Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.22 @ 18:26:37 Player: Rathori Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (194) 970 Value Destroyed (6473) 6473 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 11446 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 108 Friendly Fire -131 Cogmind --------- Core Integrity 0/850 Matter 207/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1600) Ox31 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery (300) Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Particle Charger Kinecellerator Improved Transmission Jammer System Shield Dynamic Insulation System System Guard Lightning Gun Arc Projector Improved Datajack Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Cooling System Compact Battery Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Particle Charger Kinecellerator Improved Transmission Jammer Hardened Medium Armor Plating Medium Reactive Plating EM Shield System Shield Dynamic Insulation System System Guard Lightning Gun Arc Projector Heavy Laser Flak Gun Mini Grenade Launcher Improved Datajack Remote Datajack Chainsword [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 5 | . . . 1 . 1 1 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 230 | 7 15 2 48 30 36 46 31 11 4 Power 16 | 1 2 . 4 3 1 3 1 . 1 Engine 15 | 1 2 . 3 3 1 3 1 . 1 Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 47 | 2 . . 9 8 10 10 7 1 . Treads 38 | 2 . . 7 8 10 10 . 1 . Leg 8 | . . . 2 . . . 6 . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 55 | 2 4 2 7 6 6 14 9 3 2 Device 22 | 1 1 . 2 1 3 6 5 2 1 Storage 8 | 1 1 1 . . 1 3 1 . . Processor 3 | . . . 1 . . 1 1 . . Hackware . | . . . . . . . . . . Protection 22 | . 2 1 4 5 2 4 2 1 1 Artifact . | . . . . . . . . . . Weapon 112 | 2 9 . 28 13 19 19 14 7 1 Energy Gun 56 | 2 3 . 13 6 10 14 4 4 . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 23 | . 3 . 6 4 4 . 4 2 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 16 | . . . 6 1 3 2 2 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . 3 . 2 . . . . . . Slashing Weapon 5 | . . . . . 1 1 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 5 | . . . 1 1 1 2 . . . Unidentified Prototypes 8 | . . . 2 3 1 2 . . . Parts Lost 48 | . . . 4 4 5 8 9 6 12 Power 5 | . . . 2 . . . 1 . 2 Propulsion 15 | . . . . . 2 3 5 2 3 Utility 12 | . . . . 1 2 3 1 1 4 Weapon 16 | . . . 2 3 1 2 2 3 3 Highest Loss Streak 6 | . . . 2 3 2 2 4 3 6 Average Slot Usage (%) 98 | . 100 100 99 99 99 99 94 96 50 Engine 9 | . 14 14 7 10 9 7 5 6 . Treads 26 | . 28 28 32 32 26 29 6 5 3 Leg 2 | . . . . . . . 13 17 4 Device 5 | . 3 . 1 . 17 8 6 6 . Storage 13 | . 14 14 11 11 9 15 20 20 20 Processor 6 | . . . 11 11 1 5 13 13 13 Protection 8 | . 10 14 9 10 7 6 5 5 1 Energy Gun 15 | . 20 28 16 9 13 16 11 8 . Ballistic Gun 6 | . 6 . 3 11 10 5 4 3 4 Naked Turns . | . . . . . . . . . . Heaviest Build 131 | 12 30 46 53 56 66 94 130 129 131 Greatest Support 88 | 40 40 40 63 66 63 88 88 69 30 Greatest Overweight (x) 43 | . . 1 4 1 1 1 38 4 43 Average Overweight (x) . | . . . . . . . 1 2 10 Largest Inventory Capacity 28 | 6 10 12 12 12 18 26 28 28 28 Average Capacity 14 | 5 6 11 12 12 12 19 28 28 28 Most Carried 28 | 6 10 12 12 12 12 20 28 27 24 Average Carried 14 | 4 6 11 11 11 11 18 23 24 22 Final Capacity 28 | 6 10 12 12 12 12 20 28 28 28 Final Carried 28 | 6 10 12 12 12 12 20 28 24 21 Class Distribution -------------------- 47% | Mutant 10% | Tank 10% | Scavenger-Gunner 9% | Hauler-Gunner 8% | Scavenger-Mutant 3% | Hauler-Mutant 3% | Hauler-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Matter Collected 3924 | 270 182 20 737 485 692 713 547 278 . Remotely . | . . . . . . . . . . Salvage Created 7955 | 55 586 254 1761 1104 1305 1288 1037 189 376 Parts 419 | 8 38 12 97 63 86 58 43 6 8 Haulers Intercepted 3 | . . . 