150 145 170 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 40 17 60 44 31 4 63 87 43 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . 3 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 1 3 2 Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 187 | . 39 12 . 99 9 . 5 . 23 Melee . | . . . . . . . . . . Projectile 32 | . . . . . 9 . . . 23 AOE 155 | . 39 12 . 99 . . 5 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total 3895 | 58 200 75 328 227 618 180 672 1116 421 Wait 117 | . 3 . 2 30 67 . 13 . 2 Move 3450 | 43 162 69 303 166 472 154 628 1094 359 Hop . | . . . . . . . . . . Pick Up 59 | 6 3 2 5 7 19 7 3 4 3 Fast Attach 26 | 5 1 . 4 . 5 2 1 7 1 Attach 32 | 1 . 1 2 7 3 3 . 1 14 Detach 2 | . . . . 2 . . . . . Swap 25 | 1 4 2 2 . 8 7 . 1 . Drop 53 | 2 2 . 10 . 17 7 3 9 3 Fire 131 | . 25 1 . 15 27 . 24 . 39 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 287 | -10/Materials | Entered Mines 328 | -10/Mines | Build established: Mutant 343 | -10/Mines | Learned location of Storage (-8) 355 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 355 | -10/Mines | Discovered new exit (range 5) 359 | -10/Mines | Entered Exiles 382 | -10/Exiles | Met 8R-AWN 399 | -10/Exiles | Met EX-HEX 435 | -10/Exiles | Met EX-BIN 448 | -10/Exiles | Aligned with FarCom system 449 | -10/Exiles | Given EX-Vault access code 469 | -10/Exiles | Opened EX-Vault 476 | -10/Exiles | Found Prototype Energy Gun 478 | -10/Exiles | Identified AWS/Thermal 481 | -10/Exiles | Found Prototype Storage 482 | -10/Exiles | Identified Superbattery 485 | -10/Exiles | Found Prototype Device 486 | -10/Exiles | Identified Supersonic Drone Bay 525 | -10/Exiles | Warned to stay clear of 0b10 Research branches 551 | -10/Exiles | Met EX-DEC 599 | -10/Exiles | Discovered new exit (range 14) 655 | -10/Exiles | Left Exiles lab with Superbattery 655 | -10/Exiles | Entered Mines 678 | -9/Mines | Assembled infested the area 752 | -9/Mines | Core integrity fell below 50% 772 | -9/Mines | Lost 6 parts (2p2n2w) 838 | -9/Mines | Met a Derelict shopkeep closing up shop 883 | -9/Mines | Learned location of 1 exit from Proximity Caves 906 | -9/Mines | Discovered new exit (range 8) 908 | -9/Mines | Discovered new exit (range 14) 915 | -9/Mines | Entered Materials 915 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1260 | -8/Materials | Build established: Skirmisher 1699 | -8/Materials | Build established: Gunner 1789 | -8/Materials | Discovered new exit (range 3) 1824 | -8/Materials | Entered Factory 1824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2010 | -7/Factory | Identified exit to Factory 2037 | -7/Factory | Discovered new exit (range 5) 2075 | -7/Factory | Entered Lower Caves 2138 | -7/Lower Caves | Encountered a Warlord checkpoint 2181 | -7/Lower Caves | Build established: Tank 3067 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3083 | -7/Lower Caves | Entered Zion 3110 | -6/Zion | Received a visual enhancement algorithm 3413 | -6/Zion | Learned location of Armory (-3) 3563 | -6/Zion | Learned 8 Factory zone layouts 3615 | -6/Zion | Build established: Gunner 3745 | -6/Zion | Found Prototype Device 3745 | -6/Zion | Identified Phasing AFG 3842 | -6/Zion | Learned location of Warlord (-4) 4296 | -6/Zion | Rebuked by Imprinter 4405 | -6/Zion | Build established: Derelict-Gunner 4651 | -6/Zion | Discovered new exit (range 16) 4732 | -6/Zion | Entered Proximity Caves 4733 | -5/Proximity Caves | Identified exit to Factory 5355 | -5/Proximity Caves | Core integrity fell below 50% 5405 | -5/Proximity Caves | Lost 16 parts (2p5n4u5w) 5662 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05379_ H-66 Slayer destroyed. 05383_ The unstable cave ceiling collapses. 05389_ PKDVUHLFK:ARE0R/WJ:ME1| 7JCTGEUU=/REF 05401_ Acquired 45 matter. 05411_ Acquired 18 matter. 05457_ QJUE4#AXRXCDPX,JTIH& 05475_ Acquired 62 matter. 05538_ Acquired 55 matter. 05549_ Z40/08QZS#9K2ZU=2Z,=FI%BA 05586_ System corrupted: Matter fused (-7). 05622_ System corrupted: Component data lost. 05637_ System corrupted: FCS attempts to trigger Hvy. Laser. 05637_ System corrupted: Hvy. Laser misfires. 05642_ C-30 ARC bursts open, deploying its payload. 05642_ G-67 Veteran unfolds itself. 05642_ G-50 Soldier unfolds itself. 05650_ Hvy. Laser destroyed. 05653_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 05653_ System corrupted: Adv. Assault Cannon misfires. 05653_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ???# ####??????????????????????????? | | ???## #?????????????????????????????? | | ????## #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# ##### #?????????????????????????????? | | ?????# ????# #?????????????????????????????? | | ?????# ??????# ##?????????????????????????????? | | ?????????????# ##??????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????# ??????# #???????????????????????????????? | | ??????# ???### #???????????????????????????????? | | ??????# ### #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #??????????????????????? #??????? | | ???????# ###????????????######## #???????? | | ???????# #???????????? ### ????? | | ?? ## ##??????????? ???? | | ? #?????????## % ???? | | ??# #????????##" ??? | | ??"" ###### ########## ?????? | | ??? ??????## "%% #????????????? | | ???"????????# %" ##????????????? | | ??????? ## ##### #?????????????? | | ?????? ### ##??# ??????????? | | ??????# %= #?#g;#### ### ## ???????? | | ??????## ##?# ;@## "#?## #???????????? | | ???????## ####??## g "###? #???????????? | | ????????# ## ?????## g " #?? #???????????? | | ????????###?###????## #;g# ;##???#???????????? | | ???????????????????# ###;; ;#????????????????? | | ???????????????????# #;" #????????????????? | | ???????????????????## ;# ##???????????????? | | ????????????????????## ####; ###?????????????? | | ?????????????????????####??## #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 2290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataBackupInterrupter Manual? 0 Play Time 01:04:37 Cumulative 37.3 hours Start 2020.10.09 @ 23:11:51 End 2020.10.11 @ 04:18:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 8 Adventurer 0 Explorer 5 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0b23bcd-3d5b-4478-bfe2-0187113d78de