Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 11:01:00 Player: pindsvinesluger Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (631) 631 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3526 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Mini Grenade Launcher > --- INVENTORY -------- Improved Titanium Leg EM Pulse Gun Mini Grenade Launcher Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 30 | 7 2 6 5 5 5 Power 5 | 2 . 1 . 1 1 Engine 4 | 2 . 1 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 1 4 3 1 . Treads . | . . . . . . Leg 4 | . . . 3 1 . Wheel 3 | 2 1 . . . . Hover 4 | . . 4 . . . Flight . | . . . . . . Utility 5 | 1 . 1 2 1 . Device 2 | . . 1 1 . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 9 | 2 1 . . 2 4 Energy Gun 3 | 2 . . . 1 . Energy Cannon 2 | . . . . . 2 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 10 | . . . . . 10 Parts Lost 21 | . . . 6 1 14 Power 4 | . . . 1 . 3 Propulsion 8 | . . . 4 . 4 Utility 3 | . . . . 1 2 Weapon 6 | . . . 1 . 5 Highest Loss Streak 14 | . . . 3 1 14 To Critical Strikes . | . . . . . . Average Backups 5 | 3 6 5 7 3 2 Power . | . 1 1 1 . . Propulsion 2 | 1 3 2 3 . . Utility . | . . . . . . Weapon 1 | 1 1 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 4 | . 3 . 1 . . Power . | . . . . . . Propulsion 3 | . 2 . 1 . . Utility . | . . . . . . Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 84 94 89 77 49 Engine 13 | . 14 11 15 15 4 Leg 9 | . . . 5 23 17 Wheel 8 | . 28 1 . . . Hover 11 | . . 41 26 . . Device 4 | . . 7 8 7 2 Storage 9 | . 14 11 9 7 6 Processor 2 | . . . . 5 7 Protection 3 | . . . 8 5 . Energy Gun 9 | . 19 11 7 4 2 Launcher 7 | . 8 11 9 7 3 Peak Build Rating 31 | 6 8 15 27 31 30 Average Rating 17 | 4 7 14 21 28 17 On Entrance 13 | . 6 8 15 24 30 Avg Prop Armor Cover (%) 3 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 31 | 13 13 15 27 31 25 Greatest Support 80 | 32 32 28 60 80 80 Greatest Overweight (x) 8 | 2 . . 1 . 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 7 8 5 3 Average Carried 5 | 3 6 5 7 3 2 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 7 | 4 7 7 5 3 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 695 | 221 134 93 76 136 35 Remotely . | . . . . . . Salvage Created 619 | . 282 93 18 89 137 Parts 29 | . 11 8 2 2 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 16 | . 7 2 1 3 3 Guns 3 | . 2 . . 1 . AOE 13 | . 5 2 1 2 3 Classes Destroyed 7 | . 5 1 1 . . Worker 2 | . 2 . . . . Recycler 2 | . 2 . . . . Operator 1 | . . . 1 . . Watcher 2 | . 1 1 . . . Swarmer 7 | . 3 . . 3 1 Grunt 6 | . 4 . . . 2 Sentry 3 | . . 2 1 . . Best Kill Streak 7 | . 7 2 2 3 3 Combat Bots Only 5 | . 5 1 1 3 3 Max Kills in Single Turn 3 | . 3 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 397 | . 27 4 62 18 286 Missed 163 | . 9 2 19 4 129 Hits 234 | . 18 2 43 14 157 Melee 2 | . . . . . 2 Projectile 232 | . 18 2 43 14 155 Critical Strikes 2 | . . . . 1 1 Part Disruptions 1 | . . . . . 1 Damage Taken 2995 | . 266 56 604 205 1864 Core 927 | . 114 . 99 16 698 Absorbed by Shields 63 | . . 20 43 . . Core Remaining (%) 84 | 100 54 100 82 . . Volleys Fired 50 | . 17 8 6 8 11 Largest 2 | . 2 2 2 2 2 Hottest 180 | . 80 80 80 76 180 Shots Fired 81 | . 25 14 11 15 16 Gun 42 | . 17 8 6 8 3 Cannon 3 | . . . . . 3 Launcher 36 | . 8 6 5 7 10 Special . | . . . . . . Kinetic . | . . . . . . Thermal 34 | . 17 8 6 . 3 Explosive 23 | . 8 6 5 . 4 Electromagnetic 24 | . . . . 15 9 Robot Hit Streak 8 | . 4 2 4 5 8 Robot Miss Streak 3 | . 3 3 1 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 41 | . 12 6 5 8 10 Core Hits 50 | . 18 7 7 6 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1868 | . 866 199 121 184 498 Guns 247 | . 111 25 13 58 40 Cannons . | . . . . . . Explosions 1621 | . 755 174 108 126 458 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 149 | . 111 25 13 . . Explosive 1264 | . 755 174 108 . 227 Electromagnetic 455 | . . . . 184 271 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 27 | . 13 14 . . . Projectiles . | . . . . . . Explosions 27 | . 13 14 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 161 | . 40 47 51 . 23 Shots 7 | . 1 1 2 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 145 | . 145 69 118 54 134 Average Temperature 44 | . 65 28 44 31 32 Received Heat Transfer 552 | . 114 6 177 . 255 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 2 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 444 | . 333 74 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 187 | . 152 187 151 60 78 Initial 74 | . . 59 74 36 23 Average 61 | . 73 96 109 17 25 Influence Increases 765 | . 247 178 186 74 80 Destroy 0b10 Robot/C 320 | . 140 40 20 60 60 Destroy 0b10 Robot/NC 35 | . 25 5 5 . . Destroy Leader 74 | . 32 22 10 10 . Successful Hack 27 | . 5 7 11 4 . Disable Machine 60 | . . 60 . . . Destroy Structure 144 | . 45 44 35 . 20 Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 75 | . . . 