Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.04 @ 12:28:30 Player: sussyscylla Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (343) 1715 Value Destroyed (12311) 12311 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 19970 Bonus ------- High Alert Combat Kills 49 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 812/1000 Matter 76/550 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Walking (196) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (10) ----- Large Storage Unit Matter Compressor Hardened Heavy Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Cooled Aerolev Unit Combat Airjet Field Recycling Unit (18) Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Field Recycling Unit Heart of Steel > --- WEAPON ----------- Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Titanium Leg Cooled Aerolev Unit Combat Airjet Matter Compressor Hardened Heavy Armor Plating Hacking Suite Improved Grenade Launcher Great Axe [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Cooled Aerolev Unit Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 2 . 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 8 | . 1 1 . 1 . . 2 2 . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 113 | 7 4 11 9 12 4 10 21 19 1 3 12 Power 15 | 1 . 2 1 1 . 1 4 3 . . 2 Engine 14 | 1 . 2 1 1 . 1 3 3 . . 2 Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 2 3 1 8 . 2 8 5 . 2 3 Treads . | . . . . . . . . . . . . Leg 35 | 2 2 3 . 8 . 2 8 5 . 2 3 Wheel . | . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 2 2 2 3 3 1 5 6 7 1 1 4 Device 7 | . 1 . . 1 . . . 3 . 1 1 Storage 4 | 1 1 . 1 . . . . . . . 1 Processor 3 | . . . . 1 1 . . 1 . . . Hackware 8 | . . . . . . 2 3 1 . . 2 Protection 15 | 1 . 2 2 1 . 3 3 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 . 4 4 . 3 2 3 4 . . 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | 2 . 4 2 . 1 2 . 1 . . 1 Ballistic Cannon 6 | . . . 2 . . . 2 1 . . 1 Launcher 4 | . . . . . 2 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . 1 1 1 . 1 . Parts Lost 19 | . . . . 1 . 1 1 2 . 1 13 Power 3 | . . . . 1 . . . 1 . . 1 Propulsion 3 | . . . . . . . . . . 1 2 Utility 8 | . . . . . . . 1 1 . . 6 Weapon 5 | . . . . . . 1 . . . . 4 Highest Loss Streak 4 | . . . . 1 . 1 1 2 . 1 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 14 | 2 9 14 14 14 14 14 14 14 14 14 9 Power 1 | . 1 1 1 1 1 1 1 1 . . . Propulsion 2 | . 3 2 2 1 1 1 2 2 3 3 2 Utility 5 | . 2 4 3 5 6 7 5 5 6 6 3 Weapon 5 | . 3 6 7 7 6 5 4 5 5 5 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 62 | . 3 11 6 14 . 5 13 6 1 1 2 Power 6 | . . . 1 . . . 3 2 . . . Propulsion 8 | . . 3 . 1 . . 2 . . . 2 Utility 25 | . 3 2 2 4 . 4 5 3 1 1 . Weapon 21 | . . 6 3 9 . 1 2 . . . . Tool/Special 2 | . . . . . . . 1 1 . . . Average Slot Usage (%) 95 | . 99 92 99 98 100 99 98 95 94 85 79 Engine 7 | . 12 10 10 8 8 8 6 5 6 6 3 Leg 27 | . 25 26 29 32 33 32 27 24 25 22 19 Device 10 | . 12 9 10 15 15 7 7 12 8 11 15 Storage 7 | . 12 10 10 8 8 8 6 6 6 6 5 Processor 1 | . . . . 3 8 7 . . 6 . . Hackware 15 | . . . . . . 8 28 25 25 25 17 Protection 8 | . 12 16 19 12 8 8 6 7 4 . . Ballistic Gun 8 | . 24 19 11 7 10 13 6 4 . . 5 Ballistic Cannon 6 | . . . 8 8 3 2 6 7 12 12 7 Peak Build Rating 89 | 7 10 16 27 36 36 39 55 70 70 79 89 Average Rating 46 | 5 8 13 23 33 34 34 52 61 68 75 78 On Entrance 36 | . 