1 . 1 1 . . . Recyclers Shooed 10 | . 4 . 2 2 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 5 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Combat Hostiles Destroyed 149 | . 10 7 35 19 28 18 20 3 9 Guns 112 | . 10 6 26 19 16 17 12 2 4 Cannons 9 | . . . . . 4 . 4 1 . AOE 27 | . . 1 9 . 8 1 3 . 5 Classes Destroyed 16 | 1 5 . 4 . 2 2 1 1 . Worker 6 | . . . 1 . 2 1 2 . . Builder 3 | . . . . . 2 1 . . . Tunneler 4 | 3 . . . 1 . . . . . Hauler 3 | . . . 1 . 1 1 . . . Recycler 10 | . 2 . 5 1 1 1 . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 16 | . 3 . 4 2 4 3 . . . Swarmer 31 | . 3 3 14 3 8 . . . . Grunt 68 | . 7 4 12 6 10 9 14 . 6 Brawler 2 | . . . . . . . 2 . . Duelist 5 | . . . . . . 1 2 . 2 Sentry 35 | . . . 9 11 9 5 . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 7 | . . . . . . 3 2 2 . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 5 3 8 4 8 5 7 1 9 Combat Bots Only 9 | . 3 3 6 3 5 3 5 1 9 Max Kills in Single Turn 5 | 1 1 1 4 1 4 2 3 1 5 Gunslinging 1 | . . . 1 . . . 1 . . Exploded 4 | . . 1 4 . 2 1 1 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Damage Taken 9886 | . 183 188 1076 867 1596 1619 1471 603 2283 Core 1444 | . 6 21 181 103 148 108 76 28 773 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 89 . 29 73 84 . . . Volleys Fired 426 | 5 38 16 95 53 66 74 51 17 11 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 193 | 80 90 90 90 110 158 154 193 177 127 Shots Fired 943 | 10 76 32 164 98 186 196 121 43 17 Gun 840 | 10 76 32 149 97 146 194 95 29 12 Cannon 64 | . . . . . 33 . 20 11 . Launcher 39 | . . . 15 1 7 2 6 3 5 Special . | . . . . . . . . . . Kinetic 321 | . 32 . 33 47 60 68 49 21 11 Thermal 237 | . . . . 28 100 62 30 16 1 Explosive 39 | . . . 15 1 7 2 6 3 5 Electromagnetic 346 | 10 44 32 116 22 19 64 36 3 . Robot Hit Streak 45 | 2 9 14 17 22 13 45 14 9 12 Robot Miss Streak 5 | 2 3 1 4 2 5 2 3 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . 3 . 1 1 2 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . Shots Hit Robots 659 | 6 46 22 104 67 110 165 92 32 15 Core Hits 382 | 3 20 9 66 36 67 55 72 14 40 Critical Hits 5 | . 1 . . . 2 1 1 . . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . . Melee Attacks 37 | . 7 . 6 . 4 11 9 . . Impact 13 | . 7 . 6 . . . . . . Slashing 15 | . . . . . 3 3 9 . . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . 1 . . . 1 8 . . . Combat Hostiles 9 | . . . . . 1 8 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15412 | 95 559 362 2608 1317 3166 2839 2744 853 869 Guns 10850 | 95 529 325 1630 1317 1750 2676 1646 570 312 Cannons 913 | . . . . . 356 . 338 219 . Explosions 3613 | . . 37 978 . 1054 163 760 64 557 Melee 30 | . 30 . . . . . . . . Ramming 6 | . . . . . 6 . . . . Kinetic 3849 | . 113 . 398 432 555 765 811 482 293 Thermal 4669 | . . 37 391 540 1602 1236 572 272 19 Explosive 2752 | . . . 566 . 686 119 760 64 557 Electromagnetic 4106 | 95 416 325 1253 345 317 719 601 35 . Impact 30 | . 30 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 6 5 2 5 5 Average Corruption 3 | . . . . . 5 2 1 3 5 Corruption Purged 1 | . . . . . . 1 . . . Effects 103 | . . . . . 42 26 11 20 4 Message Errors 28 | . . . . . 7 12 2 5 2 Matter Fused 15 | . . . . . 9 4 . 1 1 Heat Flow Errors 10 | . . . . . 5 1 1 3 . Energy Discharges 16 | . . . . . 7 3 1 5 . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . 3 1 1 2 . Data Loss (major) 5 | . . . . . 4 . . 1 . Misfires 3 | . . . . . 2 1 . . . Targeting Errors 16 | . . . . . 4 4 4 3 1 Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 191 | . 20 . 49 . 49 9 36 28 . Projectiles 59 | . . . . . 23 . 