75 . . Influence Decreases 765 | . 105 143 283 120 114 Entered New Map 241 | . . 83 103 44 11 Time Decay 351 | . 105 60 120 66 . Lost Part 173 | . . . 60 10 103 Squads Dispatched 2 | . . . 1 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 11 2 15 3 9 Peak Tracking Total 7 | . 7 2 7 3 7 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 4 | . . 4 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 12 | . 4 3 2 3 . Terminals 9 | . 4 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 6 9 3 9 . Successful 17 | . 5 4 3 5 . Failed 9 | . 1 5 . 3 . Catastrophic 3 | . . 3 . . . Database Lockouts 1 | . . . . 1 . Manual 3 | . . 3 . . . Terminals 18 | . 6 7 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 5 | . . . . 5 . Garrison Access 2 | . . . . 2 . Terminal Hacks 10 | . 5 2 3 . . Record 1 | . . 1 . . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 4 | . . . . 4 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 2 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 424 | . . . 109 275 40 Sensors 424 | . . . 109 275 40 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1157 | 55 318 130 255 277 122 Spaces Moved 1079 | 40 265 202 332 190 50 Core 25 | 7 . . . . 18 Treads . | . . . . . . Legs 261 | . . . 39 190 32 Wheels 298 | 33 265 . . . . Hover 495 | . . 202 293 . . Flight . | . . . . . . Fastest Speed 48 | 50 100 48 48 130 50 Average Speed 87 | 102 100 48 66 130 153 Slowest Speed 450 | 150 100 48 130 130 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 46 26 44 6 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . 57 43 41 . 13 Melee . | . . . . . . Projectile . | . . . . . . AOE 154 | . 57 43 41 . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1206 | 51 295 221 355 205 79 Wait 11 | . . . . . 11 Move 1074 | 39 264 201 331 189 50 Hop . | . . . . . . Pick Up 19 | 5 7 2 5 . . Fast Attach 14 | 4 . 2 3 2 3 Attach 19 | 2 1 4 5 4 3 Detach 6 | . . 3 . 2 1 Swap 2 | 1 1 . . . . Drop 11 | . 5 1 5 . . Fire 50 | . 17 8 6 8 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x2 492 | -9/Materials | Discovered new exit (range 13) 504 | -9/Materials | Entered another Materials area 504 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 739 | -8/Materials | Discovered new exit (range 16) 740 | -8/Materials | Lost 3 parts (1p1n1w) 759 | -8/Materials | Entered Factory 759 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -7/Factory | Central database locked down 1035 | -7/Factory | Identified exit to Garrison 1036 | -7/Factory | Entered Garrison 1086 | -7/Garrison | System corruption reached 10% 1113 | -7/Garrison | Core integrity fell below 50% 1133 | -7/Garrison | Core integrity fell below 20% 1158 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01103_ Imp. Titanium Leg destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 01109_ Mni. Grenade Launcher destroyed. 01109_ Imp. Titanium Leg destroyed. 01109_ Lgt. Nuclear Core destroyed. 01111_ The unstable cave ceiling collapses. 01114_ System corrupted: Matter fused (-8). 01115_ Mni. Grenade Launcher destroyed. 01118_ The unstable cave ceiling collapses. 01126_ Acquired Hvy. Plasma Cannon. 01131_ System corrupted: FCS attempts to trigger Hvy. Plasma Cannon. 01131_ System corrupted: Hvy. Plasma Cannon misfires. 01144_ Sml. Storage Unit destroyed. 01147_ System corrupted: Energy discharge (-34). 01152_ Hvy. Plasma Cannon severed. 01155_ Triggered Fusion Bomb Trap. 01155_ An explosion rips through the floor. 01155_ Hvy. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????##??????????????? | | ?????????????????????##### ####???????????? | | ???????? ?????????## # #???????????? | | ???????# #????????# ]]] ##???????????? | | ???????# #????????# ! @ #???????????? | | ???????# #????????# #???????????? | | ???????T #????????# !! #???????????? | | ???????# = #????###### #???????????? | | ????#### %=/ l ##???????????? | | ????? =#????##### ####????????????? | | ?????? *%#????????## #p####?????????????? | | ??????## #?????????### ]#?????????????? | | ?????## ?###??????#! #?????????????? | | ?????# ##?????#!Y !!#?????????????? | | ???????# # ###???##Y^!!#?????????????? | | ??????# ###### ####?????????????? | | ?????### #?????????????? | | ?????# # ###### ####?????????????? | | ?????###%! ###????# #????????????????? | | ???????#=% # ##??????# !????????????????? | | ???????# #####???????! ???????????????? | | ???????# #???????????! !!??????????????? | | ???????# #???????????# !!??????????????? | | ???????# ##########??# #?##?????????????? | | ???????# + ??????????????? | | ???????# ##########???#?????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -7/Factory | Hacked Shock Bomb Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Item+ Challenges ------------ None Game ------ Seed HybridRemoteScrapsphere Manual? 0 Play Time 00:33:42 Cumulative 4.2 hours Start 2026.09.05 @ 23:07:22 End 2026.09.07 @ 11:01:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 220ef0c8-9ffd-4db7-b28a-ba01c7e31ad7