7 10 16 25 36 34 39 54 70 68 77 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 18 29 38 46 47 46 45 49 61 68 68 75 Greatest Support 85 | 20 20 39 39 61 46 63 85 85 85 85 83 Greatest Overweight (x) 22 | 5 1 1 15 . . 1 . . . . 22 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 15 25 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 15 15 15 15 15 14 15 15 15 15 Most Carried 16 | 4 15 15 16 15 15 15 15 15 15 15 14 Average Carried 14 | 2 9 14 14 14 14 14 14 14 14 14 10 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 15 14 15 15 4 Class Distribution -------------------- 50% | Wizard-Mutant 46% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Wizard-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Matter Collected 12040 | 212 190 607 626 1171 412 1143 2146 2242 256 986 2049 Remotely . | . . . . . . . . . . . . Salvage Created 12475 | . 308 1156 1135 1399 427 1388 2188 1894 69 304 2207 Parts 669 | . 30 89 67 69 31 71 105 76 3 9 119 Haulers Intercepted 22 | . 2 2 5 5 . 4 3 1 . . . Recyclers Shooed 19 | . . 1 2 . . 1 2 10 . . 3 Parts Field Recycled 55 | . . . . . . . . . . . 55 Retrieved Matter 292 | . . . . . . . . . . . 292 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 242 | . 5 25 21 26 16 22 45 38 3 8 33 Guns 112 | . 5 25 9 6 5 17 14 15 . . 16 Cannons 117 | . . . 12 20 3 4 31 20 3 8 16 AOE 13 | . . . . . 8 1 . 3 . . 1 Classes Destroyed 17 | . 4 4 1 2 2 . 3 . . . 1 Worker 19 | . . 1 . . . 2 2 2 . . 12 Builder 11 | . . 1 . 1 . . 1 1 . . 7 Tunneler 1 | . . . . . . . 1 . . . . Hauler 22 | . 2 2 5 5 . 4 3 1 . . . Recycler 16 | . . . 1 . . 1 4 4 . . 6 Operator 9 | . . 2 1 1 . 2 2 1 . . . Watcher 23 | . 3 1 2 4 . 2 6 4 . . 1 Swarmer 47 | . 2 7 5 . 4 2 9 12 . 1 5 Saboteur 1 | . . . . . . . . . . . 1 Grunt 98 | . 3 12 7 12 6 10 18 11 1 5 13 Brawler 8 | . . . . 1 1 3 1 1 . . 1 Duelist 2 | . . . . . . . 1 . 1 . . Protector 2 | . . . . . 1 . . . . . 1 Sentry 46 | . . 6 9 10 3 7 5 5 . 1 . Demolisher 1 | . . . . . 1 . . . . . . Hunter 13 | . . . . 3 . . 1 2 . 1 6 Programmer 24 | . . . . . . . 10 7 1 . 6 Best Kill Streak 11 | . 4 8 6 4 4 5 5 4 2 6 11 Combat Bots Only 6 | . 3 6 6 3 4 4 5 4 2 6 5 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . 1 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Hostile Shots Fired 1493 | . 31 114 86 104 70 75 307 377 4 38 287 Missed 479 | . 10 36 24 27 21 22 113 132 1 8 85 Deflected 2 | . . . . . . . 2 . . . . Hits 1014 | . 21 78 62 77 49 53 194 245 3 30 202 Melee 9 | . . . . . . 2 . 2 1 . 4 Projectile 1005 | . 21 78 62 77 49 51 194 243 2 30 198 AOE 3 | . . . . . 3 . . . . . . Critical Strikes 30 | . 1 1 4 1 4 . 2 7 1 . 9 Actively Blocked 2 | . 1 1 . . . . . . . . . Damage Taken 9441 | . 175 581 498 815 580 509 1490 2005 48 339 2401 Core 851 | . 68 77 52 106 12 37 74 126 . 111 188 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 49 | . 12 37 . . . . . . . . . Ignored by Resistances 5828 | . 108 375 320 487 347 311 953 1273 27 209 1418 Regen/Repaired (Parts) 1940 | . . 100 206 143 . 103 764 624 . . . Core Remaining (%) 78 | 100 72 . 67 . . 71 89 . . 72 . Volleys Fired 845 | . 36 78 67 85 41 89 158 168 8 18 97 Largest 3 | . 2 2 2 2 2 2 2 2 2 2 3 Hottest 112 | . 40 40 63 63 73 68 65 84 84 84 112 Shots Fired 1757 | . 72 156 130 170 82 176 318 338 17 37 261 Gun 1047 | . 72 156 74 85 47 160 159 171 . . 123 Cannon 679 | . . . 56 85 15 15 159 161 17 37 134 Launcher 31 | . . . . . 20 1 . 6 . . 