Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 16:42:59

Player: Bogobor

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (98)      490
Value Destroyed (2323)     2323
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 6149

 Bonus
-------
High Alert Combat Kills    29
Follower Combat Kills      87
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     176/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
                Salvage Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
       Advanced VSS Leg
       Advanced VSS Leg
       Improved Heat Sink
                Coolant Injector
          Large Battery (200)
  High-capacity Matter Pod (200)
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Flight Unit
       Improved Flight Unit
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved Cesium-ion Thruster
>               --- UTILITY ----------
                Coolant Injector
                Salvage Targeting Computer
       Improved Targeting Computer
                System Shield
>               --- WEAPON -----------
                Plasma Cannon
       Improved Grenade Launcher
>               --- INVENTORY --------
       Advanced VSS Leg
       Improved Flight Unit
          Large Storage Unit
          Large Battery
  High-capacity Matter Pod
[Rating: 45]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   2   1   .   
  Utility                  2    | .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             81   | 7   19  21  18  6   7   3   
  Power                    10   | 1   3   2   2   .   1   1   
    Engine                 10   | 1   3   2   2   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   5   6   11  5   1   2   
    Treads                 16   | 2   1   3   8   .   .   2   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  5    | .   2   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   3   5   1   .   
  Utility                  20   | 1   5   6   4   1   3   .   
    Device                 5    | .   .   4   .   .   1   .   
    Storage                7    | 1   3   1   1   .   1   .   
    Processor              3    | .   .   .   2   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             4    | .   2   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   6   7   1   .   2   .   
    Energy Gun             4    | 2   1   1   .   .   .   .   
    Energy Cannon          6    | .   2   3   .   .   1   .   
    Ballistic Gun          4    | 1   .   2   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               4    | .   3   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   2   2   1   2   .   
Parts Lost                 26   | .   4   3   6   .   .   13  
  Power                    5    | .   1   .   1   .   .   3   
  Propulsion               13   | .   2   1   2   .   .   8   
  Utility                  3    | .   .   2   1   .   .   .   
  Weapon                   5    | .   1   .   2   .   .   2   
  Highest Loss Streak      13   | .   3   1   2   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            10   | .   7   11  14  6   4   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   2   .   1   2   
  Utility                  2    | .   .   1   5   3   3   3   
  Weapon                   6    | .   6   8   6   2   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             17   | .   2   3   5   4   .   3   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               5    | .   1   .   2   .   .   2   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   9    | .   1   3   1   4   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  92  98  99  94  65  
  Engine                   10   | .   12  10  10  9   7   5   
  Treads                   21   | .   10  24  32  5   .   1   
  Leg                      2    | .   7   .   .   .   .   .   
  Wheel                    3    | .   7   6   .   .   .   .   
  Flight                   3    | .   .   .   .   38  42  27  
  Device                   3    | .   .   11  .   .   4   .   
  Storage                  13   | .   24  11  11  1   1   7   
  Processor                6    | .   .   .   15  16  15  15  
  Protection               4    | .   .   7   5   9   1   .   
  Energy Gun               1    | .   4   1   .   .   .   .   
  Energy Cannon            10   | .   14  13  4   9   7   3   
  Ballistic Gun            7    | .   1   3   17  9   2   .   
  Launcher                 2    | .   6   2   .   .   4   .   
Peak Build Rating          45   | 6   12  21  25  33  45  41  
  Average Rating           17   | 4   9   17  21  28  41  26  
  On Entrance              18   | .   6   11  21  20  33  41  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 11  33  47  48  24  31  31  
  Greatest Support         66   | 40  40  66  66  25  31  31  
  Greatest Overweight (x)  7    | .   7   1   4   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  15  10  10  
  Average Capacity         12   | 7   10  15  15  6   5   10  
  Most Carried             16   | 2   10  15  16  14  7   7   
  Average Carried          10   | 1   7   11  14  5   4   6   
  Final Capacity           15   | 8   15  15  15  5   10  10  
  Final Carried            15   | 2   8   15  15  5   7   7   

 Class Distribution 
--------------------
 82% | Mutant
  7% | Sprinter
  6% | Commander-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Storage
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  
Matter Collected           2399 | 146  389  728  933  140  63   .    
  Remotely                 10   | .    .    10   .    .    .    .    
Salvage Created            3788 | .    616  1089 1716 158  209  .    
  Parts                    224  | .    28   69   102  8    17   .    
Haulers Intercepted        11   | .    1    2    5    2    1    .    
Recyclers Shooed           4    | .    1    .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar 
Combat Hostiles Destroyed  56   | .   12  19  23  1   1   .   