36 . . Explosions 112 | . . . 49 . 26 9 . 28 . Melee 20 | . 20 . . . . . . . . Knockbacks 6 | . 1 . . . . . 4 1 . Impact 1 | . 1 . . . . . . . . Kinetic 5 | . . . . . . . 4 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 418 | . . . 151 . 211 . 28 . 28 Shots 12 | . . . 5 . 5 . 1 . 1 Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 548 | 36 155 243 231 231 374 548 398 370 75 Average Temperature 87 | 15 54 114 58 53 80 148 102 167 50 Received Heat Transfer 2811 | . 60 75 288 234 441 459 477 84 693 Effects 21 | . . . . . 4 17 . . . Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 12 | . . . . . 3 9 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 13 | . 3 2 3 4 . 1 . . . Impact Corruptions 1 | . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . . . . 1 2 8 2 2 . Heat Transferred 7087 | . . . 550 777 2185 1974 1082 482 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . . 1 9 . 3 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Peak Influence 541 | 15 190 130 406 477 541 290 333 . . Initial 245 | . 9 30 . 153 124 245 85 . . Average 198 | 6 64 45 204 311 292 178 146 . . Maximum Alert Level 2 | . . . 2 2 2 1 1 . . Low Security (%) 50 | 100 100 100 38 3 36 55 79 . . Level 1 44 | . . . 61 90 38 44 20 . . Level 2 5 | . . . . 5 25 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 . 4 3 3 8 5 . 1 Investigation 6 | . 1 . . 1 1 3 . . . Extermination 4 | . . . . . . 3 1 . . Reinforcement 13 | . 1 . 4 2 2 2 2 . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Distress Signals 8 | . . . 2 2 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 231 | . 19 8 52 30 50 28 26 3 15 Peak Tracking Total 10 | . 4 3 6 5 5 3 5 1 10 Tactical Retreats 9 | . 1 1 2 2 . 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Traps Triggered 11 | . 1 . . 3 . 5 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 28 | . . . 11 17 . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . 1 1 . . . . . Reprogrammed 1 | . . . . 1 . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered 2 | . . . 1 . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Machines Disabled 25 | . 2 . 8 4 4 2 5 . . Max in Single Turn 2 | . 1 . 1 1 2 1 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Machines Accessed 38 | . 8 1 11 9 5 3 1 . . Terminals 29 | . 7 1 9 7 3 1 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 4 | . . . 1 2 1 . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 115 | . 25 2 42 20 13 11 2 . . Successful 67 | . 14 1 24 13 8 6 1 . . Failed 48 | . 11 1 18 7 5 5 1 . . Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 63 | . 18 . 28 4 6 5 2 . . Terminals 91 | . 24 2 37 14 8 4 2 . . Fabricators 7 | . . . . . . 7 . . . Repair Stations 12 | . . . 2 6 4 . . . . Recycling Units 5 | . 1 . 3 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 5 1 7 9 . 1 . . . Part Schematic 1 | . . . . . . 1 . . . Robot Analysis 4 | . 2 . 2 . . . . . . Open Door 3 | . . . . 3 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . . 2 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 5 | . 2 1 1 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Load Schematic 2 | . . . . . . 2 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 10 | . . . 2 4 4 . . . . Scan Component 6 | . . . 1 3 2 . . . . Repair 4 | . . . 1 1 2 . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . Report Inventory 3 | . 1 . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 28 | . 8 . 14 . 3 2 1 . . Terminals 27 | . 8 . 14 . 3 1 1 . . Track 5 | . 1 . 4 . . . . . . Assimilate 3 | . 1 . 1 . . 1 . . . Botnet 16 | . 5 . 8 . 2 . 1 . . Operators 3 | . 1 . 1 . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Report 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 6 1 10 5 3 2 1 . . Full Trace Events 7 | . 