Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 01:36:39

Player: Wakanaka

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (723)      723
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1828

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     215/300
Energy                     458/500
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Battery
                ECM Suite
>               --- WEAPON (3) -------
          Heavy Assault Rifle
>               --- INVENTORY (12) ---
                Utility Shielding
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Shield Generator
>               --- WEAPON -----------
          Small Laser
                Beam Cannon
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
  High-capacity Battery
                Structural Scanner
       Improved Signal Interpreter
                ECM Suite
                Utility Shielding
                Grenade Launcher
                Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             32   | 6   12  14  
  Power                    6    | 1   2   3   
    Engine                 6    | 1   2   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   2   7   
    Device                 5    | .   .   5   
    Storage                4    | 1   1   2   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   5   3   
    Energy Gun             3    | .   3   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 22   | .   9   13  
  Power                    4    | .   1   3   
  Propulsion               6    | .   3   3   
  Utility                  3    | .   .   3   
  Weapon                   9    | .   5   4   
  Highest Loss Streak      13   | .   3   13  
Average Slot Usage (%)     85   | .   83  92  
  Engine                   12   | .   13  10  
  Leg                      25   | .   26  20  
  Device                   2    | .   .   10  
  Storage                  13   | .   14  11  
  Processor                5    | .   3   9   
  Energy Gun               6    | .   4   9   
  Energy Cannon            2    | .   .   8   
  Ballistic Gun            12   | .   17  .   
  Ballistic Cannon         3    | .   1   9   
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 10  25  48  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  12   | 3   2   12  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 12   | 6   10  12  
  Average Capacity         9    | 5   9   11  
  Most Carried             12   | 1   10  12  
  Average Carried          6    | .   6   9   
  Final Capacity           12   | 6   10  12  
  Final Carried            9    | 1   9   2   

 Class Distribution 
--------------------
 52% | Mutant
 25% | Scavenger-Mutant
 22% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           636  | 250 284 102 
  Remotely                 .    | .   .   .   
Salvage Created            900  | 62  493 345 
  Parts                    56   | 4   30  22  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  27   | .   19  8   
  Guns                     19   | .   16  3   
  Cannons                  4    | .   3   1   
  AOE                      4    | .   .   4   
Classes Destroyed          7    | 1   3   3   
  Tunneler                 2    | .   .   2   
  Recycler                 2    | 1   .   1   
  Operator                 2    | .   1   1   
  Swarmer                  12   | .   9   3   
  Grunt                    11   | .   10  1   
  Brawler                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           9    | 1   4   9   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2237 | .    947  1290 
  Core                     633  | .    217  416  
  Absorbed by Shields      16   | .    .    16   
Core Remaining (%)         56   | 100  13   .    
Volleys Fired              106  | 3    85   18   
  Largest                  3    | 2    2    3    
  Hottest                  135  | 40   70   135  
Shots Fired                180  | 6    132  42   
  Gun                      143  | 6    124  13   
  Cannon                   33   | .    8    25   
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  134  | 6    116  12   
  Thermal                  42   | .    16   26   
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 2    13   10   
  Robot Miss Streak        8    | 3    8    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    5    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           110  | 2    83   25   
  Core Hits                57   | 2    35   20   
  Critical Hits            1    | .    1    .    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1731 | 21   878  832  
  Guns                     858  | 21   724  113  
  Cannons                  322  | .    141  181  
  Explosions               538  | .    .    538  
  Melee                    .    | .    .    .    
  Ramming                  13   | .    13   .    
  Kinetic                  792  | 21   713  58   
  Thermal                  388  | .    152  236  
  Explosive                538  | .    .    538  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Effects                  1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            8    | .    .    8    
  Projectiles              .    | .    .    .    
  Explosions               8    | .    .    8    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    2    .    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    2    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      55   | .    .    55   
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        212  | .    176  212  
  Average Temperature      74   | .    63   84   
  Received Heat Transfer   502  | .    240  262  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         953  | .    444  509  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             282  | 5   282 250 
  Initial                  65   | .   3   65  
  Average                  120  | .   128 120 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         84   | 100 79  95  
  Level 1                  15   | .   20  4   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   34  14  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   14  4   
  Successful               13   | .   10  3   
  Failed                   5    | .   4   1   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   14  1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   .   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   10  1   
  Record                   3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   .   2   
  Report Inventory         1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   .   2   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1600 | 74   1100 426  
Spaces Moved               877  | 44   636  197  
  Core                     11   | 9    .    2    
  Treads                   .    | .    .    .    
  Legs                     866  | 35   636  195  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            144  | 126  136  176  
  Slowest Speed            650  | 200  180  650  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 5    95   23   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          22   | .    .    22   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      22   | .    .    22   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1049 | 54  754 241 
  Wait                     2    | .   1   1   
  Move                     875  | 43  635 197 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 2   18  5   
  Fast Attach              11   | 5   2   4   
  Attach                   16   | 1   8   7   
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     8    | .   2   6   
  Fire                     106  | 3   85  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 12)
  155 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Core integrity fell below 50%
  552 | -10/Materials | Discovered new exit (range 10)
  813 | -10/Materials | Discovered new exit (range 8)
  929 | -10/Materials | Discovered new exit (range 16)
 1016 | -10/Materials | Build established: Scavenger-Mutant
 1093 | -10/Materials | Core integrity fell below 20%
 1121 | -10/Materials | Lost 3 parts (1n2w)
 1175 | -10/Materials | Entered another Materials area
 1175 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1513 | -9/Materials  | Build established: Scavenger-Gunner
 1579 | -9/Materials  | Core integrity fell below 50%
 1594 | -9/Materials  | Core integrity fell below 20%
 1601 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
01568_ B-36 Bruiser destroyed.
01570_ Destroyed Sml. Laser.
01570_ R-06 Scavenger destroyed.
01571_ Imp. Ion Engine destroyed.
01572_ T-07 Excavator destroyed.
01573_ Grenade Launcher destroyed.
01575_ System corrupted: Component data lost.
01578_ Acquired Lgt. Ion Engine.
01583_ U-05 Engineer lays Concrete.
01583_ Aluminum Leg destroyed.
01583_ M-13 Machinist fits Backup Laser I on G-34 Mercenary.
01584_ U-05 Engineer lays Concrete.
01585_ Lgt. Ion Engine destroyed.
01585_ U-05 Engineer lays Concrete. <x3>
01589_ U-05 Engineer builds a Wall.
01593_ U-05 Engineer lays Concrete. <x2>
01595_ The unstable cave ceiling collapses.
01595_ U-05 Engineer lays Concrete.
01597_ U-05 Engineer builds a Wall.
01599_ Acquired Hvy. Assault Rifle.

 Map 
-----
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| ???????????######     ##   ##?????????#  ????????? |
| ???????????##!!####+###  *  #?????????#  ????????? |
| ???????????#!               #?????????#  ????????? |
| ???????????#!           [%! #?????????###????????? |
| ???????????#!               #??????######????????? |
| ???????????#!  ## #####     #??????#     ????????? |
| ???????????##!!## #???#########????#     ????????? |
| ????????????##### #????# """  #??????????????????? |
| ????????????????# ###### "Y"  #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaVariableManipulator
  Manual?         0
Play Time         00:22:16
  Cumulative      8.4 hours
  Start           2020.12.27 @ 01:14:44
  End             2020.12.27 @ 01:36:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2dff5896-c376-4739-993c-c4282a6227e5