4 Special . | . . . . . . . . . . . . Kinetic 1726 | . 72 156 130 170 62 175 318 332 17 37 257 Thermal . | . . . . . . . . . . . . Explosive 31 | . . . . . 20 1 . 6 . . 4 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 61 | . 14 25 20 22 44 61 26 43 15 27 42 Robot Miss Streak 3 | . 2 2 1 2 1 2 3 3 1 1 3 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 8 | . 1 2 . . . 3 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . . . Shots Hit Robots 1398 | . 63 126 91 141 57 144 264 267 15 27 203 Core Hits 606 | . 23 55 40 63 32 61 102 100 4 15 111 Critical Kills 3 | . . . . . . 1 . 1 . . 1 Critical Parts Destroyed 9 | . . 1 . 2 . 1 . 3 . . 2 Critical Strikes 45 | . . 1 . 9 1 3 7 12 2 2 8 Destroy 12 | . . 1 . 2 . 2 . 4 . . 3 Blast 33 | . . . . 7 1 1 7 8 2 2 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 31063 | . 500 1629 1657 3148 1752 2558 6029 6470 480 763 6077 Guns 13719 | . 500 1621 841 1058 541 2031 2343 2453 . . 2331 Cannons 14399 | . . . 774 1941 246 382 3682 3493 480 763 2638 Explosions 2555 | . . . . . 965 129 . 443 . . 1018 Melee . | . . . . . . . . . . . . Ramming 390 | . . 8 42 149 . 16 4 81 . . 90 Kinetic 28118 | . 500 1621 1615 2999 787 2413 6025 5946 480 763 4969 Thermal 125 | . . . . . . . . . . . 125 Explosive 2430 | . . . . . 965 129 . 443 . . 893 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 . 1 . . 2 7 5 5 5 5 Average Corruption 3 | . 1 . 1 . . 1 4 3 5 5 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 293 | . 2 . 13 . . 23 103 64 18 46 24 Message Errors 80 | . 2 . 6 . . 5 27 18 5 12 5 Matter Fused 63 | . . . . . . 7 20 13 5 10 8 Heat Flow Errors 51 | . . . 1 . . 1 21 15 3 8 2 Energy Discharges 34 | . . . 1 . . 5 11 7 . 7 3 Parts Rejected 2 | . . . . . . 1 1 . . . . Parts Fused 5 | . . . . . . . 2 . 2 1 . Data Loss (minor) 16 | . . . 2 . . 3 2 3 1 4 1 Data Loss (major) 14 | . . . 1 . . . 5 5 . 2 1 Misfires 15 | . . . 1 . . . 9 2 1 2 . Alerts 7 | . . . . . . . 3 1 1 . 2 Weapon Failures 6 | . . . 1 . . 1 2 . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 477 | . . . 17 8 41 . 98 148 25 . 140 Projectiles 376 | . . . 17 . 21 . 98 129 25 . 86 Explosions 92 | . . . . . 20 . . 19 . . 53 Melee 9 | . . . . 8 . . . . . . 1 Knockbacks 117 | . . . 4 16 3 2 30 28 8 4 22 Impact 6 | . . . 1 2 . . . 1 . . 2 Kinetic 105 | . . . 3 13 3 2 28 26 8 4 18 Secondary 6 | . . . . 1 . . 2 1 . . 2 Self-Inflicted Damage 158 | . . . . . 56 . . 102 . . . Shots 10 | . . . . . 6 . . 4 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 42 | . . 5 6 11 . 5 1 7 . . 7 Kicked 42 | . . 5 6 11 . 5 1 7 . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 424 | . 18 42 285 172 110 214 424 243 257 260 319 Average Temperature 63 | . 9 13 39 40 24 28 67 96 110 83 133 Received Heat Transfer 3834 | . 135 360 288 513 405 306 573 516 36 117 585 Effects 10 | . . . . . . . 4 . 2 . 4 Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . 1 . . . 1 Interference 7 | . . . . . . . 2 . 2 . 3 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations 6 | . . . . . . . 6 . . . . Total Turns 86 | . . . . . . . 86 . . . . Longest Duration 44 | . . . . . . . 44 . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 1 . . 2 . . . 1 Impact Corruptions 3 | . . . . 1 . . 1 . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 100 | . . . . . . . . . . . 100 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 Low Security (%) 93 | 100 100 100 100 100 13 86 100 100 . . 