1 . 2 1 1 2 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . . 2 . . . Matter 190 | . . . . . . 190 . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 4 | . . . 1 1 2 . . . . Time 214 | . . . 51 32 131 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . . 1 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Total Allies 5 | . . . . 2 1 2 . . . Largest Group 2 | . . . . 2 1 1 . . . Highest-Rated Group 114 | . . . . 114 99 29 . . . Highest-Rated Ally 99 | . . . . 99 99 29 . . . Total Orders 1 | . . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . . Ally Attacks 22 | . . . . 9 8 5 . . . Total Damage 476 | . . . . 322 76 78 . . . Kills 5 | . . . . 4 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Robot Analysis Total 4 | . 2 . 2 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Turns Passed 15726 | 190 1433 1241 3100 2511 2380 2870 1036 870 95 Spaces Moved 7133 | 100 696 637 1237 1121 1152 1363 415 400 12 Core 6 | 2 . . . . . . 2 . 2 Treads 6440 | 98 696 637 1233 1121 1152 1363 133 7 . Legs 687 | . . . 4 . . . 280 393 10 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 156 150 150 210 Average Speed 169 | 157 160 179 161 166 157 174 184 199 554 Slowest Speed 2200 | 160 160 180 240 180 180 180 1950 240 2200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 6 87 97 91 96 83 25 13 64 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . . . 2 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . 3 . . . . . 2 . Spaces Dug 33 | . 5 . 13 . 3 3 9 . . Terrain Destroyed 327 | . 5 6 115 10 88 17 63 10 13 Melee 23 | . 5 . 3 . 3 3 9 . . Projectile 30 | . . . . 3 22 . 4 1 . AOE 274 | . . 6 112 7 63 14 50 9 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Total 9886 | 119 937 704 2175 1675 1575 1677 562 435 27 Wait 1849 | . 161 44 741 434 284 146 33 6 . Move 7124 | 99 695 636 1236 1120 1151 1362 414 399 12 Hop . | . . . . . . . . . . Pick Up 91 | 7 9 3 15 8 15 18 14 2 . Fast Attach 37 | 7 . . 5 5 4 9 6 1 . Attach 39 | . . . 7 3 8 8 4 6 3 Detach 3 | . . . . . . 3 . . . Swap 154 | . 15 2 36 22 24 29 21 4 1 Drop 91 | 1 12 3 22 13 18 17 5 . . Fire 426 | 5 38 16 95 53 66 74 51 17 11 Melee 37 | . 7 . 6 . 4 11 9 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap 29 | . . . 12 17 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 15) 857 | -10/Materials | Discovered new exit (range 7) 1365 | -10/Materials | Discovered new exit (range 9) 1624 | -10/Materials | Entered Mines 1781 | -10/Mines | Discovered new exit (range 13) 2507 | -10/Mines | Found a hidden stash of uninstalled traps 2725 | -10/Mines | Discovered new exit (range 8) 2865 | -10/Mines | Entered Materials 2865 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2982 | -9/Materials | Discovered new exit (range 12) 3529 | -9/Materials | Discovered new exit (range 13) 3553 | -9/Materials | Build established: Scavenger-Mutant 3845 | -9/Materials | Discovered new exit (range 9) 4041 | -9/Materials | Repaired Imp. EM Shotgun 4566 | -9/Materials | Discovered new exit (range 13) 4778 | -9/Materials | Build established: Mutant 4935 | -9/Materials | Identified exit to Mines 4935 | -9/Materials | Identified exit to Storage 5951 | -9/Materials | Discovered new exit (range 16) 5965 | -9/Materials | Entered Storage 6310 | -9/Storage | Core integrity fell below 50% 6718 | -9/Storage | Repaired Med. Armor Plating 7462 | -9/Storage | Lost 3 parts (1u2w) 7491 | -9/Storage | Discovered new exit (range 9) 7525 | -9/Storage | Met 01-MTF 8476 | -9/Storage | Entered Materials 8476 | -8/Materials | Accompanied by 1 ally (01-MTF) 8476 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8481 | -8/Materials | 01-MTF left 9021 | -8/Materials | Discovered new exit (range 14) 9203 | -8/Materials | Build established: Tank 9454 | -8/Materials | Discovered new exit (range 4) 9773 | -8/Materials | Repaired Imp. Heavy Laser 10206 | -8/Materials | Discovered new exit (range 11) 10779 | -8/Materials | Repaired Cld. Ion Engine 10856 | -8/Materials | Entered Factory 10856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11147 | -7/Factory | Build established: Scavenger-Tank 12084 | -7/Factory | Build established: Scavenger-Gunner 12227 | -7/Factory | Fabricated Power Amplifier? 