  Guns                     28   | .   3   5   20  .   .   .   
  Cannons                  18   | .   5   9   3   1   .   .   
  AOE                      10   | .   4   5   .   .   1   .   
Classes Destroyed          10   | .   6   3   .   .   1   .   
  Worker                   7    | .   4   1   1   .   1   .   
  Builder                  4    | .   .   3   1   .   .   .   
  Hauler                   11   | .   1   2   5   2   1   .   
  Recycler                 9    | .   3   3   2   .   1   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  9    | .   2   4   2   .   1   .   
  Swarmer                  10   | .   6   3   1   .   .   .   
  Grunt                    31   | .   6   12  13  .   .   .   
  Sentry                   15   | .   .   4   9   1   1   .   
Best Kill Streak           8    | .   5   8   6   2   3   .   
  Combat Bots Only         5    | .   3   5   4   1   1   .   
Max Kills in Single Turn   3    | .   3   3   2   1   3   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   2   3   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  
Hostile Shots Fired        566  | .    72   79   153  37   9    216  
  Missed                   182  | .    16   19   47   18   5    77   
  Hits                     384  | .    56   60   106  19   4    139  
    Projectile             384  | .    56   60   106  19   4    139  
    AOE                    5    | .    2    .    .    .    .    3    
  Critical Strikes         3    | .    2    .    1    .    .    .    
Damage Taken               5321 | .    846  724  1472 260  90   1929 
  Core                     1140 | .    78   144  175  35   5    703  
  Absorbed by Shields      189  | .    .    .    .    .    .    189  
  Regen/Repaired (Parts)   175  | .    18   13   144  .    .    .    
Core Remaining (%)         70   | 100  68   .    20   93   .    .    
Volleys Fired              227  | .    56   53   99   6    11   2    
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  150  | .    136  150  100  100  116  120  
Shots Fired                428  | .    99   93   198  12   22   4    
  Gun                      236  | .    34   16   174  6    6    .    
  Cannon                   167  | .    54   68   24   6    11   4    
  Launcher                 25   | .    11   9    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  212  | .    8    16   174  6    6    2    
  Thermal                  191  | .    80   68   24   6    11   2    
  Explosive                25   | .    11   9    .    .    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    11   8    16   4    9    10   
  Robot Miss Streak        8    | .    4    8    4    3    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    1    6    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           231  | .    48   41   121  5    14   2    
  Core Hits                135  | .    31   38   47   3    14   2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6317 | .    1526 1848 2265 107  514  57   
  Guns                     2323 | .    216  123  1906 32   46   .    
  Cannons                  1923 | .    514  782  350  75   152  50   
  Explosions               2030 | .    793  921  .    .    316  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  41   | .    3    22   9    .    .    7    
  Kinetic                  2157 | .    50   123  1906 32   46   .    
  Thermal                  2387 | .    978  782  350  75   152  50   
  Explosive                1732 | .    495  921  .    .    316  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    .    
  Average Corruption       2    | .    .    .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    8    .    .    .    
    Message Errors         2    | .    .    .    2    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            230  | .    171  59   .    .    .    .    
  Projectiles              44   | .    19   25   .    .    .    .    
  Explosions               186  | .    152  34   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      182  | .    97   26   .    .    57   2    
  Shots                    7    | .    4    1    .    .    2    .    
  Rammed                   10   | .    2    2    2    .    .    4    
Targets Rammed             10   | .    2    2    2    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        397  | .    366  298  397  210  156  90   
  Average Temperature      86   | .    95   91   86   98   68   39   
  Received Heat Transfer   1311 | .    213  375  558  99   12   54   
  Effects                  5    | .    .    3    2    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         3894 | .    1681 1184 518  111  300  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  
Maximum Alert Level        2    | .    .    1    2    1    .    .    
  Low Security (%)         57   | 100  100  41   25   93   100  100  
  Level 1                  34   | .    .    58   52   6    .    .    
  Level 2                  7    | .    .    .    21   .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             471  | .    170  340  471  213  160  152  
  Initial                  188  | .    .    22   135  188  103  92   
  Average                  174  | .    73   152  290  187  125  91   
Influence Increases        2660 | .    570  736  1010 140  129  75   
  Destroy 0b10 Robot/C     1220 | .    240  380  560  20   20   .    
  Destroy 0b10 Robot/NC    220  | .    50   70   65   10   25   .    
  Destroy Leader           370  | .    56   112  174  14   14   .    
  Allied During Kill       41   | .    .    .    41   .    .    .    
  Successful Hack          100  | .    10   31   39   4    16   .    