88 Level 1 3 | . . . . . 24 13 . . . . 11 Level 2 3 | . . . . . 62 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 693 | . 62 136 163 88 693 287 171 120 . . 297 Initial 247 | . . . 4 . 7 247 1 . . . . Average 47 | . 6 34 21 15 411 64 16 13 . . 106 Influence Increases 7728 | . 165 724 698 835 686 676 1364 1205 80 170 1125 Destroy 0b10 Robot/C 4800 | . 100 500 420 520 300 440 900 760 60 160 640 Destroy 0b10 Robot/NC 525 | . 25 35 45 55 15 55 95 65 . . 135 Destroy Leader 1310 | . 30 156 144 198 20 142 278 220 20 10 92 Successful Hack 128 | . 10 2 11 7 12 18 44 24 . . . Disable Machine 96 | . . . 24 . 16 8 20 12 . . 16 Anti-Garrison Action 200 | . . . . . 200 . . . . . . Destroy Structure 294 | . . 1 9 10 78 13 12 49 . . 122 Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 360 | . . 30 45 45 45 . 15 60 . . 120 Influence Decreases 7606 | . 165 709 713 819 9 1363 1370 1205 80 170 1003 Entered New Map 471 | . . . 11 . 9 446 5 . . . . Time Decay 6964 | . 165 709 702 819 . 907 1355 1184 80 160 883 Lost Part 166 | . . . . . . 10 10 16 . 10 120 Lost Ally 5 | . . . . . . . . 5 . . . Squads Dispatched 50 | . . 4 2 4 . 1 18 17 . . 4 Investigation 5 | . . 1 . . . . 2 1 . . 1 Extermination 20 | . . . . . . . 10 8 . . 2 Reinforcement 19 | . . 3 2 4 . 1 3 5 . . 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . Haulers Reinforced 5 | . . . . . . . 1 3 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Distress Signals 15 | . 2 3 . 4 . 3 . 3 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 342 | . 16 39 26 40 13 35 60 56 2 9 46 Peak Tracking Total 7 | . 6 6 5 5 5 4 4 5 2 6 7 Tactical Retreats 17 | . . 2 3 3 1 . 1 2 . . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Traps Triggered 27 | . 3 1 4 1 3 5 4 4 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Machines Disabled 29 | . . . 6 . 7 2 5 3 . 2 4 Max in Single Turn 4 | . . . 1 . 1 1 1 1 . 1 4 Garrison Access 1 | . . . . . . . . 1 . . . Garrison Relay 3 | . . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Machines Accessed 60 | . 2 2 7 6 2 4 16 17 . 2 2 Terminals 31 | . 1 . 6 3 2 2 8 8 . 1 . Fabricators 4 | . . . . . . . 3 1 . . . Repair Stations 13 | . . 1 1 2 . 2 4 3 . . . Recycling Units 7 | . 1 1 . . . . 1 2 . . 2 Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 2 | . . . . 1 . . . 1 . . . Total Hacks 196 | . 11 8 15 11 3 15 67 54 . 5 7 Successful 158 | . 9 8 13 10 1 4 56 46 . 5 6 Failed 38 | . 2 . 2 1 2 11 11 8 . . 1 Catastrophic 5 | . . . . . . 1 1 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 57 | . 5 . 3 7 . 7 21 14 . . . Terminals 83 | . 5 . 9 6 3 7 26 23 . 4 . Fabricators 10 | . . . . . . . 8 2 . . . Repair Stations 68 | . . 6 6 4 . 8 29 15 . . . Recycling Units 23 | . 6 2 . . . . 4 4 . . 7 Scanalyzers 9 | . . . . . . . . 9 . . . Garrison Access 2 | . . . . 1 . . . 1 . . . Terminal Hacks 46 | . 3 . 7 . 1 . 15 15 . 5 . Record 9 | . . . . . . . 1 4 . 4 . Part Schematic 4 | . . . . . . . 2 2 . . . Robot Analysis 1 | . . . . . . . . 1 . . . Prototype ID Bank 10 | . 2 . 2 . . . 5 1 . . . Open Door 6 | . . . 5 . . . . . . 1 . Open DSF 2 | . . . . . . . 2 . . . . Terminal Index 1 | . . . . . . . . 1 . . . Repair Station Index 3 | . . . . . . . 1 2 . . . Unreport Threat 6 | . . . . . . . 2 4 . . . Recall Reinforcements 2 | . 1 . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Security Stations 1 | . . . . . 1 . . . . . . Fabricator Hacks 8 | . . . . . . . 