Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 00:03:10 Player: Moddy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (3030) 3030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 6067 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 73/160 System Corruption 4% Temperature Cool (9) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Advanced Beam Rifle EM Pulse Cannon > --- INVENTORY (20) --- Micro Nuclear Core Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Launcher Guidance Computer Target Analyzer Weapon Cycler Improved Shield Generator Hacking Suite System Shield Heavy Ion Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Launcher Guidance Computer Target Analyzer Weapon Cycler Hardlight Generator Improved Shield Generator Hacking Suite System Shield EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 59 | 6 10 9 9 25 Power 9 | 1 1 1 1 5 Engine 5 | 1 . 1 . 3 Core 4 | . 1 . 1 2 Reactor . | . . . . . Propulsion 23 | 2 4 5 1 11 Treads 8 | . 4 3 1 . Leg 11 | . . . . 11 Wheel 2 | 2 . . . . Hover 2 | . . 2 . . Flight . | . . . . . Utility 14 | 1 4 2 3 4 Device 2 | . . . 1 1 Storage 4 | 1 2 . . 1 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 6 | . 2 1 1 2 Artifact . | . . . . . Weapon 13 | 2 1 1 4 5 Energy Gun 5 | 2 . 1 2 . Energy Cannon 4 | . . . 2 2 Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 13 | . . 3 2 8 Power 3 | . . 1 . 2 Propulsion 4 | . . 1 . 3 Utility 2 | . . . 1 1 Weapon 4 | . . 1 1 2 Highest Loss Streak 5 | . . 2 2 5 To Critical Strikes . | . . . . . Average Backups 14 | 3 8 14 14 17 Power 1 | . 1 . 1 1 Propulsion 4 | 2 3 5 6 4 Utility 5 | . 2 4 2 7 Weapon 3 | 1 . 3 3 3 Tool/Special . | . . . . . Unused Backups 42 | . 4 6 5 27 Power 8 | . 2 1 2 3 Propulsion 5 | . 1 2 . 2 Utility 19 | . . 2 1 16 Weapon 7 | . 1 . 2 4 Tool/Special 3 | . . 1 . 2 Average Slot Usage (%) 99 | . 99 97 99 99 Engine 7 | . 1 7 4 9 Core 6 | . 12 3 4 4 Treads 10 | . 21 12 35 . Leg 20 | . . . . 37 Wheel 1 | . 6 . . . Hover 2 | . . 20 . . Storage 9 | . 14 11 9 7 Processor 11 | . . 10 16 15 Protection 8 | . 13 11 2 6 Energy Gun 8 | . 17 11 12 3 Energy Cannon 3 | . . . 5 4 Ballistic Cannon 2 | . . . . 3 Launcher 4 | . 10 9 . 1 Peak Build Rating 47 | 6 15 28 35 47 Average Rating 34 | 4 12 25 32 44 On Entrance 16 | . 6 15 24 35 Naked Turns . | . . . . . Heaviest Build 75 | 13 38 41 40 75 Greatest Support 94 | 26 46 68 94 89 Greatest Overweight (x) 4 | . . 4 . 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 25 15 15 20 Average Capacity 15 | 6 10 15 15 17 Most Carried 20 | 6 14 15 15 20 Average Carried 14 | 4 8 14 14 17 Final Capacity 20 | 8 15 15 15 20 Final Carried 15 | 6 14 14 15 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1756 | 199 230 364 270 693 Remotely . | . . . . . Salvage Created 2927 | . 494 611 454 1368 Parts 196 | . 36 52 27 81 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 10 13 7 26 Guns 16 | . 6 3 2 5 Cannons 22 | . . . 4 18 AOE 16 | . 4 10 . 2 Classes Destroyed 13 | . 7 3 . 3 Worker 7 | . 2 3 . 2 Builder 10 | . 2 3 . 5 Tunneler 1 | . . 1 . . Recycler 4 | . 1 1 . 2 Operator 6 | . 1 1 . 4 Watcher 11 | . 3 3 2 3 Swarmer 12 | . 3 3 . 6 Grunt 27 | . 7 6 4 10 Duelist 1 | . . 1 . . Sentry 9 | . . 3 3 3 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Heavy 1 | . . . . 1 Best Kill Streak 9 | . 3 8 3 9 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 5 | . 2 5 2 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 437 | . 27 67 17 326 Missed 167 | . 8 24 6 129 Hits 270 | . 19 43 11 197 Melee 2 | . . 2 . . Projectile 268 | . 19 41 11 197 Critical Strikes 6 | . . 3 . 3 Part Disruptions 2 | . . . . 2 Damage Taken 3956 | . 338 720 184 2714 Core 967 | . 67 178 13 709 Absorbed by Shields 20 | . . . . 20 Redirected to Shielding 10 | . . . . 