  Disable Machine          210  | .    90   45   60   .    15   .    
  Destroy Structure        214  | .    64   98   11   2    39   .    
  Partial Spotted          15   | .    .    .    .    15   .    .    
  Lose Combat Pursuer      270  | .    60   .    60   75   .    75   
Influence Decreases        2623 | .    517  467  885  359  225  170  
  Entered New Map          642  | .    .    31   187  259  125  40   
  Time Decay               1463 | .    389  416  518  40   100  .    
  Lost Part                240  | .    30   20   60   .    .    130  
  Lost Ally                180  | .    .    .    120  60   .    .    
  Purge Threat             98   | .    98   .    .    .    .    .    
Squads Dispatched          16   | .    1    4    6    3    2    .    
  Investigation            8    | .    .    3    2    3    .    .    
  Extermination            1    | .    .    .    .    .    1    .    
  Reinforcement            4    | .    1    1    1    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar 
Distress Signals           7    | .   1   3   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              116  | .   20  30  36  14  3   13  
  Peak Tracking Total      14   | .   4   6   5   13  2   14  
  Tactical Retreats        9    | .   3   .   2   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar 
Traps Triggered            10   | .   3   1   2   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             9    | .   9   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Gar 
Machines Disabled          14   | .   6   3   4   .   1   .   
  Max in Single Turn       5    | .   5   1   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar 
Machines Accessed          33   | .   8   8   10  3   4   .   
  Terminals                21   | .   6   5   7   2   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          4    | .   1   1   2   .   .   .   
  Recycling Units          4    | .   1   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                122  | .   27  33  34  13  15  .   
  Successful               59   | .   13  17  17  3   9   .   
  Failed                   63   | .   14  16  17  10  6   .   
    Catastrophic           6    | .   2   2   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                82   | .   20  24  25  7   6   .   
  Fabricators              7    | .   .   .   .   .   7   .   
  Repair Stations          9    | .   2   2   5   .   .   .   
  Recycling Units          18   | .   5   7   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   4   .   2   .   
Terminal Hacks             42   | .   9   13  13  2   5   .   
  Record                   6    | .   1   3   1   .   1   .   
  Prototype ID Bank        5    | .   1   3   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   
  Alert Level              4    | .   1   1   1   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   1   1   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   
  Dispatch Records         5    | .   1   2   2   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   
  Transport Status         3    | .   1   .   1   1   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   2   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       8    | .   2   2   4   .   .   .   
  Scan Component           4    | .   1   1   2   .   .   .   
  Repair                   4    | .   1   1   2   .   .   .   
Recycling Unit Hacks       5    | .   2   2   .   1   .   .   
  Report Inventory         4    | .   1   2   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   8   7   3   3   .   
  Full Trace Events        15   | .   3   6   3   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   
Parts Repaired             4    | .   1   1   2   .   .   .   
  Time                     110  | .   26  26  58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Gar 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  4   .   .   
  Highest-Rated Group      88   | .   .   .   88  40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   21  6   .   .   
  Total Damage             264  | .   .   .   188 76  .   .   
  Kills                    6    | .   .   .   5   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  
Turns Passed               4183 | 68   1119 1183 1427 89   201  96   
Spaces Moved               2524 | 35   572  602  642  172  333  168  
  Core                     16   | 2    13   .    .    .    .    1    
  Treads                   1386 | 33   198  501  641  .    .    13   
  Legs                     131  | .    131  .    .    .    .    .    
  Wheels                   331  | .    230  101  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   660  | .    .    .    1    172  333  154  
  Fastest Speed            21   | 50   105  86   160  25   21   21   
  Average Speed            121  | 153  152  153  160  27   22   38   
  Slowest Speed            400  | 160  400  240  337  28   25   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    2    2    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    93   51   83   26   6    36   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          239  | .    64   123  6    2    44   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               34   | .    .    26   6    2    .    .    
  AOE                      205  | .    64   97   .    .    44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar 
Total                      3249 | 49  719 773 877 201 435 195 
  Wait                     218  | .   27  44  69  5   73  .   
  Move                     2511 | 34  571 601 641 167 329 168 
  Hop                      4    | .   .   .   .   2   2   .   
  Pick Up                  98   | 8   25  30  23  3   5   4   
  Fast Attach              9    | .   3   2   1   .   3   .   
  Attach                   43   | 6   12  12  7   2   .   4   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     55   | 1   11  12  18  7   6   .   
  Drop                     60   | .   12  17  17  9   5   .   