6 2 . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . 2 1 . . . Build 4 | . . . . . . . 3 1 . . . Repair Station Hacks 61 | . . 6 6 4 . 4 28 13 . . . Scan Component 31 | . . 3 3 2 . 2 14 7 . . . Repair 30 | . . 3 3 2 . 2 14 6 . . . Recycling Unit Hacks 22 | . 6 2 . . . . 4 4 . . 6 Recycle Component 1 | . 1 . . . . . . . . . . Process 7 | . 3 1 . . . . 1 1 . . 1 Report Inventory 6 | . 1 . . . . . 1 2 . . 2 Retrieve Matter 6 | . 1 1 . . . . 1 1 . . 2 Retrieve Components 2 | . . . . . . . 1 . . . 1 Scanalyzer 9 | . . . . . . . . 9 . . . Insert Component 4 | . . . . . . . . 4 . . . Analyze 5 | . . . . . . . . 5 . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 9 | . . . . 5 . . 2 2 . . . Terminals 9 | . . . . 5 . . 2 2 . . . Assimilate 4 | . . . . 2 . . 1 1 . . . Botnet 5 | . . . . 3 . . 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 43 | . 1 2 2 4 1 4 12 14 . 1 2 Full Trace Events 5 | . . 1 . . 1 1 1 . . . 1 Feedback Events 2 | . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 2 6 . . . Parts Built 7 | . . . . . . . 5 2 . . . Authchips . | . . . . . . . . . . . . Time 343 | . . . . . . . 226 117 . . . Total Part Build Rating 37 | . . . . . . . 23 14 . . . Parts Repaired 30 | . . 3 3 2 . 2 14 6 . . . Time 1116 | . . 78 96 70 . 45 588 239 . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 621 | . 172 412 . . . . 19 . . . 18 Retrieved Matter 1269 | . 212 848 . . . . 19 . . . 190 Retrieved Components 9 | . . . . . . . . . . . 9 Parts Scanalyzed 4 | . . . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . . . . . Machine Destruction 9 | . . . . . 9 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Total Allies 2 | . . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . . 1 . . 1 Highest-Rated Group 99 | . . . . . . . . 10 . . 99 Highest-Rated Ally 99 | . . . . . . . . 10 . . 99 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Active Infowar (turns) 21221 | . 1037 1416 2205 2127 1038 1815 5081 3715 884 1327 576 Optics 2039 | . . . . . 31 908 . 164 884 52 . Sensors 2710 | . . . . 1704 1006 . . . . . . Structural 21221 | . 1037 1416 2205 2127 1038 1815 5081 3715 884 1327 576 Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Turns Passed 22665 | 133 1037 1442 2205 2127 1038 1841 5389 3715 884 1495 1359 Spaces Moved 13617 | 93 716 746 979 1511 768 1277 3149 2246 648 935 549 Core 23 | 21 . . 1 . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 13594 | 72 716 746 978 1511 768 1277 3149 2246 648 935 548 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 116 116 116 120 132 127 125 Average Speed 130 | 128 128 138 186 113 116 116 128 129 132 128 151 Slowest Speed 1150 | 300 190 190 800 120 116 200 135 132 132 133 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 64 | 6 88 72 92 94 74 86 64 54 74 63 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 1 3 . Spaces Dug 3 | . . . . 1 . . . 2 . . . Terrain Destroyed 213 | . . . 5 10 67 9 6 54 1 7 54 Melee . | . . . . . . . . . . . . Projectile 66 | . . . 5 10 . . 6 19 1 7 18 AOE 147 | . . . . . 67 9 . 35 . . 36 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Low Low Fac Total 16961 | 103 779 1012 1228 1783 835 1487 4255 2765 661 1192 861 Wait 1997 | . . 134 134 116 . 68 848 282 . 232 183 Move 13606 | 92 715 745 978 1511 766 1276 3148 2245 647 934 549 Hop . | . . . . . . . . . . . . Pick Up 123 | 4 16 13 11 20 1 12 29 12 2 1 2 Fast Attach 91 | 7 2 7 10 8 . 