10 Ignored by Resistances 72 | . . 64 8 . Regen/Repaired (Parts) 30 | . . . . 30 Core Remaining (%) 81 | 100 73 55 97 . Volleys Fired 226 | . 72 24 19 111 Largest 2 | . 2 2 2 2 Hottest 130 | . 90 100 124 130 Shots Fired 387 | . 112 47 38 190 Gun 202 | . 97 30 26 49 Cannon 135 | . . . 12 123 Launcher 50 | . 15 17 . 18 Special . | . . . . . Kinetic 70 | . . . . 70 Thermal 173 | . 97 11 16 49 Explosive 50 | . 15 17 . 18 Electromagnetic 94 | . . 19 22 53 Robot Hit Streak 17 | . 7 5 11 17 Robot Miss Streak 6 | . 6 3 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 213 | . 45 28 28 112 Core Hits 136 | . 33 34 13 56 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 6 . 1 7 Burn 11 | . 6 . 1 4 Blast 1 | . . . . 1 Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7185 | . 1131 1501 598 3955 Guns 2005 | . 539 317 399 750 Cannons 2195 | . . . 189 2006 Explosions 2915 | . 584 1184 . 1147 Melee . | . . . . . Ramming 70 | . 8 . 10 52 Kinetic 1164 | . . . . 1164 Thermal 1928 | . 539 110 261 1018 Explosive 2599 | . 584 1136 . 879 Electromagnetic 1424 | . . 255 327 842 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 1 . 4 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 5 . 12 Message Errors 6 | . . 2 . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 4 | . . 1 . 3 Misfires 1 | . . . . 1 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 360 | . 30 36 . 294 Projectiles 72 | . . . . 72 Explosions 262 | . 30 36 . 196 Melee 26 | . . . . 26 Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary 1 | . . . . 1 Self-Inflicted Damage 281 | . 112 139 . 30 Shots 10 | . 4 4 . 2 Rammed 4 | . 3 . 1 . Targets Rammed 7 | . 3 . 1 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 575 | . 340 179 238 575 Average Temperature 109 | . 92 59 84 129 Received Heat Transfer 895 | . 123 288 72 412 Effects 30 | . 1 . . 29 Shutdowns 5 | . . . . 5 Energy Bleed 3 | . 1 . . 2 Interference 9 | . . . . 9 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 9 | . . . . 9 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 2 | . . . 1 1 Parts Fried 8 | . . . 2 6 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 5 . . 5 Heat Transferred 4424 | . 1893 235 555 1741 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 73 | 100 100 77 100 58 Level 1 9 | . . 22 . 12 Level 2 6 | . . . . 12 Level 3 9 | . . . . 17 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 973 | . 103 239 87 973 Initial 87 | . . 14 87 . Average 178 | . 30 134 38 271 Influence Increases 2746 | . 497 553 210 1486 Destroy 0b10 Robot/C 1140 | . 200 260 140 540 Destroy 0b10 Robot/NC 200 | . 45 60 10 85 Destroy Leader 342 | . 56 66 44 176 Allied During Kill 6 | . . . . 6 Successful Hack 68 | . 24 16 16 12 Disable Machine 480 | . 60 15 . 405 Destroy Structure 420 | . 112 121 . 187 Lose Combat Pursuer 90 | . . 15 . 75 Influence Decreases 1798 | . 463 378 419 538 Entered New Map 142 | . . 20 122 . Time Decay 1434 | . 401 328 277 428 Lost Part 130 | . . 30 20 80 Lost Ally 30 | . . . . 30 Purge Threat 62 | . 62 . . . Squads Dispatched 19 | . 2 1 3 13 Investigation 5 | . 1 1 2 1 Extermination 7 | . . . . 7 Reinforcement 6 | . 1 . 1 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 2 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 20 21 11 55 Peak Tracking Total 6 | . 5 4 3 6 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 34 | . 4 3 . 27 Max in Single Turn 19 | . 1 2 . 19 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 6 4 3 5 Terminals 13 | . 6 4 2 1 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 3 | . . . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 50 | . 19 15 8 8 Successful 27 | . 11 6 4 6 Failed 23 | . 8 9 4 2 Catastrophic 5 | . 1 1 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . 19 15 7 1 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 5 | . . . 1 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 11 6 4 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Recycling Unit Index 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Locate Traps 3 | . 2 1 . . Surveillance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Investigation Status 2 | . 2 . . . Hauler Manifests 4 | . 2 2 . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Process 1 | . . . . 1 Retrieve Components 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 4 | . 1 1 . 2 Used 2 | . 1 1 . . Hacking Detections 16 | . 6 4 3 3 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 5 | . . . . 5 Authchips . | . . . . . Time 250 | . . . . 250 Total Robot Build Rating 19 | . . . . 19 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 5 | . . . . 5 Largest Group 4 | . . . . 4 Highest-Rated Group 48 | . . . . 48 Highest-Rated Ally 23 | . . . . 23 Total Orders 1 | . . . . 1 AID 1 | . . . . 1 Ally Attacks 22 | . . . . 22 Total Damage 233 | . . . . 233 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5818 | 57 1072 822 657 3210 Spaces Moved 3452 | 46 579 399 396 2032 Core 5 | 5 . . . . Treads 887 | . 445 46 396 . Legs 2032 | . . . . 2032 Wheels 175 | 41 134 . . . Hover 353 | . . 353 . . Flight . | . . . . . Fastest Speed 50 | 50 90 126 145 125 Average Speed 138 | 84 143 181 145 127 Slowest Speed 340 | 90 160 330 145 340 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 83 43 26 48 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 32 | . 32 . . . Terrain Destroyed 471 | . 136 132 . 203 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 461 | . 136 132 . 193 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4145 | 63 706 458 445 2473 Wait 249 | . 18 . . 231 Move 3448 | 45 578 398 395 2032 Hop . | . . . . . Pick Up 79 | 12 14 11 13 29 Fast Attach 5 | . 1 3 . 1 Attach 20 | 6 . 2 5 7 Detach . | . . . . . Swap 47 | . 10 8 5 24 Drop 64 | . 10 12 7 35 Fire 226 | . 72 24 19 111 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . . 3 Crush 4 | . 3 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 11) 559 | -10/Materials | Discovered new exit (range 10) 755 | -10/Materials | Discovered new exit (range 11) 1053 | -10/Materials | Discovered new exit (range 15) 1130 | -10/Materials | Entered another Materials area 1130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -9/Materials | Identified exit to Mines 1713 | -9/Materials | Discovered new exit (range 16) 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2397 | -8/Materials | Identified exit to Factory 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3058 | -7/Factory | Fabricated S-27 Virus (x4) 4294 | -7/Factory | Core integrity fell below 50% 4437 | -7/Factory | Discovered new exit (range 14) 4661 | -7/Factory | Fabricated M-28 Smith (x1) 4844 | -7/Factory | Discovered new exit (range 11) 5409 | -7/Factory | First assault squad dispatched 5418 | -7/Factory | Discovered new exit (range 13) 5713 | -7/Factory | Core integrity fell below 20% 5756 | -7/Factory | Lost 3 parts (2p1w) 5819 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S-27 Virus destroyed. K-01 Serf collects debris. Imp. EM Pulse Cannon destroyed. System corrupted: Matter fused (-6). S-27 Virus knocked back. Adv. Assault Cannon destroyed. Imp. Carbon-fiber Leg destroyed. Titanium Leg destroyed. P-60 Hacker resets S-27 Virus, system corruption cleaned. Door malfunctions. System corrupted: Component data lost. U-05 Engineer repairs door. Hrd. Medium Armor Plating destroyed. P-60 Hacker resets S-27 Virus, system corruption cleaned. S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Imp. Titanium Leg destroyed. K-01 Serf collects debris. 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