  Fire                     227  | .   56  53  99  6   11  2   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      6    | .   .   2   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    4    | .   2   .   2   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   13  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 16)
  320 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Lost 3 parts (1p2n)
  793 | -10/Materials | Discovered new exit (range 8)
 1005 | -10/Materials | Repaired Med. Laser
 1010 | -10/Materials | Discovered new exit (range 5)
 1088 | -10/Materials | Discovered new exit (range 9)
 1188 | -10/Materials | Entered another Materials area
 1188 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1406 | -9/Materials  | Repaired Lgt. Ion Engine
 1493 | -9/Materials  | Discovered new exit (range 8)
 1527 | -9/Materials  | Discovered new exit (range 16)
 1875 | -9/Materials  | Discovered new exit (range 16)
 2371 | -9/Materials  | Entered Storage
 2665 | -9/Storage    | Garrison activated, responded to threat
 2667 | -9/Storage    | Core integrity fell below 50%
 2899 | -9/Storage    | Identified exit to Recycling
 3397 | -9/Storage    | Repaired Lgt. Treads
 3538 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3586 | -9/Storage    | Lost 3 allies
 3628 | -9/Storage    | Repaired Med. Armor Plating
 3775 | -9/Storage    | Discovered new exit (range 9)
 3798 | -9/Storage    | Entered Materials
 3798 | -8/Materials  | Accompanied by 4 allies
 3798 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3885 | -8/Materials  | Discovered new exit (range 10)
 3887 | -8/Materials  | Entered Factory
 3887 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4031 | -7/Factory    | Fabricated Adv. VSS Leg (x2)
 4057 | -7/Factory    | Discovered new exit (range 15)
 4088 | -7/Factory    | Identified exit to Garrison
 4088 | -7/Factory    | Entered Garrison
 4096 | -7/Garrison   | Triggered checkpoint
 4101 | -7/Garrison   | Triggered checkpoint
 4103 | -7/Garrison   | Triggered checkpoint
 4140 | -7/Garrison   | Triggered checkpoint
 4144 | -7/Garrison   | Discovered new exit (range 14)
 4145 | -7/Garrison   | Build established: Sprinter
 4147 | -7/Garrison   | Core integrity fell below 50%
 4179 | -7/Garrison   | Core integrity fell below 20%
 4184 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04138_ Slug penetrates Wall.
04138_ Imp. Flight Unit destroyed.
04140_ Beams of light sweep through the air. An
  alarm sounds.
04141_ Hvy. Deuterium Engine destroyed.
04144_ Slug penetrates Wall.
04144_ EXIT=FOUND
04150_ Acquired Imp. Treads.
04156_ Imp. VTOL Module destroyed.
04160_ Acquired Imp. Treads.
04162_ Imp. Treads destroyed.
04164_ Acquired Imp. Deuterium Engine.
04167_ Imp. VTOL Module destroyed.
04171_ Penetrated by Slug.
04174_ Acquired Imp. Heat Sink.
04175_ Penetrated by Slug. <x2>
04178_ Imp. Treads destroyed.
04181_ Imp. Deuterium Engine destroyed.
04181_ Slammed into H-55 Commando. <x2>
04184_ Slug penetrates G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????############?????????????? |
| ????????????????????????#  [       #?????????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????#  Y       #?????????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????#    !     #?????????????? |
| ?????????????????########          #?????????????? |
| ?????????????????#     ##  ss      #?????????????? |
| ?????????????????# <   ##  s  s    #?????????????? |
| ?????????????????#     ##g s s     #?????????????? |
| ???????????????????#    g@h     !  #?????????????? |
| ???????????????????#   #############?????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????######### |
| ???????????????????#   #?????????????????#         |
| ????################   ###?????####??????#         |
| ????#                  + ??????   #??????#         |
| ????#                  +???????   #??????#   ##### |
| ????###   #####   ##   #???????#  #??????#   #???? |
| ?????#"""""#??#   ?#   #???????#  #??????#   #???? |
| ?????#######??##+??#   #???????#  #??????#   #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          65
Energy Generation          19
Energy Capacity            500
Matter Stores              323
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           9
Salvage Targeting          2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. VSS Leg | x2 | -7/Factory | Preloaded

 Repaired
----------
         Med. Laser | 74% | -10/Materials 
    Lgt. Ion Engine | 67% | -9/Materials  
        Lgt. Treads | 46% | -9/Storage    
 Med. Armor Plating | 42% | -9/Storage    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularHelicalSheargun
  Manual?         0
Play Time         00:58:00
  Cumulative      9.2 hours
  Start           2025.05.05 @ 15:47:14
  End             2025.05.05 @ 16:42:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 301fdbb1-ceec-4ce9-a997-cd3dc6c6d6c1