11 28 12 1 2 3 Attach 29 | . 1 1 1 3 1 1 3 5 . . 13 Detach 5 | . . . . 2 . . . 2 . . 1 Swap 62 | . 3 7 4 2 15 7 5 13 . 1 5 Drop 151 | . 6 22 17 25 1 18 35 19 3 4 1 Fire 845 | . 36 78 67 85 41 89 158 168 8 18 97 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 42 | . . 5 6 11 . 5 1 7 . . 7 Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Evolved 1 slot: Utility x1 288 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered exit to Mines (range 12) 307 | -10/Materials | Build established: Hacker-Mutant 554 | -10/Materials | Identified exit to Materials 554 | -10/Materials | Discovered exit to Materials (range 16) 817 | -10/Materials | Discovered exit to Materials (range 16) 1058 | -10/Materials | Discovered exit to Materials (range 12) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1427 | -9/Materials | Identified exit to Mines 1427 | -9/Materials | Discovered exit to Mines (range 16) 1795 | -9/Materials | Repaired Structural Scanner 1823 | -9/Materials | Repaired Assault Rifle 1850 | -9/Materials | Repaired Assault Rifle 1980 | -9/Materials | Identified exit to Materials 1980 | -9/Materials | Discovered exit to Materials (range 15) 2334 | -9/Materials | Discovered exit to Mines (range 7) 2342 | -9/Materials | Identified exit to Storage 2342 | -9/Materials | Discovered exit to Storage (range 16) 2613 | -9/Materials | Entered Storage 3955 | -9/Storage | Repaired Imp. Aluminum Leg 3989 | -9/Storage | Repaired Imp. Aluminum Leg 4022 | -9/Storage | Repaired Imp. Aluminum Leg 4762 | -9/Storage | Discovered exit to Materials (range 10) 4818 | -9/Storage | Entered Materials 4818 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5151 | -8/Materials | Identified exit to Factory 5151 | -8/Materials | Discovered exit to Factory (range 11) 6086 | -8/Materials | Repaired Autogun 6135 | -8/Materials | Discovered exit to Factory (range 8) 6735 | -8/Materials | Repaired Carbon-fiber Leg 6945 | -8/Materials | Identified exit to Garrison 6945 | -8/Materials | Entered Garrison 7009 | -8/Garrison | Triggered checkpoint 7235 | -8/Garrison | Garrison Relay disabled 7235 | -8/Garrison | Triggered checkpoint 7311 | -8/Garrison | Identified exit to Materials 7311 | -8/Garrison | Discovered exit to Materials (range 15) 7541 | -8/Garrison | Learned Materials security intel 7548 | -8/Garrison | Discovered exit to Materials (range 13) 7597 | -8/Garrison | Triggered checkpoint 7636 | -8/Garrison | Installed Relay Interface Framework 7693 | -8/Garrison | Garrison Relay disabled 7785 | -8/Garrison | Triggered checkpoint 7881 | -8/Garrison | Discovered exit to Materials (range 10) 7913 | -8/Garrison | Triggered checkpoint 7922 | -8/Garrison | Garrison Relay disabled 7983 | -8/Garrison | Entered Materials 8352 | -8/Materials | Discovered exit to Factory (range 20) 8443 | -8/Materials | Repaired VSS Leg 9418 | -8/Materials | Repaired Structural Scanner 9670 | -8/Materials | Discovered exit to Factory (range 14) 9824 | -8/Materials | Entered Factory 9824 | -7/Factory | Evolved 2 slots: Utility x2 10033 | -7/Factory | Fabricated Shield Leg (x1) 10261 | -7/Factory | Build established: Wizard-Mutant 10426 | -7/Factory | Garrison activated, responded to threat 10922 | -7/Factory | Repaired Cld. Ion Engine 10954 | -7/Factory | Repaired Shield Leg 11652 | -7/Factory | Repaired Autogun 11714 | -7/Factory | Repaired Shield