12765 | -7/Factory | Discovered new exit (range 14) 13726 | -7/Factory | Entered another Factory area 13726 | -6/Factory | Evolved 2 slots: Utility x2 14084 | -6/Factory | Lost 4 parts (1p3n) 14642 | -6/Factory | Discovered new exit (range 5) 14657 | -6/Factory | Garrison activated, responded to threat 14762 | -6/Factory | Entered Lower Caves 14790 | -6/Lower Caves | Lost 3 parts (1n1u1w) 14802 | -6/Lower Caves | Spotted B-75 Beast 14828 | -6/Lower Caves | Destroyed B-75 Beast 14855 | -6/Lower Caves | Learned location of Zion (-6) 14859 | -6/Lower Caves | Lost 3 parts (1n1u1w) 15320 | -6/Lower Caves | Lost 3 parts (1n2w) 15397 | -6/Lower Caves | Discovered new exit (range 8) 15402 | -6/Lower Caves | Encountered a Warlord checkpoint 15582 | -6/Lower Caves | Build established: Hauler-Skirmisher 15632 | -6/Lower Caves | Entered another Lower Caves area 15634 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15683 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 15688 | -6/Lower Caves | Destroyed 9 combat bots 15709 | -6/Lower Caves | Core integrity fell below 50% 15721 | -6/Lower Caves | Core integrity fell below 20% 15727 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 15661_ Penetrated by Slug. 15663_ Y-64 Sentinel destroyed. 15665_ The unstable cave ceiling collapses. 15667_ G-50 Soldier destroyed. 15681_ Wave Gun fries itself beyond repair. 15685_ C-30 ARC bursts open, deploying its payload. 15685_ G-67 Veteran unfolds itself. 15685_ L-41 Fighter unfolds itself. 15685_ G-50 Soldier unfolds itself. 15685_ M-28 Smith unfolds itself. 15686_ Carbon-fiber Leg destroyed. 15688_ Imp. Medium Treads destroyed. 15693_ The unstable cave ceiling collapses. 15697_ Flak Gun destroyed. 15701_ Med. Reactive Plating destroyed. 15704_ Imp. Deuterium Engine destroyed. 15706_ EM Shield destroyed. 15714_ System corrupted: Matter fused (-8). 15721_ G-50 Soldier destroyed. 15727_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????## ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????###??????????##?????? | | ??????????????????????# ???##;##?????? ##????? | | ?????????????????????## #### ##??? #????? | | ????????????????????## ;# ## #????? | | ????????????????????# #?????? | | ????????????????????## ### #??????? | | ?????????????????????# # ####???????????? | | ????????????????????## g ## #####?????????? | | ???????????????????## m%= %" #????????? | | ??????????????????## !g###### #????????? | | ??????????????????# l %#""""# ## #???????? | | ??????????????????# @ "#?#?? ??????? | | ????????????# ## %%% g#????? ????? | | ????????????## ?# g#??????# #???? | | ?????????????#######??# %% "#????????###???? | | ??????????????????????## # """"#??????????????? | | ???????????????????????### #######??????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: EM 25 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Power Amplifier | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterTerrainMapper Manual? 0 Play Time 02:51:21 Cumulative 27.4 hours Start 2021.09.21 @ 12:23:58 End 2021.09.22 @ 18:26:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 20 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b6df47-7ba1-4450-8555-ebf57c2d8749