Leg 11742 | -7/Factory | Repaired Lrg. Storage Unit 11862 | -7/Factory | Repaired Enh. Autogun 11908 | -7/Factory | Repaired Imp. Titanium Leg 12274 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 13087 | -7/Factory | Repaired Imp. Carbon-fiber Leg 13205 | -7/Factory | Identified exit to Lower Caves 13205 | -7/Factory | Discovered exit to Lower Caves (range 13) 13545 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 14261 | -7/Factory | Repaired Shield Leg 14307 | -7/Factory | Repaired Adv. Assault Cannon 14346 | -7/Factory | Repaired Hrd. Medium Armor Plating 14408 | -7/Factory | Repaired Enh. Autogun 14453 | -7/Factory | Repaired Imp. Carbon-fiber Leg 15009 | -7/Factory | Repaired Hrd. Medium Armor Plating 15159 | -7/Factory | Identified exit to Factory 15159 | -7/Factory | Discovered exit to Factory (range 5) 15213 | -7/Factory | Entered another Factory area 15213 | -6/Factory | Evolved 2 slots: Utility x2 15300 | -6/Factory | Repaired Enh. Autogun 15970 | -6/Factory | Fabricated Adv. Reaction Control System? 16234 | -6/Factory | Repaired Broken Shield Leg 16258 | -6/Factory | Repaired Imp. Medium Armor Plating 17142 | -6/Factory | Repaired Shield Leg 17188 | -6/Factory | Repaired Adv. Assault Cannon 17227 | -6/Factory | Repaired Hvy. Armor Plating 17660 | -6/Factory | Garrison activated, responded to threat 18008 | -6/Factory | Identified exit to Factory 18008 | -6/Factory | Discovered exit to Factory (range 12) 18898 | -6/Factory | Identified exit to Lower Caves 18898 | -6/Factory | Discovered exit to Lower Caves (range 20) 18928 | -6/Factory | Entered Lower Caves 18929 | -6/Lower Caves | Encountered a Warlord checkpoint 19694 | -6/Lower Caves | Learned Factory interactive machine intel 19792 | -6/Lower Caves | Identified exit to Lower Caves 19792 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 19812 | -6/Lower Caves | Entered another Lower Caves area 19864 | -6/Lower Caves | Found Prototype Device 19864 | -6/Lower Caves | Identified Heart of Steel 20144 | -6/Lower Caves | Attracted the attention of an 0b10 base 20218 | -6/Lower Caves | Discovered exit to Factory (range 7) 21105 | -6/Lower Caves | Learned Factory machine intel 21307 | -6/Lower Caves | Entered Factory 21307 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21308 | -5/Factory | Loaded intel: 225 machine locations 21309 | -5/Factory | Loaded intel: 54 interactive machine locations 21436 | -5/Factory | System Shield fried by hacking feedback 21609 | -5/Factory | Build established: Wizard-Skirmisher 21939 | -5/Factory | Lost 4 parts (2u2w) 22217 | -5/Factory | Cargo convoy interrupted 22419 | -5/Factory | Build established: Hacker-Mutant 22437 | -5/Factory | Lost 3 parts (2u1w) 22464 | -5/Factory | Spotted B-75 Beast 22639 | -5/Factory | Heart of Steel transformed into Warbot 22666 | -5/Factory | Self-destructed Last Messages --------------- recycling 2 matter... 22581_ K-01 Serf cleans the Recycling Unit. 22583_ Field Recycling Unit collects Structural Scanner, recycling 2 matter... 22586_ K-01 Serf cleans the Recycling Unit. 22589_ Field Recycling Unit collects Unknown Energy Gun, recycling 7 matter... 22591_ Field Recycling Unit collects Wheel, recycling 3 matter... 22599_ K-01 Serf cleans the Fusion Modulator. 22607_ K-01 Serf cleans the Nuclear Reactor. 22612_ System corrupted: Matter fused (-8). 22614_ Acquired 4 matter. 